Going Forward, the Group's Businesses Will Work Together Under the ALL BANDAI NAMCO Concept and Strongly Advance the IP Axis
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2020-08-05 Last Update: 2021-08-06 Shared Research Inc
Coverage initiated on: 2020-08-05 ResearCh Coverage Report By Shared ResearCh InC. Last update: 2021-08-06 3656 KLaB Shared ResearCh InC. has produCed this report By request from the Company disCussed in the report. The aim is to provide an “owner’s manual” to investors. We at Shared ResearCh InC. make every effort to provide an aCCurate, oBjeCtive, and neutral analysis. In order to highlight any Biases, we Clearly attriBute our data and findings. We will always present opinions from Company management as suCh. Our views are ours where stated. We do not try to ConvinCe or influenCe, only inform. We appreCiate your suggestions and feedBaCk. Write to us at [email protected] or find us on BloomBerg. INDEX ExeCutive summary . .3. Key finanCial data . .5. ReCent updates . .6. Trends and outlook . 8. Business . .1.8. Business overview . .1.8. Earnings model . .2.9. Strengths and weaknesses . 3. .4. Group Companies . .3.5. Market and value Chain . .3.5. HistoriCal performanCe . .4.3. InCome statement . .5.4. BalanCe sheet . .5.5. Cash flow statement . .5.7. Other information . 5. .8. News and topiCs . 6. .2. Company profile . .6.4. KLaB/ 3656 ResearCh Coverage Report By Shared ResearCh InC. | pdf.summary.Company_weBsite 2 ExeCutive summary Business overview Business desCription: KLaB InC. plans, develops, and operates moBile games*1. The majority of the Company’s revenue and profits Comes from the Game Business, whiCh aCCounted for 98.9% of total revenue and 97.7% of gross profit in FY12/20. With FY12/20 revenue of JPY34.0Bn, KLaB is a medium-sized speCialist Company Compared with industry leader Mixi, whiCh logged a segment revenue of JPY100.6Bn in its Digital Entertainment Business in FY03/21. -
Retirement Strategy Fund 2060 Description Plan 3S DCP & JRA
Retirement Strategy Fund 2060 June 30, 2020 Note: Numbers may not always add up due to rounding. % Invested For Each Plan Description Plan 3s DCP & JRA ACTIVIA PROPERTIES INC REIT 0.0137% 0.0137% AEON REIT INVESTMENT CORP REIT 0.0195% 0.0195% ALEXANDER + BALDWIN INC REIT 0.0118% 0.0118% ALEXANDRIA REAL ESTATE EQUIT REIT USD.01 0.0585% 0.0585% ALLIANCEBERNSTEIN GOVT STIF SSC FUND 64BA AGIS 587 0.0329% 0.0329% ALLIED PROPERTIES REAL ESTAT REIT 0.0219% 0.0219% AMERICAN CAMPUS COMMUNITIES REIT USD.01 0.0277% 0.0277% AMERICAN HOMES 4 RENT A REIT USD.01 0.0396% 0.0396% AMERICOLD REALTY TRUST REIT USD.01 0.0427% 0.0427% ARMADA HOFFLER PROPERTIES IN REIT USD.01 0.0124% 0.0124% AROUNDTOWN SA COMMON STOCK EUR.01 0.0248% 0.0248% ASSURA PLC REIT GBP.1 0.0319% 0.0319% AUSTRALIAN DOLLAR 0.0061% 0.0061% AZRIELI GROUP LTD COMMON STOCK ILS.1 0.0101% 0.0101% BLUEROCK RESIDENTIAL GROWTH REIT USD.01 0.0102% 0.0102% BOSTON PROPERTIES INC REIT USD.01 0.0580% 0.0580% BRAZILIAN REAL 0.0000% 0.0000% BRIXMOR PROPERTY GROUP INC REIT USD.01 0.0418% 0.0418% CA IMMOBILIEN ANLAGEN AG COMMON STOCK 0.0191% 0.0191% CAMDEN PROPERTY TRUST REIT USD.01 0.0394% 0.0394% CANADIAN DOLLAR 0.0005% 0.0005% CAPITALAND COMMERCIAL TRUST REIT 0.0228% 0.0228% CIFI HOLDINGS GROUP CO LTD COMMON STOCK HKD.1 0.0105% 0.0105% CITY DEVELOPMENTS LTD COMMON STOCK 0.0129% 0.0129% CK ASSET HOLDINGS LTD COMMON STOCK HKD1.0 0.0378% 0.0378% COMFORIA RESIDENTIAL REIT IN REIT 0.0328% 0.0328% COUSINS PROPERTIES INC REIT USD1.0 0.0403% 0.0403% CUBESMART REIT USD.01 0.0359% 0.0359% DAIWA OFFICE INVESTMENT -
Banadive™ AX Interactive Virtual Character Performance System Integrating Game AI and Xr
