Download Slides

Total Page:16

File Type:pdf, Size:1020Kb

Download Slides Cross-Platform Tools Build once and Run Everywhere Alexey Karpik Web Platform Developer at ALTOROS Tuesday, May 22, 12 Action plan . Current mobile platforms overview . Main groups of cross-platform tools . Examples of the usage . Summary . Questions © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Mobile platforms World-Wide Smartphone Sale (2012 Q1) Windows Phone 7 2.0% RIM 7.2% Symbian 8.9% iOS Android 23.8% 58.2% © ALTOROS Systems | CONFIDENTIAL 3 Tuesday, May 22, 12 Cross-platform tools groups . JavaScript Libraries . Wrappers around web applications . Transformers to Native code . Applications Frameworks . Adobe Air © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 JavaScript Libraries . Single unified GUI You have one GUI for multiple devices (buttons, header, footer, tabs groups, and etc.) . Touch interface benefits Most of the devices have build in touch screens . HTML5, CSS3 Audio, video, storage, animation and effects © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 JavaScript Libraries Sencha http://www.sencha.com/ Have some additional related products: Sencha Architect (UI builder) Sencha Animator (CSS3 effects builder) © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 JavaScript Libraries jQuery mobile http://jquerymobile.com ... <body> <div data-role="page"> <div data-role="header"> <h1>My Title</h1> </div><!-- /header --> <div data-role="content"> <h1>Lists</h1> <ul data-role="listview" data-inset="true" data-filter="true"> <li><a href="#">Acura</a></li> <li><a href="#">Audi</a></li> </ul> <h1>Forms</h1> <form><label for="slider-0">Input slider:</label> <input type="range" name="slider" id="slider-0" value="25" min="0" max="100" /> </form> </div><!-- /content --> <div data-role="footer"> <p>&copy; 2011-12 Altoros Systems LLC.</p> </div><!-- /header --> </div><!-- /page --> </body> ... © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 JavaScript Libraries Jo http://joapp.com/ Lightweight JavaScript framework designed for HTML5 apps. Last code update on GitHub about 4 month ago :( © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 JavaScript Libraries Advantages Disadvantages . Modern technologies . Not a native app . Quick start . Application speed . Injection . Platform dependable . Widely used . Internet . No special . No distribution channels environment © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Applications Frameworks . Create an application from the start . Familiar programming language The M Project http://the-m-project.org/ jQuery mobile, NodeJs, Build HTML © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Applications Frameworks Advantages Disadvantages . Single place for business . Doesn’t allow migration and presentation layers . 100% relay on . Cutting-edge technologies development tools and community . Online usage only . Browser window . No distribution channels © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Wrappers around web applications . Create a native app for mobile platform . Integrated Development Environment . Single code development . Native API support © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Wrappers around web applications MoSync http://www.mosync.com JavaScript, HTML, C++ © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 MoSync © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Wrappers around web applications PhoneGap http://phonegap.com/ HTML JavaScript Libraries Xcode plugin © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 PhoneGap © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Wrappers around web applications RhoMobile http://rhomobile.com/ Ruby jQuery Mobile © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 RhoMobile © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Wrappers around web applications Advantages Disadvantages . Native API . Not Native UI . Extendable tools . Challenges to go live . Ofine support . High level of expertise . Native Application . Dependence on native . Covered common cases SDK versions. Native SDK . Native Distribution channels © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Transformers to Native code . Create a native app for mobile platform . Transform Platform Language into Native code . Integrated Development Environment . Have Platform Services . Native API support © ALTOROS Systems | CONFIDENTIAL 20 Tuesday, May 22, 12 Transformers to Native code Antenna http://www.antennasoftware.com/ AMP Wizards Build-in User Management © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Antenna © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Transformers to Native code Appcelerator Titanium http://www.appcelerator.com JavaScript only, but recently support HTML5 (mobile web version) The only tool that generates native UI elements, and transforms JavaScript into Native Platform Code. © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Appcelerator Titanium © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Transformers to Native code Advantages Disadvantages . Native API . Challenges to go live . Extendable tools . Dependence on . Ofine support Transformers . Native Application . Dependence on native . Native UI SDK versions. Native SDK . Native Distribution channels © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Adobe AIR . Integrated Development Environment . Create native app for mobile platform SWF byte-code runs on Native Platform, iOS - Adobe AIR player embedded into each app, on Android use system installed Adobe AIR player. Native API support . Stage 3D © ALTOROS Systems | CONFIDENTIAL 26 Tuesday, May 22, 12 Adobe AIR Advantages Disadvantages . Native API . Not Native UI . Extendable tools . Challenges to go live . Ofine support . Dependence on native . Native Application SDK versions. Stage 3D support (for . Moved into Gaming games) directions . Native Distribution channels © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Summary . Allows to utilities 80% . Does not work for off all web development platform specific resources. features . Covers about 70% of . No performance all common application optimization as for GUI native UI elements. Covers about 60% of . Does not really cover the common mobile all mobile platforms application functionality © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12 Questions Anything you want to ask about? © ALTOROS Systems | CONFIDENTIAL Tuesday, May 22, 12.
