OPS AND TACTICS: Supply Drop Vol. 1 How to use this book This book is a supplement to the Ops and Tactics RPG system. This book is used to add new, interesting rules on top of the core rule book, in order to give weapons more flavor and more options to players.

Supply Drop: Big Guns When the standard won't do, the players may have to go to the trunk and pop out the big guns. The guns listed here are all high power, and with that high power, comes high damage. The downside to having that kind of firepower is the weight required to keep it in check, and to keep the from exploding. Big guns includes both guns of purpose built nature, as well as improvised, hard hitting guns.

Variant Rule: Recoil On a base level, Ops and Tactics ignores the after affects of recoil, and instead injects it's affects into attack rolls. This variant rule injects the strength of the player to control the recoil of a firearm, in it's various firing modes. Recoil is dependent on the amount of damage dice the weapon fires: The More dice, the more recoil.

This variant rule removes all of the static penalties that come certain types of firearm attacks, and instead replaces them with static modifiers, that are added to the recoil penalty, based on how many damage dice the selected caliber has, and what bonuses it has to damage. For every +2 to damage a caliber has, it has a -1 added to it's recoil penalty(For example, 10MM Auto has 2d6+4, which would grant it a total recoil penalty of -4)

When calculating recoil penalties, a character uses their Power Modifier to add or subtract from the recoil penalty, before coming with the final penalty or bonus.(For example, A character with a Power Modifier of +2 would offset the recoil penalty of 9x19mm which is 2d6 and has a recoil penalty of -2)

Table: Attack Chart Attack Recoil Penalty Double Fire Attack Caliber Recoil Penalty * (-2) Autofire Attack Caliber Recoil Penalty - 3 Burst Fire Attack Caliber Recoil Penalty - 2

Bump Fire Attack1 Caliber Recoil Penalty - 5 Double Tap Attack Caliber Recoil Penalty

Sprayfire Attack2 Caliber Recoil Penalty - 10

Sweepfire Attack3 Caliber Recoil Penalty - 10 Fanning Attack Two Round: Caliber Recoil Penalty - 3 Three Round: Caliber Recoil Penalty - 5 Slamfire Attack Two Round: Caliber Recoil Penalty - 2 Three Round: Caliber Recoil Penalty - 4 1 If the character has the Autofire proficiency feat, the penalty is reduced to: Caliber Recoil Penalty - 4 2 If the character has the Autofire proficiency feat, the penalty is reduced to: Caliber Recoil Penalty – 7 3 If the character has the Autofire proficiency feat, the penalty is reduced to: Caliber Recoil Penalty – 7, and if the character has the Strafe Feat, the penalty is reduced to: Caliber Recoil Penalty – 3 Table: Recoil Chart Number of Recoil Penalty Damage Dice 1d -1 2d -2 3d -4 4d -5 5d -6 6d -8 7d -9 8d -10 9d -12 10d -15 11d -16 12d -18

Table: Damage Per Caliber Damage Caliber 6d3+2 .50 GI 3d4+2 .45 ACP 2d6+1 .45 Long Colt 3d6 .44 Automag, .410 Ga., .44 Magnum 3d6+1 .45 Winchester Magnum 4d6+1 .30-30 Winchester 4d6+2 .500 WE 5d6+2 7.62x54mmR 5d6+4 .500 S&W Special 6d6 10 Ga. 7d6 .500 S&W Magnum 3d10 45-70 Government Backup A backup is a scaled down version of a service or pistol, designed for easy concealment. Their ammunition capacities are likewise scaled down, however, making them poor sidearms. Backup Handguns go well with shoulder holsters, and conceal carry holsters.

Table: Backup Handguns Weapon Caliber Magazine Upgrad Range Rate of Size Wt. WP Error Restriction Standard Size, Cost e Points Fire Cost Range Equipment and Type American .45-70 Int: 1 None 15 ft. SA T 16 oz. 28 0% Licensed Empty Derringer M4 Government Int: 1 Firearm

Alaskan Survivor3,4 .45 Long Colt/ .410 Ga. 1 This weapon is a mastercraft weapon and grants a +1 bonus on attack rolls. 2 This weapon receives a +2 to all stealth checks made to hide the weapon. 3 This weapon is not affected by the error range that comes from using alternate forms of ammunition 4 This weapon will not explode if using overpressure ammunition All and magazines are unloaded and empty when purchased Full Size Handguns Full Size Handguns usually serve as the duty weapons of most military forces and law enforcement officers around the world. They’re built for effectiveness over concealment, with bulky utilitarian frames, heavy grips, and high ammunition capacities. Full Size Handguns go well with Tactical holsters, conceal carry holsters, or shoulder holsters.

