Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Second Quarter 2019

Total Page:16

File Type:pdf, Size:1020Kb

Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Second Quarter 2019 Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Second Quarter 2019 November 7, 2018 4:05 PM ET GAAP net revenue grew 11% to $492.7 million GAAP net income increased to $0.22 per diluted share Net Bookings grew 1% to $583.4 million Company raises financial outlook for fiscal year 2019 NEW YORK--(BUSINESS WIRE)--Nov. 7, 2018-- Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong results for its fiscal second quarter 2019 ended September 30, 2018. In addition, the Company provided its initial financial outlook for its fiscal third quarter ending December 31, 2018, and raised its financial outlook for its fiscal year ending March 31, 2019. For additional information, please see the fiscal second quarter 2019 results slide deck posted to the Company’s investor relations website at http://ir.take2games.com. Fiscal Second Quarter 2019 GAAP Financial Highlights Net revenue grew 11% to $492.7 million, as compared to $443.6 million in last year’s fiscal second quarter. Recurrent consumer spending (virtual currency, add-on content and in-game purchases) grew 12% and accounted for 49% of total net revenue. The largest contributors to net revenue in fiscal second quarter 2019 were NBA® 2K19 and NBA 2K18, Grand Theft Auto® Online and Grand Theft Auto V, NBA 2K Online 2, Dragon City and Monster Legends, and WWE® SuperCard. Digitally-delivered net revenue grew 18% to $358.4 million, as compared to $302.9 million in last year’s fiscal second quarter, and accounted for 73% of total net revenue. The largest contributors to digitally-delivered net revenue in fiscal second quarter 2019 were Grand Theft Auto Online and Grand Theft Auto V, NBA 2K18 and NBA 2K19, NBA 2K Online 2, Monster Legends and Dragon City, and WWE SuperCard. Net income increased to $25.4 million, or $0.22 per diluted share, as compared to a net loss of $2.7 million, or $0.03 per diluted share, for the comparable period last year. As of September 30, 2018, the Company had cash and short-term investments of $1.025 billion. The following data, together with a management reporting tax rate of 20%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook: Three Months Ended September 30, 2018 Financial Data Change in deferred Amortization & Statement of net revenue and Stock-based impairment of $ in thousands operations related cost of compensation acquired goods sold intangible assets Net revenue $ 492,667 90,754 Cost of goods sold 234,880 5,622 (7,688 ) (3,670 ) Gross profit 257,787 85,132 7,688 3,670 Page 1/18 Operating expenses 231,801 (22,654 ) (1,742 ) Income from operations 25,986 85,132 30,342 5,412 Interest and other, net 4,975 (3 ) Income before income taxes 30,961 85,129 30,342 5,412 In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 116.1 million. Operational Metric – Net Bookings Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives. During fiscal second quarter 2019, total Net Bookings grew 1% to $583.4 million, as compared to $577.0 million during last year’s fiscal second quarter. Net Bookings from recurrent consumer spending grew 28% and accounted for 53% of total Net Bookings. The largest contributors to Net Bookings in fiscal second quarter 2019 were NBA 2K19 and NBA 2K18, Grand Theft Auto Online and Grand Theft Auto V, Dragon City and Monster Legends, WWE SuperCard, and NBA 2K Online 2. Catalog accounted for $287.8 million of Net Bookings led by Grand Theft Auto, Dragon City and Monster Legends, and NBA 2K. Digitally-delivered Net Bookings grew 20% to $426.2 million, as compared to $355.7 million in last year’s fiscal second quarter, and accounted for 73% of total Net Bookings. The largest contributors to digitally-delivered Net Bookings in fiscal second quarter 2019 were NBA 2K19 and NBA 2K18, Grand Theft Auto Online and Grand Theft Auto V, Dragon City and Monster Legends, WWE SuperCard, and NBA 2K Online 2. New Non-GAAP Financial Measure Starting in fiscal second quarter 2019, the Company is reporting a Non-GAAP measure of financial performance: Adjusted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash. Please see the section below titled “Non-GAAP Financial Measure” for additional information. Management Comments “Take-Two delivered better-than-expected operating results, including growth in Net Bookings, during the fiscal second quarter,” said Strauss Zelnick, Chairman and CEO of Take-Two. “This outperformance was driven primarily