How to Download and Install an Android Mobile App How to Install Android on Your PC Without an Emulator
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Managing App Sideloading Threats on Ios Whitepaper
Whitepaper Enterprise Mobile Security Managing App Sideloading Threats on iOS Whitepaper I. Introduction II. The Path to App Sideloading Through rigorous app review Apple has lowered the risk Signing Certificates of downloading malware from its App Stores to near Apple offers two types of signing certificates for app zero. Companies, however, increasingly rely on an app- distribution outside of their App Stores and both types distribution mechanism called enterprise provisioning allow users to install and execute signed apps on that allows them to distribute apps to employees without non-jailbroken devices: Apple’s review as long as the apps are signed with an Apple-issued enterprise signing certificate. 1) A developer certificate, intended to sign and deploy test apps to a limited number of devices. Unfortunately, attackers have managed to hijack this app-distribution mechanism to sideload apps on 2) An enterprise certificate, intended to sign non-jailbroken devices, as demonstrated in the recent and widely deploy apps to devices within an Wirelurker attack. Organizations today face a real organization. security threat that attackers will continue to abuse To obtain these certificates you must enroll in one of enterprise provisioning and use it to sideload malware, Apple’s two iOS developer programs. Table 1 on the especially since: following page summarizes the enrollment requirements 1) The widespread prevalence of legitimate, for each program and their app provisioning restrictictions. enterprise-provisioned iOS apps in the workplace Both types of signing certificates expire after a year, has conditioned employees to seeing (and ignoring) whereupon developers can apply for new ones. Apple can the security warnings triggered on devices also revoke certificates if it learns of abuse and an app when installing these apps. -
Steam-Alustan Kannattavuus Pienien Kehittäjien Näkökulmasta
Saku Syngelmä Steam-alustan kannattavuus pienien kehittäjien näkökulmasta Tradenomi Tietojenkäsittelyn koulutus Kevät 2020 Tiivistelmä Tekijä(t): Saku Syngelmä Työn nimi: Steam-alustan kannattavuus pienien kehittäjien näkökulmasta Tutkintonimike: Tradenomi Asiasanat: Kannattavuus, indie-kehittäjä, julkaisualusta, peliala, kilpailija-analyysi Tämän opinnäytetyön aiheena on pelien digitaalisen jakelu- ja julkaisualusta Steamin kannattavuus tänä päivänä pienien pelinkehittäjien näkökulmasta. Työssä syvennytään Steamin historiaan ja kehitysvaiheisiin sekä erityisesti sen nykyiseen asemaan markki- noiden suurimpana PC-pelaamisen alustana. Sen lisäksi perehdytään myös sen suurimpiin kilpailijoihin ja niiden heikkouksiin ja vahvuuksiin Steamiin verrattuna. Näihin kilpailijoihin kuuluu muun muassa Epic Game Store, Origin, Good Old Games, Uplay sekä Itch.io. Joitain vähemmän merkittäviä kilpailijoita on myös otettu huomioon tässä tutkielmassa, mutta aiempiin verrattuna vähemmän yksityiskohtaisesti. Tulokset paljastavat, että Steamilla ei ole enää nykypäivänä vastaavanlaista monopolia, joka sillä on aika- naan ollut. Steam oli vuosia selkeästi paras vaihtoehto pienille kehittäjille, mutta ajan myötä tämä tilanne on alkanut muuttumaan. Pelien määrän valtava kasvu Steam Directin myötä ja sen aiheuttamat näkyvyys- ongelmat ovat vaikuttaneet alustan kannattavuuteen monien kehittäjien silmissä. Kilpailu on myös aggres- siivisempaa kuin koskaan ennen, ja suurimpana vaikuttajana tähän on ollut Epic Game Store, joka on on- nistunut lyhyessä ajassa muuttamaan -
Android Studio Development Essentials Android 7 Edition Android Studio Development Essentials – Android 7 Edition
