On Declarative Rewriting for Sound and Complete Union, Intersection and Negation Types
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First Class Overloading Via Insersection Type Parameters⋆
First Class Overloading via Insersection Type Parameters? Elton Cardoso2, Carlos Camar~ao1, and Lucilia Figueiredo2 1 Universidade Federal de Minas Gerais, [email protected] 2 Universidade Federal de Ouro Preto [email protected], [email protected] Abstract The Hindley-Milner type system imposes the restriction that function parameters must have monomorphic types. Lifting this restric- tion and providing system F “first class" polymorphism is clearly desir- able, but comes with the difficulty that inference of types for system F is undecidable. More practical type systems incorporating types of higher- rank have recently been proposed, that rely on system F but require type annotations for the definition of functions with polymorphic type parameters. However, these type annotations inevitably disallow some possible uses of higher-rank functions. To avoid this problem and to pro- mote code reuse, we explore using intersection types for specifying the types of function parameters that are used polymorphically inside the function body, allowing a flexible use of such functions, on applications to both polymorphic or overloaded arguments. 1 Introduction The Hindley-Milner type system [9] (HM) has been successfuly used as the basis for type systems of modern functional programming languages, such as Haskell [23] and ML [20]. This is due to its remarkable properties that a compiler can in- fer the principal type for any language expression, without any help from the programmer, and the type inference algorithm [5] is relatively simple. This is achieved, however, by imposing some restrictions, a major one being that func- tion parameters must have monomorphic types. For example, the following definition is not allowed in the HM type system: foo g = (g [True,False], g ['a','b','c']) Since parameter g is used with distinct types in the function's body (being applied to both a list of booleans and a list of characters), its type cannot be monomorphic, and this definition of foo cannot thus be typed in HM. -
Disjoint Polymorphism
Disjoint Polymorphism João Alpuim, Bruno C. d. S. Oliveira, and Zhiyuan Shi The University of Hong Kong {alpuim,bruno,zyshi}@cs.hku.hk Abstract. The combination of intersection types, a merge operator and parametric polymorphism enables important applications for program- ming. However, such combination makes it hard to achieve the desirable property of a coherent semantics: all valid reductions for the same expres- sion should have the same value. Recent work proposed disjoint inter- sections types as a means to ensure coherence in a simply typed setting. However, the addition of parametric polymorphism was not studied. This paper presents Fi: a calculus with disjoint intersection types, a vari- ant of parametric polymorphism and a merge operator. Fi is both type- safe and coherent. The key difficulty in adding polymorphism is that, when a type variable occurs in an intersection type, it is not statically known whether the instantiated type will be disjoint to other compo- nents of the intersection. To address this problem we propose disjoint polymorphism: a constrained form of parametric polymorphism, which allows disjointness constraints for type variables. With disjoint polymor- phism the calculus remains very flexible in terms of programs that can be written, while retaining coherence. 1 Introduction Intersection types [20,43] are a popular language feature for modern languages, such as Microsoft’s TypeScript [4], Redhat’s Ceylon [1], Facebook’s Flow [3] and Scala [37]. In those languages a typical use of intersection types, which has been known for a long time [19], is to model the subtyping aspects of OO-style multiple inheritance. -
Polymorphic Intersection Type Assignment for Rewrite Systems with Abstraction and -Rule Extended Abstract
Polymorphic Intersection Type Assignment for Rewrite Systems with Abstraction and -rule Extended Abstract Steffen van Bakel , Franco Barbanera , and Maribel Fernandez´ Department of Computing, Imperial College, 180 Queen’s Gate, London SW7 2BZ. [email protected] Dipartimento di Matematica, Universita` degli Studi di Catania, Viale A. Doria 6, 95125 Catania, Italia. [email protected] LIENS (CNRS URA 8548), Ecole Normale Superieure,´ 45, rue d’Ulm, 75005 Paris, France. [email protected] Abstract. We define two type assignment systems for first-order rewriting ex- tended with application, -abstraction, and -reduction (TRS ). The types used in these systems are a combination of ( -free) intersection and polymorphic types. The first system is the general one, for which we prove a subject reduction theorem and show that all typeable terms are strongly normalisable. The second is a decidable subsystem of the first, by restricting types to Rank 2. For this sys- tem we define, using an extended notion of unification, a notion of principal type, and show that type assignment is decidable. Introduction The combination of -calculus (LC) and term rewriting systems (TRS) has attracted attention not only from the area of programming language design, but also from the rapidly evolving field of theorem provers. It is well-known by now that type disciplines provide an environment in which rewrite rules and -reduction can be combined with- out loss of their useful properties. This is supported by a number of results for a broad range of type systems [11, 12, 20, 7, 8, 5]. In this paper we study the combination of LC and TRS as a basis for the design of a programming language. -
