The New Mobile Development Landscape
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Consultoria Capacitación Y Consumibles Sap Fiori Openui5 Development Contenido Programatico
CDUK CONSULTORIA CAPACITACIÓN Y CONSUMIBLES SAP FIORI OPENUI5 DEVELOPMENT CONTENIDO PROGRAMATICO SAP FIORI openUI5 Development • Fundamentos del HTML. • Describir y escribir códigos HTML5 y CSS. • Explorar herramientas de desarrollo SAP Fiori. • Trabajar con elementos HTML básicos y marcas semánticas. • Implementar formularios Web amigables para el usuario. • Trabajar con HTML5-Atributos personalizados. • Fundación de CSS Describir CSS-Essentials. • Trabajar con Pseudoclasses. • Fundamentos de JavaScript. • Entender la programación orientada a objetos (OOP) con JavaScript. • Explorar los elementos básicos del lenguaje JavaScript. • Trabajar con tipos de datos primitivos, tipos de referencia y operadores. • Implementar declaraciones en JavaScript. • Comprender los alcances de JavaScript y la ejecución de contexto. • Entender el manejo de errores en JavaScript. • Explore los conceptos de manipulación DOM de JavaScript. • Trabajar con eventos. • Utilice http-Requests y AJAX. • Trabajar con Promesas Fundamentos de jQuery. • Entender jQuery-Fundación. • Trabajar con selectores. • Entender jQuery Eventing. • Utilizar estilo y animación. • Manipular el DOM. • Utilice AJAX con jQuery. • Descripción general de OpenUI5. • Explicar la estrategia de la experiencia del usuario de SAP. • Explicar la estrategia de la experiencia del usuario • Explore las herramientas de habilitación de claves para la experiencia • del usuario SAP. • Describir SAP Fiori en relación con la experiencia del usuario. • Descripción de la arquitectura OpenUI5. • Explore la relación entre OpenUI5 y SAP Fiori. • Explore las diferencias entre OpenUI5 y SAPUI5. • Opciones de desarrollo de OpenUI5. • Instalar el complemento OpenUI5 Eclipse. • Configurar una cuenta de HANA Cloud Platform. • Explore los fundamentos de SAP WEB IDE. • Conceptos básicos del proyectoOpenUI5. • Desarrollar utilizando el patrón de diseño Model View Controller (MVC). • Configurar un proyecto • Configurar y utilizar elementos básicos de OpenUI5. -
Szkolenia IT . Kursy Komputerowe . Szkolenia Biznesowe, Dla Kadr, Miękkie . Firma Szkoleniowa
Developing UIs with SAPUI5 PRZEZNACZENIE SZKOLENIA About this Course, Audience: Developer Developer Consultant Solution Architect Business Process Owner / Team Lead / Power User KORZYŚCI WYNIKAJĄCE Z UKOŃCZENIA SZKOLENIA This course will prepare you to: Create web apps using basic HTML5 and CSS3 Develop web apps that are more interactive through JavaScript programming Further improve web app development by using parts of jQuery and jQueryUI Perform design decisions for openUI5 desktop and mobile applications Create the necessary HANA Cloud Platform account to configure HCPms Develop desktop and mobile applications using the openUI5 framework, Eclipse, HANA Cloud Platform and SAP Web IDE OCZEKIWANE PRZYGOTOWANIE SŁUCHACZY Essential - SAPX01 Recommended - Understanding of HTML and the Internet Course based on software release: SAP S/4HANA WTS + local version SAP Web IDE Warning! Training authorized by SAP provided in the open training formula is carried out at the headquarters of SAP Polska at ul. Wołoska 5 in Warsaw. Remote participation is possible for selected trainings. AGENDA SPOTKANIA Sala szkoleniowa 1. Foundations of HTML Describe and write HTML5 and CSS code Explore Development Tools Work with Basic HTML-Elements and Semantic Markups Implement User Friendly Web Forms 1 / 3 Work with HTML5-Custom Attributes 2. Foundation of CSS Describe CSS-Essentials Work with Pseudoclasses 3. Foundations of JavaScript Understand Object-Oriented (OOP) Programming with JavaScript Explore JavaScript Language Basics Work with Primitive Data Types, Reference Types, and Operators Implement Statements in JavaScript Understand JavaScript-Scopes and Context Execution Understand error handling in JavaScript Explore DOM manipulation concepts of JavaScript Work with events Use http-Requests and AJAX Work with Promises 4. -
Comparison and Evaluation of Cross Platform Mobile Application Development Tools