Table: Full Size Handgun Weapon Caliber Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard Size, Cost Points Fire Cost Range Equipment and Type Guncrafter Industries .50 GI 7:2 WP Frame 45 ft. SA S 39 oz. 140 0% Licensed Empty Model No. 1 50GI Barrel Firearm Box with one 7 round magazine. Guncrafter Industries .50 GI 7:2 WP Frame 45 ft. SA S 39 oz. 145 0% Licensed Empty Model No. 2 50GI Barrel Firearm Box 1 Tactical with one 7 round magazine. Freedom Arms Model .500 WE Cyl:5 Frame 50 ft. SA M 46 oz. 70 0% Licensed Empty

832 Barrel Firearm 1 This weapon is a mastercraft weapon and grants a +1 bonus on attack rolls. 2 This weapon receives a +2 to all stealth checks made to hide the weapon. 3 This weapon is not affected by the error range that comes from using alternate forms of ammunition All Firearms and magazines are unloaded and empty when purchased Target Handguns and Hunting Handguns A target handgun is a handgun that is built specifically for long range target shooting. A hunting handgun is a large handgun that shoots a large caliber bullet, usually used for hunting large game. Target handguns and Hunting handguns are too big to conceal, and go well with tactical holsters.

Table: Target Handguns and Hunting Handguns Weapon Caliber Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard Size, Cost Points Fire Cost Range Equipment and Type Automag .44 AMP 7:2 WP Frame 40 ft. SA S 57 oz. 50 0% Licensed Empty Box Barrel Firearm with two 7 round magazines LAR Grizzly .45 Win Mag 7:4 WP Frame 55 ft. SA M 51 oz. 38 0% Licensed Empty Box Barrel Firearm with one 7 round magazine S&W Model 500 4 .500 S&W Cyl:5 Frame 55 ft. DA M 56 oz. 45 0% Licensed Empty Inch Magnum/ Barrel Firearm with .500 S&W a Special compensator S&W Model 500 8 .500 S&W Cyl:5 Frame 80 ft. DA M 60 oz. 52 0% Licensed Empty Inch Magnum/ Barrel Firearm with .500 S&W a Special compensator S&W Governor .45 ACP/ Cyl: 6 Frame 30 ft. DA M 29 oz. 41 0% Licensed Empty .45 Long Colt/ Barrel Firearm .410 Ga. Thompson Center .45 Long Colt/ Int: 1 Frame 60 ft. S: M 56 oz. 40 0% Licensed Empty G2 Contender .410 Ga. Barrel Single Firearm Thompson Center .30-30 Int: 1 Frame 65 ft. S: M 56 oz. 40 0% Licensed Empty G2 Contender Winchester Barrel Single Firearm Thompson Center .45-70 Int: 1 Frame 70 ft. S: M 56 oz. 40 0% Licensed Empty G2 Contender Government Barrel Single Firearm

Thompson Center .44 Magnum Int: 1 Frame 65 ft. S: M 56 oz. 40 0% Licensed Empty G2 Contender Barrel Single Firearm Mosin Nagant 7.62x54mmR Int:5 Frame 25 ft. Bolt M 60 oz. 8 0% Restricted Empty Obrez Firearm 1 This weapon is a mastercraft weapon and grants a +1 bonus on attack rolls. 2 This weapon is not affected by the error range that comes from using alternate forms of ammunition All Firearms and magazines are unloaded and empty when purchased

Sporting Shotguns A Sporting shotgun is a shotgun that focuses on accuracy, rather than ammo capacity. Sporting shotguns are simple to maintain, use, and clean. Most sporting shotguns are aimed at a particular sport, usually game hunting, for rifled barrels using slugs, or for fowl and clay shooting, with choked barrels. Sporting shotguns usually have lower capacities than their combat counterparts, but also less expensive, as they don't have to take the daily beatings of a combat shotgun, and thus don't need to be over engineered as such.

