Linux Quake HOWTO Linux Quake HOWTO

Total Page:16

File Type:pdf, Size:1020Kb

Linux Quake HOWTO Linux Quake HOWTO Linux Quake HOWTO Linux Quake HOWTO Table of Contents Linux Quake HOWTO.......................................................................................................................................1 Bob Zimbinski ([email protected]), Brett A. Thomas ([email protected]), and Mike Hallock ( [email protected]).................................................................................................................................1 1. Introduction .........................................................................................................................................1 2. Quake/Quakeworld..............................................................................................................................1 3. Quake II...............................................................................................................................................1 4. Related Software..................................................................................................................................2 5. Troubleshooting/FAQs........................................................................................................................2 6. Tips & Tricks.......................................................................................................................................2 7. Administrivia.......................................................................................................................................2 1. Introduction .........................................................................................................................................2 1.1 Feedback,Comments, Corrections.....................................................................................................3 1.2 Other Formats of This Document.....................................................................................................3 1.3 Acknowledgments .............................................................................................................................3 1.4 Other Sources of Information...........................................................................................................4 Linux−Specific Quake Information ...........................................................................................4 General Quake Information.......................................................................................................4 Linux Gaming Information ++...................................................................................................4 2. Quake/Quakeworld..............................................................................................................................4 2.1 Minimum Requirements....................................................................................................................4 2.2 Installing Quake.................................................................................................................................5 Download the Necessary Files ..................................................................................................5 Create the Installation Directory ++...........................................................................................6 Installing From a Quake CD.......................................................................................................6 DOS/Windows to Linux Install.................................................................................................7 Shareware Version Install..........................................................................................................8 2.3 Adding the Linux Binaries................................................................................................................8 2.4 Setting Permissions ...........................................................................................................................9 2.5 X11 Quake.........................................................................................................................................9 2.6 SVGAlib Quake ...............................................................................................................................9 2.7 GLQuake ........................................................................................................................................10 SVGAlib...................................................................................................................................10 Glide ++....................................................................................................................................11 Mesa .........................................................................................................................................11 2.8 Linux−Specific Command Line Options.........................................................................................12 2.9 QuakeWorld ....................................................................................................................................13 Installing the RPM packages ...................................................................................................14 Installing the tar.gz packages ...................................................................................................14 Running QuakeWorld ..............................................................................................................14 2.10 Servers............................................................................................................................................16 2.11 Mods & Addons.............................................................................................................................16 Capture the Flag........................................................................................................................16 Mission Packs ..........................................................................................................................16 Quake Tools..............................................................................................................................17 3. Quake II.............................................................................................................................................17 3.1 Prerequisites.....................................................................................................................................17 3.2 Installing Quake II...........................................................................................................................18 Download the Necessary Files++............................................................................................18 i Linux Quake HOWTO Table of Contents Create the Installation Directory ++.........................................................................................18 Installing from CD....................................................................................................................19 Windows to Linux install..........................................................................................................19 Installing the demo version ......................................................................................................20 3.3 Adding the Linux Binaries .............................................................................................................21 Installing the RPM packages ...................................................................................................21 Installing the tar.gz packages ...................................................................................................21 3.4 Setting Permissions .........................................................................................................................21 Quake2.conf .............................................................................................................................22 3.5 The X Renderer................................................................................................................................22 3.6 The SVGAlib Renderer ++............................................................................................................22 3.7 The OpenGL Renderer....................................................................................................................23 SVGAlib...................................................................................................................................23 Glide ++...................................................................................................................................23 Mesa **.....................................................................................................................................24 lib3dfxgl.so **........................................................................................................................24 Choosing a GL driver **..........................................................................................................25 3.8 The GLX Renderer ++....................................................................................................................25 3.9 Linux−Specific Command Line Options.........................................................................................25 3.10 Quake II Servers ++.......................................................................................................................26
Recommended publications
  • High-Performance Play: the Making of Machinima
    High-Performance Play: The Making of Machinima Henry Lowood Stanford University <DRAFT. Do not cite or distribute. To appear in: Videogames and Art: Intersections and Interactions, Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2005. Please contact author, [email protected], for permission.> Abstract: Machinima is the making of animated movies in real time through the use of computer game technology. The projects that launched machinima embedded gameplay in practices of performance, spectatorship, subversion, modification, and community. This article is concerned primarily with the earliest machinima projects. In this phase, DOOM and especially Quake movie makers created practices of game performance and high-performance technology that yielded a new medium for linear storytelling and artistic expression. My aim is not to answer the question, “are games art?”, but to suggest that game-based performance practices will influence work in artistic and narrative media. Biography: Henry Lowood is Curator for History of Science & Technology Collections at Stanford University and co-Principal Investigator for the How They Got Game Project in the Stanford Humanities Laboratory. A historian of science and technology, he teaches Stanford’s annual course on the history of computer game design. With the collaboration of the Internet Archive and the Academy of Machinima Arts and Sciences, he is currently working on a project to develop The Machinima Archive, a permanent repository to document the history of Machinima moviemaking. A body of research on the social and cultural impacts of interactive entertainment is gradually replacing the dismissal of computer games and videogames as mindless amusement for young boys. There are many good reasons for taking computer games1 seriously.
    [Show full text]
  • Forcepoint DLP Supported File Formats and Size Limits
    Forcepoint DLP Supported File Formats and Size Limits Supported File Formats and Size Limits | Forcepoint DLP | v8.8.1 This article provides a list of the file formats that can be analyzed by Forcepoint DLP, file formats from which content and meta data can be extracted, and the file size limits for network, endpoint, and discovery functions. See: ● Supported File Formats ● File Size Limits © 2021 Forcepoint LLC Supported File Formats Supported File Formats and Size Limits | Forcepoint DLP | v8.8.1 The following tables lists the file formats supported by Forcepoint DLP. File formats are in alphabetical order by format group. ● Archive For mats, page 3 ● Backup Formats, page 7 ● Business Intelligence (BI) and Analysis Formats, page 8 ● Computer-Aided Design Formats, page 9 ● Cryptography Formats, page 12 ● Database Formats, page 14 ● Desktop publishing formats, page 16 ● eBook/Audio book formats, page 17 ● Executable formats, page 18 ● Font formats, page 20 ● Graphics formats - general, page 21 ● Graphics formats - vector graphics, page 26 ● Library formats, page 29 ● Log formats, page 30 ● Mail formats, page 31 ● Multimedia formats, page 32 ● Object formats, page 37 ● Presentation formats, page 38 ● Project management formats, page 40 ● Spreadsheet formats, page 41 ● Text and markup formats, page 43 ● Word processing formats, page 45 ● Miscellaneous formats, page 53 Supported file formats are added and updated frequently. Key to support tables Symbol Description Y The format is supported N The format is not supported P Partial metadata
    [Show full text]
  • List of TCP and UDP Port Numbers from Wikipedia, the Free Encyclopedia
    List of TCP and UDP port numbers From Wikipedia, the free encyclopedia This is a list of Internet socket port numbers used by protocols of the transport layer of the Internet Protocol Suite for the establishment of host-to-host connectivity. Originally, port numbers were used by the Network Control Program (NCP) in the ARPANET for which two ports were required for half- duplex transmission. Later, the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP) needed only one port for full- duplex, bidirectional traffic. The even-numbered ports were not used, and this resulted in some even numbers in the well-known port number /etc/services, a service name range being unassigned. The Stream Control Transmission Protocol database file on Unix-like operating (SCTP) and the Datagram Congestion Control Protocol (DCCP) also systems.[1][2][3][4] use port numbers. They usually use port numbers that match the services of the corresponding TCP or UDP implementation, if they exist. The Internet Assigned Numbers Authority (IANA) is responsible for maintaining the official assignments of port numbers for specific uses.[5] However, many unofficial uses of both well-known and registered port numbers occur in practice. Contents 1 Table legend 2 Well-known ports 3 Registered ports 4 Dynamic, private or ephemeral ports 5 See also 6 References 7 External links Table legend Official: Port is registered with IANA for the application.[5] Unofficial: Port is not registered with IANA for the application. Multiple use: Multiple applications are known to use this port. Well-known ports The port numbers in the range from 0 to 1023 are the well-known ports or system ports.[6] They are used by system processes that provide widely used types of network services.
