Key Concepts and Topics

Total Page:16

File Type:pdf, Size:1020Kb

Key Concepts and Topics Unit 1 (Chapter 1 & 2.) Key Concepts and Topics: Central Processing Unit Multi-programming Data fetch cycle The CPU is the part of a computer system that is commonly referred to as the "brains" of a computer. The CPU is also known as the processor or microprocessor and is responsible for executing a sequence of stored instructions called a program. Multitasking has the same meaning of multiprogramming but in a more general sense, as it refers to having multiple: programs, processes, tasks, threads; running at the same time. This term is used in modern operating systems when multiple tasks share a common processing resource (e.g., CPU and Memory). An instruction cycle (sometimes called a fetch–decode–execute cycle) is the basic operational process of a computer. It is the process by which a computer retrieves a program instruction from its memory, determines what actions the instruction dictates, and carries out those actions. Memory and RAM, DRAM Job pool and Job scheduling File DRAM is a type of memory that is typically used for data or program code that a computer processor needs to function. DRAM is a common type of RAM used in personal computers (PCs), workstations and servers. Random access allows the PC processor to access any part of the memory directly rather than having to proceed sequentially from a starting place. RAM is located close to a computer’s processor and enables faster access to data than storage media such as hard disk drives and solid-state drives. The concept of “job pool” refers to a batch processing system, where jobs are queued to be executed when resources are available. The job pool contains both jobs that are currently executing and jobs that have been scheduled but are not yet being executed. ... When a job is executing, it is fully present in memory. Job scheduling is the process of allocating system resources to many different tasks by an operating system (OS). The system handles prioritized job queues that are a-waiting CPU time and it should determine which job to be taken from which queue and the amount of time to be allocated for the job. A collection of data or information that has a name, called the filename. Almost all information stored in a computer must be in a file. There are many different types of files: data files, text files, program files, directory files, and so on. ... For example, program files store programs, whereas text files store text. A collection of data on a computer constitutes a FILE. Firmware, ROM, EEPROM Time sharing or multitasking Mass storage Firmware is programming that's written to a hardware device's nonvolatile memory ROM. Hardware makers use embedded firmware to control the functions of various hardware devices and systems, much like a computer's operating system (OS) controls the function of software applications. EEPROM (electrically erasable programmable read-only memory) is user-modifiable read-only memory (ROM) that can be erased and reprogrammed (written to) repeatedly through the application of higher than normal electrical voltage. Unlike EPROM chips, EEPROMs do not need to be removed from the computer to be modified. However, an EEPROM chip has to be erased and reprogrammed in its entirety, not selectively. It also has a limited life - that is, the number of times it can be reprogrammed is limited to tens or hundreds of thousands of times. In an EEPROM that is frequently reprogrammed while the computer is in use, the life of the EEPROM can be an important design consideration. Time-sharing is a technique which enables many people, located at various terminals, to use a particular computer system at the same time. Time-sharing or multitasking is a logical extension of multiprogramming. Processor's time which is shared among multiple users simultaneously is termed as time-sharing. Mass storage refers to the storage of large amounts of data in a persisting and machine-readable fashion. Input / Output (I/O) devices Interactive computer system Caching I/O (input/output), pronounced "eye-oh," describes any operation, program, or device that transfers data to or from a computer. Typical I/O devices are printers, hard disks, keyboards, and mice. In fact, some devices are basically input-only devices (keyboards and mice); others are primarily output-only devices (printers); and others provide both input and output of data (hard disks, diskettes, writable CD-ROMs). In computer science, interactive computing refers to software which accepts input from humans as it runs. Interactive software includes most popular programs, such as word processors or spreadsheet applications. Caching is a very general technique for improving computer system performance. Based on the principle of locality of reference, it is used in a computer's primary storage hierarchy, its operating system, networks, and databases. Instruction-Execution Cycle Response time Cache management An instruction cycle (sometimes called a