NFL FLAG Rules and Diagrams
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LCIRSA Flag Football Rules
LCIRSA Flag Football Rules Certain risks of injury are inherent to participation in sports and recreational activities. These types of injuries may be minor or serious and may result from one’s own actions, the actions of others, or a combination of both. In Intramural Sports, injuries to ankles, knees, and shoulders, and the head are common. Serious injuries, (including death, broken bones, broken ankle, back & neck injuries, head injuries, and paralysis) can occur from, but not limited to, contact with other participants (such as colliding), contact with the ground while sliding and/or tripping, severe injuries due to running on an uneven field. LCIRSA playing rules and interpretations are governed directly by those established by NIRSA. Below are modifications deemed necessary. Rules/interpretations not addressed here will be governed by the NIRSA NATIONAL TOUCH AND FLAG FOOTBALL RULE BOOK. GAME PLAY Equipment o No protective equipment may be worn; i.e. helmets, shoulder or hip pads. The game official must approve all protective materials (tape, pads, etc.) Casts are illegal equipment. Mouth and teeth mouthpiece are strongly recommended. o Shoes must be worn at all times. Shoes with metal or screw-in cleats are not allowed. Shoes must be one piece molded plastic/rubber or regular tennis shoes. o Jewelry of any type is considered illegal equipment. o Shirts must be worn with the tails tucked inside pants. No cut off shirts will be allowed. Shirts may not be altered in any manner that produces a knot-like protrusion or creates a tear-away jersey. o Shorts or pants with belt loops drawstrings or pockets are NOT ALLOWED. -
Flag Football Rules and Regulations of Play
Flag Football Rules and Regulations of Play GENERAL INFORMATION: WAIVERS Ø In order to participate in the league, each participant must sign the waiver. TEAMS AND PLAYERS Ø All players must be at least 21 years of age to participate, adequately and currently health-insured, and registered with NIS, including full completion of the registration process. Ø Teams consist of 7 players on the field, 2 being female, with other team members as substitutes. All players must be in uniform. No more than 5 men may be on the field at one time. Ø Any fully registered player who has received a team shirt and does not wear it the day of the game can be asked for photo ID during check in. Ø There is no maximum number of players allowed on a team’s roster. Ø Captains will submit an official team roster to NIS prior to the first night of the session. Roster changes are allowed up until the end of the fifth week of play. After the third week, no new names may be added to a team’s roster. Only players on the roster will be eligible to play. Ø A team must field at least 5 of its own players to begin a game, with at least one being female. Ø Substitute players must sign a waiver prior to playing and pay the $15/daily fee the day of the game. Subs are eligible for the playoffs if they participate in at least 3 regular-season games. A maximum of 2 subs is allowed each week unless a team needs more to reach the minimum number of players (7). -
Flag Football Study Guide
Flag Football Study Guide History Flag football was created by United States service men during World War II to pass time and reduce injuries instead of playing tackle football. Equipment Belts with flags attached with Velcro (worn at both hips) Leather football (outdoor) Foam football (indoor) Skills/Cues Grip - Thumb at top 1/3 of back side - Fingers spread across laces How to carry a football - Tips/ends of ball covered Catching - Above waist = thumbs down and together - Below waist = thumbs up and open How to receive a hand off - Elbow up - Ball inserted sideways Terms/Definitions Offsides – when a player on the offensive or defensive team crosses the line of scrimmage before the ball is hiked. Fumble - Failure of a player to retain possession of the ball while running or while attempting to receive a kick, hand off, or lateral pass. A fumble is considered a dead ball and is placed at the point of the fumble. Line of scrimmage - An imaginary line at which the defensive and offensive players meet before a play begins. Hand off - Handing the ball forward behind the line of scrimmage to a backfield player. Lateral pass - A pass that is thrown sideways or back toward the passers goal. Can be used anywhere on the field. Down - A dead ball. A team has four downs to try to get a touchdown before the ball must be turned over to the other team. The ball is placed where the flag is pulled off the offensive player, not where it is thrown. Interception - A pass from a quarterback that is caught by a member of the opposing team. -
