NFL and 2K Announce Partnership to Produce Multiple New Video Games
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2K Unveils Stellar Video Game Line
2K Unveils Stellar Video Game Line-up for 2006 Electronic Entertainment Expo; Line-up Includes Highly- Anticipated Titles such as The Da Vinci Code(TM), Prey, Sid Meier's Civilization IV: Warlords and NBA 2K7 May 10, 2006 8:31 AM ET NEW YORK--(BUSINESS WIRE)--May 10, 2006--2K and 2K Sports, publishing labels of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced a strong line-up for Electronic Entertainment Expo 2006 (E3) taking place at the Los Angeles Convention Center from May 10-12, 2006. From 2K, the line-up includes titles based on blockbuster entertainment brands such as The Da Vinci Code(TM) and Family Guy and popular comic book franchises The Darkness and Ghost Rider, as well as original next generation games such as Prey and BioShock. 2K is also featuring highly-anticipated titles from Firaxis Games, including Sid Meier's Civilization IV: Warlords and Sid Meier's Railroads! as well as the Firaxis and Firefly Studios collaboration title CivCity: Rome. Other eagerly awaited titles include Stronghold Legends(TM) along with Dungeon Siege II(R): Broken World(TM) and Dungeon Siege: Throne of Agony(TM), based on the acclaimed Dungeon Siege(R) franchise. In addition, the 2K Sports line-up features the next installments from top-rated franchises such as NHL 2K7, NBA 2K7 and College Hoops 2K7. 2K Line-up Includes: BioShock BioShock is an innovative role-playing shooter from Irrational Games who was named IGN's 2005 Developer of the Year. BioShock immerses players into a war-torn underwater utopia, where mankind has abandoned their humanity in their quest for perfection. -
Sistematización De Un Nuevo Paradigma Ontológico Del Videojuego: El Formativismo
UNIVERSIDAD DE SEVILLA DPTO. COMUNICACIÓN AUDIOVISUAL Y PUBLICIDAD TESIS DOCTORAL SISTEMATIZACIÓN DE UN NUEVO PARADIGMA ONTOLÓGICO DEL VIDEOJUEGO: EL FORMATIVISMO Juan José Vargas Iglesias Sevilla, 2015 SISTEMATIZACIÓN DE UN NUEVO PARADIGMA ONTOLÓGICO DEL VIDEOJUEGO: EL FORMATIVISMO 2 TESIS DOCTORAL Presentada por Juan José Vargas Iglesias bajo la dirección del Prof. Dr. D. Luis Navarrete Cardero SISTEMATIZACIÓN DE UN NUEVO PARADIGMA ONTOLÓGICO DEL VIDEOJUEGO: EL FORMATIVISMO Vº Bº del Director de la Tesis, Prof. Dr. D. Luis Navarrete Cardero Sevilla, a 13 de octubre de 2015 3 A mis padres. 4 Uno podría aventurar la afirmación de que una histeria es una caricatura de una creación artística; una neurosis obsesiva, de una religión; y un delirio paranoico, de un sistema filosófico. Sigmund Freud, Totem y tabú Mientras Dios juega viene a ser mundo. Martin Heidegger, La proposición del fundamento 5 Agradecimientos Agradezco, en primer lugar, a Luis por aceptar la dirección de esta tesis, por su genero- sidad, por su compromiso irreductible y por concederme el privilegio de su amistad. A mis alumnos y alumnas, porque no pasa un día sin que me enseñen algo nuevo. A mis compañeros y compañeras del Departamento, y a quienes componen y han com- puesto el Aula de Videojuegos. A Mario, por las conversaciones inagotables en la cumbre intemporal de las Abstrac- ciones, por su galvanizante entusiasmo y su brillantez inspiradora. A Alejandra, por ser capaz de redimirme con una sonrisa. Por cambiar el mundo en que vivía. Por su paciencia sin límites. Por ser Ella. A Sofi, por las horas y horas dedicadas a completar aventuras gráficas de todo pelaje cuando éramos niños. -
2K Announces Sid Meier's Civilization® VI for Nintendo Switch September
2K Announces Sid Meier’s Civilization® VI for Nintendo Switch September 13, 2018 6:46 PM ET The full Civilization VI experience comes to a home console for the first time Join the conversation on Twitter using the hashtag #OneMoreTurn NEW YORK--(BUSINESS WIRE)--Sep. 13, 2018-- 2K and Firaxis Games today announced that Sid Meier’s Civilization® VI, winner of The Game Awards’ Best Strategy Game, DICE Awards’ Best Strategy Game and latest entry in the prestigious Civilization franchise, is coming to Nintendo Switch™ on November 16, 2018. Additionally, 2K and Firaxis Games have partnered with Aspyr Media to bring Civilization VI to Nintendo Switch and ensure the experience meets the same high standards of the beloved series. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home /20180913005109/en/ Originally created by legendary game designer, Sid Meier, Civilization is a turn-based strategy game in which you build an empire to stand the 2K and Firaxis Games today announced that Sid test of time. Explore a new land, research technology, conquer your Meier's Civilization® VI, winner of The Game Awards' Best Strategy Game, DICE Awards' Best enemies, and go head-to-head with history’s most renowned leaders as Strategy Game and latest entry in the prestigious you attempt to build the greatest civilization the world has ever known. Civilization franchise, is coming to Nintendo Switch™ on November 16, 2018. (Graphic: Business Now on Nintendo Switch, the quest to victory in Civilization VI can Wire) take place wherever and whenever players want. -
