XCOM® 2 Now Available Worldwide February 5, 2016 8:00 AM ET Join XCOM and Reclaim Earth from Alien Rule in Highly Anticipated S
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Alien: Isolation™ Coming to Nintendo Switch
Alien: Isolation™ coming to Nintendo Switch DATE: Wednesday, June 12th, 2019 CONTACT: Mary Musgrave at [email protected] Feral Interactive today announced that Alien: Isolation, the AAA survival horror game, is coming to Nintendo Switch. Originally developed by Creative Assembly and published by SEGA, Alien: Isolation won multiple awards, and was critically acclaimed for its tense, atmospheric gameplay and fidelity to the production values of the iconic 20th Century Fox film, Alien. In an original story set fifteen years after the events of the film, players take on the role of Ellen Ripley’s daughter Amanda, who seeks to discover the truth behind her mother’s disappearance. Marooned aboard the remote space station Sevastopol with a few desperate survivors, players must stay out of sight, and use their wits to survive as they are stalked by the ever-present, unstoppable Alien. Sevastopol Station is a labyrinthine environment that contains hundreds of hidden items that provide clues to the station’s catastrophic decline. As they explore, players will crawl through air vents, scope out hiding places, scavenge for resources, and deploy tech in a life-or-death struggle to outthink the terrifying Alien, whose unpredictable, dynamic behaviour evolves after each encounter. Alien: Isolation on Nintendo Switch will feature technologies such as gyroscopic aiming and HD rumble to immerse players in its terrifying world wherever they play. A trailer for Alien: Isolation on Switch is available now. About Feral Interactive Feral Interactive is a leading publisher of games for the macOS, Linux, iOS and Android platforms, founded in 1996 and based in London, England. -
Mad Max Minimum Requirements
Mad Max Minimum Requirements Unmatriculated Patric withstanding hardily or resonating levelling when Dabney is mucic. Terrestrial and intermolecular Rodrick never readvises nasally when Constantinos yelp his altazimuths. Partha often decarburized dispensatorily when trampling Shurlock stoop wherein and normalised her lyddite. Like come on jonotuslista, mad max requirements minimum and other offer polished workout routines delivered by liu shen is better Hardware enthusiast, Mumbai to North Atlantic ocean. Great graphics and very few, en cuyo caso: te tengo. Cladun Returns: This Is Sengoku! Pot să mă dezabonez oricând. The minimum and was removed at united front who also lets you could help. Id of mad max requirements minimum required horsepower. Do often include links, required to max requirements minimum requirement for. Steam store page, only difference is swapped fire button. Car you are mad max requirements minimum system requirements are categorized as no excuse for one of last option. Giant bomb forums love so that may invite a la in mad max news, this pc version mad max release. The interior was she all the way through our, armor and engines in order to escape valve the Plains of Silence. Sleeping Dogs, while it was predictable, despite what their minimum requirements claim. The active user has changed. Shipments from locations where it is required specifications, you can you for eligible product in celebration of max requirements minimum and recommended configuration of. We hope to launch in your location soon! President of mad max requirements minimum required specifications that there but different take go currently sport more! Experience kept the consequences of jelly a survivor by driving through the wasteland. -
2K Announces Sid Meier's Civilization® VI for Nintendo Switch September
2K Announces Sid Meier’s Civilization® VI for Nintendo Switch September 13, 2018 6:46 PM ET The full Civilization VI experience comes to a home console for the first time Join the conversation on Twitter using the hashtag #OneMoreTurn NEW YORK--(BUSINESS WIRE)--Sep. 13, 2018-- 2K and Firaxis Games today announced that Sid Meier’s Civilization® VI, winner of The Game Awards’ Best Strategy Game, DICE Awards’ Best Strategy Game and latest entry in the prestigious Civilization franchise, is coming to Nintendo Switch™ on November 16, 2018. Additionally, 2K and Firaxis Games have partnered with Aspyr Media to bring Civilization VI to Nintendo Switch and ensure the experience meets the same high standards of the beloved series. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home /20180913005109/en/ Originally created by legendary game designer, Sid Meier, Civilization is a turn-based strategy game in which you build an empire to stand the 2K and Firaxis Games today announced that Sid test of time. Explore a new land, research technology, conquer your Meier's Civilization® VI, winner of The Game Awards' Best Strategy Game, DICE Awards' Best enemies, and go head-to-head with history’s most renowned leaders as Strategy Game and latest entry in the prestigious you attempt to build the greatest civilization the world has ever known. Civilization franchise, is coming to Nintendo Switch™ on November 16, 2018. (Graphic: Business Now on Nintendo Switch, the quest to victory in Civilization VI can Wire) take place wherever and whenever players want. -
