Exploring Aspects of Cognitive Development and Mental Health Awareness As Part of Health Promotional Goal in Snooker

Exploring Aspects of Cognitive Development and Mental Health Awareness As Part of Health Promotional Goal in Snooker

Exploring aspects of cognitive development and mental health awareness as part of health promotional goal in snooker Rohit Sagoo Anglia Ruskin University © 2017. Psychreg Journal of Psychology. ISSN: 2515-138X The aim of the present study is to ascertain whether playing snooker sustains development of mental cognition from acquiring and developing knowledge of the game of snooker for the ‘everyday snooker player’ that plays snooker as a hobby or pastime. A total of 1,352 participants has taken part in the Snooker Insight Survey and responded to a variety of questions that covered different aspects of snooker. This study investigated some of the theoretical concepts of cognitive development, mental concentration and other underpinning aspects of mental health in sport, with a view of looking specifically through the lens of ‘everyday snooker player’. Outcomes suggest that the game can be considered as a positive health promotional activity, which can also help to develop an individual knowledge, concentration and focus as an activity of living, as well as proposing that the game of snooker is being used as an encouraging and supportive activity that can potentially benefit an individual’s mental health and well-being. This work poses an opportunity for further research relating to health and snooker in the future, especially to explore a variety of dimensions associated with snooker from an array of topics that centre on a very broad and holistic scope around issues in health and social care needs of individuals and communities. Keywords: cognition, health promotion, mental health, snooker, snooker pedagogy Correspondence: [email protected] Psychreg Journal of Psychology • Volume 1, Number 2 • 2017 4 Rohit Sagoo BACKGROUND Snooker as a game was thought to have been created in 1875. Since then, it has propelled into a major competitive professional sport that is recognised worldwide. From the first World Snooker Championship in 1927 to the emergence of televised Snooker (Senaux & Vaughan, n.d.), snooker has had a history of being associated with negative aspects of physical and mental health (Birchard, 1999). But no longer is snooker associated with tobacco or alcohol companies as sponsors of all tournaments, but snooker is now being seen as a sport that encompasses a psychology of concentration and competition that has the possibilities of developing healthy mental cognition (Baker & Farrow, 2015; Butler, 1997; Moran, 1996). It is this positive aspect of mental cognition and mental health in snooker the present study focused on as a major part of the secondary analysis. The present study has looked into areas of health promotion around snooker. Findings will be disseminated from research carried out in collaboration with the World Professional Billiards and Snookers Association (WPBSA), a governing body and authority in the world of snooker. The research supports and extends the vision of WPBSA from its recent Snooker Insight Survey (2016), a survey which was carried out to investigate the potential of widening participation for playing and promoting snooker as a whole. One of the considerations for the survey was to widen participation in snooker as an intention to grow awareness of mental health in snooker. When the WPBSA signed up to the Mental Health Charter in April 2016, there was a need to create an awareness of mental health in the world of snooker. By signing the Mental Health Charter (The Football Association, 2015), this ensured that the WPBSA are committed to making a positive contribution to mental health awareness within snooker. By signing up to the Mental Health Charter, the WPBSA has coming to the following focal points surrounding the Mental Health Charter. In order for the WPBSA to support these measures of the Mental Health Charter, the WPBSA carried out the Snooker Insight Survey in April 2016. Approximately 1,400 participants responded to a questionnaire around the holistic aspects of snooker, from playing the game of snooker to the awareness of mental health in snooker. From the results obtained from the Snooker Insight Survey, secondary data have been analysed. The study proposes to explore areas around cognitive development and aspects of mental health specifically through the lens of participants actively playing snooker. The purpose of the research is to add to the existing knowledge base around mental health in sport, specifically snooker. In addition, the sole drive for this study is to ascertain whether playing snooker develops or helps to sustain mental cognition in different age groups when playing snooker, as well as investigating whether playing snooker is therapeutic in supporting positive mental health. Finally, this research will support all the points made to promote the holistic areas of mental health in snooker so that the benefits of snooker are made aware to the ‘everyday player’ – the