Welcome to the Realm of the Master Storytellers '1nfocom is the class ofthe field. Its games are cleverly written, beautifully Infocom interactive fiction is unlike anything you've ever experienced. packaged, and punctuated with a sharp sense ofhumor."-Newsweek It's a whole new dimension in storytelling. ''Wkn Infocom rekases a new game, the question that goes through Think of your favorite story. Now think of the main character your minds should not be 'Should I get the game?' but, in that story. And imagine that YOU have become that character. rather, 'W1:ien should I get the game?' And the answer should You are standing in his shoes, in his world. You have people to meet, always be 1mmedUitely. "'-A+ Magazine places to visit, and challenges to face. It's all just as vivid as anything you've ever experienced in real life. '7bere are imitators and innovators. With each new work, Infocom again The decisions are yours ... and so are the consequences. falls into the latter category." -Analog Computing In interactive fiction, you communicate with the story in '~have said it again and again: Infocom can't be beat. conversational English sentences. The plot unfolds as you decide what For richness ofdescription, unfolding ofstoryline, sharpness ofwit, to do next, drawing you into a world so involving that it taps and challenge ofpuzzles, Infocom has no equal in the your adrenaline as much as your intellect. Your pulse races with the software business."-Creative Computing anticipation of what lies ahead. You feel the thrill of discovery and the '7be passion that pla-yers bring to these games comes from the same source panic of life-threatening situations. You laugh, you cry, you cheer as all fiction-induced pleasure-the projection ofself into another world and aloud, and when you finally succeed, the glory is all yours. the desire to kam what happens next as the adventures unfold. Only in this Now feast your eyes upon the latest works from Infocom. case, it's up to you to determine what happens next." - Rolling Stone Imagine all the excitement that awaits you in the realm of The Master Storytellers. lnfocom is a member of the Activision software family. All Infocom products are manufactured and distributed worldwide by Acr1v1s1on. Zork, Enchanter, The Witness, Planetfal/, Trinity, Suspec~ and Wzshbringer are registered trademarks, and Sarr:erer, Spellbreaker, A Mind Forever VO)"ging, Leamer Goddesses ofPhobos, Moonmis~ Stationfal/, The Lurking Horror, Nord And Bert Couldn'tMake Head Or Tail OfI~ Plundered Hearts, Bureaucracy, Hollywood Hijinx, and InvmOues are trademarks of lnfocom, Inc. The Hitchhiker~ Guide To The Gala:x:y is a trademark of Douglas Adams. N=AL[ THE LURKING HORROR EQUB TO Pl.Allmlll. Steve Meret:iky's award-winning recalls PLANETFALL* haslongbeena the ghastly visions ofH.P. Lovecraft ~ favorite ofInfocom fans. This is due and Stephen King, as author Dave er- in no small part to FWyd, your Lebling turns an everyday world into mischievous robot companion in the a frightening web ofuncertainty. story, who quickly becomes a beloved Ever since you arrived at G.U.E. Tech, friend. Now FWyd is back in the you've heard stories about the creepy bojfoid sequel, STA110NFAllJ old campus basements and storage STATIONFALL begins five long rooms, some so ancient that they years after your incredible heroics in contain only rotting piles of uniden­ PLANETFALL. Since then, abso­ tifiable junk. And you've vowed never lutely nothing of interest has hap­ to set foot in any of them. But tonight, pened in the Stellar Patrol. Today's with a blizzard howling around the thrilling assignment: travel to a monolithic buildings, something draws nearby space station to pick up a ~·you inexorably downward. What a bore! Until you learn that your compan- Suddenly, you're in a world that rivals ion for the journey is your old buddy Floyd! your most hideous visions. Shapes emerge from dark corners. Arriving at the space station, you find it strangely Eerie sounds draw closer. Slimy passageways lead to sights so deserted. A spooky alien ship rests in a docking bay. A com­ horrifying that they will feed your nightmares for weeks. mander's log describes the mysterious breakdown of machin­ You'll face ingenious puzzles, unique characters, and ery. An ostrich and an Arcturian balloon creature are found, chilling twists of plot as you explore the ghastly nether regions abandoned but in perfect health. Luckily, Floyd is on hand to of the institute and confront the horror lurking below. help you identify and overcome the dangerous forces at work. But then even he begins acting oddly ... Assigned to each STATIONFALL p~kage : your.STATIONFALL disk; a set of blueprints for a Mouldering inside every LURKJ~G HORROR package: your LURKING HORROR