Pyramid Volume 2 Bundle Preview

Total Page:16

File Type:pdf, Size:1020Kb

Pyramid Volume 2 Bundle Preview TM PYRAMID MAGAZINE Editor PYR MID Derek Pearcy Issue Number 1 May/June Managing Editor CONTENTS Loyd Blankenship Editorial Assistants Jeff Koke Space Knights: A Sneak Preview Susan Pinsonneault By Loyd Blankenship............................................ 11 Graphic Design Derek Pearcy Designer’s Notes: GURPS Atomic Horror: Cover Art “Paramedics were called in John Zeleznik when Dars attempted to dig “Of Martians and McCarthy” out his interface jack with a By Paul Elliott....................................15 Staff Artist pocket knife.” – page 67 Laura Eisenhour GURPS Supporting Cast: “Extras” Illustrations By Fraser Cain ...................................65 Dan E. Carroll Primary Sources: Laura Eisenhour David Plunkett Saga of Pliocene Exile, by Julian May Jeremy Pyles By David J. Hayes.................................................................................. Dan Smith 17 Jana C. Wilson Print Buying “The street dregs are as likely to run Derek Pearcy The Hole Monica Stephens screaming from you as they are to kill you A multi-genre campaign background and sell your body for its chemicals.” Sales Manager for any game system. – page 23 Dana Blankenship By Jeff Koke ..................19 Circulation Manager David Schoenert Publisher Godzilla 2072: Atomic Monsters in the World of Ogre! Steve Jackson By John Hurtt..............................................................................................31 Pyramid is published bi- monthly by Steve Jackson Voodoo: Roleplaying Background for Magic and Horror Games Incorporated, PO Box by Derek Pearcy .........................................................................................37 18957, Austin, TX 78760. AADA, Autoduel, Car Wars, GURPS, Illuminati,Ogre, Protectorate-American War Regular Features Roleplayer, Toon, and the all- Iin the Pyramid...................................................2 seeing eye are registered Part 2: A Car Wars Campaign SJ Games News and Release Schedule ...............2 trademarks and Pyramid, Supers, Hot Lead and Space By Craig Sheeley.......................46 Industry News .....................................................3 Knights are trademarks of New Releases.......................................................6 Steve Jackson Games Incor- AADA News ........................................................8 porated. Other product News Report: Lead Ban Staples................................................................36 names mentioned herein are By Steve Jackson .......................54 Arena Watch......................................................52 trademarks of Steve Jackson We’re Reading Your Mail!................................63 Games Incorporated or their Pyramid Picks Q & A ................................................................64 respective publishers. Subscription Form.............................................70 Copyright © 1993 by Steve The Primal Order............................58 Murphy’s Rules..................................................71 Jackson Games Incorporated. Wizardry VII: The Dark Savant......60 Convention Schedule ........................................72 All rights reserved. Printed in Quick Picks ......................................61 Advertisers Index ...............................................72 the USA. TM PYRAMID MAGAZINE Editor PYR MID® Derek Pearcy Issue Number 2 July/August Managing Editor CONTENTS Loyd Blankenship Editorial Assistants Jeff Koke Designer’s Notes: Susan Pinsonneault “The merging of an unequalled world GURPS Vampire: The Masquerade Graphic Design Derek Pearcy background with an “Plumbing the Depths of Darkness” unequalled game By Jeff Koke..........................................................8 Cover Art Tim Bradstreet system was too sweet GURPS Bestiary: “Extras” an opportunity for By Chris McCubbin & Bob Schroeck ..............66 Staff Artist Laura Eisenhour anyone to ignore.” – page 9 PBM: The Infancy of Cyberspace Illustrations By Bob McLain............................................... Keith Burdak 10 Evan Dorkin Laura Eisenhour John Hurtt The Future of Gaming Larry McDougall Featuring the views of Steve Jackson, Mike Pondsmith, Eric Wujcik Morgan Derek Pearcy and other industry visionaries........................................................................14 Ruth Thompson Dan Smith Running the Perfect Fantasy Campaign Print Buying By Mike Stackpole......................................................................................23 Monica Stephens Sales Manager OGRE: The Factory States Dana Blankenship By Mike Naylor and David Graham ..................36 “A breeder is a dead human filled with breeder- Circulation Manager Primary Sources: bugs. Breederbugs are David Schoenert centipede-like black A Fire Upon the Deep, by Vernor Vinge Publisher insects that invade corpses, By Derek Pearcy................................................. Steve Jackson 54 reproducing rapidly as Creatures of the Night they eat the organs inside.” Pyramid is published bi- – page 58 monthly by Steve Jackson By Scott