    [Show full text]
  • Doherty, Thomas, Cold War, Cool Medium: Television, Mccarthyism
    doherty_FM 8/21/03 3:20 PM Page i COLD WAR, COOL MEDIUM TELEVISION, McCARTHYISM, AND AMERICAN CULTURE doherty_FM 8/21/03 3:20 PM Page ii Film and Culture A series of Columbia University Press Edited by John Belton What Made Pistachio Nuts? Early Sound Comedy and the Vaudeville Aesthetic Henry Jenkins Showstoppers: Busby Berkeley and the Tradition of Spectacle Martin Rubin Projections of War: Hollywood, American Culture, and World War II Thomas Doherty Laughing Screaming: Modern Hollywood Horror and Comedy William Paul Laughing Hysterically: American Screen Comedy of the 1950s Ed Sikov Primitive Passions: Visuality, Sexuality, Ethnography, and Contemporary Chinese Cinema Rey Chow The Cinema of Max Ophuls: Magisterial Vision and the Figure of Woman Susan M. White Black Women as Cultural Readers Jacqueline Bobo Picturing Japaneseness: Monumental Style, National Identity, Japanese Film Darrell William Davis Attack of the Leading Ladies: Gender, Sexuality, and Spectatorship in Classic Horror Cinema Rhona J. Berenstein This Mad Masquerade: Stardom and Masculinity in the Jazz Age Gaylyn Studlar Sexual Politics and Narrative Film: Hollywood and Beyond Robin Wood The Sounds of Commerce: Marketing Popular Film Music Jeff Smith Orson Welles, Shakespeare, and Popular Culture Michael Anderegg Pre-Code Hollywood: Sex, Immorality, and Insurrection in American Cinema, ‒ Thomas Doherty Sound Technology and the American Cinema: Perception, Representation, Modernity James Lastra Melodrama and Modernity: Early Sensational Cinema and Its Contexts Ben Singer
    [Show full text]
  • List of TCP and UDP Port Numbers 1 List of TCP and UDP Port Numbers
    List of TCP and UDP port numbers 1 List of TCP and UDP port numbers This is a list of Internet socket port numbers used by protocols of the Transport Layer of the Internet Protocol Suite for the establishment of host-to-host communications. Originally, these ports number were used by the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP), but are also used for the Stream Control Transmission Protocol (SCTP), and the Datagram Congestion Control Protocol (DCCP). SCTP and DCCP services usually use a port number that matches the service of the corresponding TCP or UDP implementation if they exist. The Internet Assigned Numbers Authority (IANA) is responsible for maintaining the official assignments of port numbers for specific uses.[1] However, many unofficial uses of both well-known and registered port numbers occur in practice. Table legend Use Description Color Official Port is registered with IANA for the application white Unofficial Port is not registered with IANA for the application blue Multiple use Multiple applications are known to use this port. yellow Well-known ports The port numbers in the range from 0 to 1023 are the well-known ports. They are used by system processes that provide widely used types of network services. On Unix-like operating systems, a process must execute with superuser privileges to be able to bind a network socket to an IP address using one of the well-known ports. Port TCP UDP Description Status 0 UDP Reserved Official 1 TCP UDP TCP Port Service Multiplexer (TCPMUX) Official [2] [3]
    [Show full text]
  • List of TCP and UDP Port Numbers - Wikipedia, the Free Encyclopedia 08/31/2007 04:24 PM
    List of TCP and UDP port numbers - Wikipedia, the free encyclopedia 08/31/2007 04:24 PM List of TCP and UDP port numbers From Wikipedia, the free encyclopedia (Redirected from TCP and UDP port numbers) TCP and UDP are transport protocols used for communication between computers. The IANA is responsible for assigning port numbers to specific uses. Contents 1 Ranges 2 Port lists 2.1 Ports 0 to 1023 2.2 Ports 1024 to 49151 2.3 Ports 49152 to 65535 2.4 Multi cast Adresses 3 References 4 External links Ranges The port numbers are divided into three ranges. The Well Known Ports are those in the range 0–1023. On Unix-like operating systems, opening a port in this range to receive incoming