by Grand Theft Auto V and Grand Theft Auto Online, as well as the successful launch of NBA 2K19. “On October 26th, Rockstar Games launched its highly-anticipated Red Dead Redemption 2, the label’s first game built from the ground up for the current console generation. Red Dead Redemption 2 has received outstanding reviews, with numerous critics awarding the title a perfect score. The title is now tied with Grand Theft Auto V as the highest rated title on PlayStation 4 and Xbox One, with a 97 Metacritic score. A massive commercial success, Red Dead Redemption 2 has set numerous records, including achieving the biggest opening weekend in the history of entertainment, with over $725 million in retail sell-through during its first three days. Red Dead Redemption 2 sold-in more units in its first 8 days than the original blockbuster Red Dead Redemption sold in its first 8 years and, as of today, the title has sold-in over 17 million units worldwide. “As a result of our strong second quarter performance and outstanding early results from Red Dead Redemption 2, we are Page 2/18 raising our financial outlook for fiscal 2019, which is also poised to be a record year for Net Bookings and Adjusted Operating Cash Flow. Looking ahead, we have a strong development pipeline across our labels and are exceedingly well positioned for long-term growth and margin expansion.” Business and Product Highlights Since July 1, 2018: Rockstar Games: Launched Red Dead Redemption 2 for PlayStation 4 and Xbox One. Told across the deepest and most expansive Rockstar world to date, Red Dead Redemption 2 is Rockstar’s first game built from the ground up for the current console generation. The title has received outstanding reviews, with numerous influential critics awarding Red Dead Redemption 2 a perfect score, including IGN, The Guardian, Game Informer, The Telegraph, Digital Trends and others. Following are some highlights from reviews: The Washington Post: “Jaw-dropping at every level.” The Hollywood Reporter: “What Rockstar has delivered in Red Dead Redemption 2 is not just the best game of the year, but the best game of the decade.” CNET: "Red Dead Redemption 2 has undoubtedly raised the bar for narrative open-world games and will likely have a lasting impact on how they are made in the future.” GQ UK: "Red Dead Redemption 2 is Rockstar’s best game; a grand, magnificent adventure that’s vast yet intimate... It's a landmark moment for the open world genre, and for the medium as a whole." Red Dead Redemption 2 has also been a massive commercial success and has set numerous records. The title’s list of initial benchmarks includes: Biggest opening weekend in retail sell-through across all entertainment releases (over $725 million); Second biggest launch (three days) in retail sell-through across all entertainment releases (next to Grand Theft Auto V); Biggest entertainment launch of 2018; Most pre-ordered full game ever on PlayStation Network; Biggest day one full game sales ever on PlayStation Network; Biggest first three days full game sales ever on PlayStation Network. Red Dead Redemption 2 sold-in more units in its first 8 days than the original blockbuster Red Dead Redemption sold in its first 8 years and, as of today, the title has sold-in over 17 million units worldwide. Released new free content updates for Grand Theft Auto Online, including: Sumo (Remix) Adversary Mode, in which players try to reach a safe zone to avoid going up in flames before the timer runs out while pieces of the track may or may not disappear at random. Running Back (Remix) Adversary Mode, where players attempt to drive an undersized Panto hatchback Runner into the end zone while being both flanked and opposed by an upgraded fleet of 5-star recruits in Tezeracts. Trading Places (Remix) mode, a menacing collision of super-human agility and devastating firepower. Hunting Pack (Remix) mode, which challenges a Runner to prevent an onboard bomb from detonating, while a team of Defenders must protect the Runner at all costs. GTA Online: After Hours, which enables players to partner with legendary club impresario Tony Prince to open and operate a top-shelf nightclub featuring world-class DJ acts and use that club as a front for a network of criminal enterprises. Numerous new vehicles, weapons and more. 2K: Released Carnival Games®, for Nintendo Switch. Built from the ground up for Nintendo Switch, Carnival Page 3/18 Games can be played alone or with up to four players simultaneously, leveraging the unique accessibility of the console’s Joy-Con controllers.