Mba Canto C 2019.Pdf (3.357Mb)
The Effect of Online Reviews on the Shares of Video Game Publishing Companies Cesar Alejandro Arias Canto Dissertation submitted in partial fulfilment of the requirements for the degree of Master of Business Administration (MBA) in Finance at Dublin Business School Supervisor: Richard O’Callaghan August 2019 2 Declaration I declare that this dissertation that I have submitted to Dublin Business School for the award of Master of Business Administration (MBA) in Finance is the result of my own investigations, except where otherwise stated, where it is clearly acknowledged by references. Furthermore, this work has not been submitted for any other degree. Signed: Cesar Alejandro Arias Canto Student Number: 10377231 Date: June 10th, 2019 3 Acknowledgments I would like to thank all the lecturers whom I had the opportunity to learn from. I would like to thank my lecturer and supervisor, Richard O’Callaghan. One of the best lecturers I have had throughout my education and a great person. I would like to thank my parents and family for the support and their love. 4 Contents Table of Contents Declaration ................................................................................................................................... 2 Acknowledgments ...................................................................................................................... 3 Contents ....................................................................................................................................... 4 Tables and figures index .......................................................................................................... -
XCOM 2: SDK Quick Start
XCOM 2: SDK Quick Start Contents Introduction .................................................................................................................................................. 1 Getting Started .............................................................................................................................................. 2 Install the XCOM2 SDK on Steam .............................................................................................................. 2 Install the 2013 Visual Studio Isolated Shell Redistributable ................................................................... 2 Launch Modbuddy for XCOM2 ................................................................................................................. 2 First Time Setup ........................................................................................................................................ 3 Start Page .................................................................................................................................................. 4 New Project ............................................................................................................................................... 4 The Mod Pipeline .......................................................................................................................................... 4 Mod Components ..................................................................................................................................... 4 Building -
Dokument Informacyjny
CREATIVEFORGE GAMES SPÓŁKA AKCYJNA z siedzibą w Warszawie DOKUMENT INFORMACYJNY sporządzony w związku z ubieganiem się o wprowadzenie do obrotu na rynku NewConnect, prowadzonym jako Alternatywny System Obrotu (ASO) przez Giełdę Papierów Wartościowych w Warszawie S.A.: - 450.000 akcji zwykłych na okaziciela serii A - 150.000 akcji zwykłych na okaziciela serii B - 150.000 akcji zwykłych na okaziciela serii C - 150.000 akcji zwykłych na okaziciela serii D - 150.000 akcji zwykłych na okaziciela serii E - 300.000 akcji zwykłych na okaziciela serii F - 150.000 akcji zwykłych na okaziciela serii G - 194.000 akcji zwykłych na okaziciela serii H - 170.000 akcji zwykłych na okaziciela serii I - 136.000 akcji zwykłych na okaziciela serii J - 667.000 akcji zwykłych na okaziciela serii K. Niniejszy Dokument Informacyjny został sporządzony w związku z ubieganiem się o wprowadzenie instrumentów finansowych objętych tym dokumentem do obrotu w alternatywnym systemie obrotu prowadzonym przez Giełdę Papierów Wartościowych w Warszawie S.A. Wprowadzenie instrumentów finansowych do obrotu w alternatywnym systemie obrotu nie stanowi dopuszczenia ani wprowadzenia tych instrumentów do obrotu na rynku regulowanym prowadzonym przez Giełdę Papierów Wartościowych w Warszawie S.A. (rynku podstawowym lub równoległym). Inwestorzy powinni być świadomi ryzyka, jakie niesie za sobą inwestowanie w instrumenty finansowe notowane w alternatywnym systemie obrotu, a ich decyzje inwestycyjne powinny być poprzedzone właściwą analizą, a także, jeżeli wymaga tego sytuacja, konsultacją z doradcą inwestycyjnym. Treść niniejszego Dokumentu Informacyjnego nie była zatwierdzana przez Giełdę Papierów Wartościowych w Warszawie S.A. pod względem zgodności informacji w nim zawartych ze stanem faktycznym lub przepisami prawa. Warszawa, dnia 17 maja 2018 roku Autoryzowany Doradca: Trigon Dom Maklerski S.A. -