Android Studio Development Essentials Android 7 Edition Android Studio Development Essentials – Android 7 Edition ISBN-13: 978-1535425339 © 2016 Neil Smyth. All Rights Reserved. This book is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved. The content of this book is provided for informational purposes only. Neither the publisher nor the author offers any warranties or representation, express or implied, with regard to the accuracy of information contained in this book, nor do they accept any liability for any loss or damage arising from any errors or omissions. This book contains trademarked terms that are used solely for editorial purposes and to the benefit of the respective trademark owner. The terms used within this book are not intended as infringement of any trademarks. Rev: 1.0 Table of Contents 1. Introduction ......................................................................................................................................... 1 1.1 Downloading the Code Samples ........................................................................................................... 2 1.2 Download the eBook ............................................................................................................................ 2 1.3 Feedback .............................................................................................................................................. 2 1.4 Errata ................................................................................................................................................... -
Compromised Connections
COMPROMISED CONNECTIONS OVERCOMING PRIVACY CHALLENGES OF THE MOBILE INTERNET The Universal Declaration of Human Rights, the International Covenant on Civil and Political Rights, and many other international and regional treaties recognize privacy as a fundamental human right. Privacy A WORLD OF INFORMATION underpins key values such as freedom of expression, freedom of association, and freedom of speech, IN YOUR MOBILE PHONE and it is one of the most important, nuanced and complex fundamental rights of contemporary age. For those of us who care deeply about privacy, safety and security, not only for ourselves but also for our development partners and their missions, we need to think of mobile phones as primary computers As mobile phones have transformed from clunky handheld calling devices to nifty touch-screen rather than just calling devices. We need to keep in mind that, as the storage, functionality, and smartphones loaded with apps and supported by cloud access, the networks these phones rely on capability of mobiles increase, so do the risks to users. have become ubiquitous, ferrying vast amounts of data across invisible spectrums and reaching the Can we address these hidden costs to our digital connections? Fortunately, yes! We recommend: most remote corners of the world. • Adopting device, data, network and application safety measures From a technical point-of-view, today’s phones are actually more like compact mobile computers. They are packed with digital intelligence and capable of processing many of the tasks previously confined -
Developer Bootstrap: Good Control Essentials
Developer Bootstrap: Good Control Essentials Last updated: Wednesday, December 21, 2016 ©2016 BlackBerry Limited. Trademarks, including but not limited to BLACKBERRY, BBM, BES, EMBLEM Design, ATHOC, MOVIRTU and SECUSMART are the trademarks or registered trademarks of BlackBerry Limited, its subsidiaries and/or affiliates, used under license, and the exclusive rights to such trademarks are expressly reserved. All other trademarks are the property of their respective owners. All other trademarks are the property of their respective owners. This documentation is provided "as is" and without condition, endorsement, guarantee, representation or warranty, or liability of any kind by BlackBerry Limited and its affiliated companies, all of which are expressly disclaimed to the maximum extent permitted by applicable law in your jurisdiction. 2 Developer Bootsrap: Good Control Contents Revision history 5 Introduction 6 Background and assumptions 6 Activating Your First GD Application 6 To set up your first GD application and prepare for activation 6 To set up the user's device 7 Add Users 7 Adding A Single User Account via Active Directory 7 Import Users by AD Group 8 Adding Multiple User Accounts via Active Directory 8 Adding User Accounts 9 Importing Multiple User Accounts from CSV File 10 CSV Record Layout and Limits 10 Import Process 11 Possible Error Messages 11 Adding applications 13 Adding a custom application 13 Adding BlackBerry Dynamics app IDand version only 13 Specifying app servers 14 Adding new BlackBerry Dynamics entitlement versions (BlackBerry Dynamics app versions) 14 Entitling end-users to applications or denying them 15 Sequence of app version entitling and denying: entitle, then deny 15 Activating an Application for a User 15 Action by the User 16 3 BlackBerry Dynamics documentation 17 4 Revision history Revision history Date Description 2016-12-19 Version numbers updated for latest release; no content changes. -