fetch–decode–execute cycle) is the basic operational process of a computer. It is the process by which a computer retrieves a program instruction from its memory, determines what actions the instruction dictates, and carries out those actions. The elapsed time between the end of an inquiry or demand on a computer system and the beginning of a response; for example, the length of the time between an indication of the end of an inquiry and the display of the first character of the response at a user terminal. Introduction to Cache Management. The cache provides in-memory storage and management for your data. You organize your data in the cache into data regions, each with its own configurable behavior. You store your data into your regions in key/value pairs called data entries. Instruction Register Process I/O subsystem In computing, an instruction register (IR) is the part of a CPU's control unit that holds the instruction currently being executed or decoded. A process is an instance of a program running in a computer. It is close in meaning to task, a term used in some operating systems. In UNIX and some other operating systems, a process is started when a program is initiated (either by a user entering a shell command or by another program). The I/O subsystem is connected to the rest of the components. It is in-charge of interacting with all of the devices that are responsible for either: entering information into the system or used to store or show information coming from the system. Storage Device Hierarchy Virtual memory Protection A storage device hierarchy consists of a group of storage devices that have different costs for storing data, different amounts of data stored, and different speeds of accessing the data. Virtual memory is a memory management capability of an OS that uses hardware and software to allow a computer to compensate for physical memory shortages by temporarily transferring data from random access memory (RAM) to disk storage. Virtual address space is increased using active memory in RAM and inactive memory in hard disk drives (HDDs) to form contiguous addresses that hold both the application and its data. Protection, then, is any mechanism for controlling the access of processes or users to the resources defined by a computer system. This mechanism must provide means to specify the controls to be imposed and to enforce the controls. Protection can improve reliability by detecting latent errors at the interfaces between component subsystems. SCSI Swapping Security The Small Computer System Interface (SCSI) is a set of parallel interface standards developed by the American National Standards Institute (ANSI) for attaching printers, disk drives, scanners and other peripherals to computers. SCSI (pronounced "skuzzy") is supported by all major operating systems. A process must be in memory to be executed. A process, however, can be swapped temporarily out of memory to a backing store and then brought back into memory for continued execution. Swapping makes it possible for the total physical address space of all processes to exceed the real physical memory of the system, thus increasing the degree of multiprogramming in a system. Security protects the integrity of the information stored in the system, from unauthorized access, malicious destruction or alteration and accidental introduction of inconsistency. Direct Memory Access Interrupt driven Network OS Direct memory access is used for high-speed I/O devices in order to avoid increasing the CPU’s execution load. If the CPU does not poll the control bit, but instead receives an interrupt when the device is ready for the next byte, the data transfer is said to be interrupt driven. A network operating system is an operating system that provides features such as file sharing across the network, along with a communication scheme that allows different processes on different computers to exchange messages. Device Driver Trap or exception Real-time OS The device controller is responsible for moving the data between the peripheral devices that it controls and its local buffer storage. Typically, operating systems have a device driver for each device controller. This device driver understands the device controller and provides the rest of the operating system with a uniform interface to the device. A trap (or an exception) is a software-generated interrupt caused either by an error (for example, division by zero or invalid memory access) or by a specific request from a user program that an operating-system service be performed. The interrupt-driven nature of an operating system defines that system’s general structure. A is used when rigid time requirements have been placed on the operation of a processor or the flow of data; thus, it is often used as a control device in a dedicated application. Multiprocessor System (Parallel system) Dual-mode Hand-held System Such systems have two or more processors in close communication, sharing the computer bus and sometimes the clock, memory, and peripheral devices.
