How Minecraft Was Made

Total Page:16

File Type:pdf, Size:1020Kb

How Minecraft Was Made Gregory Unofficial GUIDES JUNIOR What will you make? How Minecraft Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will discover how Minecraft Was Made began as the hobby project of a single independent How Minecraft Was Made Was Minecraft How game designer and grew to become a worldwide phenomenon. Read all of the Unofficial Guides Junior books Animals in Minecraft How Minecraft Was Made Building in Minecraft Mining and Farming in Minecraft Combat in Minecraft Redstone and Transportation in Minecraft Enchanting and Potions in Minecraft Starter Guide to Minecraft GR: M www.cherrylakepublishing.com By Josh Gregory Page intentionally blank Unofficial GUIDES JUNIOR How Minecraft Was Made By Josh Gregory Published in the United States of America by Cherry Lake Publishing Ann Arbor, Michigan www.cherrylakepublishing.com Reading Adviser: Marla Conn, Read With Me Now Photo Credits: Cover, ©Bloomicon/Shutterstock; page 4, ©omihay/Shutterstock; page 6, ©Associated Press; page 8, Josh Gregory; page 10, © Poungsaed-Studio/Shutterstock; page 12, ©Surie/Shutterstock; page 14, ©Pe3k/Shutterstock; page 16, Kevin Burnett / tinyurl.com/y9a2xugk / CC BY 2.0; page 18, ©Kevork Djansezian/Getty Images; page 20, ©DC Studio/Shutterstock Copyright ©2019 by Cherry Lake Publishing All rights reserved. No part of this book may be reproduced or utilized in any form or by any means without written permission from the publisher. Library of Congress Cataloging-in-Publication Data has been filed and is available at catalog.loc.gov Cherry Lake Publishing would like to acknowledge the work of the Partnership for 21st Century Learning. Please visit www.p21.org for more information. Printed in the United States of America Corporate Graphics Table of Contents A Game Unlike Any Other .........................................5 A Man Named Notch ...................................................7 The Early Days .............................................................. 9 Cave Game ...................................................................... 11 Word of Mouth ............................................................. 13 Making Mojang............................................................. 15 A Worldwide Hit .......................................................... 17 From Mojang to Microsoft ...................................... 19 The Future of Minecraft .......................................... 21 Glossary ..........................................................................22 Find Out More .............................................................. 23 Index .................................................................................24 About the Author ........................................................24 Minecraft is one of the biggest success stories in video game history. 4 A Game Unlike Any Other Minecraft is one of the most popular video games ever made. Since it was first released in 2009, more than 122 million copies have been sold. You have probably played it yourself. You may have watched your favorite streamers play it online. But do you know how the game was made? 5 Notch shows off one of the many awards he has received for his work on Minecraft. 6 A Man Named Notch Believe it or not, Minecraft started as the creation of a single talented game maker. His name is Markus Persson. Minecraft fans know him better by his online name, Notch. Notch is from Sweden. As a kid, he loved playing with Lego blocks. He also loved to make his own computer programs. He made his first one when he was eight years old! 7 In Dwarf Fortress, characters and environments are represented with colorful letters, numbers, and other symbols. 8 The Early Days Notch taught himself to be an expert computer programmer. He got his first job working for a video game company when he was just 18 years old. He also made his own games for fun in his spare time. In 2009, he started working on a game where players could break or place blocks to build their own worlds. Notch’s Favorite Games Two of Notch’s favorite video games are Dwarf Fortress and Infiniminer. Both games have simple graphics. They also make players think creatively. These kinds of games helped inspire Notch to make Minecraft. 