Take-Two Interactive Software Annual Report 2020
Take-Two Interactive Software Annual Report 2020 Form 10-K (NASDAQ:TTWO) Published: May 22nd, 2020 PDF generated by stocklight.com UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-K ☒ Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 For the fiscal year ended March 31, 2020 OR ☐ Transition Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 For the transition period from to . Commission file number 001-34003 TAKE-TWO INTERACTIVE SOFTWARE, INC. (Exact name of registrant as specified in its charter) Delaware 51-0350842 (State or Other Jurisdiction of (I.R.S. Employer Incorporation or Organization) Identification No.) 110 West 44th Street New York, New York 10036 (Address of principal executive offices) (Zip Code) Registrant's Telephone Number, Including Area Code: (646) 536-2842 Securities registered pursuant to Section 12(b) of the Act: Title of each class Trading symbol Name of each exchange on which registered Common Stock, $.01 par value TTWO NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes ý No o Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes o No ý Indicate by check mark whether the Registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
2019 Annual Report
TAKE-TWO INTERACTIVE SOFTWARE, INC. 2019 ANNUAL REPORT ANNUAL INC. 2019 SOFTWARE, INTERACTIVE TAKE-TWO TAKE-TWO INTERACTIVE SOFTWARE, INC. 2019 ANNUAL REPORT Generated significant cash flow and ended the fiscal year with $1.57$1.57 BILLIONBILLION in cash and short-term investments Delivered total Net Bookings of Net Bookings from recurrent $2.93$2.93 BILLIONBILLION consumer spending grew 47% year-over-year increase 20%20% to a new record and accounted for units sold-in 39% 2424 MILLIONMILLIONto date 39% of total Net Bookings Tied with Grand Theft Auto V as the highest-rated game on PlayStation 4 and Xbox One with 97 Metacritic score One of the most critically-acclaimed and commercially successful video games of all time with nearly units sold-in 110110 MILLIONMILLIONto date Digitally-delivered Net Bookings grew Employees working in game development and 19 studios 33%33% 3,4003,400 around the world and accounted for Sold-in over 9 million units and expect lifetime Net Bookings 62%62% to be the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2019 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2019 was a stellar year for Take-Two, highlighted by record Net Bookings, which exceeded our outlook at the start of the year, driven by the record-breaking launch of Red Dead Redemption 2, the outstanding performance of NBA 2K, and better-than- expected results from Grand Theft Auto Online and Grand Theft Auto V. Net revenue grew 49% to $2.7 billion, Net Bookings grew 47% to $2.9 billion, and we generated significant earnings growth. -
NFL 2K Is a One- to Four-Player Game
2KFootballV4 2/25/00 11:50 AM Page 1 Table of Contents Intro........................................................2 Taking the Field.......................................14 Starting the Game....................................3 Choosing Teams.....................................14 Control Summary.....................................4 Controller Assignment Screen.................15 Menu Controls.......................................5 Coin Toss...............................................15 General Gameplay Controls....................5 On the Field...........................................15 Calling Plays..........................................5 Selecting Your Plays...............................15 On Offense............................................6 Pause Menu.............................................16 -Running the Ball..................................7 Game Modes............................................16 -Passing the Ball...................................8 Season..................................................16 -Catching a Pass...................................9 Practice.................................................17 On Defense...........................................9 Tourney.................................................17 Special Teams ........................................10 Playoffs.................................................17 Kicking the Ball.....................................10 Customize................................................17 Receiving Punts and Kickoffs..................11 -