Recommended publications
  • Multicomputer Cluster
    Multicomputer • Multiple (full) computers connected by network. • Distributed memory each have special address space. • Access to data another processor is explicit in program, express by call function for sending or receiving message. • Don’t need special operating System, enough libraries with function for sub sending message. • Good scalability. In this section we discuss network computing, in which the nodes are stand- alone computers that could be connected via a switch, local area network, or the Internet. The main idea is to divide the application into semi-independent parts according to the kind of processing needed. Different nodes on the network can be assigned different parts of the application. This form of network computing takes advantage of the unique capabilities of diverse system architectures. It also maximally leverages potentially idle resources within a large organization. Therefore, unused CPU cycles may be utilized during short periods of time resulting in bursts of activity followed by periods of inactivity. In what follows, we discuss the utilization of network technology in order to create a computing infrastructure using commodity computers. Cluster • In 1990 shifted from expensive and specialized parallel machines to the more cost-effective clusters of PCs and workstations. • A cluster is a collection of stand-alone computers connected using some interconnection network. • Each node in a cluster could be a workstation. • Important for it to have fast processors and fast network to enable it to use for distributed system. • Cluster workstation component: 1. Fast processor/memory and complete HW for PC. 2. Free access SW. 3. High execute, low latency. The 1990s have witnessed a significant shift from expensive and specialized parallel machines to the more cost-effective clusters of PCs and workstations.
    [Show full text]
  • Cluster Computing: Architectures, Operating Systems, Parallel Processing & Programming Languages
    Cluster Computing Architectures, Operating Systems, Parallel Processing & Programming Languages Author Name: Richard S. Morrison Revision Version 2.4, Monday, 28 April 2003 Copyright © Richard S. Morrison 1998 – 2003 This document is distributed under the GNU General Public Licence [39] Print date: Tuesday, 28 April 2003 Document owner: Richard S. Morrison, [email protected] ✈ +612-9928-6881 Document name: CLUSTER_COMPUTING_THEORY Stored: (\\RSM\FURTHER_RESEARCH\CLUSTER_COMPUTING) Revision Version 2.4 Copyright © 2003 Synopsis & Acknolegdements My interest in Supercomputing through the use of clusters has been long standing and was initially sparked by an article in Electronic Design [33] in August 1998 on the Avalon Beowulf Cluster [24]. Between August 1998 and August 1999 I gathered information from websites and parallel research groups. This culminated in September 1999 when I organised the collected material and wove a common thread through the subject matter producing two handbooks for my own use on cluster computing. Each handbook is of considerable length, which was governed by the wealth of information and research conducted in this area over the last 5 years. The cover the handbooks are shown in Figure 1-1 below. Figure 1-1 – Author Compiled Beowulf Class 1 Handbooks Through my experimentation using the Linux Operating system and the undertaking of the University of Technology, Sydney (UTS) undergraduate subject Operating Systems in Autumn Semester 1999 with Noel Carmody, a systems level focus was developed and is the core element of this material contained in this document. This led to my membership to the IEEE and the IEEE Technical Committee on Parallel Processing, where I am able to gather and contribute information and be kept up to date on the latest issues.
    [Show full text]
  • Building a Beowulf Cluster
    Building a Beowulf cluster Åsmund Ødegård April 4, 2001 1 Introduction The main part of the introduction is only contained in the slides for this session. Some of the acronyms and names in this paper may be unknown. In Appendix B we includ short descriptions for some of them. Most of this is taken from “whatis” [6] 2 Outline of the installation ² Install linux on a PC ² Configure the PC to act as a install–server for the cluster ² Wire up the network if that isn’t done already ² Install linux on the rest of the nodes ² Configure one PC, e.g the install–server, to be a server for your cluster. These are the main steps required to build a linux cluster, but each step can be done in many different ways. How you prefer to do it, depends mainly on personal taste, though. Therefor, I will translate the given outline into this list: ² Install Debian GNU/Linux on a PC ² Install and configure “FAI” on the PC ² Build the “FAI” boot–floppy ² Assemble hardware information, and finalize the “FAI” configuration ² Boot each node with the boot–floppy ² Install and configure a queue system and software for running parallel jobs on your cluster 3 Debian The choice of Linux distribution is most of all a matter of personal taste. I prefer the Debian distri- bution for various reasons. So, the first step in the cluster–building process is to pick one of the PCs as a install–server, and install Debian onto it, as follows: ² Make sure that the computer can boot from cdrom.
