Lists for Dragon Rampant

Lists for Dragon Rampant

Lists for Dragon Rampant Steve Holmes Contents Introduction ............................................................................................................................................ 2 Japanese Yokai ........................................................................................................................................ 3 Sengoku Japanese ................................................................................................................................... 4 Ming China .............................................................................................................................................. 5 Indonesian or Malay ............................................................................................................................... 6 Mughal .................................................................................................................................................... 7 Rajput ...................................................................................................................................................... 8 Southern Hindu Indian ............................................................................................................................ 9 Indian Legendary Elements ................................................................................................................... 10 Ottoman Expansion .............................................................................................................................. 11 Abyssinian ............................................................................................................................................. 12 Somali .................................................................................................................................................... 13 Colonial Portuguese .............................................................................................................................. 14 Da Vinci Early Renaissance .................................................................................................................... 15 Colonial Venice...................................................................................................................................... 16 Knights of St. John ................................................................................................................................. 17 Henry VIII English .................................................................................................................................. 18 Introduction Inspiration for these lists came from figure producers who dared to stretch history a little: A Mughal flying carpet, a Leonardo tank, Japanese spirit beasts and manga characters. The original armies, Mughal, Sengoku Japan and Early Italian Renaissance shared a timeframe, but no common borders. Further armies were added to provide historic opponents. The timeframe: Early Renaissance and age of exploration is about as late as the Dragon Rampant rules can reasonably cover without modification. Black powder firearms make their first appearance but the “pike and shot” drill has not evolved. Most armies feature a medieval looking core. This is the era when firearms emerged and then displaced the crossbow. I have listed close order firearms as Heavy Missiles *. You may freely apply the “Weighty projectiles” downgrade for all or none of your heavy missile firearm troops. The lists are mostly presented in three sections: Core Units, Support Units and Legendary Elements. Core and Support Units are based on historical army troop ratios, the more numerous types are at the top of each list. A warband with at least 2 core per support will reflect its historical army. Don’t let this spoil your fun, adapt as you and your opponent see fit. Your warband is a small expedition, so might not reflect the troop ratios of its national army. Legendary Elements are generally drawn from the area’s own culture and mythology. They add character, but required the most work in compiling the lists. Use as few or as many of these as you wish, subject to points limits. I have largely avoided summoning in these lists. If you wish to summon your legendary elements, designate a unit or character as the summoner and pay the necessary three points. You might also place a priest / holy man / shaman figure among a unit’s ranks as a visual clue to the summoning ability. Remember the warband limits: 4 to 10 units costing between 1 and 10 points each. Expensive super- troops are tempting, but make for a tiny warband. I wrote these lists to promote enjoyable gaming. The troop classifications are my own interpretations. Feel free to adjust unit