A Virtual Paleolithic: Assays in Photogrammetric Three-Dimensional Artifact Modelling

A Virtual Paleolithic: Assays in Photogrammetric Three-Dimensional Artifact Modelling

A Virtual Paleolithic: Assays in Photogrammetric Three-Dimensional Artifact Modelling T. AlExAndrA SuMnEr Department of Anthropology, University of Toronto, 19 Russell Street, Toronto, Ontario, M5S 2S2 CANADA; [email protected] AndrEw T.r . RiddlE Department of Anthropology, University of Toronto, 19 Russell Street, Toronto, Ontario, M5S 2S2 CANADA; [email protected] ABSTRACT Access to Paleolithic artifact collections is often constrained due to the cost of travel, governmental restrictions, and the rare nature of unique specimens. In the current high-tech climate, researchers are turning their attention to alternative ways of gaining information about and analysing these materials. The recent boom in three-dimension- al replication of cultural materials including lithic, bone, and fossilized specimens, has provided researchers with an invaluable analytical tool with which to carry out new and innovative studies. In this paper, the authors review a cost-effective, photogrammetric-based three-dimensional modelling system that utilizes digital artifact images and commercial software. Requiring only a notebook computer and standard digital camera, this methodology allows for the production of digital computer models from which important morphological information can be ob- tained. The modelling process is exemplified through two case studies—the replication of an Acheulian handaxe and the ongoing modelling and analysis of Middle Paleolithic refitted cores from the site of Taramsa Hill, Egypt. In both cases, the forensic software package iWitnessTM was used to identify points on the artifact surface that were then converted into points in three-dimensions. The wireframe models produced from these points were then im- ported into 3DS Max 9TM where the model was skinned and subsequently manipulated to produce cross-sections and calculate morphometrics such as surface area, volume and center-of-mass. Aside from the analytic advantages it affords, three-dimensional modelling ultimately provides the opportunity for increased sharing of data, ideas, and results among members of the geographically distributed paleoarchaeological and paleoanthropological com- munity. Digital models can be sent electronically via the Internet without the restrictions typically associated with valuable archaeological specimens. Photogrammetric modelling methods are ideal for this purpose because the images required to create virtual models can be easily obtained from collaborators worldwide and subsequently processed in a location of the researcher’s choosing. Consequently, photogrammetric three-dimensional modelling represents a useful and accessible alternative to more expensive laser scanning technologies. INtrODUctiON he use of three-dimensional modelling in archaeologi- “In prehistoric archaeology, image acquisition often re- cal analyses has become increasingly popular over the quires a skilful technician able to adapt industrial surface T scanning techniques to archaeological soils or objects, last decade. At the recent 2007 Society of American Ar- the services of a computer technician, and the coopera- chaeology Annual Meeting in Austin, Texas, an entire pre- tion of the team in charge of the archaeological site. The conference session was dedicated to the range and uses of level of technical complexity is such that no investigator three-dimensional scanning techniques in archaeology. The can have the full range of competency and yet each must growing interest in such approaches stems, at least in part, know and understand the roles of the other players”(1). from the increasing accessibility of modelling technologies. Not only have a wide range of commercial alternatives be- While this may be true in some circumstances, it is dem- come available in recent years, the declining cost of these onstrated here that the skills and knowledge required to technologies has made three-dimensional modelling more model archaeological specimens can, in fact, be acquired accessible to researchers. With technological literacy at an and applied within a reasonable period. all time high, archaeologists are more than ever taking ad- Three-dimensional modelling has been applied to a vantage of this promising analytical and illustrative tool. multitude of archaeological research programs at varying There are, however, challenges to integrating these kinds scales of analysis, from individual artifact reconstruction of methodological approaches into one’s research program. (Schurmans et al. 2001) to virtual site reproduction (Zabu- Mafart (2002) points out in his review of the extensive col- lis et al. 2003). The range of materials examined in these loquium concerning three-dimensional