After Sundown

After Sundown

After Sundown by Frank Trollman and The Gaming Den August 10, 2012 Table of Contents Table of Contents2 Courier Run.................... 29 Fetch Quest .................... 30 1 After Sundown7 Reconnaissance.................. 30 1.1 After Sundown: An Introduction....... 7 Rescue Mission .................. 30 1.2 Monster Means Many Things.......... 7 Wet Work...................... 31 1.3 Things You Need To Play............ 8 3.6 Character Generation .............. 31 1.4 The Role of the MC................ 9 Characters for an Origin Story......... 31 Characters for an In Media Res story . 32 2 Terrible Places 11 The Power Fantasy................ 33 2.1 A Life in Horror: The Good and The Bad . 11 Placing Opposition................ 34 2.2 The Four Worlds ................. 11 Maya: The Dreamlands............. 12 4 Monstrous Society 35 Limbo: The Dark Reflection .......... 14 4.1 Organization of the Damned.......... 35 Mictlan: The Gloom ............... 15 4.2 Bands........................ 35 Being In Between Worlds............ 17 4.3 Syndicates..................... 35 2.3 Terrible People .................. 18 The Makhzen ................... 36 2.4 People in Horror: Extras and Luminaries . 18 The Cauchemar Communes........... 37 2.5 The Playable Types................ 18 The Covenant................... 37 Vampires...................... 18 World Crime League............... 38 Animates...................... 19 4.4 Cults......................... 38 Lycanthropes ................... 19 The Ash Walkers ................. 39 Witches....................... 19 The Black Hand.................. 39 Transhuman.................... 20 Church of Set ................... 40 Leviathan...................... 20 Chain of Coronis ................. 40 2.6 The Non-Playable Types............. 20 The Order Daziban................ 41 Zombies....................... 21 The False Face................... 42 Fey.......................... 21 The Hashshashin................. 42 Demons....................... 21 The Hollow Ones................. 43 Ghosts........................ 21 Giant Animals................... 21 Laughter Factory................. 44 Evil Plants ..................... 21 Rolnicy....................... 44 Stellar Oracles................... 45 3 Running the Game 23 The Storm Lords ................. 46 3.1 Basic Dice Mechanics............... 23 The Ulmians.................... 47 3.2 Basic Attributes: Physical, Mental, and Social 24 The White Lotus.................. 47 3.3 Special Attributes: Edge, Power, and Potency 24 The Wreckers ................... 48 3.4 Advancing Goals ................. 25 4.5 Antagonistic Organizations........... 49 Accumulating Power............... 25 The Marduk Society ............... 49 Changing the World............... 26 The King with Three Shadows......... 50 Fame and Acknowledgement by Strangers . 26 The Shattered Empire.............. 50 Hedonism ..................... 27 4.6 Political Aspirations ............... 51 Recognition of your Peers............ 27 Acquiring Power Over Humans . 51 Saving People................... 28 Status and Office in the Makhzen . 52 Wealth and Material Comfort ......... 29 Status and Office in the World Crime League 52 3.5 Jobs, Missions, and Quests........... 29 Status and Office in the Covenant . 53 Bug Hunt...................... 29 Status/Office in the Cauchemar Communes . 54 2 5 Skills 57 Appeal to Authority ............... 73 5.1 Physical Skills................... 57 Appeal to Babble................. 73 Athletics ...................... 57 Appeal to Emotion................ 73 Combat....................... 57 Appeal to Force.................. 74 Drive ........................ 57 Appeal to Style .................. 74 Larceny....................... 58 Appeal to Insults ................. 74 Perception..................... 58 Stealth ....................... 58 7 Danger 77 Survival....................... 58 7.1 Actions and Reactions.............. 77 5.2 Social Skills .................... 58 7.2 Initiative Order and Passes........... 77 Animal Ken..................... 58 7.3 Attacking...................... 77 Bureaucracy.................... 59 Special Attack Actions.............. 78 Empathy ...................... 59 7.4 Moving, Evading, and Escaping . 79 Expression..................... 59 Escaping from Harm............... 80 Intimidation.................... 59 Chases........................ 80 Persuasion..................... 59 Hide and Seek................... 82 Tactics ....................... 59 Driving like a Maniac .............. 82 5.3 Technical Skills.................. 59 7.5 Wounds....................... 83 Artisan ....................... 60 7.6 Weaponry and Hazards............. 84 Electronics..................... 60 Ranged Weapons................. 84 Medicine...................... 60 Melee Weapons.................. 