    [Show full text]
  • Beowulf Clusters Make Supercomputing Accessible
    Nor-Tech Contributes to NASA Article: Beowulf Clusters Make Supercomputing Accessible Original article available at NASA Spinoff: https://spinoff.nasa.gov/Spinoff2020/it_1.html NASA Technology In the Old English epic Beowulf, the warrior Unferth, jealous of the eponymous hero’s bravery, openly doubts Beowulf’s odds of slaying the monster Grendel that has tormented the Danes for 12 years, promising a “grim grappling” if he dares confront the dreaded march-stepper. A thousand years later, many in the supercomputing world were similarly skeptical of a team of NASA engineers trying achieve supercomputer-class processing on a cluster of standard desktop computers running a relatively untested open source operating system. “Not only did nobody care, but there were even a number of people hostile to this project,” says Thomas Sterling, who led the small team at NASA’s Goddard Space Flight Center in the early 1990s. “Because it was different. Because it was completely outside the scope of the Thomas Sterling, who co-invented the Beowulf supercomputing cluster at Goddard Space Flight Center, poses with the Naegling cluster at California supercomputing community at that time.” Technical Institute in 1997. Consisting of 120 Pentium Pro processors, The technology, now known as the Naegling was the first cluster to hit 10 gigaflops of sustained performance. Beowulf cluster, would ultimately succeed beyond its inventors’ imaginations. In 1993, however, its odds may indeed have seemed long. The U.S. Government, nervous about Japan’s high- performance computing effort, had already been pouring money into computer architecture research at NASA and other Federal agencies for more than a decade, and results were frustrating.
    [Show full text]
  • Spark on Hadoop Vs MPI/Openmp on Beowulf
    Procedia Computer Science Volume 53, 2015, Pages 121–130 2015 INNS Conference on Big Data Big Data Analytics in the Cloud: Spark on Hadoop vs MPI/OpenMP on Beowulf Jorge L. Reyes-Ortiz1, Luca Oneto2, and Davide Anguita1 1 DIBRIS, University of Genoa, Via Opera Pia 13, I-16145, Genoa, Italy ([email protected], [email protected]) 2 DITEN, University of Genoa, Via Opera Pia 11A, I-16145, Genoa, Italy ([email protected]) Abstract One of the biggest challenges of the current big data landscape is our inability to pro- cess vast amounts of information in a reasonable time. In this work, we explore and com- pare two distributed computing frameworks implemented on commodity cluster architectures: MPI/OpenMP on Beowulf that is high-performance oriented and exploits multi-machine/multi- core infrastructures, and Apache Spark on Hadoop which targets iterative algorithms through in-memory computing. We use the Google Cloud Platform service to create virtual machine clusters, run the frameworks, and evaluate two supervised machine learning algorithms: KNN and Pegasos SVM. Results obtained from experiments with a particle physics data set show MPI/OpenMP outperforms Spark by more than one order of magnitude in terms of processing speed and provides more consistent performance. However, Spark shows better data manage- ment infrastructure and the possibility of dealing with other aspects such as node failure and data replication. Keywords: Big Data, Supervised Learning, Spark, Hadoop, MPI, OpenMP, Beowulf, Cloud, Parallel Computing 1 Introduction The information age brings along an explosion of big data from multiple sources in every aspect of our lives: human activity signals from wearable sensors, experiments from particle discovery research and stock market data systems are only a few examples [48].
