Gatekeepers A Feyhaven Roleplaying Game by Ilya Bossov Questions? Feedback? Please contact the author at [email protected], follow us on Twitter @Feyhaven or visit us at feyhaven.com. PREMISE ...................................................................... 4 Optional: Aerial Combat ...................................... 18 WHAT YOU’LL NEED TO PLAY ......................................... 4 HIDING AND REVEALING ............................................... 18 DEATH AND TAXES ...................................................... 18 CHARACTER CREATION ............................................... 5 TAKING A GEAS ........................................................... 19 1. PICK YOUR CARDS ..................................................... 5 Fomorian Shapeshifters ...................................... 20 2. GET FEY DUST OR LOOT ............................................. 5 Fairies and Fomorians ......................................... 20 3. PICK A CHARACTER CONCEPT ...................................... 5 PETS AND MOUNTS ..................................................... 20 4. NAME YOUR CHARACTER ........................................... 5 Pet Example ........................................................ 20 GROUPS AND BOSSES .................................................. 21 GAME PREPARATION ................................................... 6 The Game Master Is Cheating! .............................. 21 Optional: Make More Connections........................ 7 Cheating Bonus Example ...................................... 21 INTRODUCING A NEW PLAYER ........................................ 7 Groups .................................................................. 21 BATTLES AND ADVENTURES ....................................... 8 Playing Cards for NPCs.......................................... 21 Really Big Monsters ............................................. 22 CARDS AND ICONS......................................................... 8 OPTIONAL: THEATER OF THE MIND COMBAT ................... 23 ROLLING DICE .............................................................. 9 Ranges ................................................................. 23 Task Example ...................................................... 10 Diagrams and Descriptions ................................. 23 ROLLING DICE TO ATTACK ............................................ 10 Rule of Cool ......................................................... 23 Attack Example .................................................... 11 COMBAT ENCOUNTERS ................................................. 12 CHARACTER ADVANCEMENT .................................... 24 TAKING TURNS ............................................................ 12 Prices ................................................................... 24 Dice Phase ............................................................ 12 Benefits of Civilization ......................................... 24 Action Phase ........................................................ 12 Retraining ............................................................ 25 On Your Turn ........................................................ 12 Fey Dust Mischief................................................. 25 Basic Attacks and Moves ...................................... 13 Bonded Items ...................................................... 25 The Stance Dance ................................................. 13 Bonding with an Item .......................................... 25 Everything Happens in Turn Order ...................... 14 Giving Away a Bonded Item ................................ 25 MARKS AND SCRATCHES .............................................. 14 Item Curses .......................................................... 25 Dodging with Clovers ........................................... 15 Storing Characters .............................................. 26 LINE OF SIGHT ............................................................. 15 VEHICLES ..................................................................... 27 USING HEXES, SQUARES OR RULERS .............................. 15 RANGES AND BLASTS .................................................... 15 VEHICLE ACTIONS ........................................................ 27 Optional Rule: Circular Hex Blasts ....................... 16 VEHICLE COLLISIONS .................................................... 28 MARKS, WALLS AND PILLARS ........................................ 17 SIEGE ATTACKS ........................................................... 28 CRUISING FOR A BRUISING ............................................ 17 CUSTOM VEHICLES ...................................................... 28 Falling Damage .................................................... 18 VEHICLES (AS SEEN IN ORODEN) ................................... 29 ORGANIZATIONS ........................................................ 30 Sid and Widow Rivers ......................................... 43 The Ward ............................................................. 44 YOU CAN CHANGE THE WORLD .................................... 30 POWERS AT PLAY ....................................................... 44 By the Numbers .................................................. 30 House Mardeth (Dwarves) .................................. 44 Status Quo ........................................................... 31 House Lockmar (Dwarves) .................................. 45 Historical Events .................................................. 31 House Kortano (Gnomes, Fairies)........................ 45 Natural Disasters .................................................. 31 House Lavaghast (Dark Elves, Demons) .............. 46 Event Example ..................................................... 31 House Dustrow (Humans, Orks, Goblins) ............ 46 Persecution ......................................................... 32 Mirabu Tribe (Feral Elves, Vine Creepers) ........... 47 Cooperation ........................................................ 32 Everqueen (Feral Elf?) ......................................... 47 Alliance ................................................................ 32 Ashfeather Tribe (Feral Elves, City Elves) ............ 48 Example Alliance ................................................. 32 Skyfire Tribe (Giant Mantises) ............................. 48 Pitched Battles .................................................... 33 Gryphon Riders .................................................... 49 Protracted Sieges ................................................ 33 REGION MAP ............................................................. 50 Helping Your Side ................................................ 33 Pillar Steppes ....................................................... 50 Sacking a City ...................................................... 33 Silk Road .............................................................. 50 Battle for the Hearts and Minds.......................... 34 Skyfather Citadel ................................................. 51 Mergers and Splinters ......................................... 34 Promised Land..................................................... 52 EXAMPLE ORGANIZATIONS ........................................... 35 Tangledeep Rainforest ........................................ 53 Ashfeather Tribe ................................................. 35 Grim Peaks ........................................................... 53 Everqueen’s War Host ........................................ 35 Lizard Coast ......................................................... 53 Gatekeepers ........................................................ 35 Twilight Sea ......................................................... 53 Giant Slayers Guild .............................................. 35 FEYHAVEN CALENDAR .................................................. 54 House Kortano .................................................... 36 7012 SC (Since Calamity) ...................................... 55 Golden Men Guild ................................................ 36 House Dustrow ................................................... 36 ORIGINS OF SPECIES .................................................. 56 Guild of Whispers ................................................ 36 VOICES ...................................................................... 56 Mirabu Tribe ....................................................... 37 FEYBLOODS ............................................................... 58 House Mardeth ................................................... 37 CITY ELVES ................................................................ 59 House Lockmar ................................................... 37 DARK ELVES .............................................................. 60 House Lavaghast ................................................. 37 DEMONS .................................................................... 62 Revelry of Spite ................................................... 38 DRAGONS ..................................................................63 Mariners Guild ..................................................... 38 DWARVES .................................................................. 64 The Grand Armada .............................................. 38 FAIRIES ..................................................................... 65 Wardens Guild ....................................................
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