Recommended publications
  • Class Action Chamber)
    CANADA PROVINCE OF QUEBEC SUPERIOR COURT DISTRICT OF MONTREAL (CLASS ACTION CHAMBER) No: 500-06-001132-212 GABRIEL BOURGEOIS Petitioner -vs.- ELECTRONIC ARTS INC., legal person duly constituted, having its address of service at 1209 Orange Street, Wilmington, DE 19801 USA and ELECTRONIC ARTS (Canada), INC., legal person duly constituted, having its address for service at 1800 510 West Georgia St., Vancouver, BC, V6B 0M3, Canada and ACTIVISION BLIZZARD INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and ACTIVISION PUBLISHING INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and BLIZZARD ENTERTAINMENT INC., legal person duly constituted, having its address for service at 251 Little 1 Falls Drive, Wilmington, New Castle, Delaware, 19808 and TAKE TWO INTERACTIVE SOFTWARE INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and TAKE TWO INTERACTIVE CANADA HOLDINGS INC., legal person duly constituted, having its address for service at 5770 Hutontario St, Mississauga, Ontario, L5R 3G5 and 2K GAMES INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and ROCKSTAR GAMES INC, legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and WARNER BROS. ENTERTAINMENT INC., legal person duly constituted, having its address for service at 1209 Orange St., Wilmington, DE 19801 and WARNER BROS ENTERTAINMENT CANADA INC., legal person duly constituted, having its address for service at Suite 1600, 5000 Yonge Street, Toronto, Ontario, M2N 6P1 and 2 WARNER BROS.
    [Show full text]
  • United States Securities and Exchange Commission Form
    UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 8-K CURRENT REPORT Pursuant to Section 13 OR 15(d) of The Securities Exchange Act of 1934 Date of Report (Date of earliest event reported) February 6, 2019 TAKE-TWO INTERACTIVE SOFTWARE, INC. (Exact name of registrant as specified in its charter) Delaware 001-34003 51-0350842 (State or other jurisdiction (Commission (IRS Employer of incorporation) File Number) Identification No.) 110 West 44th Street, New York, New York 10036 (Address of principal executive offices) (Zip Code) Registrant’s telephone number, including area code (646) 536-2842 (Former name or former address, if changed since last report.) Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below): o Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425) o Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12) o Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b)) o Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c)) Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter). Emerging growth company o If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.
    [Show full text]
  • Activate Technology & Media Outlook 2021
    October 2020 ACTIVATE TECHNOLOGY & MEDIA OUTLOOK 2021 www.activate.com 12 Takeaways from the Activate Technology & Media Outlook 2021 Time and Attention: The entire growth curve for consumer time spent with technology and media has shifted upwards and will be sustained at a higher level than ever before, opening up new opportunities. Video Games: Gaming is the new technology paradigm as most digital activities (e.g. search, social, shopping, live events) will increasingly take place inside of gaming. All of the major technology platforms will expand their presence in the gaming stack, leading to a new wave of mergers and technology investments. AR/VR: Augmented reality and virtual reality are on the verge of widespread adoption as headset sales take off and use cases expand beyond gaming into other consumer digital activities and enterprise functionality. Video: By 2024, nearly all American households will have a Connected TV. The average paid video streaming subscriber will own 5.7 subscriptions, while also watching other services for free (e.g. sharing passwords, using advertising-supported services, viewing social video). eCommerce: The growth curve of eCommerce has accelerated by 5 years in 5 months. Consumers will expand their digital shopping destinations beyond the retailers that they bought from before shelter-in-place. Marketplace platforms and the shift to online grocery buying will level the eCommerce playing field for large traditional retailers and brands. Esports: During shelter-in-place, esports were sports for many consumers; going forward, esports will be a major global catalyst for interest in interactive gaming, technology, and entertainment experiences. www.activate.com Continued ➔ 2 12 Takeaways from the Activate Technology & Media Outlook 2021 Sports Tech and Sports: New technologies will reshape every aspect of sports, including data, athlete performance, and viewing experiences.
    [Show full text]
  • NLSC NBA 2K20 Wishlist
    NLSC NBA 2K20 Wishlist This is the official NLSC NBA 2K20 Wishlist. It represents a comprehensive overview of what our community most wants to see added and fixed in NBA 2K20 and beyond. Thanks to everyone who helped to compile this year's Wishlist! Key Points/Overview • Achieve better balance between offline and online play. • Strive for better balance in gameplay, particularly when it comes to player builds in MyCAREER and the connected modes. • Continue to fine-tune the motion system to reduce skating and improve physicality, without compromising the fluidity of the controls. • Continue to polish up player/team AI and overall strategy. Ensure that ACE makes more of a difference in all single player modes. • Implement fairer prices of items, increase VC earnings, or add different currencies for use in upgrading players and purchasing cosmetic items. • Reduce the tedium of the grind in MyCAREER and the connected online experiences. • Expand in-game customisation options even further. • Improve player ratings, especially for Legends. • Implement better/actual matchmaking in online modes, so that users face opponents of similar skill level while they're getting better at online play. • Make the PC version more modder-friendly, with roster and art files that are easier to work with. Gameplay • Find a way to fine-tune online and offline gameplay independently of one another, so that changes to one don't mess up the other. • Reduce the amount of skating/floating and clunky changes of direction, fix speed breaks, and improve foot planting, while retaining the responsiveness of the controls. • Improve physicality and reduce clipping.