connections requires administrative privileges or possessing of CAP_NET_BIND_SERVICE capability. The Registered Ports are those in the range 1024–49151. The Dynamic and/or Private Ports are those in the range 49152–65535. These ports are not used by any defined application. IANA does not enforce this; it is simply a set of recommended uses. Sometimes ports may be used for different applications or protocols than their official IANA designation. This misuse may, for example, be by a Trojan horse, or alternatively be by a commonly used program that didn't get an IANA registered port or port range. Port lists The tables below indicate a status with the following colors and tags: Official if the application and port combination is in the IANA list of port assignments (http://www.iana.org/assignments/port-numbers) ; Unofficial if the application and port combination is not in the IANA list of port assignments; and Conflict if the port is being used commonly for two applications or protocols.
    [Show full text]
  • 145710788.Pdf
    Sports Opinion - Spartans 's acids z' goes Broncos to school while Ferris who like multiplayer, in 4-1 win takes day off arena-style action MIX Fcbruttry :L 2000 Serving San Jose State University Since 1934 I.()1 Inc III. A.H. Vote CAMPUS forms due Registration deadline set for Monday Lance Analla DAILY SENIOR STAFF WRITER Dawn Miguel, a senior major- ing in broadcasting, said her motivation for voting was simple. "I don't have a reason. I just vote," Miguel said. Ken Yeager, who teaches politi- cal science and local politics at San Jose State -University, said he is passing out voter registration cards in his classes in an effort to get his students to vote. "This early primary makes it difficult to vote," Yeager said. "School has only been in for a cou- ple of weeks, unlike the fall pri- maries when people are given more time. It's almost impossible Minot by Mao Matsumoto / .Vouran Daily now." The deadline for voter registra- Coordinator Raj Lathigara looks for places on to recycle their cans and glass items. Below, Edward Hahn, a Above, Recycling tion is Feb. 7. The amount of time campus where he can place the new blue recycling containers. The heavy equipment operator unpacks one of the 100 containers that allowed for registration is deter- bins are part of the "Use the Blue" project that encourages students are made out of recycled milk and water jugs. mined by each state, according to Yeager. In California, the regis- tration deadline is 30 days before the primary election.
    [Show full text]
  • Zeszyty Naukowe Wsei Seria: Transport I Informatyka
    ZESZYTY NAUKOWE WSEI SERIA: TRANSPORT I INFORMATYKA 7(1/2017) Zeszyty naukowe Wyższej Szkoły ekonomii i Innowacji w Lublinie SERIA: TRANSPORT I INFORMATYKA Rada naukowa: prof. zw. dr hab. inż. Andrzej Niewczas (ITS Warszawa) prof. dr hab. inż. Zdzisław Chłopek (Politechnika Warszawska) dr hab. inż. Tadeusz Dyr (Uniwersytet Technologiczno-Humanistyczny w Radomiu) prof. Tatiana Čorejova (University of Žilina, Słowacja) prof. dr hab. inż. Igor Kabashkin (Transport & Telecommunications Institute, Łotwa) dr hab. inż. Grzegorz Koralewski (WSOWL, Dęblin) prof. dr hab. Aleksander Medvedevs (Transport & Telecommunications Institute, Łotwa) prof. Inga O. Procenko (The Russian Academy of National Economy and Public Service at the President of the Russian Federation) prof. zw. dr hab. inż. Marek Stabrowski (WSEI w Lublinie) prof. George Utekhin (Transport and Telecommunuication Institute. Riga. Latvia) prof. dr hab. inż. David Valis (University of Defence Brno, Republika Czeska) Redakcja: dr inż. Józef Stokłosa (Redaktor Naczelny), mgr Joanna Sidor-Walczak (Sekretarz Redakcji), mgr Marek Szczodrak (Redaktor Techniczny) Redaktorzy tematyczni: prof. dr hab. inż. Jan Kukiełka (Infrastruktura transportu), dr hab. Grzegorz Wójcik (Informatyka), dr hab. inż. Andrzej Marciniak (Modelowanie systemów transportowych), dr inż. Mariusz Walczak (Mechanika, Inżynieria materiałowa) Recenzenci: dr hab. inż. Andrzej Adamkiewicz dr hab. inż. Tadeusz Cisowski, dr hab. inż. Paweł Droździel, prof. dr hab. inż. Henryk Komsta, dr hab. inż. Marianna Jacyna, dr hab. inż. Marek Jaśkiewicz, dr hab. inż. Zofia Jóźwiak, dr hab. inż. Grzegorz Koralewski, prof. dr hab. Anna Križanova, dr hab. inż. Andrzej Marciniak, prof. zw. dr hab. inż. Andrzej Niewczas, prof. dr hab. inż. Marek Opielak, dr hab. inż. Marek Pawełczyk, dr hab. inż. Artur Popko, dr hab.
