Shining Force Dark Dragon

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Shining Force Dark Dragon Shining force dark dragon Continue For information about the Shining series in general, see The Shining (series). The lead section of this article needs to be expanded. Please consider expanding the lead to provide an accessible overview of all important aspects of the article. (November 2013) Shining ForceEuropean Mega Drive cover artDeveloper (s) Climax Entertainment, Sonic! Software PlanningPublisher(s)SegaDirector(s)Yasuhiro TaguchiKenji OrimoProducer(s)Hiroyuki TakahashiDesigner(s)Hiroyuki TakahashiArtist(s)Hidehiro YoshidaYoshitaka TamakiWriter(s)Masaki WachiKenji OrimoHaruki KodraHiroyuki TakahashiComposer(s)Masahiko YoshimuraSeriesShiningPlatform(s)Sega Mega Drive/Genesis, Microsoft Windows, Game Boy Advance (remake), Wii (Virtual Console), iOSReleaseMega Drive/GenesisJP: March 20, 1992NA: July 1993[1]EU: July 1993[2]GBAJune 8, 2004WiiVirtual Console[3]JP: July 10, 2007NA: July 23, 2007PAL: August 3, 2007iOSJuly 29, 2010 Windows, Linux, MacSteamJanuary 26, 2011Genre(s)Tactical role-playing gameMode(s)Single player Shining Force: The Legacy of Great Intention (シャイニング‧フォース 神々の遺産, Shainingu Fōsu: Kamigami no Isan, lit. Shining Force: The Legacy of the Gods) is a 1992 fantasy turn-based tactics role-playing video game for the Mega Drive/Genesis console. Although primarily a traditional fantasy themed game, it contains some elements of science fiction. The game has been replayed: in Sega Smash Pack Volume 1 for Dreamcast and Sega Smash Pack 2 for Microsoft Windows, in Sonic's Ultimate Genesis collection for Xbox 360 and PlayStation 3, as well as as a standalone game for the Wii and Microsoft Windows virtual console via Steam. In addition, a remake for Game Boy Advance, titled Shining Force: Resurrection of the Dark Dragon, was released in 2004, and the game was released for iOS in 2010, but was discontinued in 2015. Shining Gameplay Force is a tactical role-playing game by turns. Battles take place in square grids, and each unit occupies one square. Each unit can move to a fixed number of squares along the battlefield, defined by its travel statistics. Depending on its location relative to enemies and allies, the unit can also perform one action: attack, spell, use an element, or search for an area. Some commands, such as equipping or resetting items, are not counted as actions. The order of turns is determined by the assessment of the agility of the unit and the random seed. As is most common in the RPG genre, units become stronger by fighting enemies or performing other actions in combat, such as healing allies. These actions give units of experience points (EXP) that allow them to receive levels. In Shining Force, each allied unit is represented by a character with its own past and personality, as in the Fiery Arms series. Although there are no common units, enemy side, most characters make little or or to the plot after joining the player's army. Each allied unit also has a class that determines the ability set for that unit and identifies the spells and equipment they have access to. The unit can be upgraded to another class at any level between 10 or 20. After advancing, the character level is reset to 1 and the stats are reduced by a fixed amount, although they start higher if the character has been upgraded to a higher level. The goals of the battle for the player are quite simple: kill all enemies, kill the leader of enemies, or go to the city or landmark. The enemy side wins if they kill the player's leader, Max, or if the player decides to avoid the battle by throwing Egress. Even if the player's army is defeated, the player can rebuild the allies and repeat the battle. Strength preserves any experience gained, regardless of the outcome of the battle. Thus, the game is not over, and the army of the player becomes stronger even after the defeat, although the death of Max leads to the player losing half of his money. The Shining Force also has an intelligence regime that takes place outside of combat. This gameplay mode is essentially Japanese-style traditional RPG, similar to Final Fantasy or Dragon quest, although there are no mazes and a few puzzles to solve. In this mode, the player's army is represented by Max, who is able to walk, interact with people, find treasures, buy equipment and items, equipment the army, and choose which of the members of the army will be used in combat. The game plot opens in the Kingdom of Guardiana, in the land of Run. The main character, Max, embarks on a mission to prevent the evil Kane, who commands the hordes of Runefaust, from discovering the Shining Path and resurrecting the Dark Dragon. Along the way, Max recruits a number of allies to join the Shining Force. Eventually they will find that both Kane and King Ramladou are under the control of the