    [Show full text]
  • 2020 Annual Report
    TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT 3 Generated significant cash flow and ended the year with $2.00 BILLION in cash and short-term investments Delivered record Net Bookings of Net Bookings from recurrent $2.99 BILLION consumer spending grew exceeded original FY20 outlook by nearly 20% 34% to a new record and accounted for units sold-in 51% 10 MILLION to date of total Net Bookings Up over 50% over Borderlands 2 in the same period One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in 130 MILLION to date Digitally-delivered Net Bookings grew Developers working in game development and 35% 4,300 23 studios around the world to a new record and accounted for Sold-in over 12 million units and expect lifetime units, recurrent consumer spending and Net Bookings to be 82% the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2020 was another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending and earnings. Our stellar results were driven by the outstanding performance of NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE 2K19, Social Point’s mobile games and Sid Meier’s Civilization VI.
    [Show full text]
  • NBA 2K Joseph Saludo San Jose State University
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by San Jose State University San Jose State University SJSU ScholarWorks ART 108: Introduction to Games Studies Art and Art History & Design Departments Fall 12-2018 NBA 2K Joseph Saludo San Jose State University Follow this and additional works at: https://scholarworks.sjsu.edu/art108 Part of the Computer Sciences Commons, and the Game Design Commons Recommended Citation Joseph Saludo. "NBA 2K" ART 108: Introduction to Games Studies (2018). This Final Class Paper is brought to you for free and open access by the Art and Art History & Design Departments at SJSU ScholarWorks. It has been accepted for inclusion in ART 108: Introduction to Games Studies by an authorized administrator of SJSU ScholarWorks. For more information, please contact [email protected]. Saludo 1 NBA 2K Michael Jordan the best player to ever play basketball once said “Just play. Have fun. Enjoy the game”. I could clearly remember the first time I’ve played one of the NBA 2K games and having fun with it that it became the best video game that I ever played in my life. NBA 2K11, made by 2K Sports, was the first NBA 2K game in the series that I played in the NBA 2K series and I have gotten every single one that has released every year since. The realism of the game’s graphics was so good back when I first got NBA 2K11 that I couldn’t believe that I was playing a video game. I remember playing the game with my friends so much that I was constantly on it all day just so that I could get better than them and beat them.
    [Show full text]
  • Cansın ÇAVDAR
    T.C. E G E Ü N İ V E R S İ T E S İ S o s y a l B i l i ml e r E n s t i t ü s ü VİDEO OYUNLARINDAKİ ÜRÜN YERLEŞTİRME UYGULAMALARI: SPOR OYUNLARINA YÖNELİK BİR İÇERİK ANALİZİ Cansın ÇAVDAR Reklamcılık Anabilim Dalı İZMİR 2019 T.C. EGE ÜNİVERSİTESİ SOSYAL BİLİMLER ENSTİTÜSÜ Reklamcılık Anabilim Dalı VİDEO OYUNLARINDAKİ ÜRÜN YERLEŞTİRME UYGULAMALARI: SPOR OYUNLARINA YÖNELİK BİR İÇERİK ANALİZİ YÜKSEK LİSANS TEZİ Cansın ÇAVDAR DANIŞMANI: DOÇ. DR. ÖZEN OKAT İZMİR-2019 II İÇİNDEKİLER ETİK KURALLARA UYGUNLUK BEYANI .................................................. III TUTANAK .......................................................................................................... IV Tablolar Listesi ................................................................................................. VIII Şekiller Listesi ..................................................................................................... IX ÖNSÖZ ............................................................................................................. XIII ÖZET ................................................................................................................ XIV ABSTRACT ...................................................................................................... XV GİRİŞ .................................................................................................................... 1 BÖLÜM 1 ............................................................................................................. 3 ÜRÜN YERLETİRME ........................................................................................