BANDAI NAMCO Research Inc. NEWS RELEASE № 02-01 June 26, 2020 PRESS RELEASE: BanaDIVE™ AX Interactive Virtual Character Performance System Integrating game AI and xR. The first in the world. ~ First public DJ play performed at “ASOBINOTES” ONLINE FES, a free no spectator online event. ~ BANDAI NAMCO Research Inc. 2-37-25 Eidai, Koto-ku, Tokyo, Japan President NAKATANI Hajime In pursuit of our vision of “Creating New Values in Entertainment”, BANDAI NAMCO Research Inc. (hereinafter referred to as “BNR”) has successfully developed the “BanaDIVE™ AX”, an interactive virtual performance system created by integrating game AI (Artificial Intelligence)*1 and xR technology*2. In this system, using pre-analyzed music, the game AI that incorporates DJ performance (seamlessly joining music, controlling the tempo of music, arousing the audience etc.) is linked with the motions of 3D characters and ambience generated in a live music entertainment venue. We also incorporated interactive entertainment elements such as song selection by real-time voting, music linked visual production and AR audio visual direction. As a result, DJ and audiences can, whether at the venue or in remote locations, experience immersive live performances together, In addition to producing live events organized by Bandai Namco Group and conducting experimental collaborations with characters and music creators, BNR will continue to conduct research and development of future entertainment, including collaboration with deep learning-based AI and mechanism to arouse audiences around the world. 1 / 2 BANDAI NAMCO Research Inc. NEWS RELEASE *1 Game AI is a technology based on logicalized behavior of characters and used in many games, such as the monster behavior AI in the video game Pac-Man and COM player behavior control of fighting game "Tekken". -
Archiving Movements: Short Essays on Materials of Anime and Visual Media V.1
Contents Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui ………… 2 Utilizing the Intermediate Materials of Anime: Royal Space Force: The Wings of Honnêamise Ishida Minori ………… 17 The Film through the Archive and the Archive through the Film: History, Technology and Progress in Royal Space Force: The Wings of Honnêamise Dario Lolli ………… 25 Interview with Yamaga Hiroyuki, Director of Royal Space Force: The Wings of Honnêamise What Do Archived Materials Tell Us about Anime? Kim Joon Yang ………… 31 Exhibiting Manga: Impulses to Gain from the Archiving/Unearthing Anime Project Jaqueline Berndt ………… 36 Analyzing “Regional Communities” with “Visual Media” and “Materials” Harada Ken’ichi ………… 41 About the Archive Center for Anime Studies in Niigata University ………… 45 Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui presumably, the majority are in various storage Background of the Project places after their production cycles. It is not The exhibition “A World is Born: The uncommon that they are forgotten, displaced or Emerging Arts and Designs in 1980s Japanese eventually discarded due to the expenses incurred Animation” (19-31 March 2018) hosted at DECK, for storage. In many ways, these materials an independent art space in Singapore, is encompass an often forgotten yet significant part of an ongoing research collaboration research resource essential for understanding between the researchers from Puttnam School key aspects of Japanese animation production of Film and Animation in Singapore and the cultures and practices. Archive Center for Anime Studies in Niigata “A World is Born” was an exhibition focusing University (ACASiN). -
RIAJ Yearbook 2018 1 Overview of Production of Recordings and Digital Music Sales in 2017
Statistics RIAJ YEARBOOK Trends 2018 The Recording Industry in Japan 2018 Contents Overview of Production of Recordings and Digital Music Sales in 2017 .................. 1 Statistics by Format (Unit Basis — Value Basis) .............................................................. 4 1. Total Recorded Music — Production on Unit Basis ............................................... 4 2. Total Audio Recordings — Production on Unit Basis ............................................ 4 3. Total CDs — Production on Unit Basis .................................................................... 4 4. Total Recorded Music — Production on Value Basis ............................................. 5 5. Total Audio Recordings — Production on Value Basis .......................................... 5 6. Total CDs — Production on Value Basis ................................................................. 5 7. CD Singles — Production on Unit Basis .................................................................. 6 8. 5" CD Albums — Production on Unit Basis ............................................................ 6 9. Music Videos — Production on Unit Basis ............................................................. 6 10. CD Singles — Production on Value Basis................................................................ 7 11. 5" CD Albums — Production on Value Basis.......................................................... 7 12. Music Videos — Production on Value Basis ........................................................... 7 13. Digital -
