Relic Nemesis Rulebook.Pdf
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® TM Components 2 Plastic Character 4 Plastic Nemesis 2 Plastic Character Pieces Pieces Bases 4 Vortex Grenade The Whispering Gem Black Market Contact Plecian Tome The Immeasurable Outcast Chirurgeon 2 Tome Drop Pods 7 The Starlight Blade Venerable Dreadnaught Asset - Relic - Apostate Asset - Ally - Apostate Allure of Slaanesh Asset - RelicAdd - Apostate 1 to your battle score Asset - Weapon - Apostate for each Corruption card you Asset - Ally - Apostate Each character may draw At the start of each of your Event Arsenal - Weapon At the start of yourhave. Movement Each time you draw turns, you may draw 1 Wargear Asset - Equipment 1 Corruption card to gain During the Prepare for Battle 1 attribute of their choice. phase, you maya Corruption draw the top card, treat its At the startcard. of Then,each of you must either Agent - Adeptus Astartes step, you may discard this Draw 2 Imperium cards and place them in your space. At the start of your Experience Power card fromactivation the discard number pile. as 1. your turns,purchase you may it for roll 1 1influence more At the startcard of to your immediately take Each time you play a Power die andthan consult its printed the list costto or discard it. Movement phase, you may “Let none think themselves safe from our fury!” phase, if there are no Corruption all enemy Threat cards on “The covetouscards man in—ancient play,is always gain Terran in 1 want.”aphorisminfamy. card, place it on the bottom determine this card’s effect. discard thisyour card space to gain as trophies. If you win this–heard battle, on vox-channel you may beforechoose orbital 1 space assault in on any Jervson’s World of the discard pile. 1 Cunning. If you do, skip tier and discard all agent Imperium cards on that space. 1–2) Draw 1 Corruption card. the rest of your turn. 3–6) Gain 1 Life. Defeating this Imperialancient warrior morale. is crippling to 7 Relic Cards 9 Threat Cards 24 Wargear Cards 50 Imperium Cards 60 Nemesis Cards START Githellion Ath’u lwei Special Abilities Dire Avenger Exarch Hulk of the Wayward Warrior START Gain 2 infamy each time a character discards 1 or more Power Limit: 2 Corruption cards. Confrontation At the start of your Movement Shuffle the scenario deck and draw 4 Threat Special Abilities phase, you may move to any cards from that deck plus 1 additional During the Prepare for Battle step, Threat card for each of your character Webway Portal space or any other you may choose to lose 1 Life to roll tokens on this sheet. Then, place the space containing a Forgotten drawn cards on this sheet and initiate a 1 additional die. You may not use this battle against each card drawn, combining Portal card. Then, resolve your enemies that have the same attribute as ability if your Life is at 1. normal. Treat all abilities on enemy Threat Movement phase normally. cards in the scenario deck as blank. If you are vanquished, you may After the battle(s), if there are no Threat m n u If you win a battle against a i cards remaining on this space, place r immediately claim 1 enemy Threat s o s character, he must discard one of your character tokens on this n a i card on your space as a trophy. s sheet. Otherwise, place any Threat cards s s s 1 Corruption card. remaining on the space back on top of the a s A s scenario deck. A r Special Game Rules If you are vanquished, you do not have o If 3 of your character tokens are on this o Choose a character in your s i to discard your trophies. Each time a player spends trophies c sheet, you win the game! r i area. That character discards e (except those from Nemesis decks), f v he may choose to place any, all, or f 1 Corruption card (if he has any) E O Each trophy you have is also an asset. none of them on this scenario sheet, and loses 1 Life. forming a single scenario deck, instead of discarding them to their respective discard piles. Asset Limit: 6 Starting Space: Outskirts Bounty: Draw 1 Power card. Strength: 4 Willpower: 1 Cunning: 4 Life: 5 Starting Space: Eldar Falcon Squadron Cunning: 4 Life: 4 2 Character Boards and 4 Scenario Sheets 2 Character Sheets 4 Nemesis Sheets Plastic Level Pegs 2 Nemesis Boards 6 Floating Dials 20 Character Tokens 20 Nemesis Tokens Nemesis Icon All of the cards and sheets in this expansion are marked with the Nemesis expansion icon to distinguish the components from those in the base game and other expansions. 