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Computer Gaming World Issue
I - Vol. 3 No. 4 Jul.-Aug. - 1983 FEATURES SUSPENDED 10 The Cryogenic Nightmare David P. Stone M.U.L.E. 12 One of Electronic Arts' New Releases Edward Curtis BATTLE FOR NORMANDY 14 Strategy and Tactics Jay Selover SCORPION'S TALE 16 Adventure Game Hints and Tips Scorpia COSMIC BALANCE CONTEST WINNER 17 Results of the Ship Design Contest KNIGHTS OF THE DESERT 18 Review Gleason & Curtis GALACTIC ADVENTURES 20 Review & Hints David Long COMPUTER GOLF! 29 Four Games Reviewed Stanley Greenlaw BOMB ALLEY 35 Review Richard Charles Karr THE COMMODORE KEY 42 A New Column Wilson & Curtis Departments Inside the Industry 4 Hobby and Industry News 5 Taking a Peek 6 Tele-Gaming 22 Real World Gaming 24 Atari Arena 28 Name of the Game 38 Silicon Cerebrum 39 The Learning Game 41 Micro-Reviews 43 Reader Input Device 51 Game Ratings 52 Game Playing Aids from Computer Gaming World COSMIC BALANCE SHIPYARD DISK Contains over 20 ships that competed in the CGW COSMIC BALANCE SHIP DESIGN CONTEST. Included are Avenger, the tournament winner; Blaze, Mongoose, and MKVP6, the judge's ships. These ships are ideal for the gamer who cannot find enough competition or wants to study the ship designs of other gamers around the country. SSI's The Cosmic Balance is required to use the shipyard disk. PLEASE SPECIFY APPLE OR ATARI VERSION WHEN ORDERING. $15.00 ROBOTWAR TOURNAMENT DISK CGW's Robotwar Diskette contains the source code for the entrants to the Second Annual CGW Robotwar Tournament (with the exception of NordenB) including the winner, DRAGON. -
Talisman Emperor: Mortal Dimension Jumpchain
Talisman Emperor: Mortal Dimension Jumpchain Books 1 – 7 (up to chapter 432) By Qīng Tíng (a.k.a. Herid Fel) Version 1.0 “Chen Xi was a jinx who radiated misfortune the way a torch radiated light, and everyone around him knew it. His entire clan was annihilated when he was young, and not too long after that his parents disappeared. His marriage contract? Poof. Torn to shreds and gone up in smoke before the eyes of everyone in the city, almost humiliating his grandfather to the point of suicide! Cultivation? No time for that, he had a family to take care of! This is the story of Chen Xi, a youth forced to stop cultivating and instead craft talismans to pay for his younger brother’s tuition… and who, in the process, would rise to become known by all as the Talisman Emperor! Crafting talismans. Physique refinement. Cultivating the supreme Dao of the sword. Comprehending the profound meaning of the laws….. In this world where primordial beings roam freely, Chen Xi relied on outstanding courage and wisdom, and heaven defying fortuitous encounters to eventually step onto the peak of the boundless Great Dao, and control everything under the heavens!“ An English translation of Talisman Emperor (and many other xianxia stories) can be found at WuxiaWorld. I know that many people reading this jumpchain document are unfamiliar with the source material, so I included footnotes for many of the perks, techniques, and items to show where they appeared in the story. Feel free to check them out for more inspiration beyond what is included in this document. -
Debtbook Diplomacy China’S Strategic Leveraging of Its Newfound Economic Influence and the Consequences for U.S
POLICY ANALYSIS EXERCISE Debtbook Diplomacy China’s Strategic Leveraging of its Newfound Economic Influence and the Consequences for U.S. Foreign Policy Sam Parker Master in Public Policy Candidate, Harvard Kennedy School Gabrielle Chefitz Master in Public Policy Candidate, Harvard Kennedy School PAPER MAY 2018 Belfer Center for Science and International Affairs Harvard Kennedy School 79 JFK Street Cambridge, MA 02138 www.belfercenter.org Statements and views expressed in this report are solely those of the authors and do not imply endorsement by Harvard University, the Harvard Kennedy School, or the Belfer Center for Science and International Affairs. This paper was completed as a Harvard Kennedy School Policy Analysis Exercise, a yearlong project for second-year Master in Public Policy candidates to work with real-world