Bandai June New Product
Bandai June New Product ZZ II "Gundam Build Fighters", Bandai HGBF 1/144 Launching alongside the release of a new Gundam Build Fighters Try episode, the popular Z II is now available! Capable of transforming into its Wave Rider form, the model kit also comes with powerful large-scale weaponry. Set includes a large beam rifle, transformation replacement parts, and interchangeable hand. Runner x12. Foil Sticker x1. Instruction manual x1. Approximately 5.5" Tall Package Size: Approximately 12.2"x7.8"x3.1" MSRP: $27.99 Gyancelot "Gundam Build Fighters", Bandai HGBF 1/144 From the Gyan family, comes a new model kit featuring Gyancelot! With expert detailing on the shield and weapons, the color scheme and textures accurately reproduces the look from the anime! The large lance appears in the shape of the crest of the Principality of Zeon, and its blades can be opened or closed through the use of replacement parts. Set includes large lance, beam saber, shield, and interchangeable hands. Runner x11. Foil sticker x1. Instruction manual x1. Approx. 5" Tall Package Size: Approx. 11.7"x7.4"x3.0" MSRP: $19.99 Gya Eastern Weapons "Gundam Build Fighters", Bandai HGBC 1/144 This is a kit focusing on parts for hand-held weapons from the Build Custom series! The parts can be used to customize existing models from various 1/144 series. The large rifle from the HG 1/144 ZZ II can be combined with a newly molded clay bazooka and optional parts for the lance from the Gyancelot can be customized as well. -
DARK SOULS™: REMASTERED BANDAI NAMCO Entertainment
TITLE: DARK SOULS™: REMASTERED PUBLISHER: BANDAI NAMCO Entertainment America Inc. DEVELOPER: FromSoftware RELEASE DATE: May 25, 2018 PLATFORM: Nintendo Switch GENRE: Action RPG PLAYERS: 1 Player (SP), 1-6 players (MP) GAME DESCRIPTION: Then, there was fire. Re-experience the critically acclaimed, genre-defining game that started it all. Beautifully remastered, return to Lordran in stunning detail. DARK SOULS: REMASTERED includes the main game plus the Artorias of the Abyss DLC. This marks the franchise’s debut on a Nintendo platform, and for the first time ever can be played on-the-go with Nintendo Switch. KEY FEATURES: Deep and Dark Universe Delve into an epic dark fantasy universe stricken by decline and the Curse. Explore its intricate world design - full of hidden passages, dungeons and secrets - and uncover its deeply rooted lore. Each End is a New Beginning Each playthrough surprises you with new challenges and unexpected facets of the game. Don’t bet on completing the game only once. Gameplay Richness and Possibilities Hundreds of unique combinations of weaponry, armor, magic and crafting options to create your own playstyle and gaming experience. Sense of Learning, Mastering and Accomplishment From your first steps to mastery, build your character while refining your playing skills. Learn to strategize freely and experience the rewarding taste of overcoming daunting foes. The Way of the Multiplayer (up to 6 players with dedicated servers) Whatever your motivations are to play online – collaboration or confrontation, support or betrayal – you’ll find your true home among the nine covenants. Which allegiance will you choose? Dark Souls™: Remastered & ©BANDAI NAMCO Entertainment Inc. -
Continuing to Innovate with a Focus on Global Business Initiatives Aligned with Changes in Our Markets
