The Active Movie (Directshow Programming)
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Through the Looking Glass: Webcam Interception and Protection in Kernel
VIRUS BULLETIN www.virusbulletin.com Covering the global threat landscape THROUGH THE LOOKING GLASS: and WIA (Windows Image Acquisition), which provides a WEBCAM INTERCEPTION AND still image acquisition API. PROTECTION IN KERNEL MODE ATTACK VECTORS Ronen Slavin & Michael Maltsev Reason Software, USA Let’s pretend for a moment that we’re the bad guys. We have gained control of a victim’s computer and we can run any code on it. We would like to use his camera to get a photo or a video to use for our nefarious purposes. What are our INTRODUCTION options? When we talk about digital privacy, the computer’s webcam The simplest option is just to use one of the user-mode APIs is one of the most relevant components. We all have a tiny mentioned previously. By default, Windows allows every fear that someone might be looking through our computer’s app to access the computer’s camera, with the exception of camera, spying on us and watching our every move [1]. And Store apps on Windows 10. The downside for the attackers is while some of us think this scenario is restricted to the realm that camera access will turn on the indicator LED, giving the of movies, the reality is that malware authors and threat victim an indication that somebody is watching him. actors don’t shy away from incorporating such capabilities A sneakier method is to spy on the victim when he turns on into their malware arsenals [2]. the camera himself. Patrick Wardle described a technique Camera manufacturers protect their customers by incorporating like this for Mac [8], but there’s no reason the principle into their devices an indicator LED that illuminates when can’t be applied to Windows, albeit with a slightly different the camera is in use. -
Download Windows Media App How to Download Windows Media Center
download windows media app How to Download Windows Media Center. wikiHow is a “wiki,” similar to Wikipedia, which means that many of our articles are co-written by multiple authors. To create this article, 16 people, some anonymous, worked to edit and improve it over time. This article has been viewed 208,757 times. Windows Media Center was Microsoft's media PC interface, and allowed you to record live TV, manage and playback your media, and more. Media Center has been discontinued, but you can still get it for Windows 7 or 8.1. If you are using Windows 10, you'll need to use an enthusiast- made hacked version, as Windows Media Center has been completely disabled. How to Download Windows Media Center. wikiHow is a “wiki,” similar to Wikipedia, which means that many of our articles are co-written by multiple authors. To create this article, 16 people, some anonymous, worked to edit and improve it over time. This article has been viewed 208,757 times. Windows Media Center was Microsoft's media PC interface, and allowed you to record live TV, manage and playback your media, and more. Media Center has been discontinued, but you can still get it for Windows 7 or 8.1. If you are using Windows 10, you'll need to use an enthusiast- made hacked version, as Windows Media Center has been completely disabled. Download this free app to get Windows Media Center back in Windows 10. With the release of Windows 10, Microsoft waved farewell to Windows Media Center. There are some excellent free alternatives around, but if you miss the classic video recorder and media player there's a free download that brings its suite of streaming and playback tools to the new operating system. -
Semi-Automated Parallel Programming in Heterogeneous Intelligent Reconfigurable Environments (SAPPHIRE) Sean Stanek Iowa State University
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2012 Semi-automated parallel programming in heterogeneous intelligent reconfigurable environments (SAPPHIRE) Sean Stanek Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Computer Sciences Commons Recommended Citation Stanek, Sean, "Semi-automated parallel programming in heterogeneous intelligent reconfigurable environments (SAPPHIRE)" (2012). Graduate Theses and Dissertations. 12560. https://lib.dr.iastate.edu/etd/12560 This Dissertation is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Semi-automated parallel programming in heterogeneous intelligent reconfigurable environments (SAPPHIRE) by Sean Stanek A dissertation submitted to the graduate faculty in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Major: Computer Science Program of Study Committee: Carl Chang, Major Professor Johnny Wong Wallapak Tavanapong Les Miller Morris Chang Iowa State University Ames, Iowa 2012 Copyright © Sean Stanek, 2012. All rights reserved. ii TABLE OF CONTENTS LIST OF TABLES ..................................................................................................................... -
SLDXA /T /L1 – SLX Component List
