An Opencl Framework for Homogeneous Manycores with No Hardware Cache Coherence
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Memory Consistency
Lecture 9: Memory Consistency Parallel Computing Stanford CS149, Winter 2019 Midterm ▪ Feb 12 ▪ Open notes ▪ Practice midterm Stanford CS149, Winter 2019 Shared Memory Behavior ▪ Intuition says loads should return latest value written - What is latest? - Coherence: only one memory location - Consistency: apparent ordering for all locations - Order in which memory operations performed by one thread become visible to other threads ▪ Affects - Programmability: how programmers reason about program behavior - Allowed behavior of multithreaded programs executing with shared memory - Performance: limits HW/SW optimizations that can be used - Reordering memory operations to hide latency Stanford CS149, Winter 2019 Today: what you should know ▪ Understand the motivation for relaxed consistency models ▪ Understand the implications of relaxing W→R ordering Stanford CS149, Winter 2019 Today: who should care ▪ Anyone who: - Wants to implement a synchronization library - Will ever work a job in kernel (or driver) development - Seeks to implement lock-free data structures * - Does any of the above on ARM processors ** * Topic of a later lecture ** For reasons to be described later Stanford CS149, Winter 2019 Memory coherence vs. memory consistency ▪ Memory coherence defines requirements for the observed Observed chronology of operations on address X behavior of reads and writes to the same memory location - All processors must agree on the order of reads/writes to X P0 write: 5 - In other words: it is possible to put all operations involving X on a timeline such P1 read (5) that the observations of all processors are consistent with that timeline P2 write: 10 ▪ Memory consistency defines the behavior of reads and writes to different locations (as observed by other processors) P2 write: 11 - Coherence only guarantees that writes to address X will eventually propagate to other processors P1 read (11) - Consistency deals with when writes to X propagate to other processors, relative to reads and writes to other addresses Stanford CS149, Winter 2019 Coherence vs. -
Memory Consistency: in a Distributed Outline for Lecture 20 Memory System, References to Memory in Remote Processors Do Not Take Place I
Memory consistency: In a distributed Outline for Lecture 20 memory system, references to memory in remote processors do not take place I. Memory consistency immediately. II. Consistency models not requiring synch. This raises a potential problem. Suppose operations that— Strict consistency Sequential consistency • The value of a particular memory PRAM & processor consist. word in processor 2’s local memory III. Consistency models is 0. not requiring synch. operations. • Then processor 1 writes the value 1 to that word of memory. Note that Weak consistency this is a remote write. Release consistency • Processor 2 then reads the word. But, being local, the read occurs quickly, and the value 0 is returned. What’s wrong with this? This situation can be diagrammed like this (the horizontal axis represents time): P1: W (x )1 P2: R (x )0 Depending upon how the program is written, it may or may not be able to tolerate a situation like this. But, in any case, the programmer must understand what can happen when memory is accessed in a DSM system. Consistency models: A consistency model is essentially a contract between the software and the memory. It says that iff they software agrees to obey certain rules, the memory promises to store and retrieve the expected values. © 1997 Edward F. Gehringer CSC/ECE 501 Lecture Notes Page 220 Strict consistency: The most obvious consistency model is strict consistency. Strict consistency: Any read to a memory location x returns the value stored by the most recent write operation to x. This definition implicitly assumes the existence of a global clock, so that the determination of “most recent” is unambiguous. -
A Case for High Performance Computing with Virtual Machines
A Case for High Performance Computing with Virtual Machines Wei Huangy Jiuxing Liuz Bulent Abaliz Dhabaleswar K. Panday y Computer Science and Engineering z IBM T. J. Watson Research Center The Ohio State University 19 Skyline Drive Columbus, OH 43210 Hawthorne, NY 10532 fhuanwei, [email protected] fjl, [email protected] ABSTRACT in the 1960s [9], but are experiencing a resurgence in both Virtual machine (VM) technologies are experiencing a resur- industry and research communities. A VM environment pro- gence in both industry and research communities. VMs of- vides virtualized hardware interfaces to VMs through a Vir- fer many desirable features such as security, ease of man- tual Machine Monitor (VMM) (also called hypervisor). VM agement, OS customization, performance isolation, check- technologies allow running different guest VMs in a phys- pointing, and migration, which can be very beneficial to ical box, with each guest VM possibly running a different the performance and the manageability of high performance guest operating system. They can also provide secure and computing (HPC) applications. However, very few HPC ap- portable environments to meet the demanding requirements plications are currently running in a virtualized environment of computing resources in modern computing systems. due to the performance overhead of virtualization. Further, Recently, network interconnects such as InfiniBand [16], using VMs for HPC also introduces additional challenges Myrinet [24] and Quadrics [31] are emerging, which provide such as management and distribution of OS images. very low latency (less than 5 µs) and very high bandwidth In this paper we present a case for HPC with virtual ma- (multiple Gbps). -
