
© Andrew Valkauskas 1993 Free Demo v.3.0 Published by Pendelhaven 1997, 2002, 2012 960 Bertrand, St. Laurent, Quebec, H4M 1W2 www.pendelhaven.com All rights reserved. No part of this publication may be reproduced for resale without the prior written permission of the copyright holder. This publication is meant for free distribution as an unalterable PDF document. Author and Designer: Andrew Valkauskas Artists: Arthur Rackham c.1910 F. Von Stassen c.1914 Foreward Chapter: Fate of the Norns © 1997 2 Table of Contents Foreward ......................................................................................................................................... 7 INTRODUCTION .......................................................................................................................... 8 Setting .......................................................................................................................................... 8 What is a role playing game? ...................................................................................................... 9 The Game .................................................................................................................................... 9 Free Demo ................................................................................................................................... 9 Glossary of Terms ..................................................................................................................... 10 CHAPTER 1: GAME CONCEPTS .............................................................................................. 11 The Dweller ............................................................................................................................... 11 Attributes ................................................................................................................................ 11 Characteristics ........................................................................................................................ 11 Skills ....................................................................................................................................... 12 Equipment .............................................................................................................................. 12 Game Mechanics ....................................................................................................................... 13 Timing- Initiative ................................................................................................................... 13 Timing- Rounds and Segments .............................................................................................. 13 Dweller Actions- Percentile system ....................................................................................... 13 Skill System- Ratings ............................................................................................................. 14 Percentile System- Modifiers ................................................................................................. 14 Percentile System- Opposed Checks ...................................................................................... 15 Skill System- Anchor & Boon Skills ..................................................................................... 16 Advanced Rolls- D10 Associations ........................................................................................ 16 Movement ............................................................................................................................... 17 CHAPTER 2: DWELLER CREATION ....................................................................................... 18 PART I: Name and Background ................................................................................................ 18 PART II: Attributes ................................................................................................................... 19 PART III: Alliance .................................................................................................................... 20 PART IV: Deity ......................................................................................................................... 22 PART V: Occupation................................................................................................................. 22 PART VI: Gender/Handedness/Age/Quirks .............................................................................. 22 Gender .................................................................................................................................... 22 Handedness ............................................................................................................................. 22 Age ......................................................................................................................................... 22 Quirks ..................................................................................................................................... 22 PART VII: Characteristics......................................................................................................... 23 PART VIII: PSP / SSP .............................................................................................................. 23 CHAPTER 3: MAIN RULES ....................................................................................................... 24 The Dweller ............................................................................................................................... 24 Raising skills and attributes: .................................................................................................. 24 Gaining Primary Statistic Points (PSP) .................................................................................. 24 Gaining Secondary Statistic Points (SSP) .............................................................................. 24 Using PSPs ............................................................................................................................. 24 Foreward Alternative PSP Use ............................................................................................................... 24 SSP Ramifications .................................................................................................................. 24 Death & The Afterlife ................................................................................................................ 25 Chapter: Fate of the Norns © 1997 3 Game Concepts .......................................................................................................................... 25 Time is Measured in Segments .............................................................................................. 25 Interaction ............................................................................................................................... 25 Fatigue .................................................................................................................................... 26 Vision ..................................................................................................................................... 26 Combat....................................................................................................................................... 26 Timing & Initiative ................................................................................................................. 26 Speed Factors ......................................................................................................................... 27 Surprise................................................................................................................................... 29 Combat Resolution ................................................................................................................. 29 Casting a Spell ........................................................................................................................ 31 Attack Skill Modifiers ............................................................................................................ 32 Reach ...................................................................................................................................... 32 Automatic Success ................................................................................................................. 32 Critical Hit .............................................................................................................................. 32 Critical Misses ........................................................................................................................ 32 Defensive Fighting ................................................................................................................. 32 Punching ................................................................................................................................. 33 Wrestling & Holds ................................................................................................................. 33 Knock-Out .............................................................................................................................. 33 Misc Damage.......................................................................................................................... 33 Mounted Combat
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