Recommended publications
  • Comparison and Evaluation of Cross Platform Mobile Application Development Tools
    International Journal of Applied Mathematics, Electronics and Computers 8(4): 273-281, 2020 INTERNATIONAL JOURNAL OF APPLIED MATHEMATICS International Open Access ELECTRONICS AND COMPUTERS Volume 08 Issue 04 www.dergipark.org.tr/ijamec e-ISSN: 2147-8228 December, 2020 Research Article Comparison and Evaluation of Cross Platform Mobile Application Development Tools Mehmet ISITAN a , Murat KOKLU b a Sakarya University, Faculty of Computer and Information Science, Department of Software Engineering b Selcuk University, Faculty of Technology, Department of Computer Engineering ARTICLE INFO ABSTRACT Article history: In order to develop a mobile application, it is necessary to develop software separately for each Received 28 November 2020 operating system to be outputted. In response to this problem, frameworks that can give application Accepted 6 December 2020 outputs for more than one operating system by developing applications on only one platform have Keywords: been developed. With the recent diversification of these systems, which are called cross platform Cross Platform, mobile application development tools, which one should be preferred has become a problem for Mobile Development, Mobile Frameworks, developers. In this study, the cross-platform mobile application development tools that have come One Code to the fore in recent years will be determined and evaluated separately based on the pros and cons of distinguishing parameters. With the help of the applications to be developed, values such as processor, memory, battery and network usage, rendering time, opening time, installation file size, application size will be measured. It is also aimed to help developers find out which framework is more suitable for their needs by comparing them on topics such as popularity, third party software support, operating systems that can be outputted, development languages and ease of use, speed - performance.
    [Show full text]
  • An Empirical Analysis of Energy Consumption of Cross-Platform Frameworks for Mobile Development
    An Empirical Analysis of Energy Consumption of Cross-platform Frameworks for Mobile Development Matteo Ciman1, Ombretta Gaggia aDepartment of Mathematics, University of Padua, Padua, Italy Abstract The increasing fragmentation of mobile devices market has created the problem of supporting all the possible mobile platforms to reach the highest number of potential users. One possible solution is to use cross-platform frameworks, that let develop only one application that is then deployed to all the supported target platforms. Currently available cross-platform frameworks follow different approaches to deploy the final application, and all of them has pros and cons. In this paper, we evaluate and compare together the current frameworks for cross-platform mobile development considering one of the most important aspect when dealing with mobile devices: energy consumption. Our analysis shows and measure how the adoption of cross-platform frameworks impacts energy consumption with respect to the native mobile development, identifies which are the most consuming tasks, and tries to define a final rank among all the different approaches. Moreover, we highlight future development necessary to improve performances of cross-platform frameworks to reach native development performances. Keywords: Energy consumption, mobile development, performance measurement, web technologies, cross-platform frameworks 1. Introduction Smartphones are rapidly becoming more and more present in everyday life of users. Thanks to their increasing computing capabilities and an ample set of different sensors, e.g., accelerometer, barometer, environmental thermometer, 5 etc., smartphones play both the role of mobile workstations and of augmented devices, able to sense the environment and monitor user activities. Smartphones can be used for context awareness [1], user activity recognition [2, 3], health monitoring [4], etc.
