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At the “Dragon Quest The Real opening event at Universal Studios Japan, Dragon Quest series creator teased a Dragon Quest XI- related announcement coming soon. “All of the staff are currently working really hard making the game,” Horii said regarding Dragon Quest XI. “I think that we’ll be able to make an announcement of some sort soon, so please look forward to it.” Horii has previously said he wants to release Dragon Quest XI before the series’ 30th anniversary year ends on May 27, 2017. The window for that potential release is closing, and it’s possible this “some sort of announcement” is the release date. Dragon Quest XI is currently due out for PlayStation 4 and 3DS in Japan in 2017. A Switch version is also planned. Download .torrent You need uTorrent for downloading .torrent files. Dragon Quest 11: Echoes of an Elusive Age review. A JRPG for people who haven’t played one in a while, basically. Well-made, but disappointingly safe. What is it? An ultra-traditional Japanese RPG Expect to pay £40/$60 Developer Square Publisher Reviewed on Intel Core i5- 4440 CPU, 8GB RAM, GeForce GTX 645 Multiplayer? No Link Official site. From its glossy CG intro to its quaint pastoral villages, its range of regional British dialects (with the odd cod-European accent) to its slightly tinny MIDI soundtrack, Echoes of an Elusive Age is a Dragon Quest game, all right. With the series finally making its debut on PC, it’s a belated opportunity for many to see a genuine Japanese phenomenon in action—and yet you might well wonder what all the fuss is about. For better and worse, this is a stubbornly orthodox JRPG: even if you’re not familiar with the series, you’ll surely get the feeling you’ve been here before. For some of you—especially those who haven’t played a good old-fashioned turn-based role-player in a while—that might as well be a glowing recommendation. Like pulling on a tatty old jumper you’ve just found screwed up in the bottom of your wardrobe, there’s every chance those early hours will give you a warm, enveloping feeling, perhaps even a few misty-eyed memories of happier times. Sure, the story might be a little threadbare (young male hero with mysterious power sets off to save his home and, by extension, the world) but there’s an abundance of colour and cheer in this world, right down to the first enemies you meet—those iconic blue Slimes bouncing up to greet you with a welcoming smile before you promptly slice them to bits. There is a handful of forced fights, usually boss battles at key points in the story but there aren’t any random encounters: you can see the various monsters walking or hovering around, letting you choose which ones you want to engage in battle. This is one of those JRPGs where you explore a large but not-quite-, with enclosed areas connected by loading screens and cutscenes. Nevertheless, they’re roomy enough to stretch your legs and offer plenty of distractions and hidden treasure away from the path leading to your next waypoint. It’s a pretty, inviting world, too: the towns are pleasantly busy, with a diverse range of architectural styles that helps give them extra personality, while outside you’ll find flourishing fields and tangled caves. This is a distinctly unadventurous kind of adventure. The monsters within them are nicely drawn and brilliantly animated. There’s often a slapstick punchline when you defeat them, whether they do a backwards roll before collapsing or clonk themselves on the head with their own weapon, and their names are often glorious (or groanworthy, depending on your tolerance for puns). But for long stretches of the game, you can breeze through the lot of them, automating your battle strategy so you can simply press a button to kick things off and then watch as your party of four wins without breaking a sweat. You’ll have to take the reins for boss fights, if only to make sure you’re healing at the appropriate time, but most of these are simple, too. Only towards the end are you invited to think more tactically—harnessing the combination attacks that emerge when your characters randomly get fired up—but by then you’ll have unlocked the more powerful moves on everyone’s skill tree, so you’ll often find yourself repeating the same attacks to get by. Again, that won’t be a problem for everyone. But if streamlining the usual JRPG grind sounds appealing in theory, it doesn’t stop the game from being interminably slow at points. It’s not so much the fault of the cast, who make for fine companions: with a few exceptions the characters are well-written and the voice acting is great. And it finds clever ways to add spice to the generic ‘find the magical orbs’ objectives: in one episode, you’re forced to cover for a timid prince, while another sees you enter a fighting tournament where competitors keep mysteriously disappearing. But everything drags on longer than it needs to, occasionally to almost comic degrees, whether it’s piling setback upon setback, or simply stopping a cutscene so you can walk forward ten steps to trigger another one. Given the series’ success in Japan, you can understand why its makers would be reluctant to mix things up. There are a few attempts to change things, but they’re all slightly half-hearted, and one is a total bust. The default combat camera lets you adjust your viewpoint with the right stick and reposition your characters with the left, yet there’s no mechanical advantage to doing so. So why bother? Stick with the classic camera option and battles seem far livelier and better presented. If this is the kind of half-hearted addition that passes for innovation, then maybe it’s for the best that Dragon Quest 11 otherwise sticks to the script. And plenty of players will no doubt be glad it has. If the idea of spending 60+ hours with an extremely old-fashioned and undemanding RPG sounds appealing, then