disk; a guide Gamma-Delta-Gamma Class deep space station; three highly bureaucratic forms; and your Stellar Patrol patch. to George Underwood Edwards Institute of Technology; and your G. U.E. Tech student identification card. The ZORK TRIWGY has sold Ifyou're looki.ng for a fan way to 'Ntlrly one million copies, maki.ng it spend an evening, alone or with the most popular entertainment friends, NORD AND BERT Nord and Bert software product ever/ Now, COUWN'TMAKE HEAD OR five years after the release of TAIL OF IT might be just the Couldn't Make ZORK III, Brian Moriarty has ticket! This light-hearted collection created an exciting new Zorkian ofshort stories features cliches, Head or Tail of It™ universe blending the puzzles spoonerisms, and other verbal Eight Toles of Climes, Spoonerisms. and Other Verbal Trichery and fine prose ofinteractive witticisms. fiction with the combat and character-building ofrole­ NORD AND BERT takes you to playing games. the mixed-up town of Punster, where nothing is quite as it seems. BEYOND ZORK takes you to the troubled Kingdom of Quendor, across the It's a place where you really can sea from the Great Underground Empire. In Quendor, the wizards have mysteri­ make a mountain out of a molehill, ously disappeared, and vicious monsters haunt the streets and wastelands. Fate where 'the fur is flying' is taken has directed that you, a lowly peasant, must unravel the meaning behind these literally, and where a happy Sam ominous events. Luckily, you have an arsenal of new weapons and abilities at is transformed into a sappy ham. your disposal. Each of the short stories involves a different type of wordplay. You'll find You start by designing your own character, choosing from such diverse attri­ yourself challenging your wits and your memory to come up with the idioms, butes as strength, endurance, and luck. You can press onward homonyms, and other verbal trickeries needed to complete using the special function keys to perform frequently-used ~~ the puzzles. But don't view this as a hard row to hoe. There commands with a single keystroke. There's even an on-screen ~ are built-in hints to help you out, and an easy method of map to chart your progress! ""''*'"iif+•+•j!jldiWliiii moving from place to place. Fans of Infocom's fantasy series will recognize characters NORD AND BERT COULDN'T MAKE HEAD OR and locations from previous stories, while old and new players - TAIL OF ITwas authored by Jeff O'Neill, whose mind is will enjoy exploring the Zorkian landscape as their challenge ~· ~BAM~=~~~ constantly working on artful new turns of phrase. increases and their character grows in strength and power. Venturing forth from every BEYOND ZORK package:your .BEYOND ZORK disk; a lavishly-illustrated Invite your friends over to play NORD AND BERT and check out the booklet of original edition of The Lore and Legends Of~ and a fabulous map. Kevin Pope cartoons included in each package. A lively tale ofl.ove and adventure, Douglas Adams's interactive PllJNDERFD HEARTS is a unanimous version of THE HITCHHIKER'S favorite ofInf<XX?m 's large circle of GUIDE 10 THE GALAXY'" expert game reviewers, includ­ was a runaway success. Now the ing men and women ofall ages. distinctive humor 'that made In the Vth century, the seas are HJTCHHIKER'S a #1 bestseller as wild as the untamed heart of a will keep you in stitches in young woman. But when you set BUREAUCRACY. out on the schooner Lafond Deux, Everyone, at one time or another, bound for the West Indies, your feels bound up in an endless swathe thoughts are only of your ailing of red tape. In BUREAUCRACY, father awaiting your care. Little do Adams draws on his own battles you know that your innocent jour­ with beadledom to create a hilari­ ney will soon turn to dangerous ous misadventure. adventure. The goal of the story is to get You barely survive an encounter your bank to acknowledge your with pirates, whose plans for you include change-of-address form. Sounds a fate worse than death. The explosives, the easy, eh? Not when Douglas rocky reefs, the vicious crocodile-all these are Adams adds his outrageous twists to the plot! While trying to complete this obstacles which you must overcome with cunning and agility. True, it's not easy; seemingly simple task, you become entangled in a series of bureaucratic mishaps but at least you can control your fate. What you cannot that take you from the feeding trough of a greedy llama to the control is much more dangerous: your passion for Nicholas lofty branches of a tree deep in the Zalagasan jungle. Jamison, the handsome pirate captain. BUREAUCRACY was designed by Douglas Adams spe­ You'll thrill to spine-tingling peril, heart-pounding ro­ cifically for Infocom.
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