85 Operations..................... 60 Explosions..................... 85 Research ...................... 60 Throwing Things................. 86 Rigging....................... 60 Damage Over Time................ 86 Sabotage...................... 61 Other Hazards................... 86 5.4 Specializations................... 61 7.7 Temporary Conditions.............. 88 5.5 Background Skills................. 61 7.8 Wind and Water.................. 89 5.6 Sample Backgrounds............... 62 7.9 Armor........................ 90 Social Backgrounds................ 62 7.10 Healing and Death................ 91 Academic Backgrounds ............. 62 Incapacitating and Terminal Wounds . 91 Occult Backgrounds ............... 63 The Healing Test................. 91 5.7 Using Skills..................... 63 First Aid....................... 92 Team Work..................... 64 Being Dead..................... 92 5.8 Using Attributes Without Skills . 64 Resistance Tests.................. 64 8 Monsters 93 Sure Things: Heavy Lifting........... 65 8.1 Slaying Monsters (in general)......... 93 8.2 Weakening Supernatural Creatures . 93 6 Getting What You Need 67 8.3 Power Schedules ................. 94 6.1 Keeping Things Quiet .............. 67 Feeding....................... 94 6.2 Asking Around: Montages............ 67 Lunar ........................ 94 Formal Request Montage............ 68 Ritual........................ 94 Burglary Montage................. 68 Continuous..................... 95 Social Interaction Montages .......... 68 8.4 Tragic Flaws.................... 95 Research Montage ................ 69 8.5 Lycanthropy: Ruled by Rage.......... 95 6.3 Interviewing People ............... 69 Werewolves .................... 96 Questions of Interrogation ........... 69 The Nezumi: Plague on the world of Men . 97 Questions of Subterfuge............. 69 The Bagheera: The Lady or the Tiger . 97 Friendly Banter.................. 70 8.6 Vampirism..................... 98 Testing the Waters................ 70 The Nosferatu: Grotesques of the Imagination 98 Impersonation................... 70 The Strigoi: Serpents of Death......... 99 6.4 Persuasive Argumentation ........... 70 The Daeva ..................... 100 6.5 Arguments From Reason ............ 71 8.7 Witchcraft ..................... 101 Contention of Details............... 71 The Baali Tradition . 101 Contention of Disagreement.......... 72 The Dryad Tradition . 102 Contention of Reference............. 72 The Khaibit Tradition . 103 Contention of Validity.............. 72 8.8 Animates: Last of their Kind . 103 6.6 Arguments From Rhetoric............ 72 Frankensteins: The Creature . 104 3 Golems: The Servitor . 105 9.5 Sorceries ...................... 134 Androids: The Lover . 105 9.6 Astral Sorceries.................. 134 8.9 The Remnants of the Leviathan . 106 Call of the Wild.................. 135 The Deep Ones: Scions of Dagon . 106 Chasing the Storm . 136 The Troglodytes: Progeny of Drakaina . 107 Coil of Thorns................... 137 The Mi Go: The Larvae of Echidna . 108 Trail of Tears ................... 138 8.10 Transhumans: Point of No Return . 109 Veil of Morpheus . 139 The Reborn: Second Chances and Guesses . 109 9.7 Infernal Sorceries . 140 The Fallen: Rising from the Ashes . 110 Descent of Entropy . 140 The Icarids: Children of Daedalus . 111 Names of the Blasphemies . 141 8.11 Zombies....................... 111 Progress of Glass . 143 Shamblers ..................... 112 Song of Swarms.................. 144 Soulless....................... 112 Walk of Flame................... 145 Revenants ..................... 113 9.8 Orphic Sorceries . 146 8.12 The Fey....................... 113 Lure of Destruction . 146 Mirror Goblins................... 114 Necromancy.................... 147 Spriggans...................... 114 Play of Shadows.................. 148 Trolls ........................ 115 Path of Blood ................... 149 8.13 Giant Animals................... 115 Symphony of Silence . 150 Behemoths..................... 115 9.9 Devotions...................... 151 Swarms....................... 116 Chimera....................... 116 10 Character Options & Motivations 155 Kaiju......................... 117 10.1 Resources and Obligations . 155 8.14 Ghosts........................ 117 Resources...................... 155 Wisps ........................ 117 Obligations..................... 157 Wraiths....................... 118 10.2 Motivations & Passions . 159 Poltergeists..................... 118 Losing Control: Frenzy and Despondency . 160 8.15 Demons....................... 119 Master Passion Despair . 161 Akuma ....................... 119 Master Passion Fear . 161 Asura ........................ 120 Master Passion Greed . 161 Ifrit ........................

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