Final) the Automated Scorebook Murphy HS Vs Northside-Pinetown (May 07, 2021 at Raleigh, NC
Scoring Summary (Final) The Automated ScoreBook Murphy HS vs Northside-Pinetown (May 07, 2021 at Raleigh, NC) Murphy HS (10-1,5-1) vs. Northside-Pinetown (8-3,3-2) Date: May 07, 2021 • Site: Raleigh, NC • Stadium: Carter-Finley Stad. Attendance: Score by Quarters 1234Total Murphy HS 6800 14 Northside-Pinetown 0070 7 Qtr Time Scoring Play V-H 1st 03:16 MU - Laney, T 2 yd run (Laney, T rush failed), 11-88 5:39 6 - 0 2nd 05:52 MU - Smith, I 55 yd pass from Rumfelt, K (Laney, T pass from Rumfelt, K), 1-55 0:09 14 - 0 3rd 09:19 NP - Gorham, J 73 yd run (Tomaini, C kick), 2-73 0:52 14 - 7 Kickoff time: 12:06 pm • End of Game: 02:27 pm • Total elapsed time: 2:21 Officials: Referee: Alex Wisecup; Umpire: Nathan Colvard; Linesman: Michael Brown; Line judge: Scott Miller; Back judge: Darin Medford; Field judge: Scott Johnson; Side judge: Adrian Floyd; Center judge: N/A; Temperature: 66 • Wind: 10mph W • Weather: Sunny MVP of the game: #12 from Murphy Kellen Rumfelt East most outstanding defensive player #88 Tyler Harris East most outstanding offensive player #23 James Gorham West most outstanding defensive player #24 Ray Rathburn Team Statistics (Final) The Automated ScoreBook Murphy HS vs Northside-Pinetown (May 07, 2021 at Raleigh, NC) MU NP FIRST DOWNS 12 6 R u s h in g 3 6 P a s s in g90 P e n a lt y 0 0 NET YARDS RUSHING 79 204 Rushing Attempts 38 33 Average Per Rush 2.1 6.2 Rushing Touchdowns 1 1 Yards Gained Rushing 102 222 Yards Lost Rushing 23 18 NET YARDS PASSING 255 -6 C o m p le t io n s - A t t e m p t s - I n t 13-17-1 1-7-1 Average -
Inter-Class Rush and Football Game Tomorrow
VOL. XXVI. No. 18 BALTIMORE, MD., DECEMBER 9, 1921 PRICE 5 CENTS DORMITORY COMMITTEE FOOTBALL "H" AWARDED 0. D. K. INITIATES EIGHT INTER-CLASS RUSH AND TAKES CARD CENSUS TO THIRI EEN MEN NEW MEN Efforts Made to Determine Number of Brawner Re-elected Manager of Football Selection Based on Character and Un- FOOTBALL GAME TOMORROW Future Occupants. Basketball Dropped from 1921-22 disputed Leadership. Athletic Schedule. Class of '24 and '25 to mix it up and have it out. Tradi- In order to complete the esti- Eight men were taken into the tional conflict promises to hold unusual interest. mate of the amount of money At the last meeting of the Ath- Omicron Delta Kappa National which would be received for lodg- letic Association Board held Wed- Honorary Fraternity at the public LINEUP FOR TOMORROW'S GAME ing in the proposed Alumni Me- nesday night the final award of initiation held at yesterday's stu- morial Dormitory, a card has been letters was made to men on the dent assembly. The men to receive SOPHOMORES FRESHMEN sent to each student of the Uni- football squad during the past sea- this honor were Gilson C. Engel, Meyer or Ross L E Steck versity, requesting him to state son. The Varsity "H" will be Richard M. Wood, R. Dorsey Raleigh L T Bergin or Spurrier the price of the room he would given to Totterdale, Landy, Watkins, Edward 0. Huey, Wil- Smallwood L G Fargo wish to occupy. 'With the return Knecht, Middleton and Calkins, liam G. Totterdale, E. H. Salter, Shriver, G. -
11-Player Youth Tackle Rules Guide Table of Contents
FOOTBALL DEVELOPMENT MODEL usafootball.com/fdm 11-PLAYER YOUTH TACKLE RULES GUIDE TABLE OF CONTENTS Introduction .....................................................................................................2 1 Youth Specific Rules ..........................................................................3 2 Points of Emphasis ............................................................................4 3 Timing and Quarter Length ...........................................................5 4 Different Rules, Different Levels ..................................................7 5 Penalties ..................................................................................................7 THANK YOU ESPN USA Football sincerely appreciates ESPN for their support of the Football Development Model Pilot Program INTRODUCTION Tackle football is a sport enjoyed by millions of young athletes across the United States. This USA Football Rules Guide is designed to take existing, commonly used rule books by the National Federation of State High School Associations (NFHS) and the NCAA and adapt them to the youth game. In most states, the NFHS rule book serves as the foundational rules system for the youth game. Some states, however, use the NCAA rule book for high school football and youth leagues. 2 2 / YOUTH-SPECIFIC RULES USA Football recommends the following rules be adopted by youth football leagues, replacing the current rules within the NFHS and NCAA books. Feel free to print this chart and provide it to your officials to take to the game field. NFHS RULE NFHS PENALTY YARDAGE USA FOOTBALL RULE EXPLANATION 9-4-5: Roughing/Running Into the Roughing = 15; Running Into = 5 All contact fouls on the kicker/holder Kicker/Holder result in a 15-yard penalty (there is no 5-yard option for running into the kicker or holder). 9-4-3-h: Grasping the Face Mask Grasping, pulling, twisting, turning = 15; All facemask fouls result in a 15-yard incidental grasping = 5 penalty (there is no 5-yard option for grasping but not twisting or pulling the facemask). -