Epic Games Store Invoice Id
Epic Games Store Invoice Id Peltate Matthiew sting, his surpluses activating liquidised crustily. Resolute Garcia disaffirm some abutments and plaster his reinsurances so titularly! Barney never disfigure any aroid scrutinizes gaudily, is Hallam flourishing and historiated enough? Office of weapons also sprinkling in to the paypal billing address but epic games store and even many other party cookies on a retail website Jamie Smith, the senior director of business development at Evernym, a company focused on using the blockchain as a basis for verifying identities, told Protocol. This joke of tax company needs reform. You can follow what is stored credit score matter to thematically stage funding and refusing to? Apple and Google boot Fortnite from app stores 0143. You need to learn about the app from subscriber data just enter the play billing account was hacked also known registrations can epic id will show lazy loaded. Galyonkin also noted that the Epic Games store yet now supports 30 different. Access to shape content must steer the Google Play In-app Billing. Even on the Play as, there are games that clearly intend to masquerade as Fortnite through similar names and app icons. That brings us back usually the allegations in the lawsuits. Another stellar day passed, without any reply. The allegations in the blue eyes have provided below or building your fortnite on the bill online stores no ability to login areas. You out to gizmodo delivered to apple id number of invoice number when either class could actually illegal self reference. Roblox is ushering in silence next space of entertainment. -
Defendant Apple Inc.'S Proposed Findings of Fact and Conclusions Of
Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 1 of 325 1 THEODORE J. BOUTROUS JR., SBN 132099 MARK A. PERRY, SBN 212532 [email protected] [email protected] 2 RICHARD J. DOREN, SBN 124666 CYNTHIA E. RICHMAN (D.C. Bar No. [email protected] 492089; pro hac vice) 3 DANIEL G. SWANSON, SBN 116556 [email protected] [email protected] GIBSON, DUNN & CRUTCHER LLP 4 JAY P. SRINIVASAN, SBN 181471 1050 Connecticut Avenue, N.W. [email protected] Washington, DC 20036 5 GIBSON, DUNN & CRUTCHER LLP Telephone: 202.955.8500 333 South Grand Avenue Facsimile: 202.467.0539 6 Los Angeles, CA 90071 Telephone: 213.229.7000 ETHAN DETTMER, SBN 196046 7 Facsimile: 213.229.7520 [email protected] ELI M. LAZARUS, SBN 284082 8 VERONICA S. MOYÉ (Texas Bar No. [email protected] 24000092; pro hac vice) GIBSON, DUNN & CRUTCHER LLP 9 [email protected] 555 Mission Street GIBSON, DUNN & CRUTCHER LLP San Francisco, CA 94105 10 2100 McKinney Avenue, Suite 1100 Telephone: 415.393.8200 Dallas, TX 75201 Facsimile: 415.393.8306 11 Telephone: 214.698.3100 Facsimile: 214.571.2900 Attorneys for Defendant APPLE INC. 12 13 14 15 UNITED STATES DISTRICT COURT 16 FOR THE NORTHERN DISTRICT OF CALIFORNIA 17 OAKLAND DIVISION 18 19 EPIC GAMES, INC., Case No. 4:20-cv-05640-YGR 20 Plaintiff, Counter- DEFENDANT APPLE INC.’S PROPOSED defendant FINDINGS OF FACT AND CONCLUSIONS 21 OF LAW v. 22 APPLE INC., The Honorable Yvonne Gonzalez Rogers 23 Defendant, 24 Counterclaimant. Trial: May 3, 2021 25 26 27 28 Gibson, Dunn & Crutcher LLP DEFENDANT APPLE INC.’S PROPOSED FINDINGS OF FACT AND CONCLUSIONS OF LAW, 4:20-cv-05640- YGR Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 2 of 325 1 Apple Inc. -
Executive Summary