9 Glossary beta version (BAY-tuh VUR-zhuhn) an early version of a video game or other computer program that still needs final testing developers (di-VEL-uh-purs) people who make video games graphics (GRAF-iks) the images that appear on screen when you play a video game inspire (in-SPIRE) to provide ideas or feelings mods (MAHDS) user-created modifications to a video game streamers (STREE-murs) people who broadcast videos of themselves playing video games on YouTube, Twitch, and other video streaming services virtual reality (VUR-choo-uhl ree-AL-uh-tee) an environment that looks real to the person experiencing it, but was created by a computer 22 Find Out More Books Milton, Stephanie. Minecraft Essential Handbook. New York: Scholastic, 2015. Milton, Stephanie. Minecraft: Guide to Exploration. New York: Del Rey, 2017. Web Sites Minecraft https://minecraft.net/en At the official Minecraft Web site, you can learn more about the game or download a copy of the PC version. Minecraft Wiki https://minecraft.gamepedia.com/Minecraft_Wiki Minecraft’s many fans work together to maintain this detailed guide to the game. 23 Index beta version, 17 Persson, Markus “Notch,” 7, 9, 11, 15, 21 Cave Game, 11 players, 9, 13 copies, 5, 19 Porsér, Jakob, 15 downloads, 11, 13 release, 5, 11, 13, 17, 19 Dwarf Fortress, 9 updates, 13, 17, 21 Infiniminer, 9 inspiration, 9 versions, 11, 17, 19 videos, 11, 13 Manneh, Carl, 15 virtual reality mode, 21 Microsoft company, 19, 21 Minecon, 17 YouTube, 11, 13 mods, 13 Mojang company, 15, 17, 19, 21 About the Author Josh Gregory is the author of more than 125 books for kids. He has written about everything from animals to technology to history. A graduate of the University of Missouri–Columbia, he currently lives in Chicago, Illinois. 24 Page intentionally blank Gregory Unofficial GUIDES JUNIOR What will you make? How Minecraft Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will discover how Minecraft Was Made began as the hobby project of a single independent How Minecraft Was Made Was Minecraft How game designer and grew to become a worldwide phenomenon. Read all of the Unofficial Guides Junior books Animals in Minecraft How Minecraft Was Made Building in Minecraft Mining and Farming in Minecraft Combat in Minecraft Redstone and Transportation in Minecraft Enchanting and Potions in Minecraft Starter Guide to Minecraft GR: M www.cherrylakepublishing.com By Josh Gregory.
Recommended publications
  • Free Minecraft Alts
    Free Minecraft Alts Free Minecraft Alts CLICK HERE TO ACCESS MINECRAFT GENERATOR minecraft creeper juice free printable labels free 24 7 minecraft pe server hosting In this video review, the narrator gives a detailed look at how you can hack Minecraft by obtaining a free limited amount of resources (such as wood or iron). This is not a hack tool but rather an online generator. This approach is great for those who don't want to download anything and those who don't know how to install anything. This generator is completely free of charge! Check out the video below to see it in action!", Some of the first mods were just new items which let players add new items into their game. This is a big deal because it's easy to overlook the small things when you're playing Minecraft. No one wants to miss out on anything, so new items make the game much more interesting and can take it up to new levels. More Info Download: MINECRAFT MODS", On a positive note, the game also allows players who are unable to play due to technical issues to create their own customized server in order for them to continue playing the game with their friends. On July 8th 2021, Facepunch Studios announced that "Rust" would be rebuilt with the use of a new development engine in order to create next-generation visuals and longer-term gameplay improvements.", how to get into minecraft free minecraft realms free trial download Doesn't matter what type of server you are looking for - Factions, Survival, SkyBlock, Creative or Towny - we have you covered.
    [Show full text]
  • How to Use Wurst
    How To Use Wurst How To Use Wurst CLICK HERE TO ACCESS MINECRAFT GENERATOR The first site that we are going to talk about today is the website for the popular game Minecraft. This is just another simple mod that you can easily add into your game in order to get the most out of it. The site gives you a lot of the best mods for the game and helps to make it so that everyone will have an easy time finding out what mod they want to use before they install it into their game. The website gives you a description about how the mod works, what kind of features it has, as well as some information about how you should go about installing it into your own version of Minecraft. More Info Download: MINECRAFT", Cook in a skillet over medium heat. Drain any fat and use in recipes or add to pasta sauce. Storage/Leftovers. Raw pork can be kept in the fridge for 2 days or frozen for 2 months (more food safety info here). Keep in freezer bags with the date labeled on the outside. On this page select your currency and confirm your mobile number. The next step is to make sure you're human and not a robot. To do so, just select the box "I'm not a robot. I agree with the Terms and Conditions". After this you will be asked to confirm your email address. Once done, your trial will start.", These are mods that change existing world features, block types, and height levels etc.