Towards Shared Memory Consistency Models for Gpus
TOWARDS SHARED MEMORY CONSISTENCY MODELS FOR GPUS by Tyler Sorensen A thesis submitted to the faculty of The University of Utah in partial fulfillment of the requirements for the degree of Bachelor of Science School of Computing The University of Utah March 2013 FINAL READING APPROVAL I have read the thesis of Tyler Sorensen in its final form and have found that (1) its format, citations, and bibliographic style are consistent and acceptable; (2) its illustrative materials including figures, tables, and charts are in place. Date Ganesh Gopalakrishnan ABSTRACT With the widespread use of GPUs, it is important to ensure that programmers have a clear understanding of their shared memory consistency model i.e. what values can be read when issued concurrently with writes. While memory consistency has been studied for CPUs, GPUs present very different memory and concurrency systems and have not been well studied. We propose a collection of litmus tests that shed light on interesting visibility and ordering properties. These include classical shared memory consistency model properties, such as coherence and write atomicity, as well as GPU specific properties e.g. memory visibility differences between intra and inter block threads. The results of the litmus tests are determined by feedback from industry experts, the limited documentation available and properties common to all modern multi-core systems. Some of the behaviors remain unresolved. Using the results of the litmus tests, we establish a formal state transition model using intuitive data structures and operations. We implement our model in the Murphi modeling language and verify the initial litmus tests. -
Exploring Massive Parallel Computation with GPU
Need for parallelism Graphical Processor Units Gravitational Microlensing Modelling Exploring Massive Parallel Computation with GPU Ian Bond Massey University, Auckland, New Zealand 2011 Sagan Exoplanet Workshop Pasadena, July 25-29 2011 Ian Bond | Microlensing parallelism 1/40 Need for parallelism Graphical Processor Units Gravitational Microlensing Modelling Assumptions/Purpose You are all involved in microlensing modelling and you have (or are working on) your own code this lecture shows how to get started on getting code to run on a GPU then its over to you . Ian Bond | Microlensing parallelism 2/40 Need for parallelism Graphical Processor Units Gravitational Microlensing Modelling Outline 1 Need for parallelism 2 Graphical Processor Units 3 Gravitational Microlensing Modelling Ian Bond | Microlensing parallelism 3/40 Need for parallelism Graphical Processor Units Gravitational Microlensing Modelling Paralel Computing Parallel Computing is use of multiple computers, or computers with multiple internal processors, to solve a problem at a greater computational speed than using a single computer (Wilkinson 2002). How does one achieve parallelism? Ian Bond | Microlensing parallelism 4/40 Need for parallelism Graphical Processor Units Gravitational Microlensing Modelling Grand Challenge Problems A grand challenge problem is one that cannot be solved in a reasonable amount of time with todays computers’ Examples: – Modelling large DNA structures – Global weather forecasting – N body problem (N very large) – brain simulation Has microlensing -
Dcuda: Hardware Supported Overlap of Computation and Communication
dCUDA: Hardware Supported Overlap of Computation and Communication Tobias Gysi Jeremia Bar¨ Torsten Hoefler Department of Computer Science Department of Computer Science Department of Computer Science ETH Zurich ETH Zurich ETH Zurich [email protected] [email protected] [email protected] Abstract—Over the last decade, CUDA and the underlying utilization of the costly compute and network hardware. To GPU hardware architecture have continuously gained popularity mitigate this problem, application developers can implement in various high-performance computing application domains manual overlap of computation and communication [23], [27]. such as climate modeling, computational chemistry, or machine learning. Despite this popularity, we lack a single coherent In particular, there exist various approaches [13], [22] to programming model for GPU clusters. We therefore introduce overlap the communication with the computation on an inner the dCUDA programming model, which implements device- domain that has no inter-node data dependencies. However, side remote memory access with target notification. To hide these code transformations significantly increase code com- instruction pipeline latencies, CUDA programs over-decompose plexity which results in reduced real-world applicability. the problem and over-subscribe the device by running many more threads than there are hardware execution units. Whenever a High-performance system design often involves trading thread stalls, the hardware scheduler immediately proceeds with off sequential performance against parallel throughput. The the execution of another thread ready for execution. This latency architectural difference between host and device processors hiding technique is key to make best use of the available hardware perfectly showcases the two extremes of this design space. -