SLDXA /T /L1 – SLX Component List SLDXA.exe ver 1.0 Copyright (c) 2004-2006 SJJ Embedded Micro Solutions, LLC All Rights Reserved SLXDiffC.exe ver 2.0 / SLXtoTXTC.exe ver 2.0 www.sjjmicro.com Processing... File1 to TXT file. Opening XSL File Reading RTF for final conversion F:\SLXTEST\LOCKDOWN_DEMO2.SLX has the following Components Total Count is: 577 -------------------------------------------------- .NET Framework 1.1 - Security Update KB887998 Accessibility Control Panel Accessibility Core ACPI Fixed Feature Button Active Directory Service Interface (ADSI) Core Active Directory Service Interface (ADSI) LDAP Provider Active Directory Service Interface (ADSI) Windows NT Provider Active Template Library (ATL) Add Hardware Control Panel Add/Remove Programs Control Panel Administration Support Tools Administrator Account Advanced Configuration and Power Interface (ACPI) PC Analog TV Application Compatibility Core Audio Codecs Audio Control Panel Base Component Base Performance Counters Base Support Binaries CD-ROM Drive Certificate Request Client & Certificate Autoenrollment Certificate User Interface Services Class Install Library - Desk Class Install Library - Mdminst Class Install Library - Mmsys Class Install Library - Msports Class Install Library - Netcfgx Class Install Library - Storprop Class Install Library - System Devices Class Installer - Computer Class Installer - Disk drives Class Installer - Display adapters Class Installer - DVD/CD-ROM drives Class Installer - Floppy disk controllers Class Installer - Floppy disk drives -
IBM Thinkpad Notebooks 1992 to 2001 - Withdrawn January 2001 - Version 214 IBM Thinkpad 240 - Withdrawn
IBM PC Institute IBM Personal Systems Reference IBM ThinkPad Notebooks 1992 to 2001 - withdrawn January 2001 - Version 214 IBM ThinkPad 240 - withdrawn IBM ThinkPad Processor Intel Mobile Celeron 300, 366, or 400MHz1 / 66MHz system bus Processor features No upgrade / processor on Ball Grid Array (H-PBGA) L2 cache 128KB / onboard (full speed) / synchronous pipelined burst / ECC / write-back Diskette drive External 3.5" 1.44MB / connects to left side with FDD port / includes case and cable CD-ROM Option: External CD-ROM / via Portable Drive Bay and 24X-10X5 CD-ROM UltraslimBay Drive DVD-ROM Option: External DVD-ROM / via Portable Drive Bay and DVD-ROM UltraslimBay Drive Type-model ✂ 2609-21U ✂ 2609-31U ✂ 2609-41U Processor Celeron 300MHz Celeron 366MHz Celeron 400MHz Disk - size / ms 6.4GB4 / 13ms read / Ultra DMA/33 or PIO Mode 4 12.0GB / 12ms read / ATA-66 or PIO4 Preload (see side) Windows 987 Windows 987 SE Windows 987 SE Avail / withdrawn date June 1999 / February 2000 November 1999 / February 2000 February 2000 / February 2001 Display - size and type 10.4" TFT color (264.16mm) / Active Matrix Display - technology SVGA / 800x600 / 15ms refresh (typical) / 50 to 110 nits 16.7 million simultaneous colors / 250 to 1 contrast (typical) Graphics - controller NeoMagic MagicMedia128XD (NM2160C) / 128-bit accelerator / DDC2B / 2MB / SGRAM (embedded) / color space conversion Graphics - features Simultaneous LCD and CRT26 / 180 degree tilt / no multiple-monitor support / ext SVGA to 1024x768 with 65,536 colors Memory - std / max 64MB / 192MB33 -
Scala Infochannel Player Setup Guide
SETUP GUIDE P/N: D40E04-01 Copyright © 1993-2002 Scala, Inc. All rights reserved. No part of this publication, nor any parts of this package, may be copied or distributed, transmitted, transcribed, recorded, photocopied, stored in a retrieval system, or translated into any human or computer language, in any form or by any means, electronic, mechanical, magnetic, manual, or otherwise, or disclosed to third parties without the prior written permission of Scala Incorporated. TRADEMARKS Scala, the exclamation point logo, and InfoChannel are registered trademarks of Scala, Inc. All other trademarks or registered trademarks are the sole property of their respective companies. The following are trademarks or registered trademarks of the companies listed, in the United States and other countries: Microsoft, MS-DOS, Windows, Windows 95, Windows 98, Windows NT, Windows 2000, Windows XP, DirectX, DirectDraw, DirectSound, ActiveX, ActiveMovie, Internet Explorer, Outlook Express: Microsoft Corporation IBM, IBM-PC: International Business Machines Corporation Intel, Pentium, Indeo: Intel Corporation Adobe, the Adobe logo, Adobe Type Manager, Acrobat, ATM, PostScript: Adobe Systems Incorporated TrueType, QuickTime, Macintosh: Apple Computer, Incorporated Agfa: Agfa-Gevaert AG, Agfa Division, Bayer Corporation “Segoe” is a trademark of Agfa Monotype Corporation. “Flash” and “Folio” are trademarks of Bauer Types S.A. Some parts are derived from the RSA Data Security, Inc. MD5 Message-Digest Algorithm. JPEG file handling is based in part on the work of the Independent JPEG Group. Lexsaurus Speller Technology Copyright © 1992, 1997 by Lexsaurus Software Inc. All rights reserved. TIFF-LZW and/or GIF-LZW: Licensed under Unisys Corporation US Patent No. 4,558,302; End-User use restricted to use on only a single personal computer or workstation which is not used as a server. -
[MS-ERREF]: Windows Error Codes