    [Show full text]
  • Doom Eternal Release Date Xbox One
    Doom Eternal Release Date Xbox One Subjugated and expatriate Harrold never conglobated whensoever when Parnell levels his trauma. Twelve-tone Carsten lean: he weary his existent whereabouts and aggregate. Bharat scarifies her stickability logographically, she unmuffled it newly. Es ist einfach super! And then I mess around with them with all the different tools and mechanics to see what is possible in an unmodified version of DOOM. This has been a workout hype song for me for years. Most of the time, like Sergeant Kelly, and modding communities at large. Invasion will release shortly after the full game launches. DOOM editors since about as far back as I can remember. Harbinger of Evil the demon who becomes the Cyberdemon in the future. When we were doing Quake we had a completely different design, it also reduces the duration period between shots as well. Revenants fire two varieties of missiles, just fades away. Looking for the three colorblind ui they earn a scheme that. Show off your skill and get rid of the demons with quick hand and even faster reaction. The Cyberdemon charges, if the player prefers to concentrate on the demise of demons at large. The priests serve an angelic being known as the Khan Maykr who seeks to sacrifice mankind. Log onto your Newegg. Xaser and Chris were both involved in DTWID as well. After a bit of gameplay footage, things can get very tough, habe ich wohl mein Gelt zum Fenster raus geschmissen. This boss fight is an intense bout even without the giant army of foes you just fought cutting into your precious ammo and health supply.
    [Show full text]
  • Quake III Arena This Page Intentionally Left Blank Focus on Mod Programming for Quake III Arena
    Focus on Mod Programming for Quake III Arena This page intentionally left blank Focus on Mod Programming for Quake III Arena Shawn Holmes © 2002 by Premier Press, a division of Course Technology. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, elec- tronic or mechanical, including photocopying, recording, or by any information stor- age or retrieval system without written permission from Premier Press, except for the inclusion of brief quotations in a review. The Premier Press logo, top edge printing, and related trade dress are trade- marks of Premier Press, Inc. and may not be used without written permis- sion. All other trademarks are the property of their respective owners. Publisher: Stacy L. Hiquet Marketing Manager: Heather Hurley Managing Editor: Sandy Doell Acquisitions Editor: Emi Smith Series Editor: André LaMothe Project Editor: Estelle Manticas Editorial Assistant: Margaret Bauer Technical Reviewer: Robi Sen Technical Consultant: Jared Larson Copy Editor: Kate Welsh Interior Layout: Marian Hartsough Cover Design: Mike Tanamachi Indexer: Katherine Stimson Proofreader: Jennifer Davidson All trademarks are the property of their respective owners. Important: Premier Press cannot provide software support. Please contact the appro- priate software manufacturer’s technical support line or Web site for assistance. Premier Press and the author have attempted throughout this book to distinguish proprietary trademarks from descriptive terms by following the capitalization style used by the manufacturer. Information contained in this book has been obtained by Premier Press from sources believed to be reliable. However, because of the possibility of human or mechanical error by our sources, Premier Press, or others, the Publisher does not guarantee the accuracy, adequacy, or completeness of any information and is not responsible for any errors or omissions or the results obtained from use of such information.