Paul Maykrantz ................................... Games Incorporated, PO Box 57 18957, Austin, TX 78760. AADA, Autoduel, Car Wars, GURPS, Illuminati,Ogre, More Maximum Metal Regular Features Roleplayer, Toon, and the all- Supplemental material for R. Talsorian’s Iin the Pyramid...................................................2 seeing eye are registered book of Big Guns for Cyberpunk 2.0.2.0. SJ Games News and Release Schedule ...............3 trademarks and Pyramid, Supers, Hot Lead and Space Industry News .....................................................4 By Craig Sheeley.......................20 Knights are trademarks of Upcoming Releases .............................................6 Steve Jackson Games Incor- Cyber Paper Dolls Staples................................................................36 porated. Other product By Dan Smith............................52 AADA News ......................................................60 names mentioned herein are (We’re Reading Your Mail.) .............................62 trademarks of Steve Jackson Pyramid Picks Q & A ................................................................63 Games Incorporated or their respective publishers. The Journeyman Project ..................40 Caption Contest!.............................................64 Pyramid Subscription Form...............................70 Underground ...................................42 Copyright © 1993 by Steve Murphy’s Rules..................................................71 Jackson Games Incorporated. Traveller: The New Era ...................44 Convention Schedule ........................................72 All rights reserved. Printed in Quick Picks ......................................46 Advertisers Index ...............................................72 the USA. TM PYRNumber 3 September/October ’93 MID$3.95 ® Tech Magic Hampire Envoy PLUS: Industry News Pyramid Picks Creatures of the Night Murphy’s Rules 0 80742 08803 0 Bruno … and more! TM Architect Derek Pearcy Managing Editor PYR MID® Loyd Blankenship Issue Number 3 Sept./Oct. Editorial Assistance O Jeff Koke C NTENTS Susan Pinsonneault Cover Art Envoy John Zeleznik A standard towards common terminology to Interior Art translate your campaign to any game system! About the cover: Michael Barrett Look for more of John Zeleznik’s Guy Burchak Written by Peter Adkison.............................52 work on GURPS Vehicles, on shelves now! Guy Burwell Mike Curtis Kyle Miller Dan Panosian Derek Pearcy David Plunkett Dan Smith Ashley Underwood Gary Washington Print Buying Andrew Hartsock Hampire: The Masked Ace Raid Sales Manager It’s a dark world after all! Dana Blankenship A new Toon series, by Jeff Koke and Derek Pearcy............. 44 Circulation Manager David Schoenert GURPS Tech Magic Publisher By S. John Ross .........................................................................21 Steve Jackson Designer’s Notes — “Pigs we are, lest pigs we be- be-a be-be-a . turn into.” GURPS Vehicles – page 42 By David Pulver................................................................................15 GURPS War Against the Chtorr Pyramid (ISSN 1070-0579) is By C. J. Carella.................................................................................61 published bi-monthly by Steve Jackson Games Incorporated, PO Box 18957, GAMA Report Austin, TX 78760. AADA, Regular Features Autoduel, Car Wars, By Steve Jackson ............................6 Iin the Pyramid...................................................2 GURPS, Illuminati,Ogre, SJ Games News and Release Schedule ...............3 Roleplayer, Toon, and the all- Origins Report Industry News .....................................................4 seeing eye are registered trademarks and Pyramid, Did you miss it?....................................8 Upcoming Releases .............................................6 Supers, and Creatures of the Creatures of the Night ......................................30 Night are trademarks of Steve Recon In Force, Staples................................................................36 Jackson Games Incorpor- a Car Wars Scenario Caption Contest Results................................63 ated. Other product names AADA News ......................................................64 mentioned herein are trade- By Craig Sheeley............................17 (We’re Reading Your Mail.) .............................66 marks of Steve Jackson Q & A ................................................................67 Games Incorporated or their PYRAMID PICKS Bruno! ................................................................68 respective publishers. Pyramid Subscription Form...............................70 Earthdawn.......................................40 Copyright © 1993 by Steve Murphy’s Rules..................................................71 Jackson Games Incorporated. Kult .................................................42 Convention Schedule ........................................72 All rights reserved. Printed in Archmagic .......................................44 Advertisers Index ...............................................72 the USA..
