Tcl Programming
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Ajuba Solutions Version 1.4 COPYRIGHT Copyright © 1998-2000 Ajuba Solutions Inc
• • • • • • Ajuba Solutions Version 1.4 COPYRIGHT Copyright © 1998-2000 Ajuba Solutions Inc. All rights reserved. Information in this document is subject to change without notice. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means electronic or mechanical, including but not limited to photocopying or recording, for any purpose other than the purchaser’s personal use, without the express written permission of Ajuba Solutions Inc. Ajuba Solutions Inc. 2593 Coast Avenue Mountain View, CA 94043 U.S.A http://www.ajubasolutions.com TRADEMARKS TclPro and Ajuba Solutions are trademarks of Ajuba Solutions Inc. Other products and company names not owned by Ajuba Solutions Inc. that appear in this manual may be trademarks of their respective owners. ACKNOWLEDGEMENTS Michael McLennan is the primary developer of [incr Tcl] and [incr Tk]. Jim Ingham and Lee Bernhard handled the Macintosh and Windows ports of [incr Tcl] and [incr Tk]. Mark Ulferts is the primary developer of [incr Widgets], with other contributions from Sue Yockey, John Sigler, Bill Scott, Alfredo Jahn, Bret Schuhmacher, Tako Schotanus, and Kris Raney. Mark Diekhans and Karl Lehenbauer are the primary developers of Extended Tcl (TclX). Don Libes is the primary developer of Expect. TclPro Wrapper incorporates compression code from the Info-ZIP group. There are no extra charges or costs in TclPro due to the use of this code, and the original compression sources are freely available from http://www.cdrom.com/pub/infozip or ftp://ftp.cdrom.com/pub/infozip. NOTE: TclPro is packaged on this CD using Info-ZIP’s compression utility. -
032133633X Sample.Pdf
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. Excerpts from the Tcl/Tk reference documentation are used under the terms of the Tcl/Tk license (http://www.tcl.tk/software/tcltk/license.html). The open source icon set used in Figures 22-1, 22-2, and 22-3 are from the Tango Desktop Project (http://tango.freedesktop.org/Tango_Desktop_Project). The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein. The publisher offers excellent discounts on this book when ordered in quantity for bulk purchases or special sales, which may include electronic versions and/or custom covers and content particular to your business, training goals, marketing focus, and branding interests. For more information, please contact: U.S. Corporate and Government Sales (800) 382-3419 [email protected] For sales outside the United States please contact: International Sales [email protected] Visit us on the Web: informit.com/aw Library of Congress Cataloging-in-Publication Data Ousterhout, John K. Tcl and the Tk toolkit / John Ousterhout, Ken Jones ; with contributions by Eric Foster-Johnson . [et al.]. — 2nd ed. -
Xotcl - Tutorial 1.6.4
