Bogdan-Ovidiu-Gheorghiu.Pdf
UNIVERSITATEA NAȚIONALĂ DE ARTĂ TEATRALĂ ȘI CINEMATOGRAFICĂ “I.L. CARAGIALE” BUCUREȘTI FACULTATEA DE FILM STUDII UNIVERSITARE DE MASTERAT DOMENIUL: CINEMATOGRAFIE ȘI MEDIA PROGRAMUL DE STUDII : ARTA JOCURILOR VIDEO LUCRARE DE DISERTAȚIE Coordonatori, Conf.univ.dr. Alexandru Berceanu Lect.univ.dr. Diana Vasile Absolvent, Bogdan Ovidiu Gheorghiu IUNIE 2020 1 NATIONAL UNIVERSITY OF THEATRICAL ARTS AND CINEMATOGRAPHY ”I.L.CARAGIALE” BUCHAREST FACULTY OF FILM MASTERS OF GAME DESIGN THE RELEVANCE OF A FUNDAMENTAL LANGUAGE OF GAMES TO THE ARTS IN GENERAL Coordinators, Conf.univ.dr. Alexandru Berceanu Lect.univ.dr. Diana Vasile Student, Bogdan Ovidiu Gheorghiu JUNE 2020 2 Abstract The proposition is that, incidentally or not, the true object of what is currently called game studies is no less than the essential, natural cognitive language of all forms of interaction with systems. This idea is researched here from the perspective of the arts, into the sphere of which video games and game design in general (meaning not just video game design but the design of any kind of game) are included. Leaving psychological, neuroscientific or other aspects of this idea to others who may be interested in conducting appropriate research in those fields, the topic is considered from the following perspective: Just like sound, words and, for example, the visual placement of color in the field of vision each in part naturally “make sense” according to their own completely different mechanisms, their own grammar, and their particular “grammars” correspond almost perfectly to (what is pursued in) music, literature and painting, respectively, perhaps game design corresponds to the natural language and grammar of interactivity (i.e.
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