clients in crafting and presenting timely policy recommendations. Design & layout by Andrew Facini Cover photo: Container ships at Yangshan port, Shanghai, March 29, 2018. (AP) Copyright 2018, President and Fellows of Harvard College Printed in the United States of America POLICY ANALYSIS EXERCISE Debtbook Diplomacy China’s Strategic Leveraging of its Newfound Economic Influence and the Consequences for U.S. Foreign Policy Sam Parker Master in Public Policy Candidate, Harvard Kennedy School Gabrielle Chefitz Master in Public Policy Candidate, Harvard Kennedy School PAPER MARCH 2018 About the Authors Sam Parker is a Master in Public Policy candidate at Harvard Kennedy School. Sam previously served as the Special Assistant to the Assistant Secretary for Public Affairs at the Department of Homeland Security. As an academic fellow at U.S. Pacific Command, he wrote a report on anticipating and countering Chinese efforts to displace U.S. -
Zub Izaakse Menyz
0 2 1 1 1 T+ US $3.99 21 ZUB RATED RATED MARVEL.COM MENYZ IZAAKSE 7 5 9 6 0 6 0 8 6 0 7 8 When society became disillusioned with its heroes, the next generation made a vow to do better. To make a difference. To change the world. They are the... MS. MARVEL SPIDER-MAN NOVA HULK VIV VISION NORTHERN LIGHTS CONCLUSION IRONHEART While investigating some strange ice-level readings in the Arctic, the Champions and their new recruits discovered a facility run by the villainous Master of the World. But rather than hatching a nefarious scheme, the Master seems to be repairing the ice caps in order to save a world he intends to rule someday in the future. The Champions reluctantly agree to let him proceed, but the locals aren’t happy about it…and neither is ALPHA FLIGHT! WASP JIM ZUB SEAN IZAAKSE MARCIO MENYZ WRITER ARTIST COLOR ARTIST VC’s CLAYTON COWLES STEFANO CASELLI & MARCIO MENYZ LETTERER & PRODUCTION COVER ARTISTS NYLA INNUKSUK CONSULTANT ALANNA SMITH ASSOC. EDITOR TOM BREVOORT EDITOR C.B. CEBULSKI EDITOR IN CHIEF JOE QUESADA CHIEF CREATIVE OFFICER DAN BUCKLEY PRESIDENT ALAN FINE EXEC. PRODUCER Correct me if I’m wrong, but I’m sensing a bit of tension in the air… …Let’s all settle down. I’m sure we can come to an amicable solution. text text LOCATOR, Speaking truth subheader. thwip #Champions riri wasp caption caption viv vision patriot caption caption hulk falcon caption caption spider-man ms. marvel caption caption snowguard caption nova caption iron- initiate heart counter- text. -
Twixt Ocean and Pines : the Seaside Resort at Virginia Beach, 1880-1930 Jonathan Mark Souther
University of Richmond UR Scholarship Repository Master's Theses Student Research 5-1996 Twixt ocean and pines : the seaside resort at Virginia Beach, 1880-1930 Jonathan Mark Souther Follow this and additional works at: http://scholarship.richmond.edu/masters-theses Part of the History Commons Recommended Citation Souther, Jonathan Mark, "Twixt ocean and pines : the seaside resort at Virginia Beach, 1880-1930" (1996). Master's Theses. Paper 1037. This Thesis is brought to you for free and open access by the Student Research at UR Scholarship Repository. It has been accepted for inclusion in Master's Theses by an authorized administrator of UR Scholarship Repository. For more information, please contact [email protected]. TWIXT OCEAN AND PINES: THE SEASIDE RESORT AT VIRGINIA BEACH, 1880-1930 Jonathan Mark Souther Master of Arts University of Richmond, 1996 Robert C. Kenzer, Thesis Director This thesis descnbes the first fifty years of the creation of Virginia Beach as a seaside resort. It demonstrates the importance of railroads in promoting the resort and suggests that Virginia Beach followed a similar developmental pattern to that of other ocean resorts, particularly those ofthe famous New Jersey shore. Virginia Beach, plagued by infrastructure deficiencies and overshadowed by nearby Ocean View, did not stabilize until its promoters shifted their attention from wealthy northerners to Tidewater area residents. After experiencing difficulties exacerbated by the Panic of 1893, the burning of its premier hotel in 1907, and the hesitation bred by the Spanish American War and World War I, Virginia Beach enjoyed robust growth during the 1920s. While Virginia Beach is often perceived as a post- World War II community, this thesis argues that its prewar foundation was critical to its subsequent rise to become the largest city in Virginia. -
