Automatic Conversion of Natural Language to 3D Animation

Automatic Conversion of Natural Language to 3D Animation

Automatic Conversion of Natural Language to 3D Animation Minhua Ma B.A., M.A., M.Sc. Faculty of Engineering University of Ulster A thesis submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy July 2006 ii Table of Contents List of Figures vi List of Tables ix Acknowledgements x Abstract xi Abbreviations xii Note on access to contents xiv 1. INTRODUCTION......................................................................................................................... 1 1.1 Overview of language visualisation ....................................................................................... 2 1.1.1 Multimodal output............................................................................................................ 2 1.1.2 Animation......................................................................................................................... 3 1.1.3 Intelligent ......................................................................................................................... 4 1.2 Problems in language visualisation ........................................................................................ 4 1.3 Objectives of this research...................................................................................................... 5 1.4 Outline of this thesis............................................................................................................... 5 2. APPROACHES TO MULTIMODAL PROCESSING...............................................................8 2.1 Automatic text-to-graphics systems ........................................................................................8 2.1.1 CarSim ..............................................................................................................................9 2.1.2 WordsEye..........................................................................................................................9 2.1.3 Micons and CD-based language animation.....................................................................12 2.1.4 Spoken Image and SONAS.............................................................................................12 2.2 Embodied agents and virtual humans....................................................................................14 2.2.1 Virtual human standards .................................................................................................15 2.2.2 Virtual humans................................................................................................................19 2.2.3 BEAT and other interactive agents .................................................................................20 2.2.4 Divergence on agents’ behaviour production..................................................................21 2.2.5 Gandalf............................................................................................................................22 2.2.6 Humanoid Animation......................................................................................................23 2.3 Multimodal storytelling.........................................................................................................23 2.3.1 Interactive storytelling ....................................................................................................24 2.3.2 AESOPWORLD .............................................................................................................25 2.3.3 Oz....................................................................................................................................26 2.3.4 KidsRoom .......................................................................................................................27 2.3.5 Computer games..............................................................................................................28 2.3.6 Film-inspired computer animations ................................................................................29 2.3.7 Computer graphics films .................................................................................................31 2.3.8 Video-based computer animation generation..................................................................31 2.4 Summary of previous systems...............................................................................................32 2.5 Multimodal allocation ...........................................................................................................32 2.6 Non-speech audio ..................................................................................................................35 2.6.1 Auditory icons.................................................................................................................36 2.6.2 Earcons............................................................................................................................37 2.6.3 Sonification .....................................................................................................................37 2.6.4 Music synthesis ...............................................................................................................37 2.7 Mental imagery in cognitive science.....................................................................................39 iii 2.8 Summary ...............................................................................................................................40 3. NATURAL LANGUAGE SEMANTICS ...................................................................................41 3.1 Natural language semantic representations ...........................................................................41 3.1.1 Semantic networks ..........................................................................................................41 3.1.2 Conceptual Dependency theory and scripts ....................................................................41 3.1.3 Lexical Conceptual Structure (LCS)...............................................................................45 3.1.4 Event-logic truth conditions............................................................................................46 3.1.5 X-schemas and f-structs ..................................................................................................47 3.2 Multimodal semantic representations....................................................................................49 3.2.1 Frame representation and frame-based systems..............................................................49 3.2.2 XML representations.......................................................................................................50 3.2.3 Summary of knowledge representations .........................................................................52 3.3 Temporal relations.................................................................................................................52 3.3.1 Punctual events................................................................................................................55 3.3.2 Verb entailment and troponymy......................................................................................56 3.4 Computational lexicons.........................................................................................................56 3.4.1 WordNet..........................................................................................................................57 3.4.2 FrameNet.........................................................................................................................58 3.4.3 The LCS database and VerbNet......................................................................................59 3.4.4 Comparison of lexicons...................................................................................................61 3.4.5 Generative lexicon ..........................................................................................................62 3.5 Language ontology ................................................................................................................62 3.5.1 Top concepts ...................................................................................................................62 3.5.2 Ontological categories of nouns......................................................................................63 3.5.3 Ontological categories of verbs.......................................................................................65 3.6 Summary ...............................................................................................................................68 4. LEXICAL VISUAL SEMANTIC REPRESENTATION........................................................ 69 4.1 Multimodal representation.................................................................................................... 69 4.2 Ontological categories of concepts (conceptual “parts of speech”) ..................................... 70 4.3 Lexical Visual Semantic Representation (LVSR)................................................................ 71 4.3.1 Finer EVENT predicates ................................................................................................ 74 4.3.2 Under-specification and selection restrictions ............................................................... 76 4.4 Visual semantics of events ................................................................................................... 78 4.4.1

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