    [Show full text]
  • Native Cross-Platform Mobile Application Development
    Native Cross-platform Mobile Application Development by W. de Kraker (0815283) CMI-Program Informatics – Rotterdam University August 14, 2012 First supervisor Mr. Y. S. Tjang Second supervisor Mr. A. Chamani Abstract Nowadays mobile devices are vastly integrated into modern society. They bring us one step closer to satisfy our ever growing need to have information available anytime, anywhere. To help gain access to information on mobile devices we use software applications, so called apps. However, the fragmented nature of today’s mobile ecosystem poses a challenge for developers to develop apps which are suitable to run on all mobile devices, since there is no de facto standard in cross-platform app development. Currently there are several solutions available to solve the cross-platform challenge. Lunatech, having expressed its interest in mobile app development, would like to know which solution, if any, suits Lunatechs needs. A study has been set up in order to resolve this question, the results of which are laid out in this thesis. ii Versions Version Date Author Details 0.1 12/07/2012 W. de Kraker Intial draft 0.2 20/07/2012 W. de Kraker Improved main research structure 0.3 08/08/2012 W. de Kraker Changes based on feedback from Mr. Y.S. Tjang 0.4 12/08/2012 W. de Kraker Changes based on feedback from Mr. S. de Kaper 1.0 14/08/2012 W. de Kraker Final version Table 1: Version history iii Preface You are looking at the thesis for the graduation internship on the subject of "cross-platform mobile application development while retaining the native look and feel".
    [Show full text]
  • Appcelerator
    appcelerator #appcelerat or 1 1: appcelerator 2 2 2 Examples 2 2 Appcelerator Titanium 2 LinuxFedora 3 OSX / Windows 3 Titanium SDK 3 SDK 4 Atom 4 5 5 cli 5 7 You can share this PDF with anyone you feel could benefit from it, downloaded the latest version from: appcelerator It is an unofficial and free appcelerator ebook created for educational purposes. All the content is extracted from Stack Overflow Documentation, which is written by many hardworking individuals at Stack Overflow. It is neither affiliated with Stack Overflow nor official appcelerator. The content is released under Creative Commons BY-SA, and the list of contributors to each chapter are provided in the credits section at the end of this book. Images may be copyright of their respective owners unless otherwise specified. All trademarks and registered trademarks are the property of their respective company owners. Use the content presented in this book at your own risk; it is not guaranteed to be correct nor accurate, please send your feedback and corrections to [email protected] https://riptutorial.com/zh-CN/home 1 1: appcelerator Appcelerator TitaniumAppceleratorJavaScriptiOSAndroidWindows Phone。 5.5.1GA 2016929 5.5.0GA 2016913 5.4.0GA 2016810 5.3.1GA 201676 5.3.0GA 201662 5.2.2GA 201644 5.2.1GA 2016323 5.2.0 2016222 5.1.2 2016112 5.1.1 20151124 5.0.2 2015101 5.0.1 2015925 5.0.0 2015916 4.1.1 201599 4.1.0 201578 4.0.0 2015521 3.5.1 201536 Examples Appcelerator Titanium Titanium • CLI • MVC https://riptutorial.com/zh-CN/home 2 • SDK node.js'npm'。https://nodejs.org/
    [Show full text]
  • LNICST 110, Pp
    Mobile Apps Development: A Framework for Technology Decision Making Emiliano Masi1, Giovanni Cantone2, Manuel Mastrofini2, Giuseppe Calavaro3, and Paolo Subiaco3 1 FIZ Karlsruhe, Hermann-von-Helmholtz-Platz, 76344 Eggenstein-Leopoldshafen, Germany [email protected] 2 University of Roma Tor Vergata, DICII Via del Politecnico, 1 – 00133 Roma, Italy {cantone,manuel.mastrofini}@uniroma2.it 3 IBM Italia SpA Via Sciangai, 53 – 00144 Roma, Italy {gcalavaro,paolo_subiaco}@it.ibm.com Abstract. Developers of a new Mobile App have to undertake a number of decisions, including the target platform and the development technology to utilize. Even though there is no one-size-fits-all solution, which could meet all needs for all contexts, this paper is concerned with an exploratory study aimed to provide developers with a framework to support their technology selection process, including practical guidelines on how to select the technology that best fits the given context and requirements. The exploited research methods are survey, interview, and case study. Results consist in a model of, and a collection of data and experts’ experiences about, some advanced platforms. Results are packed in a tool-prototype: once entered the needs and required device features, the tool returns measures that allow a decision maker to identify the development technology, among the recommended alternatives, which best fulfills the actual requirements. Keywords: Mobile App development, mobile platforms, mobile development technology, mobile development approaches. 1 Introduction The basic question that this paper tries to answer is: What is the right technology to use for the development of a mobile application for given requirements and context? In order to develop a new Mobile App, in fact, several decisions have to be made.