Recommended publications
  • GURPS Ultra-Lite Folds and and Much More
    TM ULTRA-LITE About GURPS Steve Jackson Games is committed to full support of slit on the dotted line in the middle of the sheet, below pages GURPS players. Our address is SJ Games, P.O. Box INSTRUCTIONS 6 and Back and above 3 and 2; if you cut to either edge of 18957, Austin, TX 78760. Please include a self- After you print this PDF, lightly fold the second page on the paper, you went too far! addressed, stamped envelope (SASE) any time you the faint lines. (Make all folds in both directions to loosen Fold the paper in half lengthwise, text-side-out, and – write us! We can also be reached by e-mail: the creases.) With the page folded in half in either direction, holding the Front and page 1 in one hand and pages 5 and [email protected]. Resources include: the joining edges should match; if they don’t, trim the overly 4 in the other – bring your hands together, so that the pages long edge(s). Then unfold the page and lay it flat. on the top layer (6 and Back) pop up and the pages on the New supplements and adventures. GURPS continues Look at the sheet landscape style, so the Ultra-Lite cover bottom layer (2 and 3) pop down. Looked at from a certain to grow – see what’s new at www.sjgames.com/gurps. is in the upper-right corner (see picture). Make a horizontal view, it should resemble a plus (+) sign. e23. Our e-publishing division offers GURPS adven- Fold page 6 toward page 5, then fold page 1 toward page tures, play aids, and support in PDF form .
    [Show full text]
  • Theescapist 065.Pdf
    The game was not terribly complex: The were quite familiar, encompassing ideas point of the game is, as CEO, to keep of companies that were no more, such as your fledgling dot-com in business. The “Butler-Hosted search engine,” or “Dot- Allen, I’m in the same boat as you on gameplay emerges through a careful Com Card Game” – whatever that is. this collectible card game thing – I don’t balance of personnel cards and skill And it was these cards that made the To The Editor: If Christian game get it. For those of you wondering, go cards, the personnel cards each carrying game really quite fun in a quirky sort of producers want to be taken seriously by have a read through Allen Varney’s an individual’s burn rate and his skill way, inspiring comments such as, “Wow, the mainstream market (in particularly article in this week’s issue of The level, and the skill cards representing an that really was a bad idea,” and “Yes! I the overseas European and Japanese Escapist, and you’ll see what I mean. action and the personnel skill required to remember the sock puppet!” market) they’re going to have to stop Perhaps this makes me a dimwit, as perform that action. designing their games as blatant well; certainly I’ll admit to some level of But I guess it’s easy to laugh in propaganda and misinformation. dimness on the topic, as many of these During the first couple of dot-com eras hindsight, knowing that these ideas were card games are a smashing success.