by all means fill your boots. But this is a distinctly unadventurous kind of adventure. For details on the PC port of Dragon Quest 11, check out our impressions from last week. Dragon Quest 8. Dragons Quest VIII is a fantasy story that has elements of Grimms fair tales. In it, you are the hero in a fantasy kingdom called Trodea, where the King has been turned into a troll, and the princess into a horse. As the king’s retainer, it is your duty to accompany the king as he seeks to cure himself and the princess of their new forms. This game is very similar to other fantasy RPGs such as Suikoden III, and has a classic, retro feel that never gets old. Rich character development. One thing is clear from the very beginning of the game. Armor Project put a lot of thought into the creation of these characters, and it shows. Characters have a lot of personality worked into their appearance alone, and their characterization also comes out in how they are written. It’s a surprisingly well done part of the game that greatly enhances the experience. The japanese version doesn’t have any voices, but for the English translation Armor Project outdid themselves with a very high quality cast. The voices were sourced from out of Europe, and bring life to the characters with their talent. Hours of fun. Dragons Quest VIII has about 80 hours of gameplay, with smooth plot flow and story progression that makes the hours fly by. The world is very immersive, and the length of the game is appropriate considering you are essentially on a world tour with your king. The game has a main storyline, of course, but like many in the Dragon’s Quest line, the game is very free form. You may work on the main quest, only to get sidetracked by an intriguing mountain or castle in the distance, and explore for hours before remembering there is a main quest at all. Huge environments. When out on adventures, it really does feel like you have an entire planet to move around in. Dragons Quest 8 is huge, and each area provides generous space to move around in and explore before heading to the next area. These areas are also generous with castles, towns, and unique areas to explore. The Dragon’s Quest series has long since been known for its huge environments, but this time it is taken a step farther by having much more beautiful graphics. Old school isn’t always cool. If you love Japanese RPGs, this is one of the best. That being said, there are a few aspects of the game that could be reworked for better function. The most annoying part is the fact that while items can be shared between players, they have to be moved one at a time to the “catch all” backpack. This can take a lot of time for a relatively minor thing. This is a very solid Japanese RPG. It has rich characters, endless environments to roam around in, and a well thought out plot that brings it all together. Overall, if you have liked past Dragon Quest adventures, you’ll love this one just as much. Dragon Quest XI. The Dragon Quest saga is one of the biggest game series in Japan, and while it may not be like that in the rest of the world, it certainly is an incredible thing. Actually, when a Dragon Quest game releases in Japan it’s kinda like a national party, some people even get days off from work. Dragon Quest XI is the biggest and most multi-platform release in the series, and that means it’s an incredibly important title. That means this title had basically the eyes of all Japan and the world on it, but did it deliver? Biggest ever. Dragon Quest XI was released in Japan a year before the rest of the world got their hands on the title, but once it was finally released worldwide it didn't matter much, the wait was well worth it. It's a game that surprised many, and a game that the fans of the series simply must play. This title also celebrates the 30th anniversary of the series, and it does with an incredible team of developers behind. About the game. We play as a young character about participating in the traditional ceremony of coming of age on his 16th birthday. He's to travel to the Sacred Rock along with his childhood friend, but after a series of unexpected events he's soon to find out he's more than just a young man. He's also the reincarnation of a legendary hero from the past. The adventure of a lifetime. There are many ways to measure how great a game is, and how big of an adventure it represents, and by every single metric Dragon Quest XI is incredible. The immensity of the map is rivaled by a variety of locations. The game world is full of life and color, and all the designs are simply incredible. You'll often find yourself just wandering around the map, talking to the NPCs, and seeing what you find around. Whether you’re exploring a giant mountain, a small town, or even a cave, every part of the world is different, detailed, and full of life. Your team is full of varied characters with different backgrounds and well-developed personalities. The balance between classic and innovation. In Dragon Quest XI they managed to create a perfect balance by implementing things from all the classic games, and new mechanics. The combat system allows the player to have more control over when and if they want to enter a battle. As well as it is excellent in how progressively it gets tougher as you acquire new abilities and level up. It's rare to see a game that's able to take you all the way back to your childhood, yet it's also enjoyable for the younger gamers. It has something for everyone that likes the genre, and if you like the Dragon Quest series, then you need to play this. Dragon Quest XI balanced elements from the classic days of JRPG games and added new mechanics to be more up to date for modern players. There's virtually nothing to criticize about this game, it's an incredible experience that everyone should enjoy. If you love video games, chances are you'll love Dragon Quest XI.