Assignment 6: Subtyping and Bidirectional Typing
Assignment 6: Subtyping and Bidirectional Typing 15-312: Foundations of Programming Languages Joshua Dunfield ([email protected]) Out: Thursday, October 24, 2002 Due: Thursday, November 7 (11:59:59 pm) 100 points total + (up to) 20 points extra credit 1 Introduction In this assignment, you will implement a bidirectional typechecker for MinML with , , +, 1, 0, , , and subtyping with base types int and float. ! ∗ 8 9 Note: In the .sml files, most changes from Assignment 4 are indicated like this: (* new asst6 code: *) ... (* end asst6 code *) 2 New in this assignment Some things have become obsolete (and have either been removed or left • in a semi-supported state). Exceptions and continuations are no longer “officially” supported. One can now (and sometimes must!) write type annotations e : τ. The • abstract syntax constructor is called Anno. The lexer supports shell-style comments in .mml source files: any line • beginning with # is ignored. There are now two valid syntaxes for functions, the old syntax fun f (x:t1):t2 is e end • and a new syntax fun f(x) is e end. Note the lack of type anno- tations. The definition of the abstract syntax constructor Fun has been changed; its arguments are now just bindings for f and x and the body. It no longer takes two types. 1 The old syntax fun f(x:t1):t2 is e end is now just syntactic sugar, transformed by the parser into fun f(x) is e end : t1 -> t2. There are floating point numbers, written as in SML. There is a new set of • arithmetic operators +., -., *., ˜. -
(901133) Instructor: Eng
home Al-Albayt University Computer Science Department C++ Programming 1 (901133) Instructor: Eng. Rami Jaradat [email protected] 1 home Subjects 1. Introduction to C++ Programming 2. Control Structures 3. Functions 4. Arrays 5. Pointers 6. Strings 2 home 1 - Introduction to C++ Programming 3 home What is computer? • Computers are programmable devices capable of performing computations and making logical decisions. • Computers can store, retrieve, and process data according to a list of instructions • Hardware is the physical part of the compute: keyboard, screen, mouse, disks, memory, and processing units • Software is a collection of computer programs, procedures and documentation that perform some tasks on a computer system 4 home Computer Logical Units • Input unit – obtains information (data) from input devices • Output unit – outputs information to output device or to control other devices. • Memory unit – Rapid access, low capacity, stores information • Secondary storage unit – cheap, long-term, high-capacity storage, stores inactive programs • Arithmetic and logic unit (ALU) – performs arithmetic calculations and logic decisions • Central processing unit (CPU): – supervises and coordinates the other sections of the computer 5 home Computer language • Machine languages: machine dependent, it consists of strings of numbers giving machine specific instructions: +1300042774 +1400593419 +1200274027 • Assembly languages: English-like abbreviations representing elementary operations, assemblers convert assembly language to machine -
Rank 2 Type Systems and Recursive De Nitions
Rank 2 typ e systems and recursive de nitions Technical Memorandum MIT/LCS/TM{531 Trevor Jim Lab oratory for Computer Science Massachusetts Institute of Technology August 1995; revised Novemb er 1995 Abstract We demonstrate an equivalence b etween the rank 2 fragments of the p olymorphic lamb da calculus System F and the intersection typ e dis- cipline: exactly the same terms are typable in each system. An imme- diate consequence is that typability in the rank 2 intersection system is DEXPTIME-complete. Weintro duce a rank 2 system combining intersections and p olymorphism, and prove that it typ es exactly the same terms as the other rank 2 systems. The combined system sug- gests a new rule for typing recursive de nitions. The result is a rank 2 typ e system with decidable typ e inference that can typ e some inter- esting examples of p olymorphic recursion. Finally,we discuss some applications of the typ e system in data representation optimizations suchasunboxing and overloading. Keywords: Rank 2 typ es, intersection typ es, p olymorphic recursion, boxing/unboxing, overloading. 1 Intro duction In the past decade, Milner's typ e inference algorithm for ML has b ecome phenomenally successful. As the basis of p opular programming languages like Standard ML and Haskell, Milner's algorithm is the preferred metho d of typ e inference among language implementors. And in the theoretical 545 Technology Square, Cambridge, MA 02139, [email protected]. Supp orted by NSF grants CCR{9113196 and CCR{9417382, and ONR Contract N00014{92{J{1310. -