    [Show full text]
  • Munchkin Cthulhu Guest Artist Edition Rules
    ® exaMPle oF CoMBat, running away suPer-sized MUNCHKIN with nuMBers and everything If nobody will help you . or if somebody tries to help, and CURSES Studies have shown that 8.4 out of 9.7 Munchkin players your fellow party members interfere so the two of you still cannot If drawn face-up during the Kick Open The Door phase, Curse just can’t get enough of the game. Here are some ideas to take Margot is a 4th-Level Cultist with the Frothing win . you must Run Away. You don’t get any levels or Treasure. cards apply to the person who drew them. your Munchkin games to new heights – or lows: enhancer (which gives her a +3 to her combat strength). You don’t even get to Loot the Room. And you don’t always Combining different Munchkin sets. You can mix two (or There is one other Cultist, Gene, so she has another +2. escape unharmed . If acquired some other way, such as by Looting The Room, She kicks open the door and finds the Grape Old Ones, a Curse cards go into your hand and may be played on any player at more) base sets and expansions together for a genre-crossing Level 12 monster with -2 against females. Margot’s at a 9 Roll the die. You escape on a 5 or more. Some abilities and any time. ANY time, do you hear me? Reducing someone’s abilities mega-Munchkin adventure! Space plus Old West? Kung fu and the Grape Old Ones are at a 10, so Margot is losing.
    [Show full text]
  • STEVE JACKSON GAMES a CAR WARS Solo Adventure
    Good agents don't stay dead... You're a top agent for Texas Intelligence — and somebody just killed you. Now you've awakened as a Gold Cross clone, to finish the job your former self had started. Your assignment: Penetrate Houston — a ruined, ravaged city of gangs, led by a dictator named Golden Moses; Steal the detonators — vital devices, salvaged from a sunken nuclear sub, now about to be used to launch an atomic attack against the nation of Texas; And escape — driving through the worst urban jungle in North America! From the Psycho-Delics to the Slimes, every gang in the city will be out to kill you. Be ready to deal with hostile cars, choppers — maybe even tanks — to win your way to freedom through Houston's Mean Streets is a programmed adventure for Car Wars. You should have the Car Wars Deluxe Edition, or the Car Wars Compendium and a set of maps and counters. It can be played three ways: * As a solo adventure — no opponent needed. * As a two-person game — one takes the part of the agent, and the other runs the gang vehicles. * As a Game Master's guide to vehicles and encounters for a multi-player roleplaying adventure. Included are complete Car Wars stats for 18 different vehicles. Good luck, and drive offensively! Written by W.G. Armintrout Adapted for Car Wars by Dave Searle Edited by Steve Jackson Cover by Bob Eggleton Illustrated by Dan Carroll STEVE JACKSON GAMES a CAR WARS solo adventure By W.G. Armintrout Edited by C.
    [Show full text]
  • LOOKING for FANTASY? Fantasy Ð from Ancient Myths to Popular Films, Sto- Ries of Heroes and Magic Have Captured the Human Imagination
    LOOKING FOR FANTASY? Fantasy – from ancient myths to popular films, sto- ries of heroes and magic have captured the human imagination. Now GURPS offers roleplayers a com- prehensive guide to the entire Fantasy genre. Building on the flexible, streamlined Fourth Edition rules, it helps you develop a campaign to explore the world of your favorite book or film – or create a new one from your own dreams. The main emphasis is on historical fantasy, in settings from the Bronze Age to the Renaissance, but the principles apply to any fantasy setting, from the prehistoric past to the remote future. A complete campaign setting, Roma Arcana, is ready to use in your own campaign. It can stand on its own, or fit into the Infinite Worlds campaign frame- work from GURPS Fourth Edition. Send a band of adventurers on impossible missions in a magical Roman Empire, as they struggle to hold back the darkness from their native city and win honor. You’ll find help in running your campaign in Roma Arcana or any other setting – advice on creating bal- anced parties, devising scenarios to challenge them, and using the game systems to achieve dramatic effects. Take the most flexible, most consistent game rules system available, and use it to run the campaign of your dreams. This PDF is the latest edition of GURPS Fantasy. All known errata at the time of the creation of this edition have been incorporated into this document. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks DOWNLOAD. of Steve Jackson Games Incorporated. Pyramid, GURPS Fantasy, and the PRINT.