The Theosophical Seal by Arthur M. Coon the Theosophical Seal a Study for the Student and Non-Student
The Theosophical Seal by Arthur M. Coon The Theosophical Seal A Study for the Student and Non-Student by Arthur M. Coon This book is dedicated to all searchers for wisdom Published in the 1800's Page 1 The Theosophical Seal by Arthur M. Coon INTRODUCTION PREFACE BOOK -1- A DIVINE LANGUAGE ALPHA AND OMEGA UNITY BECOMES DUALITY THREE: THE SACRED NUMBER THE SQUARE AND THE NUMBER FOUR THE CROSS BOOK 2-THE TAU THE PHILOSOPHIC CROSS THE MYSTIC CROSS VICTORY THE PATH BOOK -3- THE SWASTIKA ANTIQUITY THE WHIRLING CROSS CREATIVE FIRE BOOK -4- THE SERPENT MYTH AND SACRED SCRIPTURE SYMBOL OF EVIL SATAN, LUCIFER AND THE DEVIL SYMBOL OF THE DIVINE HEALER SYMBOL OF WISDOM THE SERPENT SWALLOWING ITS TAIL BOOK 5 - THE INTERLACED TRIANGLES THE PATTERN THE NUMBER THREE THE MYSTERY OF THE TRIANGLE THE HINDU TRIMURTI Page 2 The Theosophical Seal by Arthur M. Coon THE THREEFOLD UNIVERSE THE HOLY TRINITY THE WORK OF THE TRINITY THE DIVINE IMAGE " AS ABOVE, SO BELOW " KING SOLOMON'S SEAL SIXES AND SEVENS BOOK 6 - THE SACRED WORD THE SACRED WORD ACKNOWLEDGEMENT Page 3 The Theosophical Seal by Arthur M. Coon INTRODUCTION I am happy to introduce this present volume, the contents of which originally appeared as a series of articles in The American Theosophist magazine. Mr. Arthur Coon's careful analysis of the Theosophical Seal is highly recommend to the many readers who will find here a rich store of information concerning the meaning of the various components of the seal Symbology is one of the ancient keys unlocking the mysteries of man and Nature. -
Lootboxes" in Digital Games - a Gamble with Consumers in Need of Regulation? an Evaluation Based on Learnings from Japan
A Service of Leibniz-Informationszentrum econstor Wirtschaft Leibniz Information Centre Make Your Publications Visible. zbw for Economics Koeder, Marco Josef; Tanaka, Ema; Mitomo, Hitoshi Conference Paper "Lootboxes" in digital games - A gamble with consumers in need of regulation? An evaluation based on learnings from Japan 22nd Biennial Conference of the International Telecommunications Society (ITS): "Beyond the Boundaries: Challenges for Business, Policy and Society", Seoul, Korea, 24th-27th June, 2018 Provided in Cooperation with: International Telecommunications Society (ITS) Suggested Citation: Koeder, Marco Josef; Tanaka, Ema; Mitomo, Hitoshi (2018) : "Lootboxes" in digital games - A gamble with consumers in need of regulation? An evaluation based on learnings from Japan, 22nd Biennial Conference of the International Telecommunications Society (ITS): "Beyond the Boundaries: Challenges for Business, Policy and Society", Seoul, Korea, 24th-27th June, 2018, International Telecommunications Society (ITS), Calgary This Version is available at: http://hdl.handle.net/10419/190385 Standard-Nutzungsbedingungen: Terms of use: Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Documents in EconStor may be saved and copied for your Zwecken und zum Privatgebrauch gespeichert und kopiert werden. personal and scholarly purposes. Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle You are not to copy documents for public or commercial Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich purposes, to exhibit the documents publicly, to make them machen, vertreiben oder anderweitig nutzen. publicly available on the internet, or to distribute or otherwise use the documents in public. Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, If the documents have been made available under an Open gelten abweichend von diesen Nutzungsbedingungen die in der dort Content Licence (especially Creative Commons Licences), you genannten Lizenz gewährten Nutzungsrechte. -
Acquire: Fun-And-Fortune Game for 2 Players. 1 Hour 15 Min Game Time