XOTcl - Tutorial 1.6.4 Gustaf Neumann and Uwe Zdun XOTcl - Tutorial 1 XOTcl - Tutorial XOTcl - Tutorial - Index Version: 1.6.4 • Introduction ♦ Language Overview ♦ Introductory Overview Example: Stack ◊ Object specific methods ◊ Refining the behavior of objects and classes ◊ Stack of integers ◊ Class specifc methods ♦ Introductory Overview Example: Soccer Club • Object and Class System • Basic Functionalities ♦ Objects ◊ Data on Objects ◊ Methods for Objects ◊ Information about Objects ♦ Classes ◊ Creating Classes and Deriving Instances ◊ Methods Defined in Classes ◊ Information about Classes ◊ Inheritance ◊ Destruction of Classes ◊ Method Chaining ♦ Dynamic Class and Superclass Relationships ♦ Meta-Classes ♦ Create, Destroy, and Recreate Methods ♦ Methods with Non-Positional Arguments • Message Interception Techniques ♦ Filter ♦ Mixin Classes ♦ Precedence Order ♦ Guards for Filters and Mixins ♦ Querying, Setting, Altering Filter and Mixin Lists ♦ Querying Call-stack Information • Slots ♦ System Slots ♦ Attribute Slots ♦ Setter and Getter Methods for Slots ♦ Backward-compatible Short-Hand Notation for Attribute Slots ♦ Experimental Slot Features ◊ Value Checking ◊ Init Commands and Value Commands for Slot Values • Nested Classes and Dynamic Object Aggregations ♦ Nested Classes 2 XOTcl - Tutorial ♦ Dynamic Object Aggregations ♦ Relationship between Class Nesting and Object Aggregation ♦ Simplified Syntax for Creating Nested Object Structures ♦ Copy/Move • Method Forwarding • Assertions • Additional Functionalities ♦ Abstract Classes ♦ Automatic Name Creation ♦ Meta-Data • Integrating XOTcl Programs with C Extensions (such as Tk) • References 3 XOTcl - Tutorial Introduction Language Overview XOTcl [Neumann and Zdun 2000a] is an extension to the object-oriented scripting language OTcl [Wetherall and Lindblad 1995] which itself extends Tcl [Ousterhout 1990] (Tool Command Language) with object-orientation. XOTcl is a value-added replacement for OTcl and does not require OTcl to compile. -
NOVEMBER 18 • WEDNESDAY Build Stuff'15 Lithuania
Build Stuff'15 Lithuania NOVEMBER 18 • WEDNESDAY A Advanced B Beginner I Intermediate N NonTechnical 08:30 – 09:00 Registration 1. Alfa Speakers: Registration 09:00 – 09:15 Welcome talk 1. Alfa Speakers: Welcome talk 09:00 – 18:00 Open Space 6. Lobby Speakers: Open Space Sponsors: 4Finance, Devbridge, Storebrand, Visma Lietuva, WIX Lietuva 09:15 – 10:15 B Uncle Bob / Robert Martin @unclebobmartin The Last Programming Language 1. Alfa Speakers: Uncle Bob / Robert Martin For the last 50 years we’ve been exploring language after language. Now many of the “new” languages are actually quite old. The latest fad is “functional programming” which got it’s roots back in the 50s. Have we come full circle? Have we explored all the different kinds of languages? Is it time for us to finally decide on a single language for all software development? In this talk Uncle Bob walks through some of the history of programming languages, and then prognosticates on the future of languages. 10:15 – 10:35 Coffee/tea break 1. Alfa Speakers: Coffee/tea break 10:35 – 11:30 I Dmytro Mindra @dmytromindra Refactoring Legacy Code 5. Theta Speakers: Dmytro Mindra Every programmer has to face legacy code day after day. It might be ugly, it might look scary, it can make a grown man cry. Some will throw it away and try rewriting everything from scratch. Most of them will fail. Refactoring legacy code is a much better idea. It is not so scary when you take it in very small bites, introduce small changes, add unit tests. -
The Best of Both Worlds?