D3D11 Software Tessellation
D3D11 Software Tessellation John Kloetzli, Jr Graphics Programmer, Firaxis Games About Firaxis ● Founded in 1996 ● Strategy games! ● Sid Meier lead designer ● 20+ shipped games ● Civilization V ● XCOM: Enemy Unknown “Games that stand the test of time” About Me ● I work on the Civilization team ● Graphics programmer ● Over 7 years at Firaxis ● Procedural modeling ● Terrain rendering Civilization V ● Shipped Sept. 2010 ● One of the first DX11 games ● Variable-bitrate GPU texture decompression ● Hardware tessellation ● Two large expansions ● Gods & Kings ● Brave New World OLANO et al. Variable Bit Rate GPU Texture Decompression. In EGSR 2011 Civilization V ● Low-res Heightmap ● 64x64 per hex ● Procedurally generated ● Unique – no repeat ● High-res Materials ● 512x512 per hex ● Artist-created ● Repeats across the world Better Terrain ● Problem: Sharp features ● Low-res heightmap cannot display unique, high-res detail ● Solution: High-res heightmap ● More data (Compression? Streaming?) ● Efficient Tessellation GPU Displacement Tessellation Demo Simple procedural terrain... ● Ridges to test difficult case ● Assume strategy game camera (lots of pan/zoom) ● High res: 256x256 Heightmap per tile ● Large: 128x128 tiles (32,768x32,768 heightmap) ...all done on the GPU ● Heightmap/Normalmap created on demand ● Use texture arrays to implement megatexture ● Tessellation created on demand using GPU CPU GPU Resources Compute Visible Tiles Create Heightmap Height Build New Tiles Create Normalmap Normal Render Visible Cells Tessellation ? Shade Overview -
Cloud Chambert, El Nuevo Estudio Que Desarrollará El Próximo Bioshock
Cloud ChamberT, el nuevo estudio que desarrollará el próximo BioShock El estudio establecerá equipos en dos ubicaciones: Novato (California) y Montreal (Quebec) 2K ha anunciado hoy la fundación deCloud Chamber, el nuevo estudio de desarrollo de videojuegos que pertenece íntegramente al sello editorial de la empresa. Cloud Chamber cuenta con un colectivo de guionistas que aspiran a transgredir las fronteras del entretenimiento interactivo mediante experiencias únicas, amenas y cuidadas que involucren al mundo entero. El estudio establecerá equipos en dos ubicaciones: la sede de 2K en el área de la bahía de San Francisco, en Novato (California), y la que constituirá la primera oficina canadiense de un estudio de 2K, en Montreal (Quebec). 2K también ha anunciado que Cloud Chamber ha empezado a trabajar en el próximo título de la aclamada franquicia BioShock®, que se desarrollará durante los próximos años. «Cuanto más aumentamos nuestra cartera de productos, más nos inspiran las oportunidades de seguir invirtiendo en nuestra valiosa propiedad intelectual, nuestro fabuloso equipo y en su potencial colectivo a largo plazo», anunció David Ismailer, presidente de 2K. «BioShock es una de las franquicias para consolas de última generación más queridas, valoradas y aclamadas por la crítica*. Tenemos muchas ganas de ver qué futuro le depara a nuestro icónico shooter en primera persona con el equipo del nuevo estudio de Cloud Chamber al frente». Kelley Gilmore, que lleva 22 años en la industria y tiene más de 40 títulos a sus espaldas, será la directora general de Cloud Chamber y la primera mujer que dirige un estudio de desarrollo en la historia de 2K. -
Special Issue Nation(Alism), ,Dentity and Video Gaming Edited by Lisa Kienzl and Kathrin Trattner
8QWLWOHG3HWH/LQIRUWK3L[DED\ 6SHFLDO,VVXH 1DWLRQ DOLVP ,GHQWLW\DQG9LGHR*DPLQJ HGLWHGE\ /LVD.LHQ]ODQG.DWKULQ7UDWWQHU ,VVXH ,QWURGXFWLRQ7KRXJKWVRQWKH(QWDQJOHPHQWRIWKH&RQFHSWVDQG1RWLRQVRID 1DWLRQ1DWLRQDOLVPDQG,GHQWLW\LQ5HODWLRQWR9LGHR*DPHVDQG*DPLQJ&XOWXUH E\/LVD.LHQ]ODQG.DWKULQ7UDWWQHU DUWLFOH *ORU\WR7UXPSODQG&ULWLFDOO\3OD\LQJ%RUGHU*DPHV E\0HOLVVD.DJHQ UHSRUWV 5RXQG7DEOH'LVFXVVLRQRQNation(alism), Identity and Video GamingZLWK0HJDQ &RQGLV0DULMDP'LGæJDOY\WŐ*HRUJ+REPHLHUDQG6RXYLN0XNKHUMHH E\.DWKULQ7UDWWQHUDQG/LVD.LHQ]O 3OD\LQJ$PHULFD$Q,QWURGXFWLRQWR$PHULFDQ&XOWXUHWKURXJK9LGHR*DPHV E\0LFKDHO)XFKVDQG6WHIDQ5DELWVFK 5HVHDUFK5HSRUWRQ&XUVHWKH)LHQGV7KHLU&KLOGUHQ7RR&XOWXUDO+HULWDJHDQG 6XEYHUVLRQRI)LFWLRQDO7URSHVLQBloodborne E\6DUDK=DLGDQ5LFKDUG3LOEHDPDQG(OLQ&DUVWHQVGRWWLU LQWHUYLHZV ,QWHUYLHZZLWK0LUD:DUGKDQLQJVLKIURP6WRU\7DOH6WXGLRVRQWKH,QGRQHVLDQ+RUURU *DPHPamali E\.DWKULQ7UDWWQHU ,QWHUYLHZZLWK'p\IRXODK6DQL%DK7UDRUHRQWKH7RJROHVH*DPHOrigin – the Rise of Dzitri E\/LVD.LHQ]O UHYLHZV We. The Revolution, a Review. 9LYHOD5pYROXWLRQRU'HDWKDQG$OO+LV)ULHQGV E\.HYLQ5HFKHU Kingdom Come: Deliverance.$%RKHPLDQ)RUHVW6LPXODWRU E\(XJHQ3ILVWHU Playing America. An Introduction to American Culture through Video Games Michael Fuchs and Stefan Rabitsch Abstract This research report sketches one of our current projects – a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the -
