BP - Barton.Pdf

BP - Barton.Pdf

Masarykova univerzita Filozofická fakulta Ústav hudební vědy Teorie interaktivních médií Milan Bartoň Bakalářská diplomová práce Fenomén profesionálního sportu v digitálních hrách Vedoucí práce: Mgr. et Mgr. Zdeněk Záhora Brno 2017 Prohlašuji, že jsem tuto práci vypracoval samostatně s využitím uvedených zdrojů a literatury. V Pohořelicích dne 22. dubna 2017 …………………. Milan Bartoň Mé díky patří Mgr. et Mgr. Zdeňku Záhorovi za vedení práce, podmětné rady a návrhy. Obsah 1 Předmluva ........................................................................................................................... 7 2 Úvod .................................................................................................................................... 8 3 Významné milníky elektronických her ............................................................................. 10 3.1 Wolfenstein ................................................................................................................ 12 3.2 Wolfenstein 3D .......................................................................................................... 12 3.3 Doom ......................................................................................................................... 12 3.4 Quake ......................................................................................................................... 13 3.5 Counter-Strike ........................................................................................................... 14 3.6 StarCraft ..................................................................................................................... 15 3.7 DotA .......................................................................................................................... 16 3.8 DotA 2 ....................................................................................................................... 17 3.9 League of Legends ..................................................................................................... 18 4 Počátky progamingu ......................................................................................................... 18 4.1 Stanford Spacewar ..................................................................................................... 18 4.2 The Space Invaders Championship ........................................................................... 18 4.3 Red Annihilation ........................................................................................................ 18 5 Progamingová kultura ....................................................................................................... 19 6 Srovnání e-Sportu s tradičním sportem ............................................................................. 20 6.1 e-Sportovec / Progamer ............................................................................................. 21 6.2 Hráči a jejich věk ....................................................................................................... 22 7 Hráči, kteří se zapsali do historie progamingu .................................................................. 23 7.1 Dennis “Tresh” Fong ................................................................................................. 23 7.2 Johnahtan „Fatal1ty“ Wendel .................................................................................... 23 7.3 Emil „HeatoN“ Christensen ....................................................................................... 24 7.4 Daniel „Dendi“ Ishutin .............................................................................................. 24 7.5 Clinton „Fear“ Loomis .............................................................................................. 24 7.6 Ivan „Dev1“ Lazarov ................................................................................................. 25 8 Divácká základna e-Sportu ............................................................................................... 26 9 Progamingové ligy a slavné akce ...................................................................................... 27 9.1 Cyberathlete Professional League (CPL) .................................................................. 27 9.2 AMD Professional Gamers League (PGL) ................................................................ 28 9.3 Electronic Sports League (ESL) ................................................................................ 28 9.4 Major League Gaming (MLG) .................................................................................. 29 9.5 DreamHack ................................................................................................................ 29 9.6 QuakeCon .................................................................................................................. 30 10 Mistrovství České republiky v počítačových hrách ...................................................... 31 11 Síň slávy e-Sportu ......................................................................................................... 31 12 Česko-slovenská síň slávy e-Sportu .............................................................................. 32 13 Slavné zahraniční profesionální týmy ........................................................................... 33 13.1 Wings Gaming ........................................................................................................... 33 13.2 Evil Geniuses ............................................................................................................. 33 13.3 Fnatic ......................................................................................................................... 34 13.4 SK Telecom T1 .......................................................................................................... 34 13.5 Newbee ...................................................................................................................... 34 13.6 Samsung Galaxy ........................................................................................................ 35 13.7 Virtus.pro ................................................................................................................... 35 14 České profesionální týmy .............................................................................................. 35 14.1 Necroraisers ............................................................................................................... 35 14.2 eSuba ......................................................................................................................... 36 15 Nejslavnější progamingový turnaj v DotA 2 ................................................................. 36 15.1 The International ........................................................................................................ 36 15.2 The International 2011 ............................................................................................... 37 15.3 The International 2012 ............................................................................................... 38 15.4 The International 2013 ............................................................................................... 39 15.5 Compendium ............................................................................................................. 39 15.6 The International 2014 ............................................................................................... 40 15.7 The International 2015 ............................................................................................... 40 15.8 The International 2016 ............................................................................................... 41 16 Mistrovství světa v League of Legends ......................................................................... 42 16.1 League of Legends Championship 2011 ................................................................... 42 16.2 League of Legends Championship 2012 ................................................................... 42 16.3 League of Legends Championship 2013 ................................................................... 43 16.4 League of Legends Championship 2014 ................................................................... 44 16.5 League of Legends Championship 2015 ................................................................... 45 16.6 League of Legends Championship 2016 ................................................................... 45 17 Závěr .............................................................................................................................. 46 18 Reference ....................................................................................................................... 47 19 Ludografie ..................................................................................................................... 52 1 Předmluva Jako téma bakalářské práce jsem si vybral e-Sport. Důvodů, které mě vedly k tomuto rozhodnutí je několik. V době, kdy jsem studoval základní a později střední školu jsem býval aktivním hráčem a strávil několik stovek hodin hraním her Counter-Strike 1.6 a DotA. Po dobu mého hraní jsem byl členem několika herních klanů1, se kterými jsem se účastnil nejrůznějších soutěží a turnajů, byť jen na amatérské úrovni. Přestože jsem nikdy nebyl profesionálním hráčem, kterým se v práci budu věnovat, vždy jsem jejich výkony sledoval a aktivně se zajímal o světovou

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