    [Show full text]
  • Choosing the Right Hardware for the Beowulf Clusters Considering Price/Performance Ratio
    CHOOSING THE RIGHT HARDWARE FOR THE BEOWULF CLUSTERS CONSIDERING PRICE/PERFORMANCE RATIO Muhammet ÜNAL Selma YÜNCÜ e-mail: [email protected] e-mail: [email protected] Gazi University, Faculty of Engineering and Architecture, Department of Electrical & Electronics Engineering 06570, Maltepe, Ankara, Turkey Key words: Computer Hardware Architecture, Parallel Computers, Distributed Computing, Networks of Workstations (NOW), Beowulf, Cluster, Benchmark ABSTRACT Scalability requires: In this study, reasons of choosing Beowulf Clusters from • Functionality and Performance: The scaled-up system different types of supercomputers are given. Then Beowulf should provide more functionality or better systems are briefly summarized, and some design performance. information about the hardware system of the High Performance Computing (HPC) Laboratory that will be • Scaling in Cost: The cost paid for scaling up must be build up in Gazi University Electrical and Electronics reasonable. Engineering department is given. • Compatibility: The same components, including hardware, system software, and application software I. INTRODUCTION should still be usable with little change. The world of modern computing potentially offers many helpful methods and tools to scientists and engineers, but II. SYSTEMS PERFORMANCE ATTRIBUTES the fast pace of change in computer hardware, software, Basic performance attributes are summarized in table 1. and algorithms often makes practical use of the newest Machine size n is the number of processors in a parallel computing technology difficult. Just two generations ago computer. Workload W is the number of computation based on Moore’s law [1], a plethora of vector operations in a program Ppeak is the peak speed of a supercomputers, non-scalable multiprocessors, and MPP processor.
    [Show full text]
  • Performance Comparison of MPICH and Mpi4py on Raspberry Pi-3B
    Jour of Adv Research in Dynamical & Control Systems, Vol. 11, 03-Special Issue, 2019 Performance Comparison of MPICH and MPI4py on Raspberry Pi-3B Beowulf Cluster Saad Wazir, EPIC Lab, FAST-National University of Computer & Emerging Sciences, Islamabad, Pakistan. E-mail: [email protected] Ataul Aziz Ikram, EPIC Lab FAST-National University of Computer & Emerging Sciences, Islamabad, Pakistan. E-mail: [email protected] Hamza Ali Imran, EPIC Lab, FAST-National University of Computer & Emerging Sciences, Islambad, Pakistan. E-mail: [email protected] Hanif Ullah, Research Scholar, Riphah International University, Islamabad, Pakistan. E-mail: [email protected] Ahmed Jamal Ikram, EPIC Lab, FAST-National University of Computer & Emerging Sciences, Islamabad, Pakistan. E-mail: [email protected] Maryam Ehsan, Information Technology Department, University of Gujarat, Gujarat, Pakistan. E-mail: [email protected] Abstract--- Moore’s Law is running out. Instead of making powerful computer by increasing number of transistor now we are moving toward Parallelism. Beowulf cluster means cluster of any Commodity hardware. Our Cluster works exactly similar to current day’s supercomputers. The motivation is to create a small sized, cheap device on which students and researchers can get hands on experience. There is a master node, which interacts with user and all other nodes are slave nodes. Load is equally divided among all nodes and they send their results to master. Master combines those results and show the final output to the user. For communication between nodes we have created a network over Ethernet. We are using MPI4py, which a Python based implantation of Message Passing Interface (MPI) and MPICH which also an open source implementation of MPI and allows us to code in C, C++ and Fortran.
    [Show full text]
  • USE of LOW-COST BEOWULF CLUSTERS in COMPUTER SCIENCE EDUCATION Timothy J
    USE OF LOW-COST BEOWULF CLUSTERS IN COMPUTER SCIENCE EDUCATION Timothy J. McGuire* ABSTRACT A Beowulf cluster is a multiprocessor built from COTS (commodity off-the-shelf) components connected via a dedicated network, running open-source software. Beowulf clusters can provide performance rivaling that of a supercomputer for a miniscule fraction of the cost. This paper shares the author’s experience in building two such clusters. INTRODUCTION The Beowulf project was initiated in 1994 under the sponsorship of the NASA HPCC (High-Performance Computing and Communications) program to explore how computing could be made "cheaper, better, faster". They turned to gathering a collection of standard personal computers (a “Pile of PCs”, or PoPCs) and inexpensive software to meet their goals. This approach is very similar to a COW (cluster of workstations) and shares the roots of a NOW (network of workstations,) but emphasizes: • COTS (commodity off the shelf) components • dedicated processors (rather than scavenging cycles from idle workstations) • a private system area network (rather than an exposed local area network) The Beowulf adds to the PoPC model by emphasizing: • no custom components • easy replication from multiple vendors • scalable I/O • a freely available software base • using freely available distributed computing tools with minimal changes • a collaborative design Some of the advantages of the Beowulf approach are that no single vendor owns the rights to the product, so it is not vulnerable to single vendor decisions; it permits technology tracking, that is, using the best, most recent components at the best price; and, it allows "just in place" configuration so that it permits flexible and user driven decisions.