    [Show full text]
  • Game-Designer Interviews
    Appendix A Game-designer interviews To complement the technical content of the chapters, all written by academics (though some of the chapter authors also design and develop games), we performed five interviews with the creators of well-known PCG-heavy games. We selected the interviewees mostly because the games they had been part of had either introduced new interesting PCG techniques, or because they had integrated them in game de- sign in some novel way. The interviews were performed in 2013 and 2014 over email, and are reproduced in their entirety here (except for corrected typos). We asked most of the interviewees the same set of questions, focusing on the role of PCG in game design and the limits of generative methods. The interviewees are: • Andrew Doull, creator of UnAngband and UnBrogue, founder of RogueLikeRa- dio. • Ed Key, creator of Proteus. • Michael Toy, co-creator of Rogue. • Richard Evans, AI lead programmer on The Sims 3, co-creator of Versu. • Tarn Adams, creator of Dwarf Fortress. A.1 Andrew Doull Was there anything you wanted to do in a game you worked on that you could not do because of algorithmic or computational limitations? My thinking about game design has changed significantly over the years, since writing the original Death of the Level Designer series of articles. One of the key changes—guided a lot by games like Michael Brough’s 868-HACK—is that a game should embrace limitations, rather than attempt to design around them. So rather than creating procedural systems which can model everything a` la Dwarf Fortress, Ó Springer International Publishing Switzerland 2016 225 N.
    [Show full text]
  • Spawn This: Minecraft As a Virtual World
    Spawn This: Minecraft as a Virtual World (presented at Society for Cinema and Media Studies Conference in Montreal, March 2015 and part of a longer essay) Lori Landay, Berklee College of Music à advance in Prezi http://prezi.com/41ifd5nd_erz/?utm_campaign=share&utm_medium=copy&rc=ex0share *à*In 2006, cover stories in Wired and Business Week hyped virtual worlds, speculating that “Virtual worlds may end up playing an even more sweeping role -- as far more intuitive portals into the vast resources of the entire Internet than today's World Wide Web.”1 Second Life and Open Sim grids still have a dedicated user base, as do habbo and Disney’s Club Penguin, but there.com, Google’s lively, facebook’s Cloud Party, and LEGO Universe are all defunct. The promise glimpsed in those virtual worlds has not materialized—or virtualized—in a mainstream way. Until now, with Minecraft. Although it does not look or at first seem like what proponents of virtual worlds have been waiting for, Minecraft is the breakthrough success for virtual worlds. To be sure, there are other transmedial imaginary worlds that are participatory and brimming with user-generated content. There have been player-created servers that mod a game in new narrative, gameplay, and social directions, and create vibrant communities. But no game or other transmedial IP has approached the size or the scope of Minecraft, and its players use Minecraft as a portal into disparate media experiences, including other franchises, to an unprecedented degree. In thinking through how what has emerged through the Minecraft phenomenon has redefined what a virtual world is, this presentation explores three interrelated questions: *à*What does it mean to consider Minecraft as a virtual world? Why has it succeeded as the breakthrough virtual world? How does transmedial experience factor into Minecraft as a virtual world? First, some information about Minecraft that helps us understand how a low-res looking video game spawned a virtual world.