imaging in archae- studies include, but are not limited to, stone (Boehler et al. ology at the XIV UISPP Congress: 2003; Riel-Salvatore et al. 2002), bone (Mafart et al. 2004; PaleoAnthropology 2008: 158−169. © 2008 PaleoAnthropology Society. All rights reserved. ISSN 1545-0031 A Virtual Paleolithic • 159 rosenberger and Hogg 2007; wood et al. 1998), ceramic measurement in three dimensions is also possible albeit (Kampel and Sablatnig 2001), and textiles and paper docu- with the use of more complex mathematics. Provided a suf- ments (debevec 2003; Hawkins et al. 2001). riel-Salvatore ficient number of images are available, one can determine et al. (2002) describe a computer-based methodology for the shape and relative size of the three-dimensional objects the automation of lithic refitting using a laser digitizer to depicted. Further, this information can be used to recreate scan flakes from a sample of previously refitted Ahmarian the form of an object in a virtual environment. The method cores. Surface morphologies of the digitized models could described here entails the calculation of three-dimensional then be compared to identify refitting fragments. Clarkson points on the exterior surface of an artifact. Points are iden- et al. (2006) present a method for quantitative evaluation tified from multiple digital images of the same object taken of flake scar patterns on an artifact by recording individual from a variety of incident angles. Surface points are situ- scar orientations in three dimensions using a stylus-based ated in three-dimensional space and can be connected to digitizer. In contrast to two-dimensional approaches for create a ‘skin’ that approximates the exterior surface of the studying surficial scar patterning, this and similar meth- object being modelled. odologies have great potential for exploring core reduction The hardware required for photogrammetric mod- strategies from a perspective that better represents the non- elling consists solely of a digital camera and a computer. planar morphology of lithic artifacts. Matusik et al. (2002), As stated above, all calculations of artifact dimensions are and Műller et al. (2005) describe image-based modelling made from images, thus no specialized measuring equip- systems capable of replicating detailed objects and materi- ment is necessary. The digital camera is used to capture im- als. ages of the subject that are then uploaded to the computer At the macro-scale, three-dimensional modelling tech- for processing. High image quality is preferred, so a digital niques can be used to capture site information for the pro- camera with support for 1024 x 768 or greater pixel resolu- duction of visually informative images of archaeological tion is recommended. While SLRs provide superior control sites. Barceló et al. (2003) describe the creation of digital ter- over light and focus during image acquisition, a standard rain and elevation models for Shamakush VIII, a shell mid- point-and-shoot model is sufficient. Traditional film camer- den site in Tierra del Fuego, Argentina. With their models as also may be used but typically offer lower resolution and it was possible to graphically represent and manipulate the resulting images are more difficult to transfer to digi- strata, providing a better understanding of formation pro- tal form. Although a notebook computer is recommended cesses that generated the stratigraphic sequences. Losier over a desktop model for ease of transport and overall con- et al. (2007) apply GPS data to the Gocad modelling tool venience, it is not a requirement. Both computers and digi- to produce three-dimensional reconstructions of excava- tal cameras are sufficiently commonplace today that their tion trenches at the Syrian site of Tell ‘Acharneh. Similarly, acquisition should come with minimal difficulty and cost a combination of photogrammetric and three-dimensional to most researchers. scanning techniques was applied to the mapping of the For processing the artifact images, one also requires Pinchango Alto site in Palpa, Peru (Lambers et al. 2007). two computer applications—one for photogrammetric In line with the work of Pollefeys et al. (2001), the au- measurement and one for three-dimensional modelling. thors here review their methodology for incorporating Several alternatives are readily available on the market. photogrammetry with three-dimensional computer model- The programs selected by the authors for use here are 3D ling to digitally reconstruct Paleolithic artifacts. A compre- Studio Max 9 (3DS)TM and iWitness TM. 3DS was chosen be- hensive explanation of the modelling process is provided cause of the authors’ familiarity with the program; how- first, detailing the equipment required and how it was used ever, other commercial applications would also be suitable, to create

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