000148828.Pdf

000148828.Pdf

III IV V VI VII VIII IX X Objectives......................................................................................................................................................... 1 Motivation ........................................................................................................................................................ 2 Relevance ......................................................................................................................................................... 3 Structure of the dissertation ............................................................................................................................. 3 Part 2 Chapter 1 / FROM PARTICIPATION TO INTERACTION.......................................................................... 9 Part 2 Chapter 2 / THE NEW INTERACTIVITIES ............................................................................................. 15 Part 2 Chapter 2 Subchapter 1 / ASPECTS OF USABILITY & ERGONOMICS ................................................... 18 Navigation & manipulation schema ................................................................................................................. 20 System and application information ................................................................................................................ 22 User interface presentation ............................................................................................................................ 23 Part 2 Chapter 2 Subchapter 2 / ASPECTS OF INTERACTIVITY ...................................................................... 26 Information and collaboration ........................................................................................................................ 28 Organization ................................................................................................................................................... 29 Lifestyle .......................................................................................................................................................... 30 Utilities ........................................................................................................................................................... 31 Social Networking ........................................................................................................................................... 32 Entertainment ................................................................................................................................................ 33 Part 2 Chapter 2 Subchapter 3 / ASPECTS OF OPERATION ........................................................................... 35 The Hardware ................................................................................................................................................. 36 The operating system ..................................................................................................................................... 37 The Network Protocols ................................................................................................................................... 41 GPS................................................................................................................................................................. 43 The sensors .................................................................................................................................................... 45 Part 2 Chapter 2 Subchapter 4 / CONTINUOUS SERVICES & CONNECTED DEVICES....................................... 47 Cloud computing ............................................................................................................................................ 48 Semantic web ................................................................................................................................................. 51 Crowdsourcing................................................................................................................................................ 55 Part 2 Chapter 3 / WHAT THE FUTURE EMBRACES ....................................................................................... 59 P2P Connectivity ............................................................................................................................................. 60 XI Predictability ................................................................................................................................................... 60 Mixed reality ................................................................................................................................................... 61 Crowdsourcing ................................................................................................................................................ 62 Sensors and other sensorial aptitudes ............................................................................................................. 62 3D ................................................................................................................................................................... 64 Part 3 Chapter 1 / USED METHODS & RESULTS ANALYSIS ............................................................................ 67 Procedures and Participants ............................................................................................................................ 67 Measures ........................................................................................................................................................ 68 Part 3 Chapter 2 / DISCUSSION .................................................................................................................... 82 Part 3 Chapter 3 / PROJECT DESCRIPTION .................................................................................................... 84 Part 3 Chapter 4 / OBJECTIVES ...................................................................................................................... 86 Location awareness exploitation ..................................................................................................................... 86 Targeted location exploitation ......................................................................................................................... 86 Global data dissemination ............................................................................................................................... 87 Targeted data dissemination ........................................................................................................................... 87 Active Collaboration ........................................................................................................................................ 88 Passive Collaboration ...................................................................................................................................... 88 Part 3 Chapter 5 / COMPARATIVE MARKET ANALYSIS .................................................................................. 89 Categorized information .................................................................................................................................. 90 Multi-topic information ................................................................................................................................... 91 Geo-awareness & targeted location................................................................................................................. 92 Globalized & targeted information .................................................................................................................. 93 Active & passive real-time collaboration .......................................................................................................... 94 Smartphone adapted app ................................................................................................................................ 95 Geo-location semantic awareness ................................................................................................................... 96 User friendliness & simplicity .......................................................................................................................... 97 Part 3 Chapter 6 / DESIGN & IMPLEMENTATION .......................................................................................... 99 Mobile Device ................................................................................................................................................. 99 Programming Environment ........................................................................................................................... 100 The architecture ............................................................................................................................................ 101 Part 3 Chapter 7 / FUTURE WORK .............................................................................................................. 104 User interface ............................................................................................................................................... 104 Multiculturalism ............................................................................................................................................ 104 XII Multidimensional

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