List of 2-player games available to borrow from Bowdoin Board Game Club: Acquire: fun-and-fortune game for 2 players. 1 hour 15 min game time. Beyond Baker Street: A card-based Sherlock Holmes mystery game. 30 min game time. Carcassonne the Castle: the two-player version of the classic. 30-45 min game time. Chess: two players battle to death. Game time varies. Clans: A board game set in late pre-history. Easy rules, challenging game. 30 min game time. Cosmic Encounter: the sci fi game for everyone. Very cool board. “A teeth-gritting, mind-croggling, marvelously demanding exercise in ‘what if’.” – Harlan Ellison Coup: Only one can survive. Secret identities, deduction, deception. 15 game time. El Grande Big Box – (includes 6 expansions): Spain in the late middle ages, win with cunning and guile. 60 min game time. Evolution: A dynamic game of survival. 60 min game time. FLUXX: The card game with ever-changing rules. 5-30 min game time. Forbidden Island: Adventure if you DARE! 30 min game time. Gobblet: The fun strategy board game for 2. 10-20 min game time. Grifters: are you devious enough to rob the corporations blink, swindle your opponent and pull off daring heists? 30 game time. Hanabi: A cooperative firework launching game for 2. 30 min game time. Inis: immerse yourself in celtic legends. A truly beautiful game. 60 min game time. Jaipur: A subtle trading game for 2 players. 30 min game time. King of New York: You are a giant monster and you want to become King of New York. -
The Talisman ======An Electronic Edition
Sir Walter Scott: The Talisman ============================== an electronic edition version 1.1: 1996-05-24 For information on sources and transcription, see the notes at the end of this text file ---------------------------------------------------------------- <title page> THE TALISMAN A TALE OF THE CRUSADERS <introduction> INTRODUCTION TO THE TALISMAN. The ``Betrothed'' did not greatly please one or two friends, who thought that it did not well correspond to the general title of ``The Crusaders.'' They urged, therefore, that without direct allusion to the manners of the Eastern tribes, and to the romantic conflicts of the period, the title of a ``Tale of the Crusaders'' would resemble the play-bill which is said to have announced the tragedy of Hamlet, the character of the Prince of Denmark being left out. On the other hand, I felt the difficulty of giving a vivid picture of a part of the world with which I was almost totally unacquainted, unless by early recollections of the ``Arabian Nights' Entertainments;'' and not only did I labour under the incapacity of ignorance, in which, as far as regards Eastern manners, I was as thickly wrapped as an Egyptian in his fog; but my contemporaries were, many of them, as much enlightened upon the subject, as if they had been inhabitants of the favoured land of Goshen. The love of travelling had pervaded all ranks, and carried the subjects of Britain into all quarters of the world. Greece, so attractive by its remains of art, by its struggles for freedom against a Mahomedan tyrant, by its very name, where every fountain had its classical legend;---Palestine, endeared to the imagination by yet more sacred remembrances, had been of late surveyed by British eyes, and described by recent travellers. -
Axis and Allies 1914 Optional Rule: Research and Development
AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT Using this rule, you may attempt to develop improved military technology. If you decide to use Research & Development, it becomes the new phase 1 of the turn sequence, bumping the other phases up a number. Germany begins with Advanced Rail Network and Increased Mobilization. Austria-Hungary begins with Advanced Rail Network. Russia begins with Advanced Rail Network and Increased Mobilization. Britain begins with War Bonds. France begins with Advanced Rail Network and Increased Mobilization. Research and Development Sequence 1. Buy research dice 2. Roll research dice 3. Roll breakthrough die 4. Mark developments Step 1: Buy Research Dice Each research die costs 3 IPCs to develop a technology on the tier 1 chart and 6 IPCs to develop a technology on the tier 2 chart. Once a nation has acquired FOUR tier 1 technologies, the cost per die for tier 1 and