Guts Forstwin Endika HP 15 AC 18 : 16

Guts Forstwin Endika HP 15 AC 18 : 16

Guts Forstwin Endika Gorum Numeria Neutral Character Name Player Name Deity Region Alignment Medium / 5 ft. x Barbarian (Invulnerable Rager) 1 Human (Kellid) / Humanoid 5 ft. 0' 0" / 0 lbs. Normal CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION 1 (1/2) 0 / 1300 20 Masculino Negros Negro 25 Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points ABILITY NAME ABILITY EQUIPPED ABILITY ABILITY PENALTY WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE SCORE MODIFIER DAMAGE HP 15 Walk 30 ft. STR 19 +4 hit points Strength AC 18 : 16 : 12 = 10 + 6 + 0 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 DEX 14 +2 armor class Dexterity TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC BONUS BONUS ARMOR TION CON 16 +3 = + Constitution INITIATIVE +4 +2 +2 30 -5 0 modifier INT 10 +0 TOTAL DEX MISC MISS Arcane ARMOR SPELL Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST Failure PENALTY WIS 11 +0 Encumbrance TOTAL SKILLPOINTS: 5 MAX RANKS: 1/1 Wisdom Light SKILLS KEY ABILITY SKILL ABILITY RANKS MISC SKILL NAME MODIFIER MODIFIER MODIFIER CHA 7 -2 ✓ = + + Charisma Acrobatics DEX 1 2 1 -2 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ = SAVE Appraise INT 0 0 FORTITUDE +5 = +2 + +3 + +0 + +0 + +0 + ✓ Bluff CHA -2 = -2 (constitution) ✓ Climb STR 3 = 4 + 1 + -2 REFLEX +2 = +0 + +2 + +0 + +0 + +0 + ✓ Craft (Untrained) INT 0 = 0 (dexterity) ✓ Diplomacy CHA -2 = -2 = + + + + + WILL +1 +0 +0 +0 +1 +0 ✓ Disguise = (wisdom) CHA -2 -2 ✓ Escape Artist DEX -3 = 2 + -5 ✓ Fly DEX -3 = 2 + -5 TOTAL TEMP BASE ATTACK BONUS STAT SIZE MISC EPIC ✓ Heal = +5 = +1 + +4 + +0 + +0 + 0 + WIS 0 0 MELEE ✓ = + + attack bonus Intimidate CHA 2 -2 1 3 RANGED +3 = +1 + +2 + +0 + +0 + 0 + ✓ Perception WIS 4 = 0 + 1 + 3 attack bonus ✓ Perform (Untrained) CHA -2 = -2 CMB +5 = +1 + +4 + +0 + + + ✓ Ride DEX -3 = 2 + -5 attack bonus ✓ = BULL Sense Motive WIS 0 0 GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN ✓ Stealth DEX -3 = 2 + -5 CMB +5 +5 +5 +5 +5 +5 ✓ Survival WIS 4 = 0 + 1 + 3 CMD 17 17 17 17 17 17 ✓ Swim STR -1 = 4 + -5 = + + HAND TYPE SIZE CRITICAL REACH *Greatsword = + + Ambas S M 19-20/x2 5 ft. ✓ ✗ TOTAL ATTACK BONUS DAMAGE : can be used untrained. : exclusive skills. *: Skill Mastery. +5 2d6+6 Rage *: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off Rounds per Day ❏❏❏❏❏ ❏❏ hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. Rage (Ex):You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for 7 rounds per day. You can enter rage as a free action. The total number of ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +6 morale bonus to *Four-mirror Armor Medium +6 +2 -5 30 Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 3 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or BARBARIAN RAGE Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds Rounds/day ❏❏❏❏❏ ❏❏ equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death. [Paizo Inc. - Core Rulebook, p.32] Character: Guts Forstwin PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2) Player: Endika Created using PCGen v6.04.01 on 05-ago-2015 at 16:16:52 Page 1 EQUIPMENT or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death. ITEM LOCATION QTY WT / COST Skilled [Paizo Inc. - Core Greatsword Equipped 1 8 / 50 Rulebook, p.27] Equipped 1 45 / 45 Four-mirror Armor Humans gain an additional skill rank at first level and one additional rank whenever TOTAL WEIGHT CARRIED/VALUE 53 lbs. 95gp they gain a level. WEIGHT ALLOWANCE Feats Light 116 Medium 233 Heavy 350 Power Attack [Paizo Inc. - Core Lift over head 350 Lift off ground 700 Push / Drag 1750 Rulebook, p.131] You can make exceptionally deadly melee attacks by sacrificing accuracy for MONEY strength. Total= 0 gp [Unspent Funds = 55 gp] You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is MAGIC increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 Languages times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) Common, Hallit if you are making an attack with an off-hand weapon or secondary natural weapon. You must choose to use this feat before making an attack roll, and its effects last until Other Companions your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Archetypes Raging Vitality [Paizo Inc. - Advanced Invulnerable Rager [Paizo Inc. - Advanced Player's Guide, p.168] Player's Guide, p.79] While raging, you are full of vigor and health. Some barbarians learn to take whatever comes their way, shrugging off mortal Whenever you are raging, the morale bonus to your Constitution increases by +2. wounds with ease. These barbarians invite their enemies to attack them, and use pain Your rage does not end if you become unconscious. While unconscious you must still to fuel their rage. expend rounds of rage per day each round. Traits Proficiencies Indomitable Faith [Paizo Inc. - Advanced Aldori Dueling Sword, Amentum, Amentum (Javelin), Atlatl, Axe (Boarding), Axe Player's Guide, p.328] (Throwing), Bardiche, Battle Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill, You were born in a region where your faith was not popular, yet you never abandoned Blowgun, Boar Spear, Boarding Pike, Brass Knife, Brass Knuckles, Broadsword it. You gain a +1 trait bonus on Will saves as a result. (Nine Ring), Butterfly Sword, Cat-O'-Nine-Tails, Cestus, Chakram, Club, Crossbow Reactionary [Paizo Inc. - Advanced (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Chain), Dagger (Punching), Player's Guide, p.328] Dart, Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), You were bullied often as a child, but never quite developed an offensive response. Gaff, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Great Instead, you became adept at anticipating sudden attacks and reacting to danger Terbutje, Greataxe, Greatclub, Greatsword, Guisarme, Hair, Halberd, Hammer quickly. You gain a +2 trait bonus on Initiative checks. (Light), Handaxe, Hook Hand, Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte, Katana, Kerambit, Klar, Kukri, Lance, Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light), Special Qualities Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre Hook, Bonus Feat [Paizo Inc. - Core Pick (Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rulebook, p.27] Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea- Humans select one extra feat at 1st level. Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling, Spear, Bonus Superstitious Rage [Paizo Inc. - Advanced Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Splash Weapon, Race Guide] Stake, Starknife, Sword (Bastard), Sword (Short), Sword (Tri-Point Double- Add +1/3 to the bonus from the superstitious rage power. Edged), Sword Cane, Tepoztopilli, Terbutje, Tiger Fork, Tonfa, Trident, Tube Fast Movement (Ex) [Paizo Inc. - Core Arrow Shooter, Unarmed Strike, Underwater Crossbow (Heavy), Underwater Rulebook, p.31] Crossbow (Light), War Razor, Waraxe (Dwarven), Warhammer, Wushu Dart Your land speed is faster than the norm for your race by +10 feet. This benefit applies only when you are wearing no armor, light armor, or medium armor, and not carrying a heavy load. Rage (Ex) [Paizo Inc. - Core Rulebook, p.32] You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for 7 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +6 morale bonus to Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 3 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

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