Adobe® Muse™ CC Classroom in a Book®, Second Edition Brian Wood © 2017 Adobe Systems Incorporated and Its Licensors

Adobe® Muse™ CC Classroom in a Book®, Second Edition Brian Wood © 2017 Adobe Systems Incorporated and Its Licensors

Adobe Muse CC Second Edition Anastasios Veloudis CLASSROOM IN A BOOK® The official training workbook from Adobe Brian Wood Adobe® Muse™ CC Classroom in a Book®, Second Edition Brian Wood © 2017 Adobe Systems Incorporated and its licensors. All rights reserved. If this guide is distributed with software that includes an end user license agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample files are for demonstration purposes only and are not intended to refer to any actual organization. Adobe, Adobe AIR, the Adobe logo, Adobe Muse, Adobe Reader, Business Catalyst, Classroom in a Book, Creative Cloud, Dreamweaver, Fireworks, Flash, Illustrator, InDesign, Photoshop, and Typekit are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Adobe product screenshots reprinted with permission from Adobe Systems Incorporated. Apple, Mac, Mac OS, and Macintosh are trademarks of Apple, registered in the U.S. and other countries. Microsoft, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. All other trademarks are the property of their respective owners. Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110-2704, USA Notice to U.S. Government End Users. The Software and Documentation are “Commercial Items,” as that term is defined at 48 C.F.R. §2.101, consisting of “Commercial Computer Software” and “Commercial ComputerSoftware Documentation,” as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. Consistent with 48 C.F.R. §12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe Systems Incorporated, 345 Park Avenue, San Jose, CA 95110-2704, USA. For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference. Adobe Press books are published by Peachpit. Peachpit is a registered trademark owned by Pearson Education, Inc. or its affiliates in the United States and/or other countries. For the latest on Adobe Press books, go to www.adobepress.com. To report errors, please send a note to [email protected]. For information on getting permission for reprints and excerpts, contact [email protected]. ISBN-13: 978-0-13-454727-5 ISBN-10: 0-13-454727-6 CONTENTS WHERE ARE THE LESSON FILES? iii GETTING STARTED 1 About Classroom in a Book . 1 Prerequisites . 2 Installing Muse . 2 Web Edition . 2 Lesson Files . 3 Content Update Program . 3 Restoring default program preferences . 4 Recommended lesson order . 5 Jumpstart . 6 Additional resources . 6 Adobe Authorized Training Centers . 7 1 AN INTRODUCTION TO ADOBE MUSE 8 Introducing Adobe Muse . 10 Responsive Web Design in Muse . 10 An example Muse web workflow . 11 Web design vs . print design . 12 Touring the workspace . 13 Understanding modes . 13 2 CREATING YOUR SITE 32 Creating a new site . 34 Editing the site map in Plan mode . 37 3 WORKING WITH MASTER PAGES 52 Working with master pages . 54 Using layers . 71 Adding a navigation menu . 75 Testing your pages . 84 4 ADDING AND STYLING TEXT 86 Adding text . 88 Formatting text . 93 Creating Type Styles . .107 5 WORKING WITH GRAPHICS 122 Web image basics . 124 Working with images . .124 Transforming images . .132 iv CONTENTS Aligning content . 146 Understanding the Assets panel . 148 Editing image properties . 154 6 RESPONSIVE WEB DESIGN 156 Design methods in Muse . 158 Responsive Web Design and this book . 159 Responsive Web Design in Muse . 160 Laying out content . 165 7 SHAPES, COLOR, AND EFFECTS 188 Working with shapes . 190 Working with color . .194 Applying a background image to a frame . 206 Working with rounded corners, opacity, and effects . 213 8 ADDING LINKS, BUTTONS, AND GRAPHIC STYLES 218 Working with links . 220 Working with buttons . 232 Working with anchors . 243 Pinning content . .245 Working with graphic styles . 247 9 WORKING WITH WIDGETS 254 About widgets . 256 Understanding Button widgets . 257 Working with Composition widgets . 258 Adding a form . .272 Adding Social widgets . .287 Working with slideshows . 290 10 INSERTING HTML, USING CC LIBRARIES, AND WORKING WITH WIDGETS 300 Embedding HTML . .302 Working with Creative Cloud Libraries . 305 Working with the Library panel . 316 11 PUBLISHING AND EXPORTING YOUR SITE 324 Understanding Adobe Muse publishing . 326 Publishing your site . 327 Uploading your site to a third-party host . 333 Exporting your site as HTML . 336 Collecting assets . 337 INDEX 340 ADOBE MUSE CC CLASSROOM IN A BOOK v Contributor Brian Wood is a web developer and the author of twelve books and numerous training titles covering Adobe products such as Muse, Dreamweaver, InDesign, Illustrator, and more. In addition to training many clients, including Nordstrom, REI, Boeing, Starbucks, Nintendo, and many others, Brian speaks regularly at national conferences, such as Adobe MAX, HOW Design, and HOW Interactive, as well as events hosted by AIGA and other industry organizations. He has also written articles for SmashingMagazine.com, Peachpit.com, CreativePro.com, Adobe Inspire magazine, and more. Brian has a YouTube channel at youtube.com/askbrianwood.com and a corporate training site at BrianWoodTraining.com. Production Notes The Adobe Muse CC Classroom in a Book was created electronically using Adobe InDesign. Art was produced using Adobe Muse, Adobe Illustrator, and Adobe Photoshop. The Myriad Pro and Warnock Pro OpenType families of typefaces were used throughout this book. References to company names in the lessons are for demonstration purposes only and are not intended to refer to any actual organization or person. Images Photographic images and illustrations are intended for use with the tutorials. Typefaces used Adobe Myriad Pro and Adobe Warnock Pro are used throughout the lessons. For more information about OpenType and Adobe fonts, visit www.adobe.com/products/type/opentype.html. Team credits The following individuals contributed to the development of this edition of the Adobe Muse CC Classroom in a Book: Writer: Brian Wood Senior Project Editor: Tracey Croom Project Editor: Wyndham Wood Production Editor/ Compositor: Brian Wood Keystroking: Megan Ahearn Keystroking: Caleb Lowery / Designer, Doodler, Rock Climber / www.lcandd.com Keystroking: Michael D. Banks / @4MikeBanks / MichaelBanks.org Proofreader: Wyndham Wood Indexer: J&J Indexing Cover Designer: Eddie Yuen Cover Image: Anastasios Veloudis Interior Designer: Mimi Heft vi PRODUCTION NOTES GETTING STARTED If you are a graphic designer, business owner, or anyone who wants to design and create professional, original responsive websites without ever touching code, Adobe Muse CC is the program you’ve been waiting for. With Muse, you can quickly and easily design and create user-friendly, interactive responsive websites without the help of a developer. You just design your site in Muse using design-savvy graphic tools that leverage the same skills as Adobe InDesign and Adobe Photoshop. Then, after creating your site in Muse, you can take your site live using Adobe hosting or export to a provider of your choice, publishing your site as original HTML pages that conform to the latest web standards. Muse really is that easy and that powerful, and Adobe Muse CC Classroom in a Book will help you make the most of it. About Classroom in a Book Adobe Muse CC Classroom in a Book is part of the official training series for Adobe graphics and publishing software developed with the support of Adobe product experts. The lessons are designed so you can learn at your own pace. If you’re new to Adobe Muse, you’ll learn the fundamentals you need to master to put the application to work. If you are an experienced user, you’ll find that Classroom in a Book teaches many advanced features, including tips and techniques for using the latest version of Adobe Muse. Although each lesson provides step-by-step instructions for creating a specific project, there’s room for exploration and experimentation.

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