tier 2 technologies becomes 3 IPCs for that nation. Buy as many as you wish, including none. Every turn, Germany, France, and Britain receives one free 3 IPC valued research die, which represents automatic ongoing war research. Step 2: Roll Research Dice Roll each of your purchased research dice. You must roll all tier 1 research dice before rolling any tier 2 research dice. Success: If you roll at least one “6”, you have successfully made a technological breakthrough. Continue to step 3. Failure: If you don’t roll a “6”, your research has failed. Step 3: Roll Breakthrough Die If your research was successful, reference the appropriate tier(s) of the research chart (below) and roll a single die on each tier to see which technological advance you get. -
Russia Selective Capitalism and Kleptocracy
21st Century Authoritarians Freedom House Radio Free Europe/Radio Liberty Radio Free Asia JUNE 2009 FFH_UD7.inddH_UD7.indd iiiiii 55/22/09/22/09 111:221:22 AAMM RUSSIA SELECTIVE CAPITALISM AND KLEPTOCRACY Daniel Kimmage The Kremlin deploys the conceptual vocabulary of the new Russia—national renewal, anti-Western xenophobia, sovereign democracy—through a sophis- ticated domestic communications strategy that marshals both the traditional state resources and much-expanded control over virtually all mainstream mass media. This one-two punch, coming amid a period of rising prosperity, has had a signifi cant impact on popular opinion, and the Kremlin’s message has resonated with its intended recipients. introduction When Russian tanks halted their advance a few kilometers from Tbilisi in August 2008, with the Georgian army in full fl ight and Georgia’s allies in Europe and the United States reduced to fulmination, the global consensus on the meaning of the invasion was swift and bracing: Russia was back, a force to be reckoned with, and intent on reclaiming its lost share of import and infl uence among nations. This consensus is as wrongheaded and simplistic as the previous incarnations of con- ventional wisdom it has replaced: fi rst, that Russia was engaged in a rollicking, rollercoaster transition from communist torpor to liberal democracy and a free-market economy, and then, when that fi ne vision foundered in fi nancial crisis and sundry misadventures toward the end of the 1990s, that Russia had become mired in some intermediary phase of its supposed transition and might soon slink off history’s grand stage altogether. -
Characters – Reference Guide
Player’s Guides 01 Player’s Guide to Playing HeroClix 02 Player’s Guide to Powers and Abilities 03 Player’s Guide to Characters: Errata and Clarifications 04 Player’s Guide to Characters: Reference 05 Player’s Guide to Team Abilities 06 Player’s Guide to Maps 07 Player’s Guide to Tactics I: Objects, Resources, and Hordes 08 Player’s Guide to Tactics II: Feats and Battlefield Conditions Any game elements indicated with the † symbol may only be used with the Golden Age format. Any game elements indicated with the ‡ symbol may only be used with the Star Trek: Tactics game. Items labeled with a are available exclusively through Print-and-Play. Any page references refer to the HeroClix 2013 Core Rulebook. All Player’s Guides can be found at http://www.heroclix.com/downloads/rules Table of Contents Legion of Super Heroes† .................................................................................................................................................................................................. 1 Avengers† ......................................................................................................................................................................................................................... 2 Justice League† ................................................................................................................................................................................................................ 4 Mutations and Monsters† ................................................................................................................................................................................................