    [Show full text]
  • On the Evolution of Narrative Mechanics in Open-World Games
    On the Evolution of Narrative Mechanics in Open-World Games Ulrich Götz SAME MESSAGE, DIFFERENT BOTTLE Experiencing and propagating narratives is an essential component of cultural history. Although this process has changed over the course of centuries, its basic principles persist. Regardless of eras or means of transmission, it is a primordial human instinct to want to communicate real or imagined experiences, and expe- rience them oneself. How deeply rooted this can be is reflected in a wide variety of social endeavors, demands and circumstances, which underscore the central importance of storytelling to our social fabric. The value of narrative and per- formative acts manifests itself in the layout of human settlements, which are ori- ented towards meaningful landmarks. New narrative styles intertwine them- selves closely with the most advanced technologies, which they either advance as a driving force, or rapidly incorporate. The communication of narrative content may have altered its external ap- pearance, but its essence has been preserved. Printing made it possible to repli- cate texts, replacing the oral transmission of poems, songs or performances. Contemporary technological innovations further expanded narrative possibili- ties: today, these range from audiovisual compositions and three-dimensional projections to hybrid performances that fuse real and virtual space. This change of narrative modes distills existing methods down to their core and creates new genres, until they, too, are subject to this process of reduction. At the heart of these continuing cyclical mechanisms lies the moment of narrative transfer. What was once conveyed through interpersonal contact is now amplified by highly diverse forms of media and performative practices.
    [Show full text]
  • Applied Design to Feature Fourteen Recently Acquired Video Games on View for the First Time
    MoMA’S CONTEMPORARY DESIGN GALLERY INSTALLATION FOCUSES ON THE VITALITY AND DIVERSITY OF DESIGN Applied Design to Feature Fourteen Recently Acquired Video Games on View for the First Time Applied Design The Philip Johnson Architecture and Design Galleries March 2, 2013–January 31, 2014 NEW YORK, February 14, 2013–The Museum of Modern Art presents Applied Design, an installation in The Philip Johnson Architecture and Design Galleries showcasing approximately 100 objects from the Museum’s collection. Representing the new directions of contemporary design, the exhibition features outstanding examples of interface and interaction design, dynamic visualizations, products, furniture, 3D printed chairs and bowls, emergency equipment, and biodesign. A testament to this vitality and diversity, the objects on display range from a mine detonator by the young Dutch/Afghani designer Massoud Hassani to a bowl made by transforming desert sand into glass using only the energy of the sun. Also on display are the first 14 video games to enter MoMA’s collection as part of ongoing research on interaction design. The exhibition is organized by Paola Antonelli, Senior Curator, and Kate Carmody, Curatorial Assistant, Department of Architecture and Design, The Museum of Modern Art, and is on view from March 2, 2013 until January 31, 2014. In the past twenty years, design has branched out in new directions that have galvanized young practitioners, sparked business models, and attracted worldwide public attention. Mine Kafon for example, Massoud Hassani’s dandelion-shaped mine detonator, is equipped with a GPS to record a safe path and designed to roll through mine fields. If the object, made from bamboo and biodegradable plastics, encounters a mine and detonates it, it will only partially destruct and can be salvaged and reassembled into a new specimen ready for deployment.
    [Show full text]
  • 292843-Sample.Pdf
    Sample file Foreword I've been wanting to write my own Dungeons And Dragons setting for a while now, and I inally got the resources and motivation to do so. I also got inspiration, from one Kruggsmash, and his Dwarf Fortress videos (artwork of which is on the cover). Big thanks to him, you have inspired my journey to this point. There is art from mister Kruggsmash himself, some art from the Dwarf Fortress Wiki, and to balance it out some, there's also oficial WotC art from miscellaneous editions decorating the pages. This book goes over the world of Tar'En, translated from Dwarvish to the Land Of Legends (inspired heavily by Kruggsmash's latest videos). It is a world of high adventures, epic beasts, mighty citadels, and wars against the pesky goblins who serve the dark ruinous powers that are the demons from the dark chasms of the Abyss. In this world it's never certain who will live, and who will die, what fortress falls, and what will lourish. It's truly a mystery how this world is so happy, yet so dangerous and deadly. But, you can ind that out yourselves you bearded bastards! Whistle - Viktor, the almighty author Sample file 3 The Land Of Legends ar'En is Dwarvish for the Land of Legends, and it Present Day, the last 200 years of Tar'En is a world that houses many stories, prophesies This is the part of history where important igures are told of, and legends, hence its name. Every day it seems artifacts are created and lost, Primordials are rediscovered, someone gets thrown in the spotlight by the wars are fought, and Tar'En's real story begins, told by you, and gods, and then they're showered with legends your dice.