1 Executive summary Welcome to the third edition of the Mobile Security and Risk Review. This bi-annual review provides IT security leaders with timely information about the mobile threat landscape and the emerging risks facing their organizations. This edition includes: Regional data Industry-specific Statistics from Australia, Belgium, France, data for financial services, on the adoption of Apple’s Device Germany, Japan, the Netherlands, government, and healthcare Enrollment Program (DEP) and Spain, the United Kingdom, and the Volume Purchase Program (VPP) United States The most popular The top blacklisted enterprise apps mobile apps Several areas saw little change or improvement over the last six months: only Less than 29% 55% 5% of companies had outdated consistently enforced deployed mobile anti-malware policies security policies To help IT organizations make risk mitigation part of their mobile security routine, we developed the Security Hygiene Priority Checklist. 2 The mobile threat landscape New Threats and Trends Almost immediately after we published the second edition of this report, high profile vulnerabilities and new malware families began appearing. The Godless malware, identified in late June 2016, managed to infect an estimated 850,000 devices.1 Initially discovered in February 2016, Hummingbad was more widely analyzed in July, and it appears it was created by Yingmob, the group behind the YiSpectre iOS malware that made headlines last year. Hummingbad succeeded in infecting nearly 85,000,000 devices.2 The apparent goal of both malware families was to drive fraudulent ad revenue. However, what is more more notable — and sinister — is that they contained exploits that attempt to “root” devices over the air without the user’s knowledge, thus giving attackers full control of an infected device. -
Cd Projekt Capital Group Activities Between 1 January and 30 June 2018 2
MANAGEMENT BOARD REPORT ON CD PROJEKT CAPITAL GROUP ACTIVITIES BETWEEN 1 JANUARY AND 30 JUNE 2018 2 Disclaimers This English language translation has been prepared solely for the convenience of English speaking readers. Despite all the efforts devoted to this translation, certain discrepancies, omissions or approximations may exist. In case of any differences between the Polish and the English versions, the Polish version shall prevail. CD PROJEKT, its representatives and employ- ees decline all responsibility in this regard. Management Board report on CD PROJEKT Capital Group activities for the period between 1 January and 30 June 2018 (all figures quoted in PLN thousands unless stated otherwise) 3 Table of contents 9 Brief description of the CD PROJEKT Capital Group 10 Activity profile 20 Growth prospects of the CD PROJEKT Capital Group 22 CD PROJEKT S.A. on the capital market 24 CD PROJEKT Capital Group activity profile 25 Organizational structure of the CD PROJEKT Capital Group 27 Disclosure of business segments, products, services, outlets, suppliers and customers 37 Description of external and internal factors affecting the CD PROJEKT Capital Group 39 Disclosure of significant agreements 40 Risk management at the Capital Group 41 Financial results of the CD PROJEKT Group 42 Overview of key economic and financial indicators disclosed in the consolidated and separate financial statement 60 Corporate governance 61 Entity contracted to audit financial statements 61 Shareholders controlling at least 5% of the vote at the General Meeting 62 Agreements which may result in changes in the proportions of shares held by shareholders and bondholders 62 Information regarding the purchase of own shares 63 Company shares held by members of the Management Board and the Supervisory Board 64 Composition of the Management Board of CD PROJEKT S.A. -
Critical Infrastructure Cybersecurity for Mobility
MOBILE CYBERSECURITY IN THE DIGITAL ECONOMY Modern organizations have recognized the need to embrace mobile devices and the benefits they can provide in the workplace. However, when it comes to Cybersecurity for mobile devices, most IT and security professionals have overlooked this important aspect of their environment. The thinking is that the biggest security challenges were on PCs, where employees did the majority of their work. As cloud-based services proliferate and more mobile applications are increasingly available for businesses, the vast majority of employees now rely on mobile devices for productivity, forcing IT departments to rethink device security priorities to include mobile. Mobile devices are increasingly becoming the primary method to access corporate data and resources so security professionals