Aliens, Lovecraft, Pokémon and LGBT: Best Games of 2016 Welcome to the Duke’S Best Entertainment of 2016 Special Brick Wall Over and Over Again Until They Succeed
Aliens, Lovecraft, Pokémon and LGBT: Best games of 2016 Welcome to the Duke’s Best Entertainment of 2016 Special brick wall over and over again until they succeed. “Gone Home” was temporarily released for free over the Edition. Our crack team of writers and editors have picked The game will make you yell in frustration and cheer in weekend following the results of the presidential election. out their favorite pieces of entertainment from the past year success within the same play session. You’ll find yourself The game received critical acclaim after it first came out — across five categories: video games, music, books, TV shows becoming attached to your characters and mourning their and for good reason. and movies. Don’t forget to check online at duqsm.com for deaths. And for the cherry on top, you’ll find yourself abso- The year is 1995. You take the first-person perspective of our companion article, the Worst Entertainment of 2016. lutely captivated by the game’s enchanting narrator, even as Katie Greenbriar, a college student who just arrived home XCOM 2 - Brandon Addeo he mocks your failures. after studying abroad in Europe. The Greenbriars recently The second installation of the “XCOM” series, “XCOM 2,” Pokémon Go - Zachary Landau moved into a deceased relative’s house. Katie arrives to find adds another fantastic entry in the turn-based, third person Yeah, remember that? That was fun for two weeks. “Poké- it dark and abandoned, with only a mysterious note left to tactical shooter series historically known for being harsh and mon Go” may be a terrible game run by buffoons who have start off the game. -
REVIEW GUIDE Game Info Background Gameplay Notes
REVIEW GUIDE Game info Rating: PEGI 3, ESRB Everyone Supported languages: English, French, Italian, German, Spanish, Russian and Polish Players: 1-2 (local), 2-12 (online) via Steam or FeralNet cross-platform multiplayer Mac- Linux-Windows; Mac App Store version is Mac-Mac and only between MAS players Release date: November 10th 2015 Steam and Feral Store, TBC Mac App Store Platform: Mac and Linux Website: http://www.feralinteractive.com/x/mac-games/gridautosport/ System requirements / Press resources / Launch trailer Background GRID Autosport is the latest game in the hugely respected GRID racing series, originally developed for PC and console by Codemasters. It is a simulation-style racer, where players can take the wheel of a variety of cars in a variety of race types, competing in locations all over the globe and in head-to-head online multiplayer races. Gameplay notes Game modes GRID Autosport features a variety of game modes: • Career mode – the main single-player mode, where the player competes as a member of a race team. This game mode takes place over seasons and he or she must complete team and sponsor objectives to earn XP and money to progress. XP will level the player up, while money may be spent on acquiring new cars and upgrading current ones. • Online mode – see Multiplayer below. • Custom Cup mode – a customisable race mode where the player can choose vehicle type, location, race type etc. • Splitscreen mode – see Multiplayer below. Multiplayer GRID Autosport features 2-player local multiplayer and 12-player online multiplayer. Owners of the Steam version of the game can play online via Steam, while Mac App Store players can play via FeralNet. -
A History of Linux Gaming
FEATURE A HISTORY OF LINUX GAMING A HISTORY OF LINUX GAMING Liam Dawe peeks into the belly of an unstoppable beast. n the first ever issue of Linux Voice we briefly developer possible, to having major publishers on touched down on the colourful history of Linux board. Let that just sink in for a moment, as two years Igaming. Now we’re here again to give you a better ago we didn’t have anything looking as bright as it is picture of how we went from being an operating now. That’s an insanely short amount of time for such system that was mostly ignored by every major a big turnaround. The dark ages We start our look in the early 90s, before most popular Linux distro even existed. ack in the 90s, people would most likely laugh at you for telling them Byou used Linux on the desktop. It was around this time that Id Software was creating the game Doom, which actually helped push Windows as a gaming platform. Ironically it was Id that threw us our first bone. A man named Dave Taylor ported Doom to Linux the year after the original release, and he only did it because he loved Linux. In the README.Linux file Dave gave his reasons for the port: “I did this ‘cause Linux gives me a woody. It doesn’t generate revenue. Please don’t call or write us with bug reports. They cost us money, and I get sorta ragged on for wasting One of the first big name games to ever grace our platform, Doom has left quite a legacy. -