    [Show full text]
  • Autoduel Manual
    AUTODUEL MANUAL & New Driver's Guide Game Instructions BOUT THE GAME Autoduel takes you to the freeways of the future - where the right of way Agoes to the biggest guns. You will design your own vehicle - with weap­ ons , armo r, power plants , tires , and suspension - and take it out on the road . You may come home an "ace ;' or crash and burn . If you survive , your abilities will improve , and you can win cash to improve your car or buy a better one . As an autoduellist you have several ways to win fame and fortune . You can fight in the arena to the cheers of the audience , pitting your car against others . You can be a courier, carrying valuable cargos from city to city along dangerous roads . You can be a vigilante , fighting the road outlaws and cycle gangs. You'll probably want to do all three .. it's up to you . As your fame and skill increase, you'll meet high­ placed people on both sides of the law. If you make the right choices - and keep your wheels and guns in top shape - you can become one of the real heros of this future world . How? It's up to you to find out. Good luck ... OOTING THE DISK To play Autoduel , you will need a computer and a joystick. To start the Bgame , boot Side A of your Autoduel disk, making sure that your joystick is plugged in first. The introductory graphics will appear, and continue until a key is pressed . When you press a key, the screen will clear and the opening menu will appear.
    [Show full text]
  • Car Wars Truck Stop Is Copyright © 1983 by Steve Jackson Games Incorporated
    KNIGHTS OF THE ROAD "Junction Base to Crazy Eddie. You read me, Eddie?" "Ten-four, Junction. Read you loud and clear. `Scuse me for not answering you before. Got a little dust-up here." "You in trouble, Eddie?" "Nothing we can't handle. Half-dozen cycles and a couple of cars. Steamrollered one of them, smoked three more so far. Bunch of amateurs." "Okay, Eddie. See you when you get in. " Since the publication of the original CAR WARS game, autoduellists everywhere have been demanding rules for the big trucks. Well, wait no longer. Here they are. TRUCK STOP is a Car Wars supplement; you will need the original Car Wars rules to play. TRUCK STOP gives you movement and combat rules for 18-wheelers . regular and wreck counters for a variety of big rigs . and a map of a typical fortified truck stop in the America of 2033. Components include 37 full-color counters painted by Denis Loubet, 24-page rulebook, 21" x 32" map, ziplock bag for counter storage, and the plastic Pocket Box. Designed by Steve Jackson STEVE JACKSON GAMES Box 18957, Austin, Texas 78760 7103 TRUCK STOP® A Car Wars Roleplaying Supplement Designed by Steve Jackson Our special thanks go to David Ladyman, first editor of Autoduel Quarterly, for development of the character-generation system, and to Gordon Griffith for data on the "big rigs." Playtesters: Norman Banduch, Chris Smith, David Ladyman, Jim Gould Cover by Dave Martin Counters, back cover, and rulebook art by Denis Loubet Car Wars, Truck Stop, Crash City, Autoduel, AADA, the AADA logo, the all-seeing pyramid, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license.