    [Show full text]
  • Beowulf Cluster’ for High-Performance Computing Tasks at the University: a Very Profitable Investment
    'Beowulf Cluster' for High-performance Computing Tasks at the University: A Very Profitable Investment. High performance computing at low price Manuel J. Galan, Fidel García, Luis Álvarez, Antonio Ocón, and Enrique Rubio CICEI. Centro de Innovación en Tecnologías de la Información . University of Las Palmas de Gran Canaria. 1 Introduction 1.1 Concurrency and Parallelism Regarding program execution, there is one very important distinction that needs to be made: the difference between ”concurrency” and ”parallelism”. We will define these two concepts as follows: – ”Concurrency”: the parts of a program that can be computed independently. – ”Parallelism”: the parallel parts of a program are those ”concurrency” parts that are executed on separate processing elements at the same time. The distinction is very important, because ”concurrency” is a property of the program and efficient ”parallelism” is a property of the machine. Ideally, ”parallel” execution should result in faster performance. The limiting factor in par- allel performance is the communication speed (bandwidth) and latency between compute nodes. Many of the common parallel benchmarks are highly parallel and communication and la- tency are not the bottle neck. This type of problem can be called ”obviously parallel”. Other applications are not so simple and executing ”concurrent” parts of the program in ”parallel” may actually cause the program to run slower, thus offsetting any performance gains in other ”concurrent” parts of the program. In simple terms, the cost of communica- tion time must pay for the savings in computation time, otherwise the ”parallel” execution of the ”concurrent” part is inefficient. Now, the task of the programmer is to determining what ”concurrent” parts of the pro- gram should be executed in ”parallel” and what parts should not.
    [Show full text]
  • Lecture 20: “Overview of Parallel Architectures”
    18-600 Foundations of Computer Systems Lecture 20: “Overview of Parallel Architectures” John P. Shen & Zhiyi Yu November 9, 2016 Recommended References: • Chapter 11 of Shen and Lipasti. • “Parallel Computer Organization and Design,” by Michel Dubois, Murali Annavaram, Per Stenstrom, Chapters 5 and 7, 2012. 11/09/2016 (© J.P. Shen) 18-600 Lecture #20 1 18-600 Foundations of Computer Systems Lecture 20: “Overview of Parallel Architectures” A. Multi-Core Processors (MCP) . Case for Multicore Processors . Multicore Processor Designs B. Multi-Computer Clusters (MCC) . The Beowulf Cluster . The Google Cluster 11/09/2016 (© J.P. Shen) 18-600 Lecture #20 2 Anatomy of a Computer System: SW/HW What is a Computer System? Software + Hardware Programs + Computer [Application program + OS] + Computer Programming Languages + Operating Systems + Computer Architecture COMPILER Application programs Software (programs) OS Operating system Hardware ARCHITECTURE Processor Main memory I/O devices (computer) 11/09/2016 (© J.P. Shen) 18-600 Lecture #20 3 Anatomy of a Typical Computer System CS:APP Chapter 5 Application Programs User Mode and CS:APP System Programs Ch. 2 & 3 system calls upcalls Operating System CS:APP Processes Ch. 8 & 9 Kernel Mode Virtual memory CS:APP commands interrupts Files/NIC CS:APP Ch. 4 Ch. 6, 9, 10 Computer Processor Main memory I/O devices 11/09/2016 (© J.P. Shen) 18-600 Lecture #20 4 Typical Computer Hardware Organization CPU (processor) Register file CS:APP Chapter 5 CS:APP CS:APP PC ALU Chapter 6 Chapter 4 System bus Memory bus I/O Main Bus interface bridge memory CS:APP Chapter 7 I/O bus Expansion slots for other devices such USB Graphics Disk as network adapters CS:APP controller adapter controller Chapter 10 Mouse Keyboard Display CS:APP hello executable Chapter 9 Disk stored on disk 11/09/2016 (© J.P.