snooker players of all levels. A cognitive and pedagogical snooker When players are learning snooker terminology, this enhances cognitive development and knowledge about the game. Kolovelonis & Goudas (2013) support the view of self-regulated learning in sport from their study that individuals who take part in sporting activities are likely to learn a particular sport ‘when they experience sequentially observational, emulative, self-controlled, and self-regulated learning’. Part of the learning process of any sport is to acquire the language and terms that are used in the sport that the individual is playing. This would suggest that sport requires an academic bridge of knowledge in order to enhance and develop the sportsperson’s ability and knowledge of their sport. Psychreg Journal of Psychology • Volume 1, Number 2 • 2017 5 Rohit Sagoo In terms of language association and acquisition in snooker, Craven (1980) refers to the words and terms used in billiards, pool and snooker as ‘sporting jargon’. An example of this is a ‘break’, which could be defined as potting balls in a sequence in order to accumulate the maximum amount of points in a single ‘visit’ to the snooker table. Partridge (as cited in Craven, 1980) also describes a ‘break’ in billiards as a ‘consecutive series of scoring strokes’. Simultaneously, the term ‘break’ in snooker could also mean the commencement of a frame of snooker. This is done by ‘breaking’ the cluster of red balls with a strike of the cue ball. The red balls are arranged in a triangular shape at the opposite end of the table to the cue ball area, at the start of every frame. A ‘frame’ in snooker is referred to as the beginning of a snooker game when all the snooker balls are set up in a systematic and conventional order of play. Other common terms used when playing snooker are ‘foul’, ‘baulk end’, ‘free ball’, ‘snookered’ and many others (WPBSA, 2016). In essence, it can be argued that basic ‘snooker terminology’ used with snooker assists in cognitive development as anyone playing snooker would need to be familiar with snooker terminology in order to play the game. For the everyday snooker player, using and understanding the definition of the terms in snooker would certainly increase their snooker knowledge around the game. In order to explore ‘cognitive snooker’ further, not only do we need to consider the terminology essential for everyday snooker players to understand; everyday snooker players also need to understand how snooker is played and the rules that govern the game. The WPBSA have published and regulated the rules of snooker since the organisation was formed. But for the everyday snooker player, the basic rules of snooker are acquired through experiential learning by either watching snooker being played on television or the individual going to a snooker club to play on a real snooker table. Polito, Kros, & Watson (2003) define experiential learning as ‘a process through which knowledge is created through the transformation of experience’. So, this would suggest that the everyday snooker player in snooker will learn from their experiences of the game and by learning the basic rules of snooker. But as for snooker rules and regulations within the professional game, the referees and professional snooker players acquire the knowledge, rules and regulations stipulated by the WPBSA. These rules and regulations in general surround the entire game of snooker. For everyday snooker players to acknowledge the rules of snooker requires the player to learn everything about snooker; this gives some evidence of experiential learning, thus one can say that this is part of one’s cognitive development. Solso (as cited in Moran, 2004) supports the idea of cognitive development in sport as a form of sequential information that transforms into a performed action. As an example of how this can be illustrated in snooker is when an everyday snooker player is able to watch a snooker match on television and sequence the stages of the game when playing the game in reality. The everyday player is able to sequence their play by memorising the images that were viewed on television and attempt to re-enact the same play of shots on the snooker table. Hence, this suggests that an everyday player is able to remember the sequence in snooker of potting a red ball (one point) followed by any other coloured ball until all the red balls have been cleared or potted from the snooker ball. Similarly, an everyday snooker player would also be able to acknowledge and establish that each ball is equalled to points and that there is a certain arrangement to each of the coloured snookers ball and its numerical order. Snooker pedagogy, as this study coins the phrase, can be said to exist similarly within learning and knowledge around areas of common educational subjects. For instance, snooker is vastly underpinned by the subjects of maths (Corliolis, 1835; Hemming, 1899; Davis, 1964, 1967; Mackie, 1982, 1989 [as cited in McCormick & Paechter, 1999]); and physics (Daish, 1972 [as cited in McCormick & Paechter, 1999]).

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