Explicitly Implicifying Explicit Constructors
Explicitly Implicifying explicit Constructors Document number: P1163R0 Date: 2018-08-31 Project: Programming Language C++, Library Working Group Reply-to: Nevin “☺” Liber, [email protected] or [email protected] Table of Contents Revision History ................................................................................................................ 3 P11630R0 .................................................................................................................................... 3 Introduction ....................................................................................................................... 4 Motivation and Scope ....................................................................................................... 5 Impact On the Standard ................................................................................................... 6 Policy .................................................................................................................................. 7 Design Decisions ................................................................................................................ 8 Technical Specifications ................................................................................................... 9 [template.bitset]........................................................................................................................ 10 [bitset.cons] .............................................................................................................................. -
A Facet-Oriented Modelling
A Facet-oriented modelling JUAN DE LARA, Universidad Autónoma de Madrid (Spain) ESTHER GUERRA, Universidad Autónoma de Madrid (Spain) JÖRG KIENZLE, McGill University (Canada) Models are the central assets in model-driven engineering (MDE), as they are actively used in all phases of software development. Models are built using metamodel-based languages, and so, objects in models are typed by a metamodel class. This typing is static, established at creation time, and cannot be changed later. Therefore, objects in MDE are closed and fixed with respect to the class they conform to, the fields they have, and the wellformedness constraints they must comply with. This hampers many MDE activities, like the reuse of model-related artefacts such as transformations, the opportunistic or dynamic combination of metamodels, or the dynamic reconfiguration of models. To alleviate this rigidity, we propose making model objects open so that they can acquire or drop so-called facets. These contribute with a type, fields and constraints to the objects holding them. Facets are defined by regular metamodels, hence being a lightweight extension of standard metamodelling. Facet metamodels may declare usage interfaces, as well as laws that govern the assignment of facets to objects (or classes). This paper describes our proposal, reporting on a theory, analysis techniques and an implementation. The benefits of the approach are validated on the basis of five case studies dealing with annotation models, transformation reuse, multi-view modelling, multi-level modelling and language product lines. Categories and Subject Descriptors: [Software and its engineering]: Model-driven software engineering; Domain specific languages; Design languages; Software design engineering Additional Key Words and Phrases: Metamodelling, Flexible Modelling, Role-Based Modelling, METADEPTH ACM Reference Format: Juan de Lara, Esther Guerra, Jörg Kienzle. -
Approximations, Fibrations and Intersection Type Systems
Approximations, Fibrations and Intersection Type Systems Damiano Mazza*, Luc Pellissier† & Pierre Vial‡ June 16, 2017 Introduction The discovery of linear logic [7] has introduced the notionof linearity in computer science and proof theory. A remarkable fact of linear logic lies in its approximation theorem, stating that an arbitrary proof (not necessarily linear, that is, using its premisses any number of times) can be approximated arbitrarily well by a linear proof. This notion of approximation has then been explored in different directions [4, 10,14]. Approximations are known to be related to relational models, which in turn are related to intersection types [2, 12, 13]. In this work, we investigate approximations in the “type-systems as functors” perspective pioneered by [11]. After recasting fundamental properties of type systems, such as subject reduction and expansion in this framework, we give an intersection type system framework for linear logic, whose derivations are simply-typed approximations. Any calculus that translates meaningfully to linear logic is then endowed by a intersection type system, computed by pulling back one of these intersection type systems for linear logic, and which inherit its properties. All standard intersection type systems (idempotent, such as in [6, 1] or not, such as in [3]) for call-by-name and call-by-value λ-calculus, characterizing weak, strong, and head normalization, fit in this picture, thus justifying the equation: Simply-typed approximations = intersection types derivations. We moreover obtain new type systems, by considering other translations and reductions. 1 What is a type system? The starting point of this research is the work of [11]. -
