Helps for Skat

Helps for Skat

H E L PS F O R S K AT P U P I LS FLORENCE LI ND ER MCOOLL NEW YORK M E NK I NS C O . W I LLI A R . J P U B LI S H E R S 851 -853 SI ' TH A V EN UE All R ig hts R eserved 0 t 1906 1908 opyrigh , , ’ By F LORENCE LI ND ER MC JOLL PRINTE D B' THE I LL I AM R EN PRESS OF W . J KLNS Go. NEW ' ORK PREFA CE When the figst e dition of thi s little book w as p ublished it was intended s o lely fo r u se i n my classes but its sim li cit and conve nienc o , p y e f r refe rence h ave appealed ftof Skat pl ayers at l arg e and the demand for it has ivarran ted th e s e con d edition which is now O ffere d W ith added s ub ect , ' m atter of intere st kee in the ori inal s acin and , p g g p g rr n men f a a g e t o g ames . FLO ENCE L I D ER M O R N OC LL. CONTE NTS Simple Rules or Laws Unit Val ue of Gam es and Co unting Val ue of Card s Description of Games Position at the Table and H O W to Bid Bidding — Matadores an d M ul tipliers Valu e of t he Hand General Rul es for P lay Tourné Solo Grand Solo Grand G uckser Grand Tourné Grand f Ouvert N ullo — — N ullo G uckser N u ll Ou vert Revolution Ramsch Advice Scoring SIMPLE RULES OR LAWS C UTTI NG b t Ace is high in cutting , u low deals . h Cards must be cut by the player to t e right of the dealer . e Cut always toward the d aler . SHUFFLIN G' Before each d eal the cards should be s huf' ed at least three times without exposing a card . D EAL It is customary for the player at the left of the score lzeep er to take the first deal and the deal passes in or der to the left . re s 7 32 cards only a u ed ; all below the being deleted , and r—2 they are dealt as follows ' 3 t o each playe on the table , 4 3 . face down (the Skat) ; then , then E e e as an ach deal repr sents a gam , but there must be m y deals a s there are players to complete a round . If a card is faced there must be a new deal . When there are fou r players the dealer take s no cards . i s 1 f or a o not lose Dealer fined 0 points misde l , but d es his d eaL N O n as and trick but the o e l t turned ' uitted can be seen , an d that only before a card for the next trick is led . A an r or player who examines y but the last t ick taken , a counts the points therein , loses the game nnounced . R e evoke los s game . a or of n a Le ding playing out tur loses g me . a . Trick s must. be k ept separ ted UN IT VALUE OF GAMES F ra e or Sim in D am on d s 1 G ran d T g p le . i ou rn é 12 H ea rts 2 S p a d es 3 G u c k ser W o n 12 Clu bs 4 s . Lo t 24 Ouver t 24 I n D i am on d s 5 H ea r ts 6 Ram sch 20 S a d es p 7 u 1 la e r t ak I n r u p y g n o t i ck s 39 C lu bs 8 u 2 p la yers 50 in Di am on d s 9 H e a r ts 10 N u llo Sp ad es 16 C lu bs 12 L o s t 32 Ou v ert 40 ’ P ass N ch Tou rn L oses d ouble o u t n t i t é . Rev l io 60 There are three kinds of game s ' F irst—Where both suits F s . e and Jacks are trump rage, Tourn and Solo . Second a . s Where Jacks lone are trumps Grand and R amsch . — ’ Third W here there are no trumps . N ullos . m N s In all ga es but ullos Jacks are the four be t trumps, ' s of and rank as follows Jack of Club , Jack Spades , Jack of H . R r earts, Jack of Diamonds emaining cards in t ump A 1 . and plain suits rank ' . , 0 , K , Q , 9 , 8 , 7 . F r e and s In age , Tourn and Solo , Jacks a suit are trump , e making eleven trumps , and s ven cards in each plain suit . a s R s s In Gr nd and amsch Jack only are trump , and there are seven cards in each suit . s an In N ullos there are no trumps , Jacks lo e their value d . J . 10 9 7 a i A . K . 8 n c n cards rank , , Q , , , , , , m ki g eight ards each suit . COUNTING VALUE OF CARD S each 11 44 To win ame 61 oin s m us t be e 4 Aces, g p t mad a ch 10 40 4 Te n s, e 16 4 K i n g s, e a ch 4 u ea ch 3 12 Th e P la er ose s i n c a se o f a ie 4 Q een s, y l t 2 8 4 J ac k s, ea ch — — Total 120 P oi nts not trick s count f or g ame 6 — RN E A I FRAGE , TOU N D SOL O an u nd s Jacks d suits are tr mps , a game values are increa ed by multipliers . — an n F rage The Player takes up the Skat, d an ounces the trump . _ on of Tou rné Th e Player turns up e the Skat cards , the suit of which becomes trump . — So lo The Player declares the trump from his hand and plays without the Skat . ’ — Pass t N icht Tourné A Tourné in which the card turned not r does suit the Playe ; he then looks at the other, which must be the trump . — 2 GRANDS AND RAMSCH Jacks only are trumps , and each game has a unit value, increased in Grands , by multipliers . T e— e a Grand ourn The Player bids for Tourn , but turning Jack may announce G rand . Grand Solo—The Player announces Grand and plays with ou t the Skat . — Grand G u ck ser The Player plays Grand with the help of the Skat . O — ‘ r l o and Grand uvert The Playe p ays with hand exp sed , must take every trick . R amsch is played when no on e bids ; P layer taking mos t points loses . — fi no s s . The Game h as ' ed value trump , no multiplier Player must not take a trick . — G u ck ser N ullo The Player h as the help of the Skat . - Nullo The Player does not have the he lp of the Skat . N l — u lo Ouvert The Player plays without the Skat, and with hand exp o sed . R — a and evolution The Player plays without the Sk t, with a ' s and a t . h nd e po ed, opponents may consult s o play 7 M id d l eh a nd F oreh and Ba ck h an d D ea l er F orehand or eldest- hand (Vorhand) is left of the Dealer and always has the first lead . F d Middlehand (Mittelhand) is on the left of orehand, an has the first bid . H n th e Backhand ( interha d) is on left of Middlehand . d When three play , Dealer is Backhan . i “i When four play , Dealer takes no cards ; he s m Skat and f o s hares the fortunes o the opp nents . HOW TO BID M an has sa and s F o e an iddleh d the first y bid to r h d , who “ s h a s must ay yes (meaning he as good a hand) , if he has of l b a game e' ua value , it eing his privilege to retain the bid If Mid dlehand does not wish to bi d or if F orehand refuses ff to let him have the game at his highest o er , then Back F s hand can bid to orehand , but must rai e the bid “ ' I f F orehand says no to Middlehand (meaning that he has ff not as good a game as he is O ered) , then Backhand can bid o n no h av t Middleha d , but must raise the bid , Middlehand w ing the privilege of retaining the bid I f no r neither Middle Backhand bid , or if their bids are F a refused by orehand , he may name the g me ; if he has no e t o d R a . gam O er, amsch must be p l yed The successful bidder announces the game and is called “ ' h a h c a a ns hi m T e Pl yer, t e others ombine g i t .

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