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Cours P2 Outils Auteur jeux VIdéo Pédagogiques support de cours, octobre 2019 Nicolas Szilas, Julien Da Costa Nicolas.Szilas[at]unige.ch Julien.Da Costa[at]unige.ch Transparents du cours VIP P2 “jeux videos pédagogiques", volée Zelda, TECFA 2019 No 1 OUTILS AUTEUR Transparents du cours VIP P2 “jeux videos pédagogiques", volée Zelda, TECFA 2019 No 2 Qu'est ce qu'un outil auteur ? Un logiciel permettant à des personnes non (ou peu) expertes en informatique de créer des applications avancées. Transparents du cours VIP P2 “jeux videos pédagogiques", volée Zelda, TECFA 2019 No 3 Pourquoi un outil auteur ? ■ Pour gagner du temps... On peut tout faire avec C, Java, etc. Réalisation didacticiel: 1000 h (Paquette 2002) ■ Pour élargir le cercle des contributeurs [Idéal/utopie : n'importe qui peut faire son logiciel] Transparents du cours VIP P2 “jeux videos pédagogiques", volée Zelda, TECFA 2019 No 4 Quelques outils auteur ■ Dreamweaver, etc. (sites web) ■ Google Site (en ligne, templates) ■ Flash (multimedia)* ■ Director, Mediator, Toolbook (multimedia) ■ Wordpress, etc. (Content Management Systems) Transparents du cours VIP P2 “jeux videos pédagogiques", volée Zelda, TECFA 2019 No 5 Quelques outils auteur (e-learning) ■ Authorware, smartbuilder (e-learning, multimedia) ■ Hot Potatoes, Quizlet, (quiz) ■ ExE, LAMS, Articulate, H5P (e-learning) ■ MindOnSite Solo, LearningApps (e- learning, templates) ■ ViewletBuilder, Captivate, Camstasia (capture écran, e-learning) ■ Thinking Worlds, Inscape, ITycom (e-learning 3D) Transparents du cours VIP P2 “jeux videos pédagogiques", volée Zelda, TECFA 2019 No 6 Quelques outils auteur (jeux) ■ E-adventure, Adventure Maker (jeux d'aventure) ■ Inform, Storyspace, Twine (histoires interactives) ■ Clickteam Fusion, Game Maker, Construct Gdevelop, RPG Maker, GameSalad ■ CraftStudio, Kodu, Struckd, GameGuru (jeux 2D/3D) ■ NWN2, Unreal, etc. (“mod” 3D) ■ Virtools, Unity, Unreal Engine (3D)* ■ Massive software (mouvements de foule, “IA”) Transparents du cours VIP P2 “jeux videos pédagogiques", volée Zelda, TECFA 2019 No 7 Grandes fonctions ■ Langage haut niveau dédié, intuitif ■ Boîte à outil (bibliothèques) ■ Navigation, débogage, aide intégrée, tests rapides (“IDE”) Transparents du cours VIP P2 “jeux videos pédagogiques", volée Zelda, TECFA 2019 No 8 Deux dimensions ■ Les possibilités/applications Que peut-on faire avec l'outil ? ■ La difficulté Effort à fournir pour la réalisation Transparents du cours VIP P2 “jeux videos pédagogiques", volée Zelda, TECFA 2019 No 9 Cercles des outils auteurs POSSIBILITÉS Multimédia Twine E-learning Captivate 3D Thinking Worlds Authorware H5P NWN2 Jeux 2D NWN2 Java C++ Construct2 Flash Flash calcul scientifique unity RPG Maker Agentsheet Simulation bases de données Transparents du cours VIP P2 “jeux videos pédagogiques", volée Zelda, TECFA 2019 No 10 Choisir un outil avec le Cercle ■ Fonctionnalités → outil le plus proche ■ 1 seule fontionnalité éloignée = bcp de temps perdu... ■ → tendance « technology driven » : n suppression fonctionnalité « difficile » n ajout fonctionnalité « facile » ■ → intégration des outils ? n souvent difficile... Transparents du cours VIP P2 “jeux videos pédagogiques", volée Zelda, TECFA 2019 No 11 Autres critères de choix ■ Equipes techniques ■ Environnement technique ■ Fonctionnalités ■ Ergonomie ■ Ouverture ■ Extensibilité ■ Coût ■ Pérennité ■ etc. Transparents du cours VIP P2 “jeux videos pédagogiques", volée Zelda, TECFA 2019 No 12 Zoom sur cinq outils auteurs ■ Construct 2 (jeux 2D) ■ Clickteam Fusion 2.5 (jeux 2D) ■ Twine 2 (hypertexte/hypermedia) ■ RPG Maker MV (RPG) ■ Unity (jeux 3D) Transparents du cours VIP P2 “jeux videos pédagogiques", volée Zelda, TECFA 2019 No 13 .
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