    [Show full text]
  • Elenco-Giochi-Usati.Pdf
    Elenco aggiornato il 09/07/2021 Il servizio di ritiro usato è un'attività che viene svolta SOLO in Negozio Recati nel Negozio più vicino a te per conoscere la valutazione dei giochi. L'elenco e le valutazioni sono soggette a variazioni; Il ritiro dei giochi usati è a discrezione del Negozio, il gioco deve essere in buone condizioni, completo di scatola e manuale e in versione Europea (PAL). Il codice ean deve corrispondere; EAN TITOLO PIATTAFORMA 45496420178 1-2 SWITCH NSW NINTENDO SWITCH 45496426347 51 WORLDW GAMES NSW NINTENDO SWITCH 5060327535468 A.O.T. 2 FINAL BATT. NSW NINTENDO SWITCH 3307216112006 AC 3+AC LIBER.REM. NSW NINTENDO SWITCH 3307216148401 AC REBEL COLLECTION NSW NINTENDO SWITCH 5060146468428 ALADDIN & LION KING NSW NINTENDO SWITCH 45496425463 ANIMAL CROSS.NEW H.NSW NINTENDO SWITCH 3499550384352 AO TENNIS 2 NSW NINTENDO SWITCH 5060327534409 AOT 2 NSW NINTENDO SWITCH 3499550362077 AQUA MOTO RACING NSW NINTENDO SWITCH 45496420352 ARMS SWITCH NINTENDO SWITCH 45496424701 ASTRAL CHAIN NSW NINTENDO SWITCH 5060327535314 ATELIER LULUA NSW NINTENDO SWITCH 45496428594 AVANCE WARS 1+2 NSW NINTENDO SWITCH 45496421472 BAYONETTA 2 NSW NINTENDO SWITCH 5060528033459 BEN 10: POWER TRIP NSW NINTENDO SWITCH 5026555067973 BIOSHOCK THE COLLECTION NINTENDO SWITCH 8023171043265 BLOODSTAINED NSW NINTENDO SWITCH 5026555068093 BORDERLANDS LEGENDARY C. NINTENDO SWITCH 45496425937 BRAIN TRAINING NSW NINTENDO SWITCH 45496426125 BRAVELY DEFAULT II NSW NINTENDO SWITCH 5030946124008 BURNOUT PARAD RE.NSW NINTENDO SWITCH 3391892009743 C. TSUBASA RISE OF NSW NINTENDO SWITCH 45496422349 CAPTAIN TOAD NSW NINTENDO SWITCH 5026555067386 CARNIVAL GAMES NSW NINTENDO SWITCH 5051891149618 CARS 3 NS NINTENDO SWITCH 3760156486413 CATS AND DOG NSW NINTENDO SWITCH 5030917294211 CRASH BANDICOOT 4 NSW NINTENDO SWITCH 5030917236778 CRASH BANDICOOT NSW NINTENDO SWITCH 5030917269844 CRASH TEAM RAC.
    [Show full text]
  • Style, Profile and Celebrate WWE Hall of Famer Ric Flair with the WWE® 2K19 Wooooo! Edition
    Style, Profile and Celebrate WWE Hall of Famer Ric Flair with the WWE® 2K19 Wooooo! Edition July 25, 2018 8:00 AM ET “The Nature Boy” honored through limited global offering, including a commemorative plaque with iconic robe sample, vinyl figurine, replica WWE Hall of Fame ring, digital content and more NEW YORK--(BUSINESS WIRE)--Jul. 25, 2018-- 2K today announced plans for the Wooooo! Edition of WWE® 2K19, the forthcoming release in the flagship WWE video game franchise. Honoring 16-time WWE World Champion, global pop culture icon and WWE Hall of Famer Ric Flair – a man whose attitude and accomplishments represent “Never Say Never” to the fullest – the WWE 2K19 Wooooo! Edition will be limited to 30,000 copies worldwide and offer an impressive collection of exclusive and collectible memorabilia, as well as robust digital content. The WWE 2K19 Wooooo! Edition will be available exclusively for the PlayStation®4 computer entertainment system and Xbox One family of devices including the Xbox One X at participating retailers for a suggested retail price of $129.99. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home /20180725005032/en/ The WWE 2K19 Wooooo! Edition will include: 2K today announced plans for the Wooooo! Edition of WWE(R) Copy of WWE 2K19 Deluxe Edition, which includes the 2K19, the forthcoming release in the flagship WWE video game following items: franchise. Honoring 16-time WWE World Champion, global pop culture icon and WWE Hall of Famer Ric Flair. (Photo: Business Access
    [Show full text]
  • View the Manual
