Publications

Publications

Anthony Lewis Brooks Associate Professor Department of Architecture, Design and Media Technology The Technical Faculty of IT and Design Section for Media Technology - Campus Aalborg Human Machine Interaction The Center for Applied Game Research Postal address: Rendsburggade 14 5-454 9000 Aalborg Denmark Postal address: Rendsburggade 14 5-454 9000 Aalborg Denmark Email: [email protected] Phone: 9940 9940 Mobile: 0045 2130 3015 Fax: 9940 7710 Web: http://personprofil.aau.dk/profil/103302, http://personprofil.aau.dk/profil/103302, http://personprofil.aau.dk/profil/103302 Web address: http://personprofil.aau.dk/profil/103302 Publications Leonardo Journal LABS top-ranked thesis abstracts of 2021 on intersections between art, science and technology: LABS ID: 4247 Brooks, Anthony "SOUNDSCAPES: THE EVOLUTION OF A CONCEPT, APPARATUS AND METHOD WHERE LUDIC ENGAGEMENT IN VIRTUAL INTERACTIVE SPACE IS A SUPPLEMENTAL TOOL FOR THERAPEUTIC MOTIVATION." PhD , Sunderland, UK, 2011 Brooks, A. L., 24 Sep 2021, 1 p. Online : Leonardo Electronic Almanac. Innovative and Assistive Technologies in Rehabilitation ‐ Keynote (60) ‐ Virtual Reality Rehabilitation in Moving Societies, September 7, 2021, 12:30 ‐ 13:30 Virtual Reality Rehabilitation in Moving Societies Brooks, A. L., 7 Sep 2021. The Zone of Optimised Motivation (ZOOM) Brooks, A. L., 19 Jul 2021, Digital Learning and Collaborative Practices: Lessons from Inclusive and Empowering Participation with Emerging Technologies. Brooks, E., Dau, S. & Selander, S. (eds.). 1 ed. Routledge, Vol. 1. Design, Learning,and Innovation Brooks, E. (ed.), Brooks, A. L. (ed.), Sylla, C. M. (ed.) & Møller, A. K. (ed.), 1 Jul 2021, (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 366). AquAbilitation: ‘Virtual Interactive Space’ (VIS) with Buoyancy Therapeutic Movement Training Brooks, A. L., Apr 2021, Recent Advances in Technologies for Inclusive Well-Being: Intelligent Systems Reference Library 196. Brooks, A., Brahman, S., Kapralos, B., Nakajima, A., Tyerman, J. & Jain, L. C. (eds.). Springer, Vol. 196. p. 299-323 25 p. (Intelligent Systems Reference Library, Vol. 196). Electrorganic Technology for Inclusive Wellbeing in Music Therapy Brooks, A. L. & Boland, C. J., Apr 2021, Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation. brooks, A. (ed.). Springer, Vol. 196. p. 373-390 17 p. Game-Based (Re)habilitation via Movement Tracking Brooks, A. L. & Brooks, E., Apr 2021, Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation. Springer, Vol. 196. p. 253-274 22 p. Interactive Multisensory VibroAcoustic Therapeutic Intervention (iMVATi) Brooks, A. L., Apr 2021, Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation. Brooks, A. (ed.). Switzerland: Springer, Vol. 196. p. 325-344 19 p. (Intelligent Systems Reference Library, Vol. 196). Design and Development Brooks, A. L., 22 Mar 2021, Recent Advances in Technologies for Inclusive Well-Being Virtual Patients, Gamification and Simulation. Springer, Vol. 196. p. 461-468 7 p. Gaming, VR, and Immersive Technologies for Education/Training Brooks, A. L., 22 Mar 2021, Recent Advances in Technologies for Inclusive Well-Being Virtual Patients, Gamification and Simulation. Springer, Vol. 196. p. 17-30 13 p. (Intelligent Systems Reference Library, Vol. 196). Health and Well-Being Brooks, A. L., 22 Mar 2021, Recent Advances in Technologies for Inclusive Well-Being Virtual Patients, Gamification and Simulation. Springer, Vol. 196. p. 345-352 7 p. Re– Reflecting on Recent Advances in Technologies of Inclusive Well-Being Brooks, A. L., 22 Mar 2021, Recent Advances in Technologies for Inclusive Well-Being Virtual Patients, Gamification and Simulation. brooks, A., Brahman, S., Kapralos, B., Nakajima, A., Tyerman, J. & Jain, L. C. (eds.). Switzerland: Springer, Vol. 196. p. 1-16 16 p. (Intelligent Systems Reference Library, Vol. 196). VR/Technologies for Rehabilitation Brooks, A. L., 22 Mar 2021, Recent Advances in Technologies for Inclusive Well-Being Virtual Patients, Gamification and Simulation. Switzerland: Springer, Vol. 196. p. 241-252 12 p. (Intelligent Systems Reference Library, Vol. 196). Plenary keynote for ICDVRAT - 13th International Conference on Disability, Virtual Reality & Associated Technologies Serpa, Portugal ∼ September 08 - 10, 2021 Brooks, A. L., 15 Jan 2021, (In preparation). 