[MS-ERREF]: Windows Error Codes Intellectual Property Rights Notice for Open Specifications Documentation . Technical Documentation. Microsoft publishes Open Specifications documentation for protocols, file formats, languages, standards as well as overviews of the interaction among each of these technologies. Copyrights. This documentation is covered by Microsoft copyrights. Regardless of any other terms that are contained in the terms of use for the Microsoft website that hosts this documentation, you may make copies of it in order to develop implementations of the technologies described in the Open Specifications and may distribute portions of it in your implementations using these technologies or your documentation as necessary to properly document the implementation. You may also distribute in your implementation, with or without modification, any schema, IDL's, or code samples that are included in the documentation. This permission also applies to any documents that are referenced in the Open Specifications. No Trade Secrets. Microsoft does not claim any trade secret rights in this documentation. Patents. Microsoft has patents that may cover your implementations of the technologies described in the Open Specifications. Neither this notice nor Microsoft's delivery of the documentation grants any licenses under those or any other Microsoft patents. However, a given Open Specification may be covered by Microsoft Open Specification Promise or the Community Promise. If you would prefer a written license, or if the technologies described in the Open Specifications are not covered by the Open Specifications Promise or Community Promise, as applicable, patent licenses are available by contacting [email protected]. Trademarks. The names of companies and products contained in this documentation may be covered by trademarks or similar intellectual property rights. -
Development of a Windows Device Driver for the Nintendo Wii Remote Entwicklung Eines Windows Treibers Für Die Nintendo Wii Remote
Development of a Windows Device Driver for the Nintendo Wii Remote Entwicklung eines Windows Treibers für die Nintendo Wii Remote Julian Löhr School of Informatics SRH Hochschule Heidelberg Heidelberg, Germany [email protected] Abstract—This paper is about the development of a device The Wii Remote uses Bluetooth for its wireless driver for the Nintendo Wii Remote on Windows PC’s. communication and is thereby connectable with a pc[1]. Windows does recognize the Wii Remote as a game controller, Keywords—Windows driver development, Wii Remote, human but as shown in Fig. 1 no inputs are exposed. Therefore it is not interface device, game controller, Bluetooth usable without any third party support. There are various programs to enable the Wii Remote to be used within video I. INTRODUCTION games, but all of them just map the inputs to keyboard keys[2]. Many PC games do support game controllers. The So this is useful for some single-player games, but does not Nintendo Wii Remote is a wireless controller for the Nintendo support analog input[2]. Additionally if multiple controllers are Wii console and the Nintendo Wii U console. It features needed, e.g. for local multiplayer games like FIFA, this several buttons, acceleration sensors and an infrared sensor. solution is not sufficient enough[2]. Furthermore it is possible to expand the controller via an additional port with various attachments. Those attachments So the objective is to develop a device driver to enable it as are, i.e. the Nunchuk, a controller with additional buttons and a native game controller. -
3Dp-V264gt/Pro 3Dp-V264gt2/Tv User's Manual
R 3DP-V264GT/PRO R 3DP-V264GT2/TV 3D Graphic Cards USER'S MANUAL Hardware & Video Drivers USER'S NOTICE No part of this product, including the product and software may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any lan- guage in any form by any means without the express written permission of ASUSTeK COMPUTER INC. (hereinafter referred to as ASUS) except documentation kept by the purchaser for backup purposes. Specifications are subject to change without notice. ASUS provides this manual “as is” without warranty of any kind, either express or implied, including but not limited to the implied warranties or conditions of merchantability or fitness for a particular purpose. In no event shall ASUS be liable for any loss or profits, loss of business, loss of use or data, interruption of business, or for indirect, special, inci- dental, or consequential damages of any kind, even if ASUS has been advised of the possibility of such damages arising from any defect or error in this manual or product. ASUS may revise this manual from time to time without notice. Products mentioned in this manual are mentioned for identification purposes only. Product names appearing in this manual may or may not be registered trademarks or copyrights of their respective companies. • IBM is a registered trademark of International Business Machines Corp. • Windows and MS-DOS are registered trademarks of Microsoft Corporation. • Sound Blaster AWE32 and SB16 are trademarks of Creative Technology Ltd. • Adobe and Acrobat are registered trademarks of Adobe Systems Incorporated. The product name and revision number are both printed on the board itself. -
Microsoft Directshow: a New Media Architecture