    [Show full text]
  • Taxonomy of Cross-Platform Mobile Applications Development Approaches
    Ain Shams Engineering Journal (2015) xxx, xxx–xxx Ain Shams University Ain Shams Engineering Journal www.elsevier.com/locate/asej www.sciencedirect.com ELECTRICAL ENGINEERING Taxonomy of Cross-Platform Mobile Applications Development Approaches Wafaa S. El-Kassas *, Bassem A. Abdullah, Ahmed H. Yousef, Ayman M. Wahba Department of Computer and Systems Engineering, Faculty of Engineering, Ain Shams University, Egypt Received 13 September 2014; revised 30 May 2015; accepted 3 August 2015 KEYWORDS Abstract The developers use the cross-platform mobile development solutions to develop the Cross-platform mobile mobile application once and run it on many platforms. Many of these cross-platform solutions development; are still under research and development. Also, these solutions are based on different approaches Interpretation approach; such as Cross-Compilation approach, Virtual Machine approach, and Web-Based approach. There Cloud computing; are many survey papers about the cross-platform mobile development solutions but they do not Compilation approach; include the most recent approaches, including Component-Based approach, Cloud-Based Component-Based approach, and Merged approach. The main aim of this paper is helping the researchers to know approach; the most recent approaches and the open research issues. This paper surveys the existing cross- Model-Driven Engineering platform mobile development approaches and attempts to provide a global view: it thoroughly introduces a comprehensive categorization to the cross-platform approaches, defines the pros and cons of each approach, explains sample solutions per approach, compares the cross-platform mobile development solutions, and ends with the open research areas. Ó 2015 Faculty of Engineering, Ain Shams University. Production and hosting by Elsevier B.V.
    [Show full text]
  • Survey on Techniques for Cross Platform Mobile Application Development
    International Journal of Advanced Research in Computer Engineering & Technology (IJARCET) Volume 3 Issue 10, October 2014 Survey on Techniques for Cross Platform Mobile Application Development Apurva P. Pawar, Vandana S. Jagtap, Mamta S. Bhamare Abstract— Smart phone is used by most of the population. Different internal architecture of Operating System Over thousands of applications are used daily and a new becomes a reason for redevelopment of application to make it application gets launched as per need. In order to do work on run on each Operating System which in turn incurs lot of cost phones itself many desktop applications are getting converted to mobile version by developers. And it’s real challenge to market in terms of time, money, efforts. Consider example of are these applications and reach to the maximum users. From document editor software like Adobe Reader and Kingsoft developer point of view for application to reach to most of the office. People are also doing work through their Smartphone end users it need to run on max platforms, this needs too. It‘s not necessary that everyone is using windows redevelopment of application, we can solve this problem to some operating system on their Smartphone. Each mobile operating extent by developing cross platform application without system uses different programming model, developer would additional investment. Several techniques are available which will help to make it happen. Survey of these techniques could require additional overhead and troubleshooting since help application developers to make a proper choice. developer might have good hands on particular single platform. Hence, making software as cross platform Index Terms— Cross Compiled Approach, Cross Platform application can be a good option.