NEWSLETTER September 2018 BANDAI NAMCO Holdings Inc. BANDAI NAMCO Mirai-Kenkyusho 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Mitsuaki Taguchi Interview with the President President & Representative Director, BANDAI NAMCO Holdings Inc. Continuing to innovate with a focus on global business initiatives aligned with changes in our markets Under the Mid-term Plan, the Group announced a mid-term vision of CHANGE for the NEXT — Empower, Gain Momentum, and Accelerate Evolution, and launched a five-Unit system. In the first quarter, the Group achieved record-high sales. In these ways, the Mid-term Plan has gotten off to a favorable start. In this issue of the newsletter, BANDAI NAMCO Holdings’ President Mitsuaki Taguchi discusses the future results forecast and the situation with each of the Group’s Units. How were the results in the first What is the outlook for the future? for the mature fan base, BANDAI SPIRITS quarter? Taguchi: In our industry, the environment is CO., LTD., a new company that consolidates Taguchi: In the first quarter of FY2019.3, in undergoing drastic changes, and it is difficult the mature fan base business of the Toys and comparison with the same period of the previous to forecast all of the future trends based on Hobby Unit, started fullscale operation. With year, each business recorded favorable overall three months of results. Considering bolstered a separate organizational structure and a clarified progress with core IP* and products/services, marketing and promotion for businesses mission, the sense of speed in this business despite differences in the home video game recording favorable results; recent business has increased. -
Mcro, Inc. V. Bandai Namco Games America Inc., 837 F.3D 1299 (Fed
Case: 19-1557 Document: 88 Page: 1 Filed: 05/20/2020 United States Court of Appeals for the Federal Circuit ______________________ MCRO, INC., DBA PLANET BLUE, Plaintiff-Appellant v. BANDAI NAMCO GAMES AMERICA INC., TREYARCH CORPORATION, Defendants SONY COMPUTER ENTERTAINMENT AMERICA LLC, SUCKER PUNCH PRODUCTIONS, LLC, INFINITY WARD, INC., LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. LLC, ACTIVISION PUBLISHING, INC., BLIZZARD ENTERTAINMENT, INC., NAUGHTY DOG, INC., ELECTRONIC ARTS, INC., DISNEY INTERACTIVE STUDIOS, INC., SQUARE ENIX, INC., Defendants-Appellees ______________________ 2019-1557 ______________________ Appeal from the United States District Court for the Central District of California in Nos. 2:12-cv-10322-GW- FFM, 2:12-cv-10329-GW-FFM, 2:12-cv-10333-GW-FFM, 2:12-cv-10335-GW-FFM, 2:12-cv-10338-GW-FFM, 2:14-cv- 00332-GW-FFM, 2:14-cv-00336-GW-FFM, 2:14-cv-00352- GW-FFM, 2:14-cv-00358-GW-FFM, 2:14-cv-00383-GW- FFM, Judge George H. Wu. Case: 19-1557 Document: 88 Page: 2 Filed: 05/20/2020 2 MCRO, INC. v. BANDAI NAMCO GAMES AMERICA ______________________ Decided: May 20, 2020 ______________________ MARK STEWART RASKIN, King & Wood Mallesons LLP, New York, NY, for plaintiff-appellant. Also represented by MICHAEL DEVINCENZO, JOHN FRANCIS PETRSORIC, ROBERT WHITMAN; MARC AARON FENSTER, PAUL ANTHONY KROEGER, Russ August & Kabat, Los Angeles, CA. JOHN D. GARRETSON, Shook, Hardy & Bacon, LLP, Kansas City, MO, for defendants-appellees Sony Computer Entertainment America LLC, Sucker Punch Productions, LLC, Naughty Dog, Inc. Also represented by BETH A. LARIGAN. SONAL NARESH MEHTA, Wilmer Cutler Pickering Hale and Dorr LLP, Palo Alto, CA, for defendants-appellees In- finity Ward, Inc., Activision Publishing, Inc., Blizzard En- tertainment, Inc., Electronic Arts, Inc. -
BANDAI NAMCO Holdings Inc
BANDAI NAMCO Holdings Inc. Notice of the Fifteenth Ordinary General Meeting of Shareholders to be held on June 22, 2020 An English translation of the original notice in Japanese DISCLAIMER The following is an English translation of the Japanese original “Notice of the Fifteenth Ordinary General Meeting of Shareholders of BANDAI NAMCO Holdings Inc.” which meeting is to be held on June 22, 2020. The Company provides this translation for your reference and convenience only and does not guarantee its accuracy or otherwise. In the event of any discrepancies, the Japanese original notice shall prevail. These documents have been prepared solely in accordance with Japanese law and are offered here for informational purposes only. In particular, please note that the financial statements included in the following translation have been prepared in accordance with Japanese GAAP. * The English version of this Notice of the Fifteenth Ordinary General Meeting of Shareholders reflects the revisions announced in “Notice Regarding Partial Revision to the Notice of the Fifteenth Ordinary General Meeting of Shareholders” (in Japanese only) released on June 1, 2020 and June 10, 2020. 