Paul Waggonner Resume.Pdf

Paul Waggonner Resume.Pdf

PAUL WAGGONNER 661. 993. 4633 306 Winecup Trail [email protected] Cedar Park, TX 78613 www.paul-waggonner.com SUMMARY Technical artist with diverse skill-set experienced in the game, television, and film industries. PRODUCTION EXPERIENCE MIRAR CLOUD IMPERIUM GAMES 4/11/18 – 4/8/19 2/15/14 – 11/15/15 10/3/17 – 11/3/17 AUSTIN, TX 9/12/16 – 6/16/17 Software Used: MotionBuilder, Maya, 3ds Max, CryEngine, AUSTIN, TX Softimage, UV Layout, Topogun, ZBrush, xNormal, Photoshop 3rd Party Development for Undisclosed Company – Tools Star Citizen (Game) – Tools Development for Maya, 3ds Max, and development for Maya, Natron, and 3ds Max MotionBuilder; Modeling and Texturing. 3rd Party Development for Luxottica – Tools development for Maya, Mari, and Blender REGION-C MASS MARKET 2/25/13 – 12/11/13 5/14/12 – 6/8/12 AUSTIN, TX SANTA MONICA, CA Software Used: Maya, Softimage, ZBrush, Topogun, UVLayout, Software Used: Softimage, Photoshop xNormal, Photoshop, After Effects ART.COM (Art.com, Commercial) - Softimage ICE Particles, Tools Amazon Fire phone (Phone OS) – Modeling, Rigging, Animation Development. and Tools Development for cell phone OS art assets. EDDIE YANG STUDIO BLOODBANK PRODUCTIONS 12/28/11 – 2/14/12 9/3/11 – 12/11/12 4/3/11 – 7/21/11 AUSTIN, TX 8/31/10 – 10/21/10 Software Used: Softimage, Photoshop, Nuke 6/16/10 – 8/2/10 The Unnamed (Bloodbank Productions, Cinematic Short) – WOODLAND HILLS, CA Animation, Lighting, Rendering, Compositing Software Used: Softimage, Photoshop, Nuke SmackDown vs. Raw (THQ, Cutscene) – Rendering, Lighting, Materials, Compositing Unnamed Short (Private Client) – Modeling Man of Steel (Warner Bros., Feature Film) – Modeling, Tools Development Enders Game (Odd Lot Entertainment, Feature Film) – Modeling TROUBLEMAKER STUDIOS PROOF 9/18/07 – 6/7/10 6/5/07 – 6/29/07 AUSTIN, TX LOS ANGELES, CA Software Used: Softimage, Nuke Software Used: XSI Machete (20th Century Fox, Feature Film) – Compositing, Pipeline Tropic Thunder (Universal Studios, Feature Film) – Previs Tools Animation, Rigging Predators (20th Century Fox, Feature Film) – Rigging, Pipeline Tools Shorts (Warner Bros., Feature Film) – Previs Animation, Rigging JANIMATION STAN WINSTON DIGITAL 3/12/07 – 4/20/07 9/28/06 – 2/10/07 1/24/05 – 4/14/05 4/28/05 – 10/7/05 DALLAS, TX VAN NUYS, CA Software Used: XSI Software Used: XSI, Matchmover Pro Civilization IV: Beyond the Sword (Firaxis, Cutscene) – Iron Man (Goldman & Associates, Feature Film) – Camera Animation Tracking, Match Moving Stranglehold (Midway, Cutscene) – Animation, Rigging Fantastic Four (20th Century Fox, Feature Film) – Character The Suffering (Midway, Cutscene) – Animation, Rigging, Tools Match Moving Development Eight Below (Disney, Feature Film) – Rigging, Animating, Character Match Moving, Camera Tracking Continued… PAUL WAGGONNER Page 2 TWOTHOUSANDSTRONG OMATION STUDIOS 6/19/06 – 7/12/06 11/01/04 – 1/21/05 5/24/06 – 5/26/06 SAN CLEMENTE, CA Venice, CA Software Used: XSI Software Used: XSI Rigged, enveloped, and wrote tools for the following feature films: Prudential (Commercial) – Prop rigging, Tools Development The Barnyard (Paramount, Feature Film) – Rigger Flexi (Commercial) – Prop rigging, Tools Development STARGATE DIGITAL ESC ENTERTAINMENT 3/15/04 – 7/26/04 6/30/03 - 9/05/03 SOUTH PASADENA, CA ALAMEDA, CA Software Used: Maya, Boujou Software Used: Maya Mosquito Cupid (ABC, Television Micro Series) – Animation, The Matrix Revolutions (Warner Bros., Feature Film) – Animation Rigging, Modeling, Camera Tracking Dark Shadows (Warner Brothers, Pilot) – Animation, Rigging Desperate Housewives (ABC, Pilot) – Animation, Rigging, Camera Tracking Digital Odyssey (National Association of Broadcasting, Short Film) – Animation, Rigging EarthSea (The Sci Fi Channel, Television Series) – Modeling SAVAGE ENTERTAINMENT ACTIVISION STUDIOS 3/99 – 6/03 8/96 – 3/99 LOS ANGELES, CA SANTA MONICA, CA Software Used: Maya, 3D Studio Max Software Used: Softimage 3d, 3d Studio Max, Photoshop He-man: Defender of Grayskull (Game) – Lead Animator, Heavy Gear II (Game) – Animation, Rigging, Modeling Rigging, Tools Development I76 (Game) – Modeling Heavy Gear III (Game) – Lead Animator, Rigging, Tools Dark Reign (Game) – Modeling, Texturing Development I82 (Game) – Modeling, Texturing Jurassic Park Survival – Lead Animator, Rigging, Modeling, Tools Development EDUCATION THE ART INSTITUTE OF DALLAS 1994 - 1996 DALLAS, TX Computer Animation and Multimedia Associate of Applied Arts `Best Portfolio` award among graduating class SOFTWARE Maya, 3ds Max, Softimage, Unreal Engine, Perforce, Git, UV Layout, Photoshop, Zbrush, Nuke, Topogun, xNormal, DDO & NDO LANGUAGES Python/QT, Javascript, MEL, HTML/CSS, MySQL .

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