The Best of Both Worlds? Reimplementing an Object-Oriented System with Functional Programming on the .NET Platform and Comparing the Two Paradigms Erik Bugge Thesis submitted for the degree of Master in Informatics: Programming and Networks 60 credits Department of Informatics Faculty of mathematics and natural sciences UNIVERSITY OF OSLO Autumn 2019 The Best of Both Worlds? Reimplementing an Object-Oriented System with Functional Programming on the .NET Platform and Comparing the Two Paradigms Erik Bugge © 2019 Erik Bugge The Best of Both Worlds? http://www.duo.uio.no/ Printed: Reprosentralen, University of Oslo Abstract Programming paradigms are categories that classify languages based on their features. Each paradigm category contains rules about how the program is built. Comparing programming paradigms and languages is important, because it lets developers make more informed decisions when it comes to choosing the right technology for a system. Making meaningful comparisons between paradigms and languages is challenging, because the subjects of comparison are often so dissimilar that the process is not always straightforward, or does not always yield particularly valuable results. Therefore, multiple avenues of comparison must be explored in order to get meaningful information about the pros and cons of these technologies. This thesis looks at the difference between the object-oriented and functional programming paradigms on a higher level, before delving in detail into a development process that consisted of reimplementing parts of an object- oriented system into functional code. Using results from major comparative studies, exploring high-level differences between the two paradigms’ tools for modular programming and general program decompositions, and looking at the development process described in detail in this thesis in light of the aforementioned findings, a comparison on multiple levels was done. -
On the Cognitive Prerequisites of Learning Computer Programming
On the Cognitive Prerequisites of Learning Computer Programming Roy D. Pea D. Midian Kurland Technical Report No. 18 ON THE COGNITIVE PREREQUISITES OF LEARNING COMPUTER PROGRAMMING* Roy D. Pea and D. Midian Kurland Introduction Training in computer literacy of some form, much of which will consist of training in computer programming, is likely to involve $3 billion of the $14 billion to be spent on personal computers by 1986 (Harmon, 1983). Who will do the training? "hardware and software manu- facturers, management consultants, -retailers, independent computer instruction centers, corporations' in-house training programs, public and private schools and universities, and a variety of consultants1' (ibid.,- p. 27). To date, very little is known about what one needs to know in order to learn to program, and the ways in which edu- cators might provide optimal learning conditions. The ultimate suc- cess of these vast training programs in programming--especially toward the goal of providing a basic computer programming compe- tency for all individuals--will depend to a great degree on an ade- quate understanding of the developmental psychology of programming skills, a field currently in its infancy. In the absence of such a theory, training will continue, guided--or to express it more aptly, misguided--by the tacit Volk theories1' of programming development that until now have served as the underpinnings of programming instruction. Our paper begins to explore the complex agenda of issues, promise, and problems that building a developmental science of programming entails. Microcomputer Use in Schools The National Center for Education Statistics has recently released figures revealing that the use of micros in schools tripled from Fall 1980 to Spring 1983. -
Handout 16: J Dictionary
J Dictionary Roger K.W. Hui Kenneth E. Iverson Copyright © 1991-2002 Jsoftware Inc. All Rights Reserved. Last updated: 2002-09-10 www.jsoftware.com . Table of Contents 1 Introduction 2 Mnemonics 3 Ambivalence 4 Verbs and Adverbs 5 Punctuation 6 Forks 7 Programs 8 Bond Conjunction 9 Atop Conjunction 10 Vocabulary 11 Housekeeping 12 Power and Inverse 13 Reading and Writing 14 Format 15 Partitions 16 Defined Adverbs 17 Word Formation 18 Names and Displays 19 Explicit Definition 20 Tacit Equivalents 21 Rank 22 Gerund and Agenda 23 Recursion 24 Iteration 25 Trains 26 Permutations 27 Linear Functions 28 Obverse and Under 29 Identity Functions and Neutrals 30 Secondaries 31 Sample Topics 32 Spelling 33 Alphabet and Numbers 34 Grammar 35 Function Tables 36 Bordering a Table 37 Tables (Letter Frequency) 38 Tables 39 Classification 40 Disjoint Classification (Graphs) 41 Classification I 42 Classification II 43 Sorting 44 Compositions I 45 Compositions II 46 Junctions 47 Partitions I 48 Partitions II 49 Geometry 50 Symbolic Functions 51 Directed Graphs 52 Closure 53 Distance 54 Polynomials 55 Polynomials (Continued) 56 Polynomials in Terms of Roots 57 Polynomial Roots I 58 Polynomial Roots II 59 Polynomials: Stopes 60 Dictionary 61 I. Alphabet and Words 62 II. Grammar 63 A. Nouns 64 B. Verbs 65 C. Adverbs and Conjunctions 66 D. Comparatives 67 E. Parsing and Execution 68 F. Trains 69 G. Extended and Rational Arithmeti 70 H. Frets and Scripts 71 I. Locatives 72 J. Errors and Suspensions 73 III. Definitions 74 Vocabulary 75 = Self-Classify - Equal 76 =. Is (Local) 77 < Box - Less Than 78 <. -