    [Show full text]
  • Optimization and Visualization of Strategies for Platforms
    Optimization and Visualization of Strategies for Platforms, Complements, and Services. by Richard B. LeVine BA, Psychology, State University of New York at Albany, 1980 MS, Computer Science, Union College, Schenectady New York, 1986 SUBMITTED TO THE ALFRED P. SLOAN SCHOOL OF MANAGEMENT IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTERS OF SCIENCE at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY June 2003 ©2003 Richard B. LeVine. All rights reserved. The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part. Signature of Author: Alfred P. Sloan School of Management May 8, 2003 Certified by: Professor James Utterback, Chair, Management of Technology Program Reader Certified by: Professor Michael Cusumano, Sloan Management Review Distinguished Professor of Management Thesis Supervisor Accepted by: David Weber Director, Management of Technology Program 1 of 160 Optimization and Visualization of Strategies for Platforms, Complements, and Services by Richard B. LeVine Submitted to the Alfred P. Sloan School of Management on May 8, 2003, in Partial Fulfillment of the Requirement for the Degree of Masters of Science. Abstract This thesis probes the causal elements of product platform strategies and the effects of platform strategy on a firm. Platform strategies may be driven by internal or external forces, and the lifecycle of a firm and of a platform strategy evolve over time in response to both the needs of the firm and the changes in the external environment. This external environment may consist of a “platform ecology,” in which the platform strategies of firms affect one another.
    [Show full text]
  • Mustang LT25
    EXPANDED OWNER’S MANUAL CONTENTS Introduction 1 Control Panel 2 Presets Basics 3 Editing and Saving Presets 4 Accessing Preset Contents 4 Editing and Saving Amplifier Control Settings 4 Changing the Amplifier Model in a Preset 7 List of Mustang LT25 Amplifier Models 8 Editing and Saving Effects Control Settings 9 Replacing, Adding and Deleting Effects 10 Setting Delay Times with the Tap Button 12 List of Mustang LT25 Effect Models 13 Menu Functions 15 Tuner 16 Footswitch 17 Settings 18 Restore 18 Auxiliary Input and Headphone Output 19 USB Port 19 Fender Tone™ 20 Specifications 20 INTRODUCTION This expanded owner’s manual is a thorough user’s guide to the features and functions of the Mustang LT25 amplifier. As a complement to the Mustang LT25 Quick Start Guide that comes with each amplifier, this manual pres- ents a detailed look at the amp’s versatile features. This includes navigation and modification of the onboard presets, and comprehensive descriptions of the amplifier and effect models. It also includes illustrated step- by-step instructions for using Mustang LT25’s onboard tuner, footswitch, USB port and other functions. While this expanded manual presents the most current version of the amplifier, also check back for updated manual versions that will serve as even more helpful guides as Mustang LT25 and its capabilities evolve. Fur- ther, Mustang LT25 offers even more tonal possibilities when paired with the Fender Tone™ desktop app. Be sure to check fender.com/firmware/support regularly for firmware updates that improve and enhance the Mustang LT25 experience. 1 CONTROL PANEL The Mustang LT25 top control panel consists of an INSTRUMENT INPUT, five CONTROL KNOBS, a DISPLAY WINDOW, an ENCODER wheel, four UTILITY pushbuttons, a FOOTSWITCH INPUT, an AUXILIARY INPUT (1/8”), a HEADPHONE OUTPUT (1/8”), a TAP LIGHT and a USB PORT.
    [Show full text]