    [Show full text]
  • Crawl Survey Results
    Crawl survey results Survey questions 1. What is your age? 2. What is your country? 3. Do you play locally, on a server, or both? 4. Do you play Tiles, ASCII, or both? 5. OS(es) at home? 6. Roguelikes played before? 7. Where did you learn about Crawl? 8. And when? 9. How many Crawl wins? (If none, you may specify your best game.) 10.If you take part in the tournament, where did you hear about it? 11.Ever recommend Crawl? 12.Which computer game have you played most in the last month? (July) Presentation structure ● Who are our players? ● How do they play? ● How did they arrive at Crawl? ● What is their overall win rate? ● What else are they playing? Who are our players? age distribution 90 83 80 70 64 60 50 49 40 32 30 25 20 10 8 3 4 4 0 14 15-19 20-24 25-29 30-34 35-39 40-44 45-49 50+ Minimum: 14 Maximum: 57 Median: 26 Average: 27.3 most common: 25 (23 times!) Who are our players? Gender 26% 94% N/A 4% 6% 70% Male Female Who are our players? USA 147 Canada UK Germany Finland Russia Poland France Italy Sweden Norway 19 Australia 2 New Zealand 21 22 4 Japan 12 17 2 Thailand 5 3 3 12 9 8 6 Brazil others* * other countries: Argentina, Belgium, China, Croatia, Czech republic, Denmark, Hungary, Iceland, India, Ireland, Israel, Lithuania, Moldova, Mongolia, Netherlands, Singapore, Switzerland, Ukraine, United arab emirates Who are our players? Continents players/populaton 61% 1,6 1,51 1,4 1,2 1 1% North America Europe 0,8 Australia 0,57 0,6 0,5 Asia 0,45 South America 0,4 4% 0,23 0,2 0,12 0,06 6% 0 Canada USA Germany 28% Finland Australia UK
    [Show full text]
  • Horseheads Middle School
    Horseheads Middle School December, 2019 Winter Issue Contact Us! 607-739-6357 ֍ http://www.horseheadsdistrict.com/HHMS.cfm What’s Happening at HMS 12/9/19 MS Choirs - HS Aud. 7:30 pm Arctic League 12/12/19 “Proudly Serving Chemung County MS/HS Orchestras - HS Aud. 7:30 pm for over 100 Years” 12/13/19 Know a family in need of assistance MS Dance & Open Gym - 7:00 - 9:00 pm this Christmas? Pick up an Arctic League application form in the main office. Appli- nd 12/16/19 cations are accepted up to December 22 . MS Concert Band Forms are also available at http:// HS Wind Ensemble/HS Choirs www.arcticleague.com HS Aud. 7:30 pm The Arctic League Mission: 12/17/19 To ensure that no child in Progress Reports Issued Chemung County goes 12/23/19 - 1/3/20 without gifts on Christmas. Winter Recess - No School 1/14/20 MS Raider White & Blue Bands Quality Students! HS Concert Band - HS Aud. 7:30 pm The first marking period Quality Students cele- 1/15/20 brated with pizza, drinks, snacks and music during MS Winter Art Show their lunch/study period on November 22. Thank you MS Café 6:00 pm to our PTO and Mr. Bruce May of the Horseheads Youth Bureau for helping make this event possible. Congratulations to our Quality Students. Keep up the good work! School Notes Progress Reports / Report Cards Homework Request Parents are informed of student progress in two Missed a day? Call the office by 10:00am and ways.
