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Pexpect Documentation Release 4.8
Pexpect Documentation Release 4.8 Noah Spurrier and contributors Apr 17, 2021 Contents 1 Installation 3 1.1 Requirements...............................................3 2 API Overview 5 2.1 Special EOF and TIMEOUT patterns..................................6 2.2 Find the end of line – CR/LF conventions................................6 2.3 Beware of + and * at the end of patterns.................................7 2.4 Debugging................................................8 2.5 Exceptions................................................8 2.6 Pexpect on Windows...........................................9 3 API documentation 11 3.1 Core pexpect components........................................ 11 3.2 fdpexpect - use pexpect with a file descriptor.............................. 23 3.3 popen_spawn - use pexpect with a piped subprocess.......................... 23 3.4 replwrap - Control read-eval-print-loops................................. 24 3.5 pxssh - control an SSH session...................................... 25 4 Examples 33 5 FAQ 35 6 Common problems 39 6.1 Threads.................................................. 39 6.2 Timing issue with send() and sendline()................................. 39 6.3 Truncated output just before child exits................................. 40 6.4 Controlling SSH on Solaris....................................... 40 6.5 child does not receive full input, emits BEL............................... 40 7 History 41 7.1 Releases................................................. 41 7.2 Moves and forks............................................ -
Ajuba Solutions Version 1.4 COPYRIGHT Copyright © 1998-2000 Ajuba Solutions Inc
• • • • • • Ajuba Solutions Version 1.4 COPYRIGHT Copyright © 1998-2000 Ajuba Solutions Inc. All rights reserved. Information in this document is subject to change without notice. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means electronic or mechanical, including but not limited to photocopying or recording, for any purpose other than the purchaser’s personal use, without the express written permission of Ajuba Solutions Inc. Ajuba Solutions Inc. 2593 Coast Avenue Mountain View, CA 94043 U.S.A http://www.ajubasolutions.com TRADEMARKS TclPro and Ajuba Solutions are trademarks of Ajuba Solutions Inc. Other products and company names not owned by Ajuba Solutions Inc. that appear in this manual may be trademarks of their respective owners. ACKNOWLEDGEMENTS Michael McLennan is the primary developer of [incr Tcl] and [incr Tk]. Jim Ingham and Lee Bernhard handled the Macintosh and Windows ports of [incr Tcl] and [incr Tk]. Mark Ulferts is the primary developer of [incr Widgets], with other contributions from Sue Yockey, John Sigler, Bill Scott, Alfredo Jahn, Bret Schuhmacher, Tako Schotanus, and Kris Raney. Mark Diekhans and Karl Lehenbauer are the primary developers of Extended Tcl (TclX). Don Libes is the primary developer of Expect. TclPro Wrapper incorporates compression code from the Info-ZIP group. There are no extra charges or costs in TclPro due to the use of this code, and the original compression sources are freely available from http://www.cdrom.com/pub/infozip or ftp://ftp.cdrom.com/pub/infozip. NOTE: TclPro is packaged on this CD using Info-ZIP’s compression utility. -
Functional Languages
Functional Programming Languages (FPL) 1. Definitions................................................................... 2 2. Applications ................................................................ 2 3. Examples..................................................................... 3 4. FPL Characteristics:.................................................... 3 5. Lambda calculus (LC)................................................. 4 6. Functions in FPLs ....................................................... 7 7. Modern functional languages...................................... 9 8. Scheme overview...................................................... 11 8.1. Get your own Scheme from MIT...................... 11 8.2. General overview.............................................. 11 8.3. Data Typing ...................................................... 12 8.4. Comments ......................................................... 12 8.5. Recursion Instead of Iteration........................... 13 8.6. Evaluation ......................................................... 14 8.7. Storing and using Scheme code ........................ 14 8.8. Variables ........................................................... 15 8.9. Data types.......................................................... 16 8.10. Arithmetic functions ......................................... 17 8.11. Selection functions............................................ 18 8.12. Iteration............................................................. 23 8.13. Defining functions ........................................... -
Ece351 Lab Manual