    [Show full text]
  • Analysis of Multi-Platform Mobile Application Development Courtney B
    University of North Dakota UND Scholarly Commons Theses and Dissertations Theses, Dissertations, and Senior Projects January 2014 Analysis Of Multi-Platform Mobile Application Development Courtney B. Thaden Follow this and additional works at: https://commons.und.edu/theses Recommended Citation Thaden, Courtney B., "Analysis Of Multi-Platform Mobile Application Development" (2014). Theses and Dissertations. 1598. https://commons.und.edu/theses/1598 This Thesis is brought to you for free and open access by the Theses, Dissertations, and Senior Projects at UND Scholarly Commons. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of UND Scholarly Commons. For more information, please contact [email protected]. ANALYSIS OF MULTI-PLATFORM MOBILE APPLICATION DEVELOPMENT by Courtney B. Thaden Bachelor of Science, University of North Dakota, 2010 A Thesis Submitted to the Graduate Faculty of the University of North Dakota in partial fulfillment of the requirements for the degree of Master of Science Grand Forks, North Dakota May 2014 Copyright 2014 Courtney B. Thaden ii iii Title Analysis of Multi-Platform Mobile Application Development Department Electrical Engineering Degree Master of Science In presenting this thesis in partial fulfillment of the requirements for a graduate degree from the University of North Dakota, I agree that the library of this University shall make it freely available for inspection. I further agree that permission for extensive copying for scholarly purposes may be granted by the professor who supervised my thesis work or, in her absence, by the Chairperson of the department or the dean of the School of Graduate Studies.
    [Show full text]
  • Ricas Y Las Interfaces De Realidad Vir- De Los Atributos De Cada Tecnología
    EXATAS E TECNOLÓGICAS ISSN IMPRESSO - 2359-4934 ISSN ELETRÔNICO - 2359-4942 http://dx.doi.org/10.17564/2359-4942.2018v3n2 REVISING FRAMEWORKS FOR DEVELOPING MOBILE VIRTUAL REALITY REVISANDO FRAMEWORKS PARA DESENVOLVIMENTO DE REALIDADE VIRTUAL MÓVEL REVISIÓN DE LOS ENTORNOS PARA EL DESARROLLO DE REALIDAD VIRTUAL MÓVIL Guillermo Horacio Rodriguez1 Fabio Gomes Rocha2 ABSTRACT The development of mobile virtual environments has categories so that it becomes easier to understand been enabled by recent advances in hardware and the state of art and to help identify new directions software for mobile computing. This new trend has of research. A comparison of attributes of each tech- resulted from the convergence of wear able comput- nology is also summarized. ing, wireless networking and mobile virtual reality interfaces. This work provides a survey of different mobile technologies that are useful to build virtual Keywords reality applications running through mobile devices. Our aim is to place those technologies into different Framework. Developing Mobile. Virtual Reality. Interfaces Científicas - Exatas e Tecnológicas • Aracaju • V.3 • N.2 • p. 35 - 48 • Outubro 2018 • 36 • RESUMO O desenvolvimento de ambientes virtuais móveis foi em diferentes categorias para que seja mais fácil en- possibilitado pelos recentes avanços em hardware e tender o estado da arte e ajudar a identificar novos software para computação móvel. Essa nova tendên- rumos da pesquisa. Uma comparação de atributos de cia resultou da convergência de interfaces de com- cada tecnologia também é resumida. putação portátil, redes sem fio e realidade virtual móvel. Este trabalho fornece uma pesquisa de dif- erentes tecnologias móveis úteis para criar aplicati- Palavra-chave vos de realidade virtual executados em dispositivos móveis.