On the Coexistence of Shared-Memory and Message-Passing in The
On the Co existence of SharedMemory and MessagePassing in the Programming of Parallel Applications 1 2 J Cordsen and W SchroderPreikschat GMD FIRST Rudower Chaussee D Berlin Germany University of Potsdam Am Neuen Palais D Potsdam Germany Abstract Interop erability in nonsequential applications requires com munication to exchange information using either the sharedmemory or messagepassing paradigm In the past the communication paradigm in use was determined through the architecture of the underlying comput ing platform Sharedmemory computing systems were programmed to use sharedmemory communication whereas distributedmemory archi tectures were running applications communicating via messagepassing Current trends in the architecture of parallel machines are based on sharedmemory and distributedmemory For scalable parallel applica tions in order to maintain transparency and eciency b oth communi cation paradigms have to co exist Users should not b e obliged to know when to use which of the two paradigms On the other hand the user should b e able to exploit either of the paradigms directly in order to achieve the b est p ossible solution The pap er presents the VOTE communication supp ort system VOTE provides co existent implementations of sharedmemory and message passing communication Applications can change the communication paradigm dynamically at runtime thus are able to employ the under lying computing system in the most convenient and applicationoriented way The presented case study and detailed p erformance analysis un derpins the -
Consistency Models • Data-Centric Consistency Models • Client-Centric Consistency Models
Consistency and Replication • Today: – Consistency models • Data-centric consistency models • Client-centric consistency models Computer Science CS677: Distributed OS Lecture 15, page 1 Why replicate? • Data replication: common technique in distributed systems • Reliability – If one replica is unavailable or crashes, use another – Protect against corrupted data • Performance – Scale with size of the distributed system (replicated web servers) – Scale in geographically distributed systems (web proxies) • Key issue: need to maintain consistency of replicated data – If one copy is modified, others become inconsistent Computer Science CS677: Distributed OS Lecture 15, page 2 Object Replication •Approach 1: application is responsible for replication – Application needs to handle consistency issues •Approach 2: system (middleware) handles replication – Consistency issues are handled by the middleware – Simplifies application development but makes object-specific solutions harder Computer Science CS677: Distributed OS Lecture 15, page 3 Replication and Scaling • Replication and caching used for system scalability • Multiple copies: – Improves performance by reducing access latency – But higher network overheads of maintaining consistency – Example: object is replicated N times • Read frequency R, write frequency W • If R<<W, high consistency overhead and wasted messages • Consistency maintenance is itself an issue – What semantics to provide? – Tight consistency requires globally synchronized clocks! • Solution: loosen consistency requirements -
Challenges for the Message Passing Interface in the Petaflops Era
Challenges for the Message Passing Interface in the Petaflops Era William D. Gropp Mathematics and Computer Science www.mcs.anl.gov/~gropp What this Talk is About The title talks about MPI – Because MPI is the dominant parallel programming model in computational science But the issue is really – What are the needs of the parallel software ecosystem? – How does MPI fit into that ecosystem? – What are the missing parts (not just from MPI)? – How can MPI adapt or be replaced in the parallel software ecosystem? – Short version of this talk: • The problem with MPI is not with what it has but with what it is missing Lets start with some history … Argonne National Laboratory 2 Quotes from “System Software and Tools for High Performance Computing Environments” (1993) “The strongest desire expressed by these users was simply to satisfy the urgent need to get applications codes running on parallel machines as quickly as possible” In a list of enabling technologies for mathematical software, “Parallel prefix for arbitrary user-defined associative operations should be supported. Conflicts between system and library (e.g., in message types) should be automatically avoided.” – Note that MPI-1 provided both Immediate Goals for Computing Environments: – Parallel computer support environment – Standards for same – Standard for parallel I/O – Standard for message passing on distributed memory machines “The single greatest hindrance to significant penetration of MPP technology in scientific computing is the absence of common programming interfaces across various parallel computing systems” Argonne National Laboratory 3 Quotes from “Enabling Technologies for Petaflops Computing” (1995): “The software for the current generation of 100 GF machines is not adequate to be scaled to a TF…” “The Petaflops computer is achievable at reasonable cost with technology available in about 20 years [2014].” – (estimated clock speed in 2004 — 700MHz)* “Software technology for MPP’s must evolve new ways to design software that is portable across a wide variety of computer architectures. -