DEREK RAYSIDE & ECE351 STAFF ECE351 LAB MANUAL UNIVERSITYOFWATERLOO 2 derek rayside & ece351 staff Copyright © 2014 Derek Rayside & ECE351 Staff Compiled March 6, 2014 acknowledgements: • Prof Paul Ward suggested that we look into something with vhdl to have synergy with ece327. • Prof Mark Aagaard, as the ece327 instructor, consulted throughout the development of this material. • Prof Patrick Lam generously shared his material from the last offering of ece251. • Zhengfang (Alex) Duanmu & Lingyun (Luke) Li [1b Elec] wrote solutions to most labs in txl. • Jiantong (David) Gao & Rui (Ray) Kong [3b Comp] wrote solutions to the vhdl labs in antlr. • Aman Muthrej and Atulan Zaman [3a Comp] wrote solutions to the vhdl labs in Parboiled. • TA’s Jon Eyolfson, Vajih Montaghami, Alireza Mortezaei, Wenzhu Man, and Mohammed Hassan. • TA Wallace Wu developed the vhdl labs. • High school students Brian Engio and Tianyu Guo drew a number of diagrams for this manual, wrote Javadoc comments for the code, and provided helpful comments on the manual. Licensed under Creative Commons Attribution-ShareAlike (CC BY-SA) version 2.5 or greater. http://creativecommons.org/licenses/by-sa/2.5/ca/ http://creativecommons.org/licenses/by-sa/3.0/ Contents 0 Overview 9 Compiler Concepts: call stack, heap 0.1 How the Labs Fit Together . 9 Programming Concepts: version control, push, pull, merge, SSH keys, IDE, 0.2 Learning Progressions . 11 debugger, objects, pointers 0.3 How this project compares to CS241, the text book, etc. 13 0.4 Student work load . 14 0.5 How this course compares to MIT 6.035 .......... 15 0.6 Where do I learn more? . -
MANNING Greenwich (74° W
Object Oriented Perl Object Oriented Perl DAMIAN CONWAY MANNING Greenwich (74° w. long.) For electronic browsing and ordering of this and other Manning books, visit http://www.manning.com. The publisher offers discounts on this book when ordered in quantity. For more information, please contact: Special Sales Department Manning Publications Co. 32 Lafayette Place Fax: (203) 661-9018 Greenwich, CT 06830 email: [email protected] ©2000 by Manning Publications Co. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by means electronic, mechanical, photocopying, or otherwise, without prior written permission of the publisher. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in the book, and Manning Publications was aware of a trademark claim, the designations have been printed in initial caps or all caps. Recognizing the importance of preserving what has been written, it is Manning’s policy to have the books we publish printed on acid-free paper, and we exert our best efforts to that end. Library of Congress Cataloging-in-Publication Data Conway, Damian, 1964- Object oriented Perl / Damian Conway. p. cm. includes bibliographical references. ISBN 1-884777-79-1 (alk. paper) 1. Object-oriented programming (Computer science) 2. Perl (Computer program language) I. Title. QA76.64.C639 1999 005.13'3--dc21 99-27793 CIP Manning Publications Co. Copyeditor: Adrianne Harun 32 Lafayette -
C++ Programming: Program Design Including Data Structures, Fifth Edition
C++ Programming: From Problem Analysis to Program Design, Fifth Edition Chapter 5: Control Structures II (Repetition) Objectives In this chapter, you will: • Learn about repetition (looping) control structures • Explore how to construct and use count- controlled, sentinel-controlled, flag- controlled, and EOF-controlled repetition structures • Examine break and continue statements • Discover how to form and use nested control structures C++ Programming: From Problem Analysis to Program Design, Fifth Edition 2 Objectives (cont'd.) • Learn how to avoid bugs by avoiding patches • Learn how to debug loops C++ Programming: From Problem Analysis to Program Design, Fifth Edition 3 Why Is Repetition Needed? • Repetition allows you to efficiently use variables • Can input, add, and average multiple numbers using a limited number of variables • For example, to add five numbers: – Declare a variable for each number, input the numbers and add the variables together – Create a loop that reads a number into a variable and adds it to a variable that contains the sum of the numbers C++ Programming: From Problem Analysis to Program Design, Fifth Edition 4 while Looping (Repetition) Structure • The general form of the while statement is: while is a reserved word • Statement can be simple or compound • Expression acts as a decision maker and is usually a logical expression • Statement is called the body of the loop • The parentheses are part of the syntax C++ Programming: From Problem Analysis to Program Design, Fifth Edition 5 while Looping (Repetition) -
Chapter 13 Encapsulation Chapter Overview