    [Show full text]
  • Nativescript O Architecture O Developer Experience O Future Goals • Conclusions Hybrid Approaches
    Runtime Based Hybrid Apps Ruben Smeets Kris Aerts ES&S 26/04/2016 Agenda • Hybrid Approaches • Runtime Based CPT Candidates • Comparison of Titanium / React Native / NativeScript o Architecture o Developer Experience o Future goals • Conclusions Hybrid Approaches WebView Based Runtime Based WebView Container JavaScript Runtime Web Code JavaScript HTML CSS JS Native UI + Device APIs Device APIs Hybrid Approaches WebView Based Web Code UI frameworks & libs DOM - based WebGL - based React Canvas Famo.us + Architectural frameworks Combined frameworks Hybrid Approaches WebView Based Web Code Pure Hybrid Apps Tools Properties UI frameworks & libs • Single WebView • Content & navigation DOM - based WebGL - based in HTML5 • Thin native wrapper React Canvas Famo.us + Architectural frameworks Combined frameworks Hybrid Approaches WebView Based Web Code Pure Hybrid Apps Tools Properties UI frameworks & libs • Single WebView • Content & navigation DOM - based WebGL - based in HTML5 • Thin native wrapper React Canvas Mixed hybrid Apps Pattern Tools Properties • Multiple WebViews Famo.us Blended • Native navigation • E.g.: Apple Store + • WebViews for later stages of Architectural Mullet user flow frameworks • E.g.: Walmart • WebViews for little used or frequently Combined frameworks Fallback changing content • E.g.: Instagram Hybrid Approaches Runtime Based WebView Based Runtime Based WebView Container JavaScript Runtime Web Code JavaScript HTML CSS JS Native UI + Device APIs Device APIs Hybrid Approaches Runtime Based – The “WHY” • Consistent with
    [Show full text]
  • Mobile Application Development Approaches: a Comparative Analysis on the Use of Storage Space
    XXIV Congreso Argentino de Ciencias de la Computación Tandil - 8 al 12 de octubre de 2018 Mobile Application Development Approaches: A Comparative Analysis on the Use of Storage Space Juan Fernández Sosa1, Pablo Thomas1, Lisandro Delía1, Germán Cáseres1, Leonardo Corbalán1, Fernando Tesone1, Alfonso Cuitiño1, Patricia Pesado1 1 Computer Science Research Institute LIDI (III-LIDI)* School of Computer Science, National University of La Plata, La Plata, Buenos Aires, Argentina *Partner Center of the Scientific Research Agency of the Province of Buenos Aires (CICPBA) { jfernandez, pthomas, ldelia, gcaseres, corbalan, ftesone, acuitino,ppesado}@lidi.info.unlp.edu.ar Summary. The purpose of software development is meeting both functional and non-functional requirements. In mobile device applications, non-functional requirements are more relevant due to the restrictions inherent to these devices. One of these restrictions is the availability of limited storage space. Therefore, the size of a mobile application affects user preference for use. In this article, we assess how the choice of a mobile application development approach affects the final size of the application; we focus our analysis on text-, audio- and video-based applications. Keywords: Mobile devices, multi-platform mobile applications, native mobile applications, application size. 1 Introduction Application development for mobile devices poses a number of challenges specific to this activity that were not present in traditional software development [1]. The diversity of platforms, programming languages, and development tools, as well as device heterogeneity as regards computation power, storage and battery life, are just some of the aspects that Software Engineers have to consider. In many cases, the success of an application for mobile devices depends on its popularity.
    [Show full text]
  • MOBILE APPLICATION - CROSS DOMAIN DEVELOPMENT and STUDY of PHONEGAP IJCRR Section: Healthcare Sci
    Review Article MOBILE APPLICATION - CROSS DOMAIN DEVELOPMENT AND STUDY OF PHONEGAP IJCRR Section: Healthcare Sci. Journal Impact Factor Mathangi Krishnamurthi 4.016 Information Technology Department, Pune Institute of Computer Technologies, Pune, MS, India. ABSTRACT There has been a significant development in the market for smart devices and its computational power in the last decade. The combination of computational power, easy portability, inherent features and the ease with which it reaches the common man has propelled this development. The need for mobile solutions has increased exponentially due to the easy and prevalent access to these smart devices. The dilemma met by those wanting to target these consumers was mainly as to which methodology to adopt. Given the fragmented Smartphone market, native development of application was found resource wise and financially not lucrative. There came a need for a “Develop One Time, Deploy anywhere anytime” solution. So this has been solved by the cross-platform mobile application development tool. Phonegap is one such popular framework which embeds HTML5 and CSS3 to provide the needed functionality. Given its generic nature, there is still some need for consideration of its performance as op- posed to a native application. Key Words: Smart devices, Cross-platform development, Phonegap INTRODUCTION CHALLENGES IN MOBILE APPLICATION DEVEL- OPMENT There has been an immense development in the domain of mobile devices. Recent data claims 95.5% of the world pop- Universal user interface ulation have a mobile service subscription [1].The reason for Each platform that is device specific has some guidelines this may include, Smartphones rival the traditional resources to follow for the development of the user interface [3].
    [Show full text]