On the Virtualization of CUDA Based GPU Remoting on ARM and X86 Machines in the Gvirtus Framework
On the Virtualization of CUDA Based GPU Remoting on ARM and X86 Machines in the GVirtuS Framework Montella, R., Giunta, G., Laccetti, G., Lapegna, M., Palmieri, C., Ferraro, C., Pelliccia, V., Hong, C-H., Spence, I., & Nikolopoulos, D. (2017). On the Virtualization of CUDA Based GPU Remoting on ARM and X86 Machines in the GVirtuS Framework. International Journal of Parallel Programming, 45(5), 1142-1163. https://doi.org/10.1007/s10766-016-0462-1 Published in: International Journal of Parallel Programming Document Version: Peer reviewed version Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights © 2016 Springer Verlag. The final publication is available at Springer via http://dx.doi.org/ 10.1007/s10766-016-0462-1 General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. Download date:08. Oct. 2021 Noname manuscript No. (will be inserted by the editor) On the virtualization of CUDA based GPU remoting on ARM and X86 machines in the GVirtuS framework Raffaele Montella · Giulio Giunta · Giuliano Laccetti · Marco Lapegna · Carlo Palmieri · Carmine Ferraro · Valentina Pelliccia · Cheol-Ho Hong · Ivor Spence · Dimitrios S. -
An Overview on Cyclops-64 Architecture - a Status Report on the Programming Model and Software Infrastructure
An Overview on Cyclops-64 Architecture - A Status Report on the Programming Model and Software Infrastructure Guang R. Gao Endowed Distinguished Professor Electrical & Computer Engineering University of Delaware [email protected] 2007/6/14 SOS11-06-2007.ppt 1 Outline • Introduction • Multi-Core Chip Technology • IBM Cyclops-64 Architecture/Software • Cyclops-64 Programming Model and System Software • Future Directions • Summary 2007/6/14 SOS11-06-2007.ppt 2 TIPs of compute power operating on Tera-bytes of data Transistor Growth in the near future Source: Keynote talk in CGO & PPoPP 03/14/07 by Jesse Fang from Intel 2007/6/14 SOS11-06-2007.ppt 3 Outline • Introduction • Multi-Core Chip Technology • IBM Cyclops-64 Architecture/Software • Programming/Compiling for Cyclops-64 • Looking Beyond Cyclops-64 • Summary 2007/6/14 SOS11-06-2007.ppt 4 Two Types of Multi-Core Architecture Trends • Type I: Glue “heavy cores” together with minor changes • Type II: Explore the parallel architecture design space and searching for most suitable chip architecture models. 2007/6/14 SOS11-06-2007.ppt 5 Multi-Core Type II • New factors to be considered –Flops are cheap! –Memory per core is small –Cache-coherence is expensive! –On-chip bandwidth can be enormous! –Examples: Cyclops-64, and others 2007/6/14 SOS11-06-2007.ppt 6 Flops are Cheap! An example to illustrate design tradeoffs: • If fed from small, local register files: 64-bit FP – 3200 GB/s, 10 pJ/op unit – < $1/Gflop (60 mW/Gflop) (drawn to a 64-bit FPU is < 1mm^2 scale) and ~= 50pJ • If fed from global on-chip memory: Can fit over 200 on a chip. -
Constraint Graph Analysis of Multithreaded Programs
Journal of Instruction-Level Parallelism 6 (2004) 1-23 Submitted 10/03; published 4/04 Constraint Graph Analysis of Multithreaded Programs Harold W. Cain [email protected] Computer Sciences Dept., University of Wisconsin 1210 W. Dayton St., Madison, WI 53706 Mikko H. Lipasti [email protected] Dept. of Electrical and Computer Engineering, University of Wisconsin 1415 Engineering Dr., Madison, WI 53706 Ravi Nair [email protected] IBM T.J. Watson Research Laboratory P.O. Box 218, Yorktown Heights, NY 10598 Abstract This paper presents a framework for analyzing the performance of multithreaded programs using a model called a constraint graph. We review previous constraint graph definitions for sequentially consistent systems, and extend these definitions for use in analyzing other memory consistency models. Using this framework, we present two constraint graph analysis case studies using several commercial and scientific workloads running on a full system simulator. The first case study illus- trates how a constraint graph can be used to determine the necessary conditions for implementing a memory consistency model, rather than conservative sufficient conditions. Using this method, we classify coherence misses as either required or unnecessary. We determine that on average over 30% of all load instructions that suffer cache misses due to coherence activity are unnecessarily stalled because the original copy of the cache line could have been used without violating the mem- ory consistency model. Based on this observation, we present a novel delayed consistency imple- mentation that uses stale cache lines when possible. The second case study demonstrates the effects of memory consistency constraints on the fundamental limits of instruction level parallelism, com- pared to previous estimates that did not include multiprocessor constraints.