Chapter 13 Encapsulation Chapter Overview • How do I package up implementation details so that a user doesn't have to worry about them? • How do I make my code easier to read, understand, modify, and maintain? Good design separates use from implementation. Java provides many mechanisms for accomplishing this. In this chapter, we review a variety of mechanisms that allow this sort of separation. Procedural abstraction is the idea that each method should have a coherent conceptual description that separates its implementation from its users. You can encapsulate behavior in methods that are internal to an object or methods that are widely usable. Methods should not be too complex or too long. Procedural abstraction makes your code easier to read, understand, modify, and reuse. Packages allow a large program to be subdivided into groups of related classes and instances. Packages separate the names of classes, so that more than one class in a program may have a given name as long as they occur in different packages. In addition to their role in naming, packages have a role as visibility protectors. Packages provide visibility levels intermediate between public and private. Packages can also be combined with inheritance or with interfaces to provide additional encapsulation and separation of use from implementation. © 2002 Lynn Andrea Stein. Reproduced with permission from Interactive Programming in Java. This chapter is excerpted from a draft of Interactive Programming In Java, a forthcoming textbook from Morgan Kaufmann Publishers. It is an element of the course materials developed as part of Lynn Andrea Stein's Rethinking CS101 Project at Franklin W. -
A First Course to Openfoam
Basic Shell Scripting Slides from Wei Feinstein HPC User Services LSU HPC & LON [email protected] September 2018 Outline • Introduction to Linux Shell • Shell Scripting Basics • Variables/Special Characters • Arithmetic Operations • Arrays • Beyond Basic Shell Scripting – Flow Control – Functions • Advanced Text Processing Commands (grep, sed, awk) Basic Shell Scripting 2 Linux System Architecture Basic Shell Scripting 3 Linux Shell What is a Shell ▪ An application running on top of the kernel and provides a command line interface to the system ▪ Process user’s commands, gather input from user and execute programs ▪ Types of shell with varied features o sh o csh o ksh o bash o tcsh Basic Shell Scripting 4 Shell Comparison Software sh csh ksh bash tcsh Programming language y y y y y Shell variables y y y y y Command alias n y y y y Command history n y y y y Filename autocompletion n y* y* y y Command line editing n n y* y y Job control n y y y y *: not by default http://www.cis.rit.edu/class/simg211/unixintro/Shell.html Basic Shell Scripting 5 What can you do with a shell? ▪ Check the current shell ▪ echo $SHELL ▪ List available shells on the system ▪ cat /etc/shells ▪ Change to another shell ▪ csh ▪ Date ▪ date ▪ wget: get online files ▪ wget https://ftp.gnu.org/gnu/gcc/gcc-7.1.0/gcc-7.1.0.tar.gz ▪ Compile and run applications ▪ gcc hello.c –o hello ▪ ./hello ▪ What we need to learn today? o Automation of an entire script of commands! o Use the shell script to run jobs – Write job scripts Basic Shell Scripting 6 Shell Scripting ▪ Script: a program written for a software environment to automate execution of tasks ▪ A series of shell commands put together in a file ▪ When the script is executed, those commands will be executed one line at a time automatically ▪ Shell script is interpreted, not compiled. -
Java/Java Packages.Htm Copyright © Tutorialspoint.Com
JJAAVVAA -- PPAACCKKAAGGEESS http://www.tutorialspoint.com/java/java_packages.htm Copyright © tutorialspoint.com Packages are used in Java in order to prevent naming conflicts, to control access, to make searching/locating and usage of classes, interfaces, enumerations and annotations easier, etc. A Package can be defined as a grouping of related types classes, interfaces, enumerationsandannotations providing access protection and name space management. Some of the existing packages in Java are:: java.lang - bundles the fundamental classes java.io - classes for input , output functions are bundled in this package Programmers can define their own packages to bundle group of classes/interfaces, etc. It is a good practice to group related classes implemented by you so that a programmer can easily determine that the classes, interfaces, enumerations, annotations are related. Since the package creates a new namespace there won't be any name conflicts with names in other packages. Using packages, it is easier to provide access control and it is also easier to locate the related classes. Creating a package: While creating a package, you should choose a name for the package and include a package statement along with that name at the top of every source file that contains the classes, interfaces, enumerations, and annotation types that you want to include in the package. The package statement should be the first line in the source file. There can be only one package statement in each source file, and it applies to all types in the file. If a package statement is not used then the class, interfaces, enumerations, and annotation types will be placed in the current default package. -
C Constants and Literals Integer Literals Floating-Point Literals