Xotcl − Documentation −− ./Doc/Langref.Xotcl ./Doc/Langref.Xotcl
XOTcl − Documentation −− ./doc/langRef.xotcl ./doc/langRef.xotcl Package/File Information No package provided/required Defined Objects/Classes: • Class: __unknown, allinstances, alloc, create, info, instdestroy, instfilter, instfilterguard, instforward, instinvar, instmixin, instparametercmd, instproc, new, parameter, parameterclass, recreate, superclass, unknown, volatile. • Object: abstract, append, array, autoname, check, class, cleanup, configure, copy, destroy, eval, exists, extractConfigureArg, filter, filterguard, filtersearch, forward, getExitHandler, hasclass, incr, info, instvar, invar, isclass, ismetaclass, ismixin, isobject, istype, lappend, mixin, move, noinit, parametercmd, proc, procsearch, requireNamespace, set, setExitHandler, trace, unset, uplevel, upvar, vwait. Filename: ./doc/langRef.xotcl Description: XOTcl language reference. Describes predefined objects and classes. Predefined XOTcl contains three predefined primitives: primitives: self computes callstack related information. It can be used in the following ways: • self − returns the name of the object, which is currently in execution. If it is called from outside of a proc, it returns the error message ``Can't find self''. • self class − the self command with a given argument class returns the name of the class, which holds the currently executing instproc. Note, that this may be different to the class of the current object. If it is called from a proc it returns an empty string. • self proc − the self command with a given argument proc returns the name of the currently executing proc or instproc. • self callingclass: Returns class name of the class that has called the executing method. • self callingobject: Returns object name of the object that has called the executing method. • self callingproc: Returns proc name of the method that has called the executing method. • self calledclass: Returns class name of the class that holds the target proc (in mixins and filters). -
Tcloo: Past, Present and Future Donal Fellows University of Manchester / Tcl Core Team [email protected]
TclOO: Past, Present and Future Donal Fellows University of Manchester / Tcl Core Team [email protected] to being universally deployed in Tcl Abstract installations to date, and the way in This paper looks at the state of Tcl’s new which you declare classes within it is object system, TclOO, looking at the forces that exceptionally easy to use. On the other lead to its development and the development hand, it shows its heritage in the C++ process itself. The paper then focuses on the model of the early 1990s, being rela- current status of TclOO, especially its interest- tively inflexible and unable to support ing features that make it well-suited to being a many advanced features of object sys- foundational Tcl object system, followed by a tems. look at its actual performance and some of the XOTcl: In many ways, XOTcl represents the uses to which it has already been put. Finally, polar opposite of itcl. It has a great set the paper looks ahead to some of the areas of basic semantic features and is enor- where work may well be focused in the future. mously flexible, both features that fit the spirit of the Tcl language itself very 1. TclOO: Past well, but it is awkward syntactically and has a strong insistence on adding a Genesis (with Phil Collins) lot of methods that are not needed everywhere, making the interface ex- One of the longest-standing complaints about Tcl posed by objects cluttered. has been its lack of an object system; this has not always been an entirely fair criticism, as Tcl has in Snit: Snit is the most interesting of the fact had rather too many of them! The most well purely scripted object systems (the known ones are Tk (in a sense), [incr Tcl], XOTcl others all have substantial C compo- and Snit. -
Scenario-Based Component Testing Using Embedded Metadata
Scenario-based Component Testing Using Embedded Metadata Mark Strembeck and Uwe Zdun Department of Information Systems - New Media Lab, Vienna University of Economics and BA, Austria fmark.strembeck|[email protected] Abstract We present an approach for the use case and scenario-based testing of software components. Use cases and scenarios are applied to describe the functional requirements of a software system. In our approach, a test is defined as a formalized and executable description of a scenario. Tests are derived from use case scenarios via continuous re- finement. The use case and test information can be associated with a software component as embedded component metadata. In particular, our approach provides a model-based mapping of use cases and scenarios to test cases, as well as (runtime) traceability of these links. Moreover, we describe an implementation-level test framework that can be integrated with many different programming languages. 