manipulative Darksol. Darksol eventually manages to revive the Dark Dragon, but Max seals the creature using the power of chaos Destroyer, a sword created by merging the sword of light with the sword of Kane's darkness. The storyline is expanded in the remake of Game Boy Advance. The second storyline, which follows Narsha, Princess Runo, was added to the game in interlude between the first six chapters. Narsha realizes that King Ramladu was obsessed with Darksol and is looking for the Shining Force to enlist their help, teaming up with Kuika and Mawok along the way. The second plot eventually merges with the original storyline, when Narsha and her allies team up with the Shining Force. The radiant series of Shining Force: The Legacy of Great Intention begins the Guardiana saga, which continues in Shining Force Gaiden. He recounts how Arry became queen of the Guardiana, and recounts the adventures of a young Lowe, Ken, Meadow (incorrectly translated in English version Strength like Luke () Hans, and Domingo, before they went on the sire heroes of Hayden's Shining Force and/or help them in their fight against Woldol. Tao and Diana, Wendy's sisters, also appear in Shining Force, although the family connection between the three women is not mentioned in English translations of any of the games. The Shining Force also tells the story of how Max and Adam's blood feud with Mishaela began, spawning the events of Hayden's Shining Power: The Final Conflict. Kane and Elliot appear as the main characters, and the game shows how each of them met its end. (However, none of their sons appeared in The Shining Force I, nor does it give any hint of their existence.) Translating english translation issues Shining Force has a few confusing errors and omissions. Most notably, the backstory of Max, the main character of the game, completely left aside. The original Japanese script tells that Max has amnesia and was found washed up on Lowe's beach, who later became his best friend. It later emerged that Max was actually The Brother of Lord Kane. All these plot points were lost in the official translation. In the official translation, Kane still expresses horror that Darksall forced him to fight Max, but without any explanation why. Numerous smaller mistakes and omissions occur. For example, Meadow's character incorrectly translates as Luke, who confused gamers when both Meadow (with his name correctly translated) and a completely different character named Luke appeared in the Shining Force CD. The name of one character translates as Kane in some parts of the game and as Cain in others. In addition, the Demon Breath spell is incorrectly translated as Demon Blaze; Although Demon Breath appears in all seven shining games on Sega Genesis, Game Gear and Sega Mega-CD, Shining Force is the only one where it is mistranslated. The remake of Shining Power: The Resurrection of the Dark Dragon received a much more accurate English translation. However, since the remake itself contains additions to the plot that contradict the original story, this is not a genuine translation of the original Force of the Shining. Despite the fact that the development is a continuation of the successful The Shining in the Darkness, Sega has allocated only a minimal budget for the development of the Shining Force. Contrary to popular belief, Shining Force was not influenced by the archetypal tactical RPG Fire Emblem: Shadow Dragon and Blade of Light. In fact, when asked about the game, Leading Shining Force developer Hiroyuki Takahashi remarked: The tempo of this title was so bad that it wasn't something I even wanted to play. Takahashi recalled that The Shining Force was mostly inspired by The Dragon's quest. Asking himself how he and the rest of the development team could take battles out of the Dragon quest and make them more interesting, he drew inspiration from A Japanese PC game called Silver Ghost, a simulation of an action-type game where you had to direct, control and command multiple characters. Admission Aggregation AssessmentAggregatorScoreGameRankingsSMD: 80% 11GBA: 75%12MetacriticGBA: 77/100 '13'iOS: 84/100'Review scorePublicationSMcorecore2% The game was well received. Mega has put the game on #33 in their top Mega Drive game of all time. In 2004, Retro Gamer readers voted for this truly unique RPG masterpiece of the 86th top retro game, with employees calling it one of the greatest Megadrive games of all time and a definite office favorite. The shining series While the game is the first in chronological order in the Shining series, this is the second game released in the series, of which the first game is released By Shining in the Darkness. Although Shining Force has retained many elements from its predecessor, such as the distinctive menu system, the gameplay is radically different.
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