The Role Playing Game

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The Role Playing Game Imbria Arts Presents: The Role Playing Game Based off the hit Manga Series Published in Shonen Jump By Eiichiro Oda Game Compiled By Brittany Dodson Live For Fun, Live for the Adventure Player’s Guide The Basics pg 006 About the game pg 006 Build Points pg 015 Races Human pg 018 Merman / Mermaid pg 020 Fishman pg 022 Half Mermaid / Half Fishman pg 025 Beast Humanoid pg 027 Giant pg 031 Half Giant pg 033 Cyborg pg 034 Robot pg 035 Spaceys pg 036 Undead pg 037 Sky Islander pg 039 Island Bonus pg 042 Fruit User pg 049 Classes pg 053 Barbarian pg 053 Bard pg 056 Bounty Hunter pg 059 Lore Master pg 066 Martial Artist pg 068 Monk pg 070 Ninja pg 074 Noble pg 076 Pirate pg 079 Priest pg 081 Ranger pg 085 Rogue pg 089 Samurai pg 093 Trainer pg 098 Wander pg 100 Warrior pg 102 Advance Classes pg 104 (uncomplete) Fruit List pg 158 Logia pg 158 Paramecia pg 164 Zoan pg 169 Abilities pg 174 Tier system pg 184 Skills pg 199 Feats pg 278 Attack Based pg 279 Other Based pg 295 Save Based pg 304 Skill Based pg 305 Quirks and Defects pg 308 Quirks pg 308 Defects pg 309 The Mental pg 259 The Emotional pg 311 The Physical pg 313 The Weird pg 317 Creating Attacks and Powers pg 319 Haki pg 330 Techniques pg 339 Technique List pg 349 (incomplete) Weapons pg 359 Ammo pg 372 Upgrades pg 376 Abilities pg 377 Curses pg 378 Armor pg 381 Clothing pg 385 Abilities pg 389 Curses pg 389 Items Normal pg 392 Alchemical /Special Items pg 394 Drugs pg 396 Kits and tools pg 396 Abilities pg 398 Curses pg 398 Money Trades pg 400 Dials pg 403 Ship Building pg 406 Ship Character Sheet pg 407 About Ship Stats pg 408 Ship Materials pg 409 Rooms pg 416 Room Unique Abilities pg 440 Room Unique Defects pg 441 Ship Weapons pg 442 Other Ship Items pg 443 Other Useful Items pg 445 Surviving the Sea pg 446 Basic rules pg 446 Injury Rules pg 466 Sea Combat pg 491 Comedy Rules pg 497 Adventurer Basics pg 501 Welcome to the One Piece RPG players Guide rules book. The following is all the info needed by players to make their characters to play the game. Like in our earlier release of the Naruto RPG we have used the D20 system combined with others to blend a well built and playable system for play. Unlike Naruto this one is more solid to the d20 roots yet at the same time has far more freedom with build points and tier abilities that grant the players new ways of helping out. Also unlike Naruto half the game of One piece is survival. It requires to keep food charts and survive the harsh seas and the incredibly dangerous waters of the Grand line. Also unlike Naruto you have a choice in the game do you become Pirates, Bounty Hunters or Marines based on your decision will effect who you fight for and against in the great world of the sea. So why play this game. Well this game is all about the Anime/manga series One Piece a massive fantasy adventure on the open sea. The point is to play for fame, power and glory. Its to go out and seek your own personal adventure and seek what treasure lies on that path. In the last moment of his life, he turned his fading “flame of life” into a huge fire that enveloped the world. I’ve never laughed more than on that day…!! I’ve never cried more than on that day… I’ve never drank more either..!! He was our captain… and he was a magnificent man…!!! - Rayleigh talking about Roger’s death For the GM it’s large game of Survival along with ship battles and huge battles with massive numbers. There are rules for everything from ship making, to food gathering and storing to Random plants that may help or hurt the players to the all important Devils Fruit chart. Where real power comes into the hands of the players but at a drastic cost of loosing the ability to swim forever. The benefit of this story is that even though it’s a fantasy adventure with a lot of weird worldly things its holds it self strongly in actual Naval history thus a simple small amount of time reading about the true pirates of the world would help give you a great understanding of what goes on in the world. At the same time this is anime and thus is wildly action based. Game Terms One Piece RPG uses a number of terms, abbreviations, and definitions in presenting the rules of the game. The following are among the most common. Ability: A unique skill or a action that is used by a creature to perform tasks. These can both be taught thru action in game and rewarded to the player, or purchased with build points. Ability Score: Each creature has six ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These scores represent a creature’s most basic attributes. The higher the score, the more raw potential and talent your character possesses. Action: An action is a discrete measurement of time during a round of combat. Using abilities, using chi, using special actions, and making attacks all require actions to perform. There are a number of different kinds of actions, such as a standard action, move action, swift action, free action, and full-round action. Alignment: Alignment represents a creature’s basic moral and ethical attitude. Armor Class (AC): All creatures in the game have an Armor Class. This score represents how hard it is to hit a creature in combat. As with other scores, higher is better. Armor Bonus: Each Class helps train characters in how to take a more defensive position in combat. Thus the classes grant a bonus to AC per level of the class. Background Abilities: Each player in order to better individualize their character can add Defects and Advantages to their character giving them a type of social and physical standing. Base Attack Bonus (BAB): Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels, his base attack bonus improves. When a creature’s base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action. Build Points: A set number of points used to buy unique abilities, Special Attacks, Extra uses of ability a day, Bonus feats, Bonus Skill points, and Extra HP Bonus: Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are non cumulative (do not “stack”)—only the greater bonus granted applies. Chi: The source of all life an the way a ninja is able to perform unique and learned abilities and tasks power and ability when casting spells. When a creature uses chi, it often contains a number of variables, such as range or damage. That is based on the user’s level. Class: Classes represent chosen professions taken by characters and some other creatures. Classes give a host of bonuses and allow characters to take actions that they otherwise could not, such as unique abilities or chi use. As a creature gains levels in a given class, it gains new, more powerful abilities. Most PCs gain levels in the core classes or prestige classes, since these are the most powerful. Check: A check is a d20 roll which may or may not be modified by another value. The most common types are attack rolls, skill checks, and saving throws. Concentration Check: When a creature is using Chi or powers, but is disrupted during the casting, he must make a concentration check or fail to perform the action being performed. Creature: A creature is an active participant in the story or world. This includes PCs, NPCs, and monsters. Damage Reduction (DR): Creatures that are resistant to harm typically have damage reduction. This amount is subtracted from any damage dealt to them from a physical source. Most types of DR can be bypassed by certain types of weapons. This is denoted by a “/” followed by the type, such as “10/cold iron.” Some types of DR apply to all physical attacks. Such DR is denoted by the “—” symbol. Difficulty Class (DC): Whenever a creature attempts to perform an action whose success is not guaranteed, he must make some sort of check (usually a skill check). The result of that check must meet or exceed the Difficulty Class of the action that the creature is attempting to perform in order for the action to be successful. Exceptional Abilities (Ex): Exceptional abilities are unusual abilities that do not rely on Chi to function. Experience Points (XP): As a character overcomes challenges, defeats monsters, and completes quests, he gains experience points. These points accumulate over time, and when they reach or surpass a specific value, the character gains a level. Feat: A feat is an ability a creature has mastered. Feats often allow creatures to circumvent rules or restrictions. Creatures receive a number of feats based off their Hit Dice, but some classes and other abilities grant bonus feats. Game Master (GM): A Game Master is the person who adjudicates the rules and controls all of the elements of the story and world that the players explore.
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