Table: Sporting Shotguns Weapon Caliber Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard Size, Cost Points Fire Cost Range Equipment and Type Harrington & 10 Ga. Int:1 Frame 50 ft. S: L 144 11 0% Licensed Empty Richardson Pardner Barrel Single oz. Firearm with

Turkey2 a fixed stock and a straight barrel Universal Wing 10 Ga. Int:2 Frame 55 ft. SxS: L 152 18 0% Licensed Empty Goose Gun 2 Barrels Semi oz. Firearm with a fixed stock and a straight barrrel 1 This weapon is a mastercraft weapon and grants a +1 bonus on attack rolls. 2 This weapon is not affected by the error range that comes from using alternate forms of ammunition All Firearms and magazines are unloaded and empty when purchased New Equipment

This chapter outlines new equipment for firearms, as well as provides variant rules for the old equipment.

Grenade Ammunition Types Grenade ammunition is ammunition that is used in grenade launchers.

Hornet's Nest Grenade: These Grenades are comprised of an insert that contains 10 .22 LR rounds that are all fired at once when the grenade is fired, working somewhat like a Buckshot grenade, but with much more lethality, and it can be reused if refilled with .22 LR ammunition.. Only 40x46mm SR grenade launchers can use this grenade.

Table: Grenade Ammunition Grenade Type Damage Damage Type Blast Radius Range Size Weight WP Restriction Increments Cost Hornet's Nest 10d4 Ballistic N/a 10 ft. Tiny 20 oz. 25 Military and Police

New Ranged Weapon Upgrades

Barrel Upgrades

Insert(Barrel): An insert is a piece of rifled metal, usually steel, that allows the use of smaller caliber ammunition in a firearm chambered for larger ammunition. They come in various in both reduction and original calibers. Below are the listings for the original calibers, and their available reductions.

10 Gauge • 20 Gauge • .45 ACP • .44 Magnum/.44 Special • 9x19mm 12 Gauge • 20 Gauge • 16 Gauge • .45 ACP • .410 Gauge • .44 Magnum/.44 Special • .357 Magnum/.38 Special • 9x19mm • .22 LR/.22 Short 20 Gauge • .45 ACP • .410 Gauge • .44 Magnum/.44 Special • .357 Magnum/.38 Special • 9x19mm • .22 LR/.22 Short .410 Gauge • .22 LR/.22 Short

37mm • 12 Gauge Only Single and Double Barrel Shotguns, and semi-automatic cylinder firearm may use this upgrade.

Optics and Sights Upgrades

High Visibility Sights(Frame)- These are sighs with a built in glowing insert, usually tritium, that allow sight acquisition even in zero light. This upgrade reduces all concealment due to darkness by 15%

Table: Firearms Upgrades Upgrade Available for Location Wealth Point Time Weight Restrictions Cost Barrel Upgrades Inserts Any Single or Barrel 1 per Insert 13 Combat N/a None Double barrel Points shotgun, or semi-automatic cylinder firearm Optics and Sights Upgrades High Any Firearm Frame 14 4 Hours N/a None Visibility sights Ammunition Prices This is the listings of Ammunition, based on caliber, and what is available for that caliber.

Table: Cased Ammunition Prices Caliber Type Wealth Rounds Restrictions Point Per box Cost .50 GI FMJ/Lead 1 15 None JHP/JSP 1 10 None .500 WE FMJ/Lead 1 12 None JHP/JSP 1 6 None .500 S&W Magnum JHP/JSP 1 10 None Solid 1 5 None .500 S&W Special JHP/JSP 1 15 None

.45 Win Mag FMJ/Lead 1 20 None JHP/JSP 1 10 None .44 AMP FMJ/Lead 1 10 None

This chart is used for the Firearm Crafting Rules in Ops and Tactics: Armory

Table: Firearm Crafting Categories 5th .50 GI, .44 AMP, .45 Win Mag 6th .500 S&W Special 7th .500 S&W Magnum, .500 WE Credits

All information was found using google from various firearms websites, my own knowledge, and wikipedia. Most writeup text from the firearms was acquired from wikipedia, and their vast number of sources. The Ops and Tactics copyright belongs to Sweet Soul Bro !!H5XdMKmBv5G. All listed firearms are owned by their respective companies, trademarks, copyrights and I do not take to claim any ownership of any. Please don't sue me, I have no monies.

Designed for use with the Ops and Tactics Core Rulebook 4th Edition.