    [Show full text]
  • Secret Identities in Dwarf Fortress
    The AIIDE-17 Workshop on Experimental AI in Games WS-17-19 Secret Identities in Dwarf Fortress Tarn Adams Bay 12 Games Silverdale, Washington [email protected] Abstract Chairs’ Note: In this invited industry case study, Tarn Adams discusses recent extensions to Dwarf Fortress’s sys- tems for character deception. A noted opus in the history of videogames, Dwarf Fortress is a roguelike set in procedu- rally generated fantasy universes. It has been shown at the Museum of Modern Art and has been featured in The New York Times, The New Yorker, Wired, and many other press publications. Currently, Tarn and his brother, Zach Adams, are roughly midway through its famous 30-year development cycle. As Tarn explains in this paper, an upcoming update centered around artifacts—and what characters know about them—has had the fun consequence of necessitating that a certain class of non-player characters cultivate secret iden- tities. This major extension has brought both technical and design challenges, as this paper illustrates. —James Ryan Figure 1: Tinker Tailor Soldier Spy (1979) sparked an early Introduction interest in espionage methods and how they might be trans- The 2017 update to Dwarf Fortress (Adams and Adams ferred to video games. 2006) centers around named items, and in particular, claims upon the items as well as conflict, theft, diplomacy and rec- onciliation involving the transfer of these objects.1 As crea- it involved plenty of spies, it wasn’t a superhuman action ad- tures in the game are not omniscient, rumors passed among venture, but rather an intricate yet reasonable tale of trade- civilizations and individuals regarding current item locations craft, derived we later learned from actual events and prac- are key to preventing this whole process from grinding to tices.
    [Show full text]
  • Hacklikes: Weird Interactions Between Things
    Hacklikes: Weird Interactions Between Things Jose Sanchez Assistant Professor, University of Southern California School of Architecture Director, Plethora Project INTRODUCTION universal, player- or non-player-centric, allowing for the cre- While Roguelikes in general could be easily dismissed due ation of vast algorithmic worlds that might never interact to their usually rudimentary graphics composed by ASCII with a human player. characters, most of such games contain an accumulated It is easier to understand Roguelikes by looking at the Screenshot of repository of algorithmic strategies to deal with procedural cellular automata (CA) algorithm by Stephen Wolfram. Rogue – 1980 world generation and interactions between discreet units. The denomination ‘Roguelike’ is attributed to games that follow a series of principles first proposed by the game ‘Rogue’ 1980. In a Roguelike world, every ‘tile’ is an ‘object’ with properties or data. Each of these objects would be represented by the computer by a symbol allowing the player to differentiate a wall tile from a door, for example. The player possesses a limited visibility of the world and of the properties of objects, making exploration the primary objective of the world. Often, the only way of learning about the properties of an object is by trying to interact with it. The properties of the object will define if such interaction is resolved as a positive or negative effect to either of the units involved in it. Every interaction determines a ‘turn,’ allowing the simulation only to move forward once an action is per- formed. While the first games of the genre would focus on the interactions that would involve the player, later games have explored the idea that the relation between units is 6 INFORMATION CONSTRUCTIONS 2013 TxA INTERACTIVE 7 The video game Dwarf Fortress, by Tarn and Zach Adams, operates in a similar framework.
    [Show full text]
  • Minecraft Dungeons Free
    Minecraft Dungeons Free Minecraft Dungeons Free CLICK HERE TO ACCESS MINECRAFT GENERATOR There are many craftable items in Minecraft hack. However, it is better to always use servers that have anti-cheat systems implemented like Lucky Block Servers or if you want no chance of getting banned, then go for Vanilla servers. This is because there are cheats that will not allow you to break blocks but will let you move around freely. By using these cheats, people who get banned from server administrators because they think they are cheating will be able to avoid ban evasion detection by running the cheat program inside their LAN and connecting to the server only when they need to.", minecraft hack download This is not a hack tool so you don't have to worry about downloading anything and installing anything (even if you know how to do this). We've already installed Minecraft version 1.8 on this page for you. You just have to tap on the "Start" button to start your game!", Minecraft Mods Mods are simply additions which add new content to your game. For example, it could be an item that you can craft, a new game mode (an option like Survival or Hardcore, for example), a new texture, or something else. The most popular mods are the ones that add more stuff to the game. They're more popular because they're larger and can add more content to your Minecraft game. More Info Download: MINECRAFT MODS", minecraft alt generator free download minecraft games free download for ipad xray hack minecraft pe First, go to the App Store or click on the "Get" button below to download Minecraft.
    [Show full text]