FOOTBALL TEST REVIEW SHEET 1. in Order for a Touchdown to Be
FOOTBALL TEST REVIEW SHEET 1. In order for a touchdown to be counted, the ball must cross the goal line, not just the player. 2. The team can score 2 extra points if they return a blocked extra point. 3. The distance of a football field is 100 yds. 4. 4th down is considered a punting down. The punting down is when you fail to get a first down. 5. To get a first down, a player must move the ball 10 yds. 6. The team receives 3 pts for a field goal. 7. Each team is given 6 timeouts per game; Three each half. 8. The quarterback is an offensive player. 9. The kick after the touchdown is called the extra point; it is worth 1 pt. 10. When a receiver is hit by grabbing the jersey or being pushed while running, while trying to catch a pass, it is called pass interference. 11. When the player returning the punt waves their hand in the air, it is called a fair catch. 12. When a game ends in a tie, it goes into overtime. 13. Each quarter lasts 12 mins. 14. A reception is when the ball is caught on offense. 15. An interception is when the defense catches the ball. 16. When a punt is blocked, it can be advanced for a touchdown. 17. Three major penalties are holding, clipping, and a personal foul. 18. There are 11 players on the field at one time for each team. 19. If the defense recovers a fumble in the offenses end zone, it is a touchdown. -
Updated 4.9.2021
Updated 4.9.2021 My7on7 League Rules Players will wear My7on7 issued team uniforms, and are permitted to wear the following; 1. Standard football cleats with plastic or rubber spikes (no metal spikes) 2. Mouth guard – Unless facility requires a facemask then all players must wear a facemask and mouthguards are optional. 3. Soft shell helmets –The only exception, quarterback position is not required to wear a soft shell helmet during play. 4. Hats, or jewelry are not allowed on the field during game play. COACHES • Max 2 coaches allowed on the sideline during game • One offensive coach is allowed on the field and in the huddle with players, but must be a minimum of 5 yards behind quarterback before ball is snapped so there is no interference with game play or Referee. • Defensive coaches are not allowed on the field at any time. With the exception of K – 2nd. However, coaches must move out of the way prior to the snap of the ball. • Coaches are responsible for knowing all rules and educating their players on the rules and conduct. OFFICALS • Each game will have up to two officials. In addition, a Site Manager will be on the field to answer questions and resolve any on the field issues. • Referees will keep the 4-second clock, and score. • A Site Coordinator will be on-site to assist parents in the stands, while the Site Manager will assist with player, coach and referees on the field. • Officials and the Site Managers will ensure the games start on time and rules are being enforced. -
ACFL Flag Football 8-ON-8 TWO-COUNT League Rules
ACFL Flag Football 8-ON-8 Immediate Rush League Rules (Revised February 12 ,2019) 2 Referees per game = $55 per team, per game. 1. HEAD COACH: The head coach is responsible for making every player aware of every rule prior to any participation in any game or any portion of a game or activity. The Head coach and Assistant Coach are responsible to pay the league fee prior to the start of the season. If the league fee is not paid prior to the start of the season, the league can charge a late fee that will be determined by the League Office. If arrangements are made with the League Office to pay the league fee after the start of the season, it must be satisfied by week 3. After week 3, the team will not be included in the schedule and the team will forfeit all games until the entire league fee has been satisfied. 2. PLAYER: Every player must sign both the pre-season insurance waivers/registration forms and the on-field insurance waiver/game registration form prior to participating or receiving a forfeit win in any ACFL game or activity. The pre-season waiver must be presented to the league at the league address (ACFL, 48 Bi-State Plaza, #136, Old Tappan, NJ 07675) or in person to a league official prior to the start of season. The league provides no medical, liability nor disability insurance of any form. If you do not have personal medical insurance, the league recommends that you do not play or participate. -
