Reasons for Stories

Reasons for Stories

<p>STORYTELLING</p><p>REASONS FOR STORIES: EMPATHIZE CONVEY EXPERIENCE OVER TIME CONVEY EXPERIENE ACROSS SITUATIONS/JOURNEYS INVOLVEMENT OF VARIOUS STAKEHOLDERS SHARE SAME “THING” FROM VARIOUS POINTS OF VIEWS TO CONVEY QUALITATIVE ASPECTS TO PROVIDE CONTEXT (NOW OR FUTURE) TO MAKE “IT” MEMORABLE- STORIES YOU CAN’T WAIT TO TELL EVOCATIVE DETAILS HOW IDEAS SPREAD ENCAPSULATE INTENT “ESSENTIALIZE” MAKING IT LIVE CONVEY PERSONALITIES & ATTITUDES</p><p>PULLING OUT STORIES FROM USERS (NEEDFINDING?)  QUESTIONS THAT PROMOTE STORIES OF CONTEXT & USAGE  EXPERIENCE STORY FIRSTHAND</p><p>TOOLS: + BEHAVORIAL ARCHAEOLOGY: EVIDENCE OF PEOPLE’S ACTIVITES INHERENT IN PLACEMENT, WEAR PATTERNS, AND ORGANIZATION OF PLACES AND THINGS + CROSS CULTURAL COMPARISIONS: PERSONAL OR PUBLISHED ACCOUNTS REVEAL DIFFERENCES IN BEHAVIORS AND ARTIACTS + GUIDED TOURS: PROJECT-REVELVANT SPACES AND ACTIVITES + PERSONAL INVENTORY: CATALOG EVIDENCE OF USER’S LIFESTYLE + SHADOWING: TAG ALONG WITH PEOPLE TO OBSERVE AND UNDERSTAND THEIR DAY-TO-DAY ROUTINES, INTERACTIONS, AND CONTEXTS + BE YOUR CUSTOMER: ASK CLIENT TO ENACT TYPICAL CUSTOMER’S EXPERIENCE (SAY VS. DO) + CAMERA JOURNAL + NARRATION IN ACTION + DAY IN THE LIFE (OF USER/ OR OBJECT) + USER COLLAGE (SIGNIFICANCE IN IMAGES AND ARRANGEMENTS) + DRAW THE EXPERIENCE + COGNITIVE MAPS</p><p>BUILD STORY TO ITERIATE ON CURRENT AND FUTURE CONTEXT NOUN STORY AS AN ITERATED CONCEPT/ PROTOTYPING MEDIUM (PRODUCT IS EMBODIED BY INCREASINGLY INSIGHTFUL CONTEXT)</p><p>TOOLS: + EXPERIENCE PROTOTYPE: QUICKLY PROTOTYPE A CONCEPT AND USE IT TO LEARN FROM A SIMULATION OF THE EXPERIENCE USING THE PRODUCT + ROLE-PLAYING: IDENTIFY THE STAKEHOLDERS INVOLVED AND ASSIGN ROLES TO MEMBERS OF TEAM + SCENARIO TESTING: SERIES OF CARD DEPICTING POSSIBLE FUTURE SCENARIOS AND SHARE WITH USERS TO GET REACTIONS + BODYSTORMING: SET UP A SCENARIO AND ACT OUT ROLES FOCUSING ON THE INTUITIVE RESPONSES PROMPTED BY THE PHYSICAL ENACTMENT + STILL-PHOTO SURVEY: CAPTURE PICTURES OF SPECIFIC OBJECTS, ACTIVITES + BEHAVIORAL SAMPLING: GIVE PEOPLE A PAGER OR PHONE AND ASK THEM TO RECORD AND EVALUATE THE SITUATION THEY ARE IN WHEN IT RINGS (PRODUCT/SERVICES INTEGRATE INTO PEOPLE’S ROUTINES)</p><p>MATERIALS: + STORYBOARDS/CARTOONING (ITERATING A STORY VISUALLY & QUICKLY) + IMPROV TECHNIQUES (WITH CIRCUMSTANCE SPECIFIC CONTEXT)</p><p>EXERCISES: + COVEY SAME STORY PLOT IN VARIOUS MEDIUMS I.E. VIDEO, SKIT, BODYSTORMED, STORYBOARD (SEE WHAT ADDITIONAL INSIGHTS EACH MEDIUM CAN REVEAL) + WARM UP EXERCISE: HAVE EVERYONE CONVEY A LOVE POEM ABOUT A CERTAIN OBJECT OR EXPERIENCE. FIGURE OUT WHAT IS INHIBITING CREATIVE ABILITY (I.E. FEAR OF SOMETHING) AND HOW TO GET OVER THAT HURDLE (SEE JIM ADAMS?). + CREATE A SHORT BLURB OF WHAT EACH USER, MATERIAL, DEVICE IN A SITUATION WOULD SAY (I.E. CAUTIOUS DOCTOR, ONE-TO-ONE DOCTOR, BUSY PATENT, BLOCKING STONE, BLEEDING URETER WALL, DOCTOR’S EYEBALL, SNEAKY LASER LITHOTRIIPSER; SEE ROLF FASTE’S NOTES) </p><p>SYNTHESIZE (CONSTRUCT STORIES) + RETELL STORY (CONVEY STORIES) VERB GET TO INSIGHT (SAME AS “BUILD STORY TO ITERATE”?) NOUN CONVEY INSIGHT</p><p>TOOLS: + CHARACTER PROFILES/COMPOSITE CHARACTERS + INFORMANCE: ROLE-PLAYING INSIGHTS OR BEHAVIORS ACTED OUT IN AN “INFORMATIVE PERFORMANCE” + SCENARIOS: ILLUSTRATE A CHARACTER-RICH STORY LINE DESCRIBING THE CONTECT OF USE + LONG RANGE FORECASTS: SCENARIOS THAT DESCRIBE SOCIAL AND/OR TECHNOLOGICAL TRENDS INFLUENCE ON PEOPLE’S BEHAVIOR AND USE OF PRODUCT</p><p>MATERIALS: + CLIPS OF WELL CONSTRUCTED STORIES: I.E. SEINFIELD + GOOD STORIES PRESENTED WELL (SEE HTTP://WWW.PRESENTATIONZEN.COM/ & HTTP://WWW.GARRREYNOLDS.COM/PRESENTATION/INDEX.HTML ) + PAUL HARVET AM810 & GARRISON KEILLER: COMPELLING RADIO STORYTELLERS + JOHN SEELEY BROWN: TECHNOLOGY STORYTELLER (WROTE STORYTELLING IN ORGANIZATIONS )</p><p>EXERCISE: + CREATE A LIFE SIZE COMPOSITE CHARACTER (CREATE A VIDEO CONVEYING THE DETAILS OF HIS/HER LIFE AS RELATED TO DESIGN PROJECT) + HAVE A TEAM EXPLORE IDEAS (BASED OFF OF FIELD OBSERVATIONS) THROUGH BODYSTORMING AND TAKE THE BEST ONES TO CREATE A SCENARIO. EACH TEAM ACTS OUT THEIR SCENARIO AND IT IS VIDEOTAPED. THERE IS A CLASS DEBRIEF ABOUT THE LESSONS GAINED FROM EACH SCENARIO.</p>

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    2 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us