TECHNICAL PAPER Microsoft Directshow: A New Media Architecture By Amit Chatterjee and Andrew Maltz The desktop revolution in production and post-production has dramatical- streaming. Other motivating factors are ly changed the way film and television programs are made, simultaneously the new hardware buses such as the reducing equipment costs and increasing operator eficiency. The enabling IEEE 1394 serial bus and Universal digital innovations by individual companies using standard computing serial bus (USB), which are designed with multimedia devices in mind and platforms has come at a price-these custom implementations and closed promise to enable broad new classes of solutions make sharing of media and hardware between applications difi- audio and video application programs. cult if not impossible. Microsoft s DirectShowTMStreaming Media To address these and other require- Architecture and Windows Driver Model provide the infrastructure for ments, Microsoft introduced Direct- today’s post-production applications and hardware to truly become inter- ShowTM, a next-generation media- operable. This paper describes the architecture, supporting technologies, streaming architecture for the and their application in post-production scenarios. Windows and Macintosh platforms. In development for two and a half years, Directshow was released in August he year 1989 marked a turning Additionally, every implementation 1996, primarily as an MPEG-1 play- Tpoint in post-production equip- had to fight with operating system back vehicle for Internet applications, ment design with the introduction of constraints and surprises, particularly although the infrastructure was desktop digital nonlinear editing sys- in the areas of internal stream synchro- designed with a wide range of applica- tems. -
AVT Active Firepackage V1.1 – Release and Revision Notes 19 March 2008
AVT Active FirePackage v1.1 – Release and revision notes 19 March 2008 Overview The AVT Active FirePackage (AFP) is a software development kit (SDK) that focuses on ActiveX Control based programming, but also provides interfaces for DirectShow and TWAIN for interfacing to third-party imaging software. The SDK is compatible with Microsoft Windows (Vista, XP, 2000) and includes an IEEE1394 digital camera system driver that is based on the Windows Driver Model (WDM). The driver can be installed manually, but also via an automatic driver install tool. The AFP has been created for programmers who are familiar with ActiveX Controls, COM, DirectShow or TWAIN, and who want to achieve their goals quickly in a comfortable way by using application development tools such as Visual C++, Visual Basic, VB.NET, C#, Java, Delphi, or others. This document provides an overview of the components and their versions provided with the AVT Active FirePackage v1.1. Furthermore, the package architecture is shown (see figure 1) and additional information about the system requirements and certain constraints of this release are listed. Package content This version of the AVT Active FirePackage contains the following components: • Camera system driver – based on the Microsoft IEEE1394 driver set, suitable for all AVT IEEE1394 cameras. • ActiveX Control – powerful, multi-function COM interface that provides various PropertyPages to configure the camera and the settings for image acquisition and supports many events. • DirectShow filter – In addition to a (WDM) Video Capture Source filter (see figure 1 for supported DirectShow interfaces) AVT camera specific transform filters for YUV411 and Y800 output formats are provided to support DirectX based video streaming applications. -
2 - Player Input Handling Csc 165 Computer Game Architecture Overview
CSc 165 Lecture Notes 2 - Player Input Handling CSc 165 Computer Game Architecture Overview • Device Types • Device Abstractions 2 - Input Handling • Controllers • Input Handling Packages • Event Queues • Input Action Commands (making the inputs do things) 2 CSc 165 Lecture Notes CSc 165 Lecture Notes 2 - Player Input Handling 2 - Player Input Handling Types of Input Devices Input Handling Goals • Keyboard • Steering Wheel Keep games device-independent o Game shouldn’t contain hard-coded device details • Mouse • Dance Pad o Game shouldn’t fail when a particular device is absent • Joystick (“POV”) • Guitar (allow substitution) • “POV Hat Switch” • WiiMote Keep engine device-independent o Engine components should not contain hard-coded • Gamepad • Kinect device details • Paddle • others? … isolate details in an Input Manager 3 4 CSc 165 Lecture Notes CSc 165 Lecture Notes 2 - Player Input Handling 2 - Player Input Handling Device Abstractions “D-pad” (Directional-pad) Axes Two fundamental device types: Discrete axis devices D-pad o Can have either one or two axes . Button – returns pressed or not pressed Frequently represented as 1.0 or 0.0 Single-axis form: one component; U returns one value: L R . Axis – returns a float .25 D Two types of Axis: .125 .375 Dual axis form: two components; each returns a value: . Continuous: returns a value in a range 1.0 0 .5 e.g. { -1 … 1 } or { 0 … 1 } L N R X: . Discrete: returns a value from a set .875 .625 -1 0 +1 e.g. [ 0, 1 ] or [ -1, 0, 1 ] .75 D N U Can be absolute or relative N UL U UR R DR D DL L Y: -1 0 +1 0 .125 .25 .375 .5 .625 .75 .875 1.0 5 6 CSc 165 Lecture Notes CSc 165 Lecture Notes 2 - Player Input Handling 2 - Player Input Handling Controllers Controller Example: GamePad Most “devices” are really collections : o Keyboard: collection of (e.g.