Engagement Toolkit Methods, Tips and Best Practices to Design Effective Participatory Processes

Engagement Toolkit Methods, Tips and Best Practices to Design Effective Participatory Processes

Engagement Toolkit Methods, tips and best practices to design effective participatory processes Prepared by EFSA based on desk research undertaken by Prospex and iCONs (outsourced activity) Last updated: March 2021 European Food Safety Authority Via Carlo Magno 1A – 43126 Parma, Italy Tel. +39 0521 036 111│ www.efsa.europa.eu Table of contents The toolkit’s scope and objectives ...................................................................... 7 Introductory section .......................................................................................... 9 Glossary ............................................................................................................ 9 Recommendations for an effective engagement process .......................................... 9 Consider engagement as a continuous and circular process ................................... 9 Adopt a multi-level approach (EU and Local) ..................................................... 10 Some general principles to bear in mind ........................................................... 11 EFSA’s engagement model ............................................................................... 13 Why does EFSA engage, and with whom? ............................................................ 13 Three streams, one framework........................................................................... 14 The ‘Preparedness’ stream ................................................................................. 14 The ‘Quality of science’ stream ........................................................................... 15 The ‘Stakeholder dialogue’ stream ...................................................................... 15 The inventory of engagement methods ............................................................ 16 Objectives ....................................................................................................... 16 Broadening pool of experts and stakeholders .................................................... 16 Introduce new and/or more agile engagement formats ....................................... 16 Enhance the quality of scientific outputs through engagement ............................. 16 Enhance the transparency of the risk assessment process................................... 16 Structure ......................................................................................................... 16 How to identify the right method(s) ................................................................. 18 Purpose-based selection .................................................................................... 18 Stream-based selection ..................................................................................... 19 Recommended methods for the ‘Preparedness’ stream ....................................... 20 Recommended methods for the ‘Quality of science’ stream ................................. 20 Recommended methods for the ‘Stakeholder dialogue’ stream ............................ 22 ANNEX I - Engagement methods A to Z ............................................................ 24 Academic social networking sites ........................................................................ 24 After action review (AAR) .................................................................................. 25 Brainstorming .................................................................................................. 27 Buzz groups ..................................................................................................... 29 Challenge prize ................................................................................................ 31 Community based participatory research ............................................................. 33 2 Community of practice ...................................................................................... 35 Concept mapping ............................................................................................. 37 Consensus Conference ...................................................................................... 40 Crowdsourcing ................................................................................................. 42 Delphi Method/Technique .................................................................................. 43 Design Thinking, Project-in-a day ....................................................................... 45 Discussion forum .............................................................................................. 47 E-conference ................................................................................................... 48 Envisioning the future ....................................................................................... 50 Expert knowledge elicitation (EKE) ..................................................................... 52 Expert Interview with audience .......................................................................... 53 Focus group ..................................................................................................... 54 Gamestorming ................................................................................................. 56 Gamification .................................................................................................... 57 Group interview with a co-design session ............................................................ 58 Icebreakers and energizers ................................................................................ 60 Innovation jam ................................................................................................ 63 Interview......................................................................................................... 64 Most significant change ..................................................................................... 66 Online jam....................................................................................................... 69 Online Platform ................................................................................................ 71 Online Survey .................................................................................................. 72 Open innovation challenge ................................................................................. 74 Nominal group technique ................................................................................... 75 Participatory design .......................................................................................... 77 Participatory modelling ...................................................................................... 79 Participatory sensing ......................................................................................... 81 Participatory workshops .................................................................................... 82 Fishbowl ....................................................................................................... 83 Innovation Challenge ..................................................................................... 86 Knowledge Fair .............................................................................................. 87 Open space technology................................................................................... 89 Unconference ................................................................................................ 92 Six thinking hats............................................................................................ 94 World café .................................................................................................... 96 3 Peer Assist ...................................................................................................... 99 PESTEL and SWOT combined ........................................................................... 102 Public consultations ........................................................................................ 104 Public events ................................................................................................. 104 Q-methodology stakeholder selection ................................................................ 106 Reflexive interactive design ............................................................................. 107 Research agenda camp ................................................................................... 109 Science Café .................................................................................................. 111 Science shops ................................................................................................ 113 Science week ................................................................................................. 114 Scoping study ................................................................................................ 116 Stakeholder working groups ............................................................................ 118 Swot Analysis ................................................................................................ 119 TOP 100 list ................................................................................................... 122 TOPSY TURVY (or Reverse Brainstorming) ......................................................... 124 User committee .............................................................................................. 126 VIPP Cards Collection

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