1 Securities code: 7832 June 5, 2020 5-37-8 Shiba, Minato-ku, Tokyo BANDAI NAMCO Holdings Inc. Mitsuaki Taguchi President and Representative Director Dear Shareholders, NOTICE OF THE FIFTEENTH ORDINARY GENERAL MEETING OF SHAREHOLDERS We would like to inform you that the Fifteenth Ordinary General Meeting of Shareholders of BANDAI NAMCO Holdings Inc. (“the Company”) will be held as set forth below. Although we will hold the General Meeting of Shareholders while being as thorough as possible in taking measures to prevent infection, for this fiscal year, we encourage you to exercise your voting rights in writing or via the Internet in advance instead of attending the meeting in order to prevent the spread of COVID-19. -
10 Minimum Towards Pokemon & Star Wars
$10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game .HACK G.U. LAST RECODE PS4 3D BILLARDS & SNOOKER PS4 3D MINI GOLF PS4 7 DAYS TO DIE PS4 7 DAYS TO DIE XB1 7th DRAGON III CODE VFD 3DS 8 TO GLORY PS4 8 TO GLORY XB1 8-BIT ARMIES COLLECTOR ED P 8-BIT ARMIES COLLECTORS XB1 8-BIT HORDES PS4 8-BIT INVADERS PS4 A WAY OUT PS4 A WAY OUT XB1 ABZU PS4 ABZU XB1 AC EZIO COLLECTION PS4 AC EZIO COLLECTION XB1 AC ROGUE ONE PS4 ACE COMBAT 3DS ACES OF LUFTWAFFE NSW ACES OF LUFTWAFFE PS4 ACES OF LUFTWAFFE XB1 ADR1FT PS4 ADR1FT XB1 ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADVENTURE TIME 3 3DS ADVENTURE TIME 3DS ADVENTURE TIME EXP TD 3DS ADVENTURE TIME FJ INVT 3DS ADVENTURE TIME FJ INVT PS4 ADVENTURE TIME INVESTIG XB1 AEGIS OF EARTH PRO ASSAULT AEGIS OF EARTH: PROTO PS4 AEREA COLLECTORS PS4 AGATHA CHRISTIE ABC MUR XB1 AGATHA CHRSTIE: ABC MRD PS4 AGONY PS4 AGONY XB1 Some Restrictions Apply. This is only a guide. Trade values are constantly changing. Please consult your local EB Games for the most updated trade values. $10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game AIR CONFLICTS 2-PACK PS4 AIR CONFLICTS PACFC CRS PS4 AIR CONFLICTS SECRT WAR PS4 AIR CONFLICTS VIETNAM PS4 AIRPORT SIMULATOR NSW AKIBAS BEAT PS4 AKIBAS BEAT PSV ALEKHINES GUN PS4 ALEKHINE'S GUN XB1 ALIEN ISOLATION PS4 ALIEN ISOLATION XB1 AMAZING SPIDERMAN 2 3DS AMAZING SPIDERMAN 2 PS4 AMAZING SPIDERMAN 2 XB1 AMAZING SPIDERMAN 3DS AMAZING SPIDERMAN PSV -
Anime Publisher Year a Tree of Palme ADV Films 2005 Abenobashi ADV
Anime Publisher Year A Tree of Palme ADV Films 2005 Abenobashi ADV Films 2005 Ah! My Goddess Pioneer 2000 Air Gear ADV Films 2007 Akira Pioneer 1994 Alien Nine US Manga 2003 Android Kikaider Bandai Entertainment 2002 Angelic Layer ADV Films 2005 Aquarian Age ADV Films 2005 Arjuna Bandai Entertainment 2001 Black Cat Funimation 2005 Black Heaven Pioneer 1999 Black Lagoon Funimation 2006 Blood: The Last Vampire Manga Entertainment 2001 Blood+ Sony Pictures 2005 BoogiePop Phantom NTSC 2001 Brigadoon Tokyo Pop 2003 C Control Funimation 2011 Ceres: Celestial Legend VIS Media 2000 Chevalier D'Eon Funimation 2006 Cowboy Bebop Bandai Entertainment 1998 Cromartie High Scool ADV Films 2006 Dai-Guard ADV Films 1999 Dears Bandai Visual 2004 DeathNote VIS Media 2003 Elfen Lied ADV Films 2006 Escaflowne Bandai Entertainment 1996 Fate Stay/Night TBS Animation 2013 FLCL Funimation 2000 Fruits Basket Funimation 2002 Full Metal Achemist: Brotherhood Funimation 2010 Full Metal Alchemist Funimation 2004 Full Metal Panic? ADV Films 2004 G Gundam Bandai Entertainment 1994 Gankutsuou Gnzo Media Factory 2004 Gantz ADV Films 2004 Geneshaft Bandai Entertainment 2001 Getbackers ADV Films 2005 Ghost in the Shell Bandai Entertainment 2002 Ghost Stories ADV Films 2000 Grave of the Fireflies Central Pak Media 1988 GTO Great Teacher Onizuka Tokyo Pop 2004 Gungrave Pioneer 2004 Gunslinger Girl Funimation 2002 Gurren Lagann Bandai Entertainment 2007 Guyver ADV Films 2007 Heat Guy J Pioneer 2002 Hellsing Pioneer 2002 Infinite Ryvius Bandai Entertainment 1999 Jin-Roh Bandai