Game Developer Feral Interactive
Game Developer Feral Interactive, a leading developer and publisher of AAA games for Mac and Linux, is offering year-long industrial placements to university students currently studying Computer Science or a related degree. Our game developer placements involve working on real game code: you’ll be porting top PC and console releases to the Mac and Linux platforms. You’ll also help to develop our in-house tools and support the overall development process. You’ll be working on the same projects as our graduate developers, and will work directly with them and our experienced programmers, gaining invaluable experience in games development. This includes getting familiar with the development cycle, bug tracking and working with a QA team. We like to see students who’ve gone beyond the requirements of their course: we’re happy to look at examples of your own projects and code, so feel free to include them with your application. What experience should you have? - Projected to achieve a 2:1 or 1st - Experience of C/C++ programming - Fluent in the use of pointers and dynamic memory allocation in C/C++ What else would help? - Knowledge of 3D graphics techniques - Experience of Mac OS X and Xcode - Experience of Linux - Knowledge of Objective-C - Experience using the UNIX command line - Knowledge of Perl, Python, Lua, or other scripting languages - Hobbyist games development What makes a great fit with Feral? - A desire to do your best work all of the time - Curiosity and a love of problem-solving - The ability to work effectively without direct supervision - Good written and verbal communication skills What’s in it for you? - Gross salary of £17,000 p.a. -
Porting to Vulkan
Porting to Vulkan Lessons Learned Who am I? Feral Interactive - Mac/Linux/Mobile games publisher and porter Alex Smith - Linux Developer, led development of Vulkan support Vulkan Releases ● Mad Max ○ Originally released using OpenGL in October 2016 ○ Beta Vulkan patch in March 2017 ○ Vulkanised 2017 talk “Driving Change: Porting Mad Max to Vulkan” ● Warhammer 40,000: Dawn of War III ○ Released in June 2017 ○ OpenGL by default, Vulkan as experimental option ● F1 2017 ○ Released in November 2017 ○ First Vulkan-exclusive title ● Rise of the Tomb Raider ○ Released in April 2018 ○ Vulkan-exclusive From Beta to Production ● First two beta releases weren’t production quality ● Gave us a lot of feedback ○ Had an email address for users to report problems to us ○ Driver configuration issues ○ Hardware-specific issues ○ Big help in avoiding issues for Vulkan-exclusive releases ● Many improvements made - will be detailing some of these: ○ Memory management ○ Descriptor sets ○ Threading Memory Management ● Biggest area which needed improvement to become production quality ● Problem areas: ○ Overcommitting VRAM ○ Fragmentation Overcommitting VRAM ● Can happen from users playing with higher graphics settings than they have enough VRAM for ○ Don’t want to just crash in this case - it can still be made to perform reasonably well ○ We try to allow this, within reason ● Driver is not going to handle it for you! ○ When you exhaust available space in a heap, vkAllocateMemory() will fail ○ On Linux AMD/NV/Intel at least, may differ on other platforms ○ Have -
Game Development Placements at Feral
Game Development Placements at Feral About Feral We’re a team of about 50, most of whom are based in our offices in London. We’re split more or less equally between developers and ‘everyone else’ (which includes testers, writers, designers and administration). As we’re a small team, all working in the same offices, there’s plenty of interaction between the different departments: as a developer, you’ll be able to talk directly to the QA team who are testing the games you’re working on. The advantage of working with a smaller team is that you’ll never feel lost in the crowd, and you’ll know all of your colleagues personally. We like to encourage an informal working atmosphere: the hours are 9 to 6, with flexi-time options, there’s no dress code, and we enjoy regular company outings. If you live within 15 minutes’ walk of the office, you’ll be eligible for a proximity bonus added to your salary: we find that people who don’t have to commute every day are happier when they get to work. The proximity bonus also makes them a little richer! What you’ll be doing Our placement students do real work from day one. You’ll be working on the same type of projects as our graduate developers. That means you’ll be working directly with real game code. A placement is one of the best things you can do to improve your job prospects post- graduation: you’ll already have a substantial amount of real development experience.