    [Show full text]
  • The Magazine of Adventure Gamin... $3.00
    • 76 The Magazine of Adventure Gamin... er$3.00 76 Space Gamer Number Sept/Oct 1985 SPECIAL SECTION Editor-In-Chief: Warren Spector Assistant Editor: Allen Varney Mastering the Games Contributing Editors: William A. Barton Specific roleplaying systems call for specific advice to the referee. Matthew J. Costello Three offbeat games represent special gamemastering challenges, Jerry Epperson which are dealt with in articles by expert GMs. Bob McLain The Morrow Project • Jonathan Walton 14 Rick Swan Chill • Troy Denning 17 Tips on Horror Games • W. Peter Miller 19 Publisher: Steve Jackson Paranoia • Ken Rolston 20 Production Manager: Marie Mahoney Production Staff: C. Mara Lee Kyle Miller ARTICLES DC Heroes Design Notes • Greg Gorden 5 Business Manager: Mark Chandler Small Arms: The Future and Roleplaying Advertising Manager: Caroline Chase Near -future weapon developments for SFRPGs 10 Circulation Manager: Creede Lambard Unauthorized Paranoia Repair Kit • Allen Varney Traitorous Commie mutant propaganda . 22 Man to Man Design Notes • Steve Jackson ART IN THIS ISSUE 24 Cover: Kyle Miller. The development of the GURPS combat system Line Art: Kyle Miller. Ham Design Notes • N. Robin Crossby The development of the popular FRPG world 27 Game Art: Mayfair/DC Comics Inc.: 7. Pacesetter Ltd.: 18. West End Games: 20. Steve Jackson Games: 25. REVIEWS DC Heroes • Allen Varney 7 Most game names are trademarks of the Stellar Conquest • Tony Watson companies publishing those games. In par- With an appreciation by Greg Costikyan 28 ticular: Dungeons & Dragons,
    [Show full text]
  • April 18 2016 This Is a Compilation of the Last 11 Pdf Share Threads and the Rpg Generals Threads
    Da Archive NEW A TO Z VERSION April 18 2016 This is a compilation of the last 11 pdf share threads and the rpg generals threads. A HUGE THANK YOU to all contributors. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to perhaps 10,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Please buy a copy of a book if you use it. --------------Newer things will go here on top for a while before being sorted---- Golden Sky Stories and Goblin Quest https://mega.nz/#F!55xF2SSS!pmQiV4O3es6gx-zjGhp5Cw Core Mistborn Book https://mega.nz/#!CUtjWJqZ!_ue3vL864sOhxj-omME8RDfhFLfQvMgyEXjMBZ5_qUo Abney Park's Airship Pirate http://www.4shared.com/office/U4ulV3LU/file.html Modern PathFinder SRD http://www.d20modernpf.com/ online http://www.mediafire.com/?ko18jptnza760 pdf Eureka: 501 Adventure Plots to Inspire Game Masters https://my.mixtape.moe/rovhqn.pdf Blade in the Dark early access v6: http://www.mediafire.com/?ko18jptnza760 Kingdom (Made by the Microscope guy) https://mega.nz/#!vwggQZSZ!m_3MCi6s73MkvuBwGlsU7WFxCww4D9fCRodT6pTZKGQ https://www.sendspace.com/file/0479jq Savage Worlds Interface Zero https://mega.nz/#!DopRkBjJ!0CDSgmp17yum2U1Iu0tu_4MF8zf15ZgR0t2bRcTp9X4 True20 and more https://mega.nz/#F!7IZlDDiB!VjNHDZ0Vwrqtnh_vEcApFQ Capes https://www.scribd.com/doc/245411062/Capes-The-Super-Hero-RPG https://www.scribd.com/collections/13777010/Supers-RPGs https://www.mediafire.com/folder/uzd5m4ckvnwig/Capes Fate System Toolkit https://mega.nz/#!KkIVRapQ!3UltH3xkRx22uxsSJ0gECcjSrp7QLqxFqPw2357htXw
    [Show full text]
  • Car Wars Is a Game of the Freeways of the Future — Where the Right of Way Goes to the Biggest Guns
    DRIVE OFFENSIVELY! He triggered the rear guns once more. A direct hit! The blue car skidded as the driver lost control — then flipped and caught fire. That would teach HIM not to tailgate . Car Wars is a game of the freeways of the future — where the right of way goes to the biggest guns. Players choose their vehicles — complete with weapons, armor, power plants, suspension, and even body style. Then they take them out on the road . to come home as "aces," or to crash and burn. If a driver survives, his abilities improve, and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks and cycles. Playing time 30 minutes and up, for players 10 and older. Any number can play . games with 2 to 8 players are best. Game components include: 103 full-color game counters and separate Turning Key. 64-page rulebook, plus extra tables and record sheets. 2-sided game map, with autoduel arena and raceway. Ziplock bag for counter storage. CAR WARS: winner of the Origins Award for Best Science Fiction Game of the Year. Repeated appearances on the Games 100 list. Named one of 1982's 10 Best Games by Omni Magazine. Over 1.5 million Car Wars games and adventures in print! ISBN 1-55634-185-7 STEVE JACKSON GAMES CAR WARS Game Design by Chad Irby and Steve Jackson Additional Material by Aaron Allston, Stephen Beeman, Keith E. Carter, Scott Haring, David Ladyman, Charles Oines, Ken Scott and David N. Searle Cover by John Dismukes Illustrated by Dan Carroll, C.