    IMPORTANT HEALTH WARNING: PHOTOSENSITIVE SEIZURES A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” while watching video games. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents, watch for or ask children about these symptoms—children and teenagers are more likely to experience these seizures. The risk may be reduced by being farther from the screen; using a smaller screen; playing in a well-lit room, and not playing when drowsy or fatigued. If you or any relatives have a history of seizures or epilepsy, consult a doctor before playing. Product Support: http://support.2k.com Please note that WWE 2K19 online features are scheduled to be available until May 31, 2020 though we reserve the right to modify or discontinue online features without notice. 2 KEYBOARD CONTROLS ACTION KEY WAKE UP TAUNT 1 TOGGLE SIGNATURE / FINISHER 2 TAUNT OPPONENT 3 TAUNT CROWD 4 PAUSE ESC DISPLAY CURRENT TARGET C FRONT FACELOCK / GRAPPLE DOWN ARROW IRISH WHIP / PIN RIGHT ARROW SIGNATURE / FINISHER
    [Show full text]
  • Free Robux Hack Us
    Free Robux Hack Us Free Robux Hack Us CLICK HERE TO ACCESS ROBLOX GENERATOR free robux roblox yolasite - target group needs a discord bot (one that ranks). - patience (this will only work on some groups.) How to do this: 1. Join the group discord server and find their discord bot. You need to make sure that they use that discord bot to rank players. how to get money on roblox a hack free robux generator no human verification legit Blox Fish Robux Codes April 2021 Blox Fish Robux Codes. Blox Fish Robux Codes would be helpful to you in a different manner. You can earn the free codes and use it for different purpose. You can execute them for different purposes. The vouchers codes are keeps on updating on this site to add new codes on the daily basis. How To Get Free Skin Roblox 2021 ... roblox script hack get everything Be Unique. Shop roblox noob t-shirts created by independent artists from around the globe. We print the highest quality roblox noob t-shirts on the internet. Pastebin.com is the number one paste tool since 2002. Roblox Exploit/Hack Tools ShadowSploit_Lite [Free] [Near Full Lua][Patched not work!] 18 May 2019ShadowSploit_Lite is the lite version of ShadowSploit Rewrite v2, ShadowSploit_Lite is recommended version to people who have Low spec pc, this version is really stable to use and the size is not big like ShadowSploit Rewrite v2 version como hackear robux en roblox con cheat engine 66 Wwe Raw Arena Set As Seen On Youtube. Roblox wwe youtube.
    [Show full text]
  • Dateline Issue 64-2
    Student Run Since Volume One Wednesday March 4, 2020 | Vol. 64, No. 2 In This Issue... News................................2 SGA stresses attendence, welcomes members Gator Life..........................7 By Jema Pantoja Arts and Entertainment....11 The Student Gov­ fast of Champions” ernment Association’s alongside other college’s Opinions..........................15 second general assembly student government as­ concluded quickly due sociations. The breakfast to the lack of attendance. will take place March Many of its members 25th in room A300. expressed concern that At their third attendance has become an general assembly, thanks issue. to having enough sena­ Vice President Ja­ tors, SGA inducted two son Lillie said, “If you are new members, followed a part of SGA, you have to by the reinstating of come. We need to get the two old members. Amir important things passed for Merchant, a freshman Trump’s Acquittal the over 14,000 students finance major, was nom­ see News, Page 5 that are part of the Uni­ inated and voted as sen­ versity of Houston-Down­ ator-at-large. Zizi Kany­ town community.” bire, an international SGA apologized to business major, was also S GA officers present at the second general assembly held on campus on February 3rd students that attended the nominated and voted as F rom left to right: Kassandra Aparicio, Chalsey Nelson, Jason Lillie, Mario Torres, Shay Tatum, second general assembly. senator-at-large. Ameena Rasheed, Xiomara Herrera, and Camila Sandoval. The members that The reinstated Photo by Indira Zaldivar did attend the second gen­ members were Emerson and is majoring in Market- who is a graduate student, eral assembly spoke briefly Romero and Gerri Valle.
    [Show full text]