    [Show full text]
  • Cluster Computing
    Parallel & Cluster Computing cs 6260 professor: elise de doncker 1 by: lina hussein Topics Covered : Introduction What is cluster computing? Classification of Cluster Computing Technologies: Beowulf cluster Construction of Beowulf Cluster The use of cluster computing in Bioinformatics & Parallel Computing Folding@Home Project High performance clusters (HPC) a 256-processor Sun cluster. Build Your Own Cluster! 2 Introduction Mainly in parallel: Split problem in smaller tasks that are executed concurrently Why? Absolute physical limits of hardware components Economical reasons – more complex = more expensive Performance limits – double frequency <> double performance Large applications – demand too much memory & time Advantages: Increasing speed & optimizing resources utilization Disadvantages: Complex programming models – difficult development 3 Introduction Several applications on parallel processing: Science Digital Aerospace Resources Computation Biology Exploration 4 Architectures and Technology Trend of Supercomputer Architectures of Parallel Computer: . PVP (Parallel Vector Processor) . SMP (Symmetric Multiprocessor) . MPP (Massively Parallel Processor) . COW (Cluster of Workstation) . DSM (Distributed Shared Memory) Towards Inexpensive Supercomputing: Cluster Computing is the Commodity Supercomputing 58.8% 5 What is cluster computing? A computer cluster is a group of linked computers, working together closely so that in many respects they form a single computer. The components of a cluster are commonly, but
    [Show full text]
  • ¡ ¢ ¡ £ ¡ £ ¤ £ ¤ £ ¥ Жзизжй Ий § § § ! " # § $
    ! " # $ % & ' ( $ ) $ ( * ) ( % ¡ ¢ ¡ £ ¡ £ ¤ £ ¤ £ ¥ ¦ § ¨ § ¦ © ¨ © § § § § ¨ § ¨ ¨ ¦ X O ( * * " Y ) ) & & * Z ( # # [ \ \ ( ] ^ O O % & * [ _ * T \ ( % ` a & % ) _ C D E F G H I J K L C D H M D N O P Q Q P K R G H R I H G S D R R G H T U K # K E M D L Q P V H G S D R R G H T U K H G W E + , - . / 0 1 0 . 1 2 - 3 / 4 - 2 2 - 5 0 1 6 , 0 2 5 . 7 8 9 - 1 6 : 4 - 1 . 6 1 - 7 - 2 2 : 4 0 ; < 6 , . 2 - . = 6 , - > . 5 5 : 4 5 ? / : 7 - @ ; 0 A , 6 B - 1 6 - c d c e f g h i c j f k k l m n o p q r s t u v s w x y z t q { | y p } ~ w o w ~ y z z y t w p t q z q t The first Beowulf cluster was built in 1994 at the Center of Excellence in Space Data and Information Sciences (CESDIS) located at Goddard Space Flight Center (GSFC). This first cluster was sponsored by the Earth and Space Science (ESS) project as part of the High Performance Computing and Communications (HPCC) program. The ESS project was trying to determine if massively parallel computers could be used effectively to solve problems that faced the Earth and Space Sciences community. Specifically, it needed a machine that could store 10 gigabytes of data, was less expensive than standard scientific workstations of the time, and that could achieve a peak performance of 1 Gflops ( billions of floating point operations per second).
    [Show full text]