5th Int Conf DLI 2020 Brooks, E. (ed.), Brooks, A. L. (ed.), Sylla, C. M. (ed.) & Møller, A. K. (ed.), 2021, 1 ed. Springer. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 366). Electrorganic Technology for Inclusive Well-being in Music Therapy Brooks, A. L. & Boland, C., 2021, Intelligent Systems Reference Library. Springer Science+Business Media, p. 373-390 18 p. (Intelligent Systems Reference Library, Vol. 196). Preface Brooks, A., Brooks, E. I. & Jonathan, D., 2021, In: Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST. 367 LNICST, p. v-vi Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation Brooks, A. L. (ed.), Brahnam, S. (ed.), Kapralos, B., Nakajima, A. (ed.), Tyerman, J. (ed.) & Jain, L. C. (ed.), 2021, Springer. Recent Advances in Technologies for Inclusive Well-Being (978-3-030-59607-1) and the book is available on Springer.com: https://www.springer.com/gp/book/9783030596071 Brooks, A. L. (ed.), Jain, L. C. (ed.), Brahnam, S. (ed.), Tyerman, J. (ed.), Nakajima, A. (ed.) & Kapralos, B. (ed.), 2021, Springer. (Intelligent Systems Reference Library). Research in Rehabilitation ‐ Oral Presentations (90) ‐ Tools, September 7, 2021, 14:30 ‐ 16:00 Afferent Efferent Neural Feedback Loop Closure via Digital Technology (Re)habilitation Brooks, A. L., 2021, p. 46-46. 1 p. Shifting the boundaries in Music Therapy Brooks, A. L., 17 Dec 2020, (Unpublished) In: Universal Access in the Information Society. Electrorganic ARTefact Brooks, A. L., 29 Nov 2020, p. 171-177. 7 p. special issue on Leonardo Journal Brooks, A. L., 18 Aug 2020, (In preparation) In: Leonardo: Journal of the International Society for the Arts, Sciences and Technology. An empirical investigation of young children’s digitally augmented play: Submission ID: 1247 Brooks, E. & Brooks, A. L., 15 Aug 2020, (Accepted/In press) Human Computer Interaction International 2020. Extended Realities, Artificial Intelligence and Interfaces Brooks, A. L. & Brooks, E., 9 Aug 2020, Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg Denmark, November 7-8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). Cham: Springer, Vol. 328. p. 195-201 7 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering). Games, Gamification and Accessible Games Brooks, A. L. & Brooks, E., 9 Aug 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). Cham: Springer, Vol. 328. p. 363-369 7 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering). Arts and artist: Section introduction Brooks, A. L. & Brooks, E., 5 Aug 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). Springer, p. 491-495 5 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 328). Design as a Knowledge Constructing Activity Brooks, E. & Brooks, A. L., 5 Aug 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). Springer, p. 583-587 5 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 328). Innovation, Inclusion and Emerging Technologies Brooks, E. & Brooks, A. L., Aug 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). Springer, p. 725-729 5 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 328). Learning Designs and Participation through Digital Technologies Brooks, E. & Brooks, A. L., Aug 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). Springer, p. 645-649 5 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 328). "Rapid Cities - Responsive Architectures: ": A conference examining the design and planning in the modern world Brooks, A. L., 22

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    67 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us