    [Show full text]
  • Pocket Edition $2.95 Online Resources the Ogre Website at Ogre.Sjgames.Com Includes: • News and Forums
    ® pocket Edition $2.95 Online Resources The Ogre website at ogre.sjgames.com includes: • News and forums. • Free downloadable play aids, including an app for mobile devices. • An Ogre wiki with scenarios, fiction, and the future history of the world of Ogre. • A bibliography and ludography of Ogre releases. To find other Ogre players, sign up with the Gamer and Store Finder at gamerfinder.sjgames.com Ogre Miniatures Metal miniatures of some Ogre units, scaled to fit on the 6th Edition maps, are available online at www.warehouse23.com. Thanks to those who backed the Ogre project on Kickstarter, this line will continue, and out-of-print sets will reappear in either metal or resin. ® Tactical Ground Combat in the 21st Century Game Design by Steve Jackson Illustrated by Winchell Chung Map by Steve Jackson Production by Benjamin Williams Print Buying by Phil Reed ® Acknowledgements The designer would like to acknowledge the following sources of inspiration and/or information: Keith Laumer’s “Bolo” series, Colin Kapp’s “Gottlos,” Robert Heinlein’s Starship Troopers, Joe Haldeman’s The Forever War, and Tanks, by Armin Halle and Carlo Demand. Thanks also go to those who playtested and commented on the game, including Howard Thompson, Elton Fewell, Ben Ostrander, Robert Taylor, Mark Huffman, Frank Blazek, Stewart Norris, Nick Schuessler, Susan Tunnell, and many others. Thanks must now be added to the many gamers whose appreciation and constructive criticism of the first edition of Ogre made later editions possible – and much better. They included Keith Gross, Robert Schultz, Kenneth Schultz, A. Mark Ratner, J.
    [Show full text]
  • GURPS Autoduel, You'll Find: — Detailed Vehicle Design Rules
    Roleplaying in the world of Car Wars ......... ........ GURPS, Steve Jackson's Generic Universal RolePlaying System, brings you the high-speed adven- ture of autoduelling. Now . Complete roleplaying in the Car Wars world of the future, where the ght of way goes to the biggest guns! — Life the Fast Lane! In the 96 pages of GURPS Autoduel, you'll find: — Detailed vehicle design rules. Choose your own tires, engine, suspension, weapons, and accessories — to fit your own fighting style — and fight! — All sorts of vehicles, from subcompacts to station wagons, plus motorcycles, off-road three-wheelers, long-haul trucks, and buses! — Complete character rules that let you play any sort of Car Wars character — an arena champion, back-roads smuggler, policeman, or even cycle gang member! — A point-by-point timeline of the Car Wars future history — plus a mini-atlas covering all of North America! — Complete Table of Contents, Index, and pull-out collec- tion of charts, tables and maps that make movement and combat easy! Note: you need the Gurps Basic Set to use this supplement. STEVE JACKSON GAMES AUTODUEL A Science Fiction Game World for the Generic Universal RolePlaying System By Aaron Allston and Scott Haring Additional Material By Steve Jackson and Allen Varney Editor-In-Chief: W. G. Armintrout Front cover: Denis Loubet Back cover: Graham Chaffee Counter art and Cardboard Heroes® miniatures: Denis Loubet and Kyle Miller Typography: Melissa Snell Maps and graphics: Kyle Miller Interior Art: Mark Angeli, Angela Bostick, Graham Chaffee, Norman Doering, C. Bradford Gorby, Denis Loubet, Dan Panosian, Kim Strombo, Michael Surbrook, Jason Waltrip, John Waltrip, George "Speed" Webber Production: Kyle Miller, Sharleen Lambard, C.
    [Show full text]