The Cool Reference Manual∗
The Cool Reference Manual∗ Contents 1 Introduction 3 2 Getting Started 3 3 Classes 4 3.1 Features . 4 3.2 Inheritance . 5 4 Types 6 4.1 SELF TYPE ........................................... 6 4.2 Type Checking . 7 5 Attributes 8 5.1 Void................................................ 8 6 Methods 8 7 Expressions 9 7.1 Constants . 9 7.2 Identifiers . 9 7.3 Assignment . 9 7.4 Dispatch . 10 7.5 Conditionals . 10 7.6 Loops . 11 7.7 Blocks . 11 7.8 Let . 11 7.9 Case . 12 7.10 New . 12 7.11 Isvoid . 12 7.12 Arithmetic and Comparison Operations . 13 ∗Copyright c 1995-2000 by Alex Aiken. All rights reserved. 1 8 Basic Classes 13 8.1 Object . 13 8.2 IO ................................................. 13 8.3 Int................................................. 14 8.4 String . 14 8.5 Bool . 14 9 Main Class 14 10 Lexical Structure 14 10.1 Integers, Identifiers, and Special Notation . 15 10.2 Strings . 15 10.3 Comments . 15 10.4 Keywords . 15 10.5 White Space . 15 11 Cool Syntax 17 11.1 Precedence . 17 12 Type Rules 17 12.1 Type Environments . 17 12.2 Type Checking Rules . 18 13 Operational Semantics 22 13.1 Environment and the Store . 22 13.2 Syntax for Cool Objects . 24 13.3 Class definitions . 24 13.4 Operational Rules . 25 14 Acknowledgements 30 2 1 Introduction This manual describes the programming language Cool: the Classroom Object-Oriented Language. Cool is a small language that can be implemented with reasonable effort in a one semester course. Still, Cool retains many of the features of modern programming languages including objects, static typing, and automatic memory management. -
Generic Immutability and Nullity Types for an Imperative Object-Oriented Programming Language with flexible Initialization
Generic Immutability and Nullity Types for an imperative object-oriented programming language with flexible initialization James Elford June 21, 2012 Abstract We present a type system for parametric object mutability and ref- erence nullity in an imperative object oriented language. We present a simple but powerful system for generic nullity constraints, and build on previous work to provide safe initialization of objects which is not bound to constructors. The system is expressive enough to handle initialization of cyclic immutable data structures, and to enforce their cyclic nature through the type system. We provide the crucial parts of soundness ar- guments (though the full proof is not yet complete). Our arguments are novel, in that they do not require auxiliary runtime constructs (ghost state) in order to express or demonstrate our desired properties. 2 Contents 1 Introduction 4 1.1 In this document . .5 2 Background 6 2.1 Parametric Types . .6 2.1.1 Static Polymorphism through Templates . .7 2.1.2 Static Polymorphism through Generic Types . 12 2.2 Immutability . 18 2.2.1 Immutability in C++ .................... 19 2.2.2 Immutability in Java and C# ............... 21 2.2.3 An extension to Java's immutability model . 21 2.2.4 Parametric Immutability Constraints . 24 2.3 IGJ: Immutability Generic Java .................. 25 2.4 Nullity . 27 2.5 Areas of commonality . 30 3 Goals 32 4 Existing systems in more detail 34 4.1 The initialization problem . 34 4.2 What do we require from initialization? . 35 4.3 Approaches to initialization . 37 4.4 Delay Types and initialization using stack-local regions . -
C DEFINES and C++ TEMPLATES Professor Ken Birman
Professor Ken Birman C DEFINES AND C++ TEMPLATES CS4414 Lecture 10 CORNELL CS4414 - FALL 2020. 1 COMPILE TIME “COMPUTING” In lecture 9 we learned about const, constexpr and saw that C++ really depends heavily on these Ken’s solution to homework 2 runs about 10% faster with extensive use of these annotations Constexpr underlies the “auto” keyword and can sometimes eliminate entire functions by precomputing their results at compile time. Parallel C++ code would look ugly without normal code structuring. Const and constexpr allow the compiler to see “beyond” that and recognize parallelizable code paths. CORNELL CS4414 - FALL 2020. 2 … BUT HOW FAR CAN WE TAKE THIS IDEA? Today we will look at the concept of programming the compiler using the templating layer of C++ We will see that it is a powerful tool! There are also programmable aspects of Linux, and of the modern hardware we use. By controlling the whole system, we gain speed and predictability while writing elegant, clean code. CORNELL CS4414 - FALL 2020. 3 IDEA MAP FOR TODAY History of generics: #define in C Templates are easy to create, if you stick to basics The big benefit compared to Java is that a template We have seen a number of parameterized is a compile-time construct, whereas in Java a generic types in C++, like std::vector and std::map is a run-time construct. The template language is Turing-complete, but computes These are examples of “templates”. only on types, not data from the program (even when They are like generics in Java constants are provided).