1 Introduction Testing whether a software product correctly fulfills the customer requirements and detecting problems and/or errors is crucial for the success of each software product. Testing, however, causes a huge amount of the total software development costs (see for instance [16,24]). Stud- ies indicate that fifty percent or more of the total software development costs are devoted to testing [12]. As it is almost impossible to completely test a complex software system, one needs an effective means to select relevant test cases, express and maintain them, and automate tests whenever possible. The goal of a thorough testing approach is to significantly reduce the development time and time-to-market and to ease testing after change activities, regardless whether a change occurs on the requirements, design, or test level. -
Langref-Xotcl.Pdf
XOTcl − Documentation −− ./doc/langRef.xotcl ./doc/langRef.xotcl Package/File Information No package provided/required Defined Objects/Classes: • ::xotcl::Slot: • Attribute: • Class: __unknown, allinstances, alloc, create, info, instdestroy, instfilter, instfilterguard, instforward, instinvar, instmixin, instparametercmd, instproc, new, parameter, parameterclass, recreate, superclass, unknown. • Object: abstract, append, array, autoname, check, class, cleanup, configure, contains, copy, destroy, eval, exists, extractConfigureArg, filter, filterguard, filtersearch, forward, getExitHandler, hasclass, incr, info, instvar, invar, isclass, ismetaclass, ismixin, isobject, istype, lappend, mixin, move, noinit, parametercmd, proc, procsearch, requireNamespace, set, setExitHandler, subst, trace, unset, uplevel, upvar, volatile, vwait. Filename: ./doc/langRef.xotcl Description: XOTcl language reference. Describes predefined objects and classes. Predefined XOTcl contains the following predefined primitives (Tcl commands): primitives: self computes callstack related information. It can be used in the following ways: ◊ self − returns the name of the object, which is currently in execution. If it is called from outside of a proc, it returns the error message ``Can't find self''. ◊ self class − the self command with a given argument class returns the name of the class, which holds the currently executing instproc. Note, that this may be different to the class of the current object. If it is called from a proc it returns an empty string. ◊ self proc − the self command with a given argument proc returns the name of the currently executing proc or instproc. ◊ self callingclass: Returns class name of the class that has called the executing method. ◊ self callingobject: Returns object name of the object that has called the executing method. ◊ self callingproc: Returns proc name of the method that has called the executing method. -
Visual Programming Language for Tacit Subset of J Programming Language
Visual Programming Language for Tacit Subset of J Programming Language Nouman Tariq Dissertation 2013 Erasmus Mundus MSc in Dependable Software Systems Department of Computer Science National University of Ireland, Maynooth Co. Kildare, Ireland A dissertation submitted in partial fulfilment of the requirements for the Erasmus Mundus MSc Dependable Software Systems Head of Department : Dr Adam Winstanley Supervisor : Professor Ronan Reilly June 30, 2013 Declaration I hereby certify that this material, which I now submit for assessment on the program of study leading to the award of Master of Science in Dependable Software Systems, is entirely my own work and has not been taken from the work of others save and to the extent that such work has been cited and acknowledged within the text of my work. Signed:___________________________ Date:___________________________ Abstract Visual programming is the idea of using graphical icons to create programs. I take a look at available solutions and challenges facing visual languages. Keeping these challenges in mind, I measure the suitability of Blockly and highlight the advantages of using Blockly for creating a visual programming environment for the J programming language. Blockly is an open source general purpose visual programming language designed by Google which provides a wide range of features and is meant to be customized to the user’s needs. I also discuss features of the J programming language that make it suitable for use in visual programming language. The result is a visual programming environment for the tacit subset of the J programming language. Table of Contents Introduction ............................................................................................................................................ 7 Problem Statement ............................................................................................................................. 7 Motivation..........................................................................................................................................