Videogames and Isolation the Galapagos Effect on the Videogame Market
Single Cycle Degree programme in Lingue culture e società dell’Asia e dell’Africa mediterranea (LICAAM) ordinamento ex DM 270/2004 Final Thesis Videogames and isolation The Galapagos effect on the videogame market Supervisor Ch. Prof. Patrick Heinrich Assistant supervisor Ch. Prof. Pierantonio Zanotti Graduand Luca D’Angelo Matriculation Number 855677 Academic Year 2017 / 2018 Index Index..................................................................................................................................................... 3 要旨 ...................................................................................................................................................... 4 Introduction .......................................................................................................................................... 6 CHAPTER 1: The world of gaming..................................................................................................... 8 1.1 Origin ......................................................................................................................................... 8 1.2 Golden Age of West and East ................................................................................................... 11 1.3 Old “console wars” ................................................................................................................. 17 1.4 The 1990s ................................................................................................................................. 20 -
2020 Annual Report
TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT 3 Generated significant cash flow and ended the year with $2.00 BILLION in cash and short-term investments Delivered record Net Bookings of Net Bookings from recurrent $2.99 BILLION consumer spending grew exceeded original FY20 outlook by nearly 20% 34% to a new record and accounted for units sold-in 51% 10 MILLION to date of total Net Bookings Up over 50% over Borderlands 2 in the same period One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in 130 MILLION to date Digitally-delivered Net Bookings grew Developers working in game development and 35% 4,300 23 studios around the world to a new record and accounted for Sold-in over 12 million units and expect lifetime units, recurrent consumer spending and Net Bookings to be 82% the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2020 was another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending and earnings. Our stellar results were driven by the outstanding performance of NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE 2K19, Social Point’s mobile games and Sid Meier’s Civilization VI. -
D3t Ports 2K Mafia Ii: Definitive Edition to Modern Gaming Consoles
SUCCESS STORIES: D3T PORTS 2K MAFIA II: DEFINITIVE EDITION TO MODERN GAMING CONSOLES KEYWORDS GAME DEVELOPMENT STUDIO REMASTERS ACTION-ADVENTURE TITLE WITH IMPROVED TEXTURES, ANIMATION AND REWORKED POST-PROCESSING About d3t d3t Ltd is an award-winning, co-development studio delivering work-for-hire game development services to AAA clients. Based in the UK, the team stands at 100+ diversely skilled professionals. The Challenge d3t was engaged by 2K to remaster the action-adventure game ‘Mafia II’, first released in 2010, for modern gaming platforms. 2K required that the d3t team evolved the game’s core engine to support PlayStation 4, Xbox One and Google Stadia and OVERVIEW to make further enhancements to better utilise modern PC Client Profile hardware. Additionally, d3t was tasked with overhauling the game’s graphics and visuals. 2K Games, the US-based AAA publisher. The Solution Industry In a game driven primarily by its characters, retaining likeness Video Games. was a top priority. Most characters benefited from increased geometry which improved facial feature definition. Skin micro Geographic Location detailing via higher resolution textures was also introduced to Global. improve the overall visual quality. Business Challenge 2K required a solution to remaster Mafia II, first released in 2010, for modern platforms and evolve the game’s core engine to support PlayStation 4, Xbox One and Google Stadia. Solution d3t implemented improved textures, remastered facial animation and reworked post-processing – some with the use of newly developed technology. Results d3t applied modern development The topology was reworked to allow more nuanced animation techniques to bring Mafia II to modern and avoid unsightly pinching.