classifications or spell lists with your opponent’s approval. The warband is ultimately yours, the game is between you and your opponent, and the objective is enjoyment. Good luck in locating suitable models. Enjoy your gaming. May it provide fun with good friends. Japanese Yokai Japanese spirits, with human summoners / mediums / thralls. Select from one or zero human themes, add Yokai to taste. Manga Schoolgirl (Human, spirit dreamers – single unit) Natsume’s Friends Mixed Light Foot, Leader 5 pts Or Mixed Light Foot, Leader, Summoner 8 pts Warrior Monk Theme (Human) Warrior Monks Light Foot, Leader 3 pts Or Light Foot, Leader, Summoner 6 pts Ashigaru (Human thralls, Select a Yokai unit as leader) Naginata / Yari Heavy Foot 4 pts Archers Light Missiles 4 pts Teppo (Arquebus) Heavy Missiles * 4 pts Monsters / Yokai (Legendary Elements) Nurikabe (Wall blockers) Heavy Foot 4 pts Oni (Big Colourful Ogre) Elite Foot 6 pts Or Bellicose foot, Shiny Armour 6 pts Or Bellicose Foot 4 pts Tengu (Crow Demon) Light Foot, Offensive 5 pts Or Light Foot, Offensive, Flying 7 pts Inugami (Dog Spirits) Lesser Warbeasts 4 pts Nekomata (Cat Spirits) Lesser Warbeasts 4 pts Tanuku (Dog Racoon Archers) Scouts 2 pts Sengoku Japanese Japanese humans Core Units Foot Samurai Heavy Foot 4 pts Or Heavy Foot, Offensive 6 pts Ashigaru, Yari or Naginata Light Foot 3 pts Or Light Foot, Offensive 5 pts Support Units Mounted Samurai with Bow Heavy Riders, Mounted Missiles 5 pts Mounted Samurai Naginata / Yari Heavy Riders 4 pts Ashigaru Archers Light Missiles 4 pts Ashigaru Teppo (Arquebus) Heavy Missiles * 4 pts Ronin Swordsmen Bellicose Foot 4 pts Sohei Warrior Monks Light Foot 3 pts Legendary Elements Select up to one unit from the Yokai List. Ming China Core Units Chinese Infantry Light Foot 3 pts Chinese Crossbows Heavy Missiles 4 pts Regular Cavalry Heavy Riders, Mounted Missiles 5 pts Tribal Skirmishers Scouts 2 pts Supporting Units Mercenary Cavalry Heavy Riders 4 pts Chinese Archers Light Missiles 4 pts Chinese Arquebus Heavy Missiles * 4 pts Chinese Rocket Carts Heavy Missiles, Venomous (Shooting) 7 pts Chinese Rockets Scouts, Venomous (Shooting) 5 pts Chinese Militia Ravening Hordes 1 pt Legendary Elements Jiangshi (Reanimated Hopping Corpse) Heavy Foot, Undead (No Feelings), Fear 6 pts Or Heavy Foot, Undead (No Feelings) 4 pts Rui Shi (Imperial Guardian Lions) Lesser Warbeasts 4 pts Or Lesser Warbeasts, Cunning 6 pts Quilin (Like a Giraffe) Light Foot, Wizardling 5 pts Wizardling Suggestion: Banish Fear, Heal Thee, Dragon Breath Dragon Greater Warbeast 6 pts Or Greater Warbeast, Flame Attack 8 pts Or Greater Warbeast, Flame Attack, Flying 10 pts Indonesian or Malay Core Units Leader on Elephant Greater Warbeast, Leader 6 pts Warriors Bellicose Foot 4 pts Archers Light Missiles 4 pts Javelins, Archers, Matchlocks Scouts 2 pts Supporting Units Noble Cavalry Light Riders, Short Range Missiles 3 pts Blowpipe Men Scouts, Venomous Shooting 5 pts Legendary Elements Legendary Kris ( Magical sidearm) Upgrade Warrior(s) with enchanted weapons. 1 pt each Barong (Protective spirit, lion form) Heavy Riders, Spellcaster 8 pts Garuda (Big Sacred Bird) Greater Warbeast, Flying 8 pts Babi Ngepet (Were-Pig) Light Foot converting to Lesser Werebeasts 8 pts Orang Bunian (Elf-like invisibles) Elite Foot, Invisible 9 pts Or Heavy Foot, Invisible 7 pts Or Light Missiles, Marksmen, Invisible 9 pts Or Light Missiles, Invisible 7 pts Or Light Foot, Mixed Weapons, Invisible 8 pts Bomoh / Dukun (Shaman) Light Foot, Wizardling 5 pts Wizardling Suggestion: Banish Fear, Heal Thee, Sharper Blades Pawang (Animal / Weather shaman) Light Foot, Wizardling 5 pts Wizardling Suggestion: Bog Thee, Dragon Breath, Stronger Shields Rangda (Demon Queen, widow) Light Foot, Wizardling, Fear 7 pts Wizardling Suggestion: Befuddle Thee, Bog Thee, Dragon Breath Leyak (Undead Cannibal, flying heads) Light Foot, Undead (No Feelings), Flying 5 pts Pocong (Jumping corpse in shroud) Heavy Foot, Undead (No Feelings), Fear 6 pts Or Heavy Foot, Undead (No Feelings) 4 pts Pontianak (Female vampire ghost) Light Foot, Undead (No Feelings), Venomous 6 pts Mughal Mughals post Akbar – Gunpowder heavy. Core Units Elephant with musketeer crew Greater Warbeast, Spore Attack 8 pts Heavy Cavalry, lance and bow Elite Riders, Mounted Missiles 8 pts Or Heavy Riders, Mounted Missiles 5 pts Bunduqchis Heavy Missiles * 4 pts Other Units Bowmen Light Missiles 4 pts Or Scouts 2 pts Zambaruk Camel Gunners Scouts 2 pts Jezailachis Scouts 2 pts Rocketeers Scouts, Venomous (Shooting) 5 pts Spearmen Light Foot 3 pts Swordsmen Bellicose Foot 4 pts Legendary Elements Magician on flying carpet. Heavy Riders, Spellcaster, Flying 10 pts Or Heavy Riders, Wizardling, Flying 8 pts Or Light Foot, Spellcaster. Flying 9 pts Or Light

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