Uc Merced Intramural Sports
UC MERCED INTRAMURAL SPORTS 4 ON 4 FLAG FOOTBALL RULES ALL RULES NOT COVERED BY THIS SUPPLEMENT SHALL BE GOVERNED BY CURRENT NIRSA FLAG AND TOUCH FOOTBALL RULES. G 5 20 25 20 5 G RULE 1: THE GAME 1.1 The game shall be played between 2 teams of 4 players each. Three players per team are required to avoid a forfeit. 1.2 No contact allowed, this includes any type of bumping on the line 1.3 A coin toss determines first possession 1.4 The offensive team takes possession of the ball at their 5-yard line and has three plays to cross mid-field. 1.5 Once a team crosses mid-field they have three plays to score. If the offense fails to score, the ball changes possession. 1.6 If the offensive team fails to cross mid-field, the ball changes possession. 1.7 All drives start from the 5-yard line except interceptions. 1.8 Each game is 40 minutes long, consisting of two 20-minute halves and a 2- minute halftime. At the end of regulation there will be 6 downs of play. 1.9 The clock will not stop unless a time out has been called or the official feels it is necessary. 1.10 Each time the ball is spotted, the offensive team has 30 seconds to snap the ball. 1.11 Teams may not snap the ball until the officials are set. (No Quick Snaps) 1.12 Each team has one 60 second time out per game. 1.13 Time outs will only stop the game clock for 60 seconds. -
LV GRIDIRON ADULT FLAG FOOTBALL 5V5 LEAGUE RULES
LV GRIDIRON ADULT FLAG FOOTBALL 5v5 LEAGUE RULES Rules and Regulations RULE 1: THE GAME, FIELD, PLAYERS & EQUIPMENT Section 1 – The Game • No contact allowed. • NO BLOCKING/SCREENING anytime or anywhere on the field. Offensive players not involved with a play down field must attempt to get out of the way or stand still. • A coin toss determines first possession. • Play starts from the 5 yard line. The offensive teams has (3) plays to cross mid-field. Once team crosses mid-field, they will have three (3) plays to score a touchdown. • If the offensive team fails to cross mid-field or score, possession of the ball changes and the opposite team starts their drive from their 5-yard line. • Each time the ball is spotted a team has 25 seconds to snap the ball. • Games consist of 2-15 minute halves. Teams will flip sides at beginning of 2nd half. Half time will be 1 minutes. • Overtime; 1st overtime from 5 line, 2nd overtime if still tied from 10 yard line, 3rd overtime if still tied 15 yard line. After 3rd time if still tied game is scored as a tie. • Spot of ball is location of the ball when play is ruled dead Section 2 – Attire • Teams may use their own flags. • Shirts with numbers are mandatory for stats RULE 2: PLAYERS/GAME SCHEDULES, SCORING & TIME OUTS Section 1 – Players/Game Schedules • If a team or teams are more than 10 minutes late for their scheduled games they will be forfeited. After 10 minutes the game will be forfeited and the score recorded as 10-0. -
Rome Rec Rules
2017 UNIFIED FOOTBALL BY-LAWS FOR GAME OFFICIALS Rev. 6.15.17 ROME FLOYD UNIFIED FOOTBALL BYLAWS Section D. Governing Rules 1. GoverneD by the current rules anD regulations of the GHSA Constitution anD By-Laws anD by the National FeDeration EDition of Football rules for the current year, with excePtions as noteD in the Rome-Floyd Unified Youth Football Program. 2. The UFC reserves the right to consiDer special and unusual cases that occur from time to time and rule in whatever manner is consiDereD to be in the best interest of the overall Program. Section F. SiDeline Decorum 1. AuthorizeD siDeline Persons incluDe heaD coach, four assistant coaches anD the Players. 2. All coaches must wear a UFC issueD Coach’s Pass to stanD on the sidelines. Anyone without a Coach’s Pass will not be allowed on the sidelines. Officials and/or program staff will be permitted to remove anyone without a Coach’s Pass from the siDelines. 3. In an effort to Promote a quality Program, all coaches shoulD aDhere to the following Dress coDe: shirt, shoes (no sanDals or fliP floPs) anD Pants/shorts (no cutoffs). ADDitionally there shoulD be no logos or images that Promote alcohol, tobacco or vulgar statements. Section C. Length of Games 1. A regulation game shall consist of four (4) eight minute quarters. 2. Clock OPeration AFTER change of Possession. A. Kick-Offs • Any kick-off that is returned and the ball carrier is downed in the field of Play, the clock will start with the ReaDy-For-Play signal.