C Constants and Literals The constants refer to fixed values that the program may not alter during its execution. These fixed values are also called literals. Constants can be of any of the basic data types like an integer constant, a floating constant, a character constant, or a string literal. There are also enumeration constants as well. The constants are treated just like regular variables except that their values cannot be modified after their definition. Integer literals An integer literal can be a decimal, octal, or hexadecimal constant. A prefix specifies the base or radix: 0x or 0X for hexadecimal, 0 for octal, and nothing for decimal. An integer literal can also have a suffix that is a combination of U and L, for unsigned and long, respectively. The suffix can be uppercase or lowercase and can be in any order. Here are some examples of integer literals: Floating-point literals A floating-point literal has an integer part, a decimal point, a fractional part, and an exponent part. You can represent floating point literals either in decimal form or exponential form. While representing using decimal form, you must include the decimal point, the exponent, or both and while representing using exponential form, you must include the integer part, the fractional part, or both. The signed exponent is introduced by e or E. Here are some examples of floating-point literals: 1 | P a g e Character constants Character literals are enclosed in single quotes, e.g., 'x' and can be stored in a simple variable of char type. A character literal can be a plain character (e.g., 'x'), an escape sequence (e.g., '\t'), or a universal character (e.g., '\u02C0'). -
Bash Guide for Beginners
Bash Guide for Beginners Machtelt Garrels Garrels BVBA <tille wants no spam _at_ garrels dot be> Version 1.11 Last updated 20081227 Edition Bash Guide for Beginners Table of Contents Introduction.........................................................................................................................................................1 1. Why this guide?...................................................................................................................................1 2. Who should read this book?.................................................................................................................1 3. New versions, translations and availability.........................................................................................2 4. Revision History..................................................................................................................................2 5. Contributions.......................................................................................................................................3 6. Feedback..............................................................................................................................................3 7. Copyright information.........................................................................................................................3 8. What do you need?...............................................................................................................................4 9. Conventions used in this -
Technological Advancement in Object Oriented Programming Paradigm for Software Development
International Journal of Applied Engineering Research ISSN 0973-4562 Volume 14, Number 8 (2019) pp. 1835-1841 © Research India Publications. http://www.ripublication.com Technological Advancement in Object Oriented Programming Paradigm for Software Development Achi Ifeanyi Isaiah1, Agwu Chukwuemeka Odi2, Alo Uzoma Rita3, Anikwe Chioma Verginia4, Okemiri Henry Anaya5 1Department of Maths/Comp Sci/Stats/Info., Faculty of science, Alex Ekwueme University, Ndufu-Alike 2Department of Computer Science, Ebonyi State University-Abakaliki. 3Alex Ekwueme University, Ndufu-Alike, 4Department of Maths/Comp Sci/Stats/Info., Faculty of science, Alex Ekwueme University, Ndufu-Alike 5Department of Maths/Comp Sci/Stats/Info., Faculty of science, Alex Ekwueme University, Ndufu-Alike Abstract and personalization problems. Take for instance, a lot of sophisticated apps are being produced and release in the Object oriented programming paradigm in software market today through the application of OOP. Almost desktop development is one of the most popular methods in the apps are being converted to mobile apps through Java, C++, information technology industry and academia as well as in PHP & MySQL, R, Python etc platform which form the many other forms of engineering design. Software testimony of OOP in the software industries. Software development is a field of engineering that came into existence developer has been revolving using procedural language for owing to the various problems that developers of software the past decade before the advent of OOP. The relationships faced while developing software projects. This paper analyzes between them is that procedural languages focus on the some of the most important technological innovations in algorithm but OOP focuses on the object model itself, object oriented software engineering in recent times.