War in Middle Earth Instruction Manual

War in Middle Earth Instruction Manual

INSTRUCTION MANUAL VlIIGIH IllASTfRTRONIC Ih'TL lHC. 1&001 CowIn, 1rfI ..... C.I. 12114. Ttl. (l1~) 8lH710 INTRODUCTION Tm-ee Rings for the Elwn-kings under the sky, Seven [or the Dwar/-Lords in their halls o/Stone, Nine Jor Mortal Men doomed to die, One/or the Dark Lord on bis dark UJronc In the Land ofMordorwbere tbeSbadows fie. One Ring to nile them aJ~ One Ringjind them, One Ring 10 bring tbem all and ill the darkness bind them 111 tbe land of MordoT where tbe Shadollis lie. Tht: Wiz;Lrd Gandalf the Grey has identified the ring bequeathed to Frodo Haggins hy his Uncle Bilbo. who hr(lughl it back from an adventure long ago. as being "'1lle One Ring~. forged by Sauron, (he Dark Lord, it is verrpowerful and very evil. It conUins much of Sauron's power - with it he would defeat all his enemies and SUbjugate the whole of Middle Earth. Were it to be destroyoo he would be defeated. Though it would be possible 10 use it against Sauron. it would then corrupt the wielder, turning him into a n~w Dark Lord. Because of the magical nature of the Ring, it can only be destroyed by I>t!ing thrown into the Cracks of Doom, where it was forged. This is the mouth of the volcano MI. Doom in thecentr~ ofSauron·s kingdom of Mordor far to the South East. PLAYINGTHEGAME There arc:: three leyels: FuU map Ic\'1::1 Thisshows you the:: whole ofMidd1c: Earth, with forces shown as dots, good in blue, t:\'i! in red, neutral in grecn. Campaign le\'e1 Detailed map of part of Middle Earth: this will scroll if pointer is mOl'cd to an edge:. Characters are shown as figures, armies as badges. This is the level all commands arc given on. Animation kvcl Full animation of characters. Used for encounters. To move up a It:vcl, use the map icon. To move down a level, sela:t the: magnifying glass, position it over the area you W3fl1, and press fire:. Speed The game will run at threesJXed.s: nonnal, hasty and very hasty. To change ~d,sdcct the hourglass icon then click on the option you want. Movement You can only command charactC'fS or groups that:an: active, shown flashing on the campaign map. Select the: arrow Icon, position it over the force to be ordc:rnI, and press fire. A window will be opened listing the units in the force - ifrou onlywant some to respond. click on their names. 'lllL"tl move: the :mow to die dcstiruu.ion you wam and press fire to set. They will then pIOa!ed to mrn't: dlc:re at their own pace, finding die best route around obstacles mat they can. Encounters You will often be told offriendly encounters. Sdect HGo ThereH to hear dleiradvice. This will automatically takt: you to tht: animation Ievt:l. When characters meet, or (orces meet commanders, they may follow or continue on their way: It. windowwlll open in the top right~sdcct the option you want. Jfthey follow they will become a single (()fct':. To see who is in such a force just click on it. This will open a window listing those present. Those following a leader will be shown slightly indented. Combat Combat ocl..'Urs when t:nt:my forces meet. You can ignore this and accept the result, or go there and have some influence on the baule.1his opensacombat window, listing all units on both sidcs. Every friendly unit involved in battlc has four options: Charge Move into combat Engage Fight where you arc Withdraw Move out of combat. but stay cloSt:; you may rejoin combat later Retreat Lt!a\"t: tht: scene ofbatth.:; you cannot retum. These arc: indicated by a grid of squares, with the selected options shown filled. To change options, juSt point at me appropriate square and press fire. The color in which a Character·s name appears indicates his health during me battlc. Initially, names arc shown in black (healthy) lettering, turning red when the character is , ,,,,ounded and grey when he diC5. Fon:cs do not get wounded, but when finally destroyed me unifs name u; shown in gn,-, To find the status of any character or force~ outside combat, click on the character and then on the status icon. Objects You will find objects to aid you in your quest. Some of these strengthen your charactel'!i; others can be used to mobilize the nations of the ~. 