2 In the Wake of the Rift Dial Assembly Chaos has engulfed the far-flung Antian Sector. In its centre, Before playing Relic: Nemesis for the first time, carefully the great Warp Rift pulses like a raw wound, drawing the dark punch the cardboard pieces out of their frames and attach attentions of powerful new foes, dreadful beings who even now circle all dials to their character or nemesis boards by matching the sector like predators stalking an injured beast of prey. the letters on the dials to the letters on the boards—the matching letters must face each other. Push one half of The brutal reaver Moarn Goreheart carves a bloody swathe across a plastic connector pair through either the character or the stars, collecting skulls for his brutal god. Tyranid infestations nemesis board and the other half through the dial. Then, spring from seemingly nowhere—are they isolated spores or the push the halves together until they fit tightly. spearhead of an invasion? The Eldar, too, have been galvanized by Affix the dials in the correct locations as shown in the diagram a new warlord, a prodigal son who has returned to wage a lightning and as indicated by the letters. Do not remove the dials after war against anyone and everyone that stands in his way. And in the they are attached to the character or nemesis boards. shadows, an ancient daemon weaves her cunning schemes... Desperate to defend the Imperium’s tenuous foothold, certain highly- ranked agents have sought salvation in proscribed technology, turning the weapons of the enemy against their creators. While the potency of these items cannot be denied, it has caused a great schism in the Imperium, for its more puritanical agents openly denounce such practices as heresy, and do everything in their power to thwart the iconoclasts. In this time of strife, can a divided Imperium survive against so many foes—or will the sector run red with the blood of the faithful There are six floating dials (letters while the great works of mankind burn? A through F) that are attached to a bushing instead of a character or nemesis board. Again, players assemble these dials using plastic connector pairs by combining dials and bushings that contain matching letters, making sure matching letters face each other. The floating dials, (letters A through F) are interchangeable and players attach them to their nemesis board as described in the setup section for the “Enemies of the Imperium” game mode on page 6. The bushings attached to the floating dials may wear over time, causing a looser fit when attached to the nemesis boards. As such, there are several spare bushings that do not have letters; players can use these bushings as replacements if necessary. 3 Introduction Character Rules The Relic: Nemesis expansion contains character boards, This section contains new character rules. character bases, and character tokens to allow up to six players to play Relic. It also includes new Threat cards, Wargear cards, and Relic cards as well as character and scenario sheets that players Apostates can use to enrich their game experience. Some of the new wargear During a game of Relic: Nemesis, each character is either an and relics convert players into apostates, making them susceptible apostate or a devotee. A character begins the game as to skill duels from other players. a devotee; however, he can become an apostate by acquiring an asset that contains the “Apostate” trait. Players can identify Additionally, this expansion introduces the “Enemies of the apostate cards by their yellow-green hue. Imperium” game mode which allows one or more players to assume the role of a nemesis instead of a character. As a nemesis, During his turn, the active player may choose to engage in a skill a player works against all other players and attempts to gain duel against any apostate on his space (see “Skill Duels” below). infamy in order to thwart the Imperium’s efforts. Skill Duels If the active player ends his Movement phase on the same space Using This Expansion as one or more apostates, he may initiate a skill duel against To use this expansion, players shuffle all Wargear, Relic, and one apostate of his choice instead of resolving his Exploration Threat cards into the respective decks from the base game. Then, phase normally. Then, instead of resolving his Engagement phase players mix all character and scenario sheets together with the normally, the active player resolves a skill duel. After resolving corresponding sheets from the base game; these characters and a skill duel, the active player proceeds to his Experience phase. scenarios can be chosen during setup like any other character or When resolving a skill duel, the active player is the challenger scenario. All other components, which include nemesis boards, and the targeted apostate is the defender. During a skill nemesis tokens, nemesis sheets, Nemesis cards, and Imperium duel, the challenger can be either an apostate or a devotee.