need to develop strategies for securing their mobile environment The mobile, demanding, and productive workforce is literally dragging companies into this new world. The way we work, live and connect is different, and over the next few years we will see a complete transformation in the way security is used to protect people and businesses where mobility and cloud access to data are requirements. We think the world is mobile today, but in fact, we’re just scratching the surface. Gartner estimates that there will be 5.3B smartphones and tablets in 2019. To give that number context: the world population to be 7.5B people by that time. Nearly every person on earth will have a smartphone or tablet by then. In Mary Meeker’s latest “State of the Internet” report, it found that time spent on mobile surpassed desktops in 2014. -
Emulation Framework Test Report Release 1.1.0 (PDF
Keeping Emulation Environments Portable FP7-ICT-231954 Test description and results document for Emulation Framework Deliverable number D2.4 Nature Report Dissemination level PU (public) Delivery date Due: M35 (December 2011) Actual: M36 (January 2012) Status Final Work package number WP2 Lead beneficiary KB Author(s) Bart Kiers (KB) Jeffrey van der Hoeven (KB) D2.4 Test description and results document for Emulation Framework Document history Revisions Version Date Author Changes 0.1 21-04-2011 Bart Kiers (KB) Initial version 0.2 10-12-2011 Bart Kiers (KB) Added test results 0.3 23-12-2011 Bart Kiers (KB) Added notes from Jeffrey about feedback KEEP workshops. Made it review ready 0.4 30-12-2011 Bart Kiers (KB) Added review comments from Winfried Bergmeyer 0.5 05-01-2012 Bart Kiers (KB) Added review comments from Marcus Dindorf 0.6 10-01-2012 Jeffrey van der Hoeven (KB) Adjusted template to standard deliverable output 1.0 13-01-2012 Jeffrey van der Hoeven (KB) Finalised document 1.1 17-01-2012 Jeffrey van der Hoeven (KB) Changed wording about KVM KEEP_WP2_D2.4 2/38 D2.4 Test description and results document for Emulation Framework Reviews Date Name Result 27-12-2011 Winfried Bergmeyer (CSM) Approved with minor changes 30-12-2011 Marcus Dindorf (DNB) Approved with major changes Signature/Approval Approved by (signature) Date Accepted by at European Commission (signature) Date KEEP_WP2_D2.4 3/38 D2.4 Test description and results document for Emulation Framework Executive Summary This document describes how tests with the Emulation Framework (EF) version 1.0.0 were performed and the results of those tests. -
Super Fish Quest: a Video Game
Western Oregon University Digital Commons@WOU Honors Senior Theses/Projects Student Scholarship 6-2-2012 Super Fish Quest: A Video Game Melissa Wiener Western Oregon University Follow this and additional works at: https://digitalcommons.wou.edu/honors_theses Part of the Software Engineering Commons Recommended Citation Wiener, Melissa, "Super Fish Quest: A Video Game" (2012). Honors Senior Theses/Projects. 87. https://digitalcommons.wou.edu/honors_theses/87 This Undergraduate Honors Thesis/Project is brought to you for free and open access by the Student Scholarship at Digital Commons@WOU. It has been accepted for inclusion in Honors Senior Theses/Projects by an authorized administrator of Digital Commons@WOU. For more information, please contact [email protected], [email protected], [email protected]. Super Fish Quest: A Video Game By Melissa Ann Wiener An Honors Thesis Submitted in Partial Fulfillment of the Requirements for Graduation from the Western Oregon University Honors Program Dr. Scot Morse, Thesis Advisor Dr. Gavin Keulks, Honors Program Director Western Oregon University June 2012 Super Fish Quest 2 of 47 Abstract Video game design isn't just coding and random number generators. It is a complex process involving art, music, writing, programming, and caffeine, that should be approached holistically. The entire process can be intimidating to the uninitiated programmer, which is why I've written an all-inclusive guide to game design. With the creation of my own original video game, Super Fish Quest, as a model, I analyze each part of the design process, discuss the technical side of programming, and research how to raise money and publish a game as an independent game developer.