10 manipubtc objects }'Qu mUSt be on the animation level. Select the provisions icon (a gauntlet grasping aflask). then the options you require. Saved Games Tosaveor load a game go to the full map level and open the archive menu. then select the option rou want. LOADING TIlE GAME If you tuve two drives, in.-.err diSk I into main drive and disk 2 inm your second drive. If you only have one drive, insert disk t into the drive. You will be prompted IOchange the disk regularly throughout the game. AMIGA Insert Kidcstart DiSk if required. At the request for a Workbench disk, insert program disk(s). ATARIST Make sure that the disk drivc(s) is(are) SWitched on. Insert program disk(s). Switch the computer on. IBM PC's and Compatibles Boot DOS from another disk. Insert program diSk(s). At theA> prompt, type START and prc:ss RF.11JRN. APPLEDGS Insen Disk 1 into the dri\'eand tum on the computer. When the desktop appears,launch War in Middle Earth by clicking on itwith your mouse. When prompted. eject disk I and insert disk 2, 4 Travel withlhe I'dJowshipofthe Ring through Middle Earth. Thestarlinggroupconsi.~ts of Frodo, his servant Sam Ganget:, and his friend Pippin. Hdp them fmd and gather more members inlO Ihe parly, 10 prOlect the Ring BeHer. Do nOI delay. Sauron is already amassing his forces of w,uo. lie: knows the Ring still exists and is looking for it. He has Learned of the Ring's location, and has begun 10 lake interesl in M Hobbits and thdr "Shire • Even without the One Ring he L~ a powerful opponent. He has armies ofOrcs and evil men at his command. And 10 dohis spying he has the Black Riders. 'Incse nine WI"""J.ilhs, also known as Na:l!gul, arc each controlled by It:SScr rings. Even now they are heading for me Shire searching for the rung and asking after Mr. Baggin~. Your first lask is 10 guide the l'el lo~hip safely to Rivcndell. The Nazgul will close in, and you must a\"oid mern at all costs. You mustlcave the Shire along The Great East Road. head past Bree and on to Rh'endellon the edgeoflhe Misty Mountains. Then with the aid of the companions you will find there, rou must head South 10 Mordor and Mt. Doom. You are heading into the vcry heartofSauron's power, so he prepared 10 face mortal danger at every slep. In addilion to Sauron's forces. you will also be assailed by thOM: oflhe Wizard SatUrnan. Though he was originally the leader of the Council of Wizards opposing Sauron, he has been corrupted. Hehasraised an army ofOrcs and Dunlendings and he too is looking for [he Ring. for he heLieves he can use it to control Middle Earth. You will need tn. rnohi1i7-C the natkm5 of thC \1;bit. the mcn of Dale, Goodor and Rohan, [he Elves of wrien and Mirkwood and thc Dwarves ofEtebor and the Iron Hills, or me forces of evil will win hy force of arms before you can destroy the Ring. To do this you must find objecls of power and present them to thdr kings. Listen to the- words of the wise to discovcr the whereabouts of these objccts. !fan), of the forces for good which you control can gel the Ring to MI. Doom, you will win. If the forces oft:vil obtain the Ring and take il hack to Barad·DUr, Sauron'sstronghold in Ihe heart of Mordor, you wiJIlose. , HARD DISK INS'LULATION Ar.UGA Create 1l direclOry ()n your hard drive: then copy all files from the game disk to that director)". Usc the assign command 10 instruct yOUt system to access this directory whenc:vcr a drh'c :I: or b: request is mad... EXAMPLE: L cd hd: 2, makcdir WIME 3. Insert \l;':lr in Middle: Earth progr.un disk A 4. copy dfO: hd:wimt: all 5, Insert War in Middle Earth pfORram disk Band repeat su:p 4. 6. assign A: hd:WIME 7. assign S, hd:WIME 8. cd hd:wimc 9. c:xc:cute sfStartup-sc:quc:m:c: ATARI ST Creatc three subdirectories ul1ed: WIMERESI WIMERES2 WIMERES3 COP)' All files from Disk 1 to W IMERESl, Disk 2 to WIMERES2. Disk 3 to WIMERES 3. To load the program. change to the WIMERESI directory then DoubJc-Click on the Command.Prg icon. IBM and Comp:ulbles At the C> prompt create a sub-directory Ihen copr all files from Ihe program disks (() [hal suh·direClOry. EXAMPLE: I. MD \VIME (RETURN) 2. COPY A:'" C: \ WIME (do this for all disks) 10 play Ihe game from tht: C> prompt. tlrsl change to Ihe. WIME direclory. EXAMPLE: CD \ W IME Then Iype START (RETURN) and the program wil11oad. win. However, with a game oflhis complexity, it is impossible to give a single strategy that will work, or indeed to say that any smttegy Is doomed to failure.

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