International Journal of Applied Mathematics, Electronics and Computers 8(4): 273-281, 2020 INTERNATIONAL JOURNAL OF APPLIED MATHEMATICS International Open Access ELECTRONICS AND COMPUTERS Volume 08 Issue 04 www.dergipark.org.tr/ijamec e-ISSN: 2147-8228 December, 2020 Research Article Comparison and Evaluation of Cross Platform Mobile Application Development Tools Mehmet ISITAN a , Murat KOKLU b a Sakarya University, Faculty of Computer and Information Science, Department of Software Engineering b Selcuk University, Faculty of Technology, Department of Computer Engineering ARTICLE INFO ABSTRACT Article history: In order to develop a mobile application, it is necessary to develop software separately for each Received 28 November 2020 operating system to be outputted. In response to this problem, frameworks that can give application Accepted 6 December 2020 outputs for more than one operating system by developing applications on only one platform have Keywords: been developed. With the recent diversification of these systems, which are called cross platform Cross Platform, mobile application development tools, which one should be preferred has become a problem for Mobile Development, Mobile Frameworks, developers. In this study, the cross-platform mobile application development tools that have come One Code to the fore in recent years will be determined and evaluated separately based on the pros and cons of distinguishing parameters. With the help of the applications to be developed, values such as processor, memory, battery and network usage, rendering time, opening time, installation file size, application size will be measured. It is also aimed to help developers find out which framework is more suitable for their needs by comparing them on topics such as popularity, third party software support, operating systems that can be outputted, development languages and ease of use, speed - performance. -
THE FUTURE of SCREENS from James Stanton a Little Bit About Me
THE FUTURE OF SCREENS From james stanton A little bit about me. Hi I am James (Mckenzie) Stanton Thinker / Designer / Engineer / Director / Executive / Artist / Human / Practitioner / Gardner / Builder / and much more... Born in Essex, United Kingdom and survived a few hair raising moments and learnt digital from the ground up. Ok enough of the pleasantries I have been working in the design field since 1999 from the Falmouth School of Art and onwards to the RCA, and many companies. Ok. less about me and more about what I have seen… Today we are going to cover - SCREENS CONCEPTS - DIGITAL TRANSFORMATION - WHY ASSETS LIBRARIES - CODE LIBRARIES - COST EFFECTIVE SOLUTION FOR IMPLEMENTATION I know, I know, I know. That's all good and well, but what does this all mean to a company like mine? We are about to see a massive change in consumer behavior so let's get ready. DIGITAL TRANSFORMATION AS A USP Getting this correct will change your company forever. DIGITAL TRANSFORMATION USP-01 Digital transformation (DT) – the use of technology to radically improve performance or reach of enterprises – is becoming a hot topic for companies across the globe. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-02 Companies face common pressures from customers, employees and competitors to begin or speed up their digital transformation. However they are transforming at different paces with different results. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-03 Successful digital transformation comes not from implementing new technologies but from transforming your organisation to take advantage of the possibilities that new technologies provide. -
Native Cross-Platform Mobile Application Development
Native Cross-platform Mobile Application Development by W. de Kraker (0815283) CMI-Program Informatics – Rotterdam University August 14, 2012 First supervisor Mr. Y. S. Tjang Second supervisor Mr. A. Chamani Abstract Nowadays mobile devices are vastly integrated into modern society. They bring us one step closer to satisfy our ever growing need to have information available anytime, anywhere. To help gain access to information on mobile devices we use software applications, so called apps. However, the fragmented nature of today’s mobile ecosystem poses a challenge for developers to develop apps which are suitable to run on all mobile devices, since there is no de facto standard in cross-platform app development. Currently there are several solutions available to solve the cross-platform challenge. Lunatech, having expressed its interest in mobile app development, would like to know which solution, if any, suits Lunatechs needs. A study has been set up in order to resolve this question, the results of which are laid out in this thesis. ii Versions Version Date Author Details 0.1 12/07/2012 W. de Kraker Intial draft 0.2 20/07/2012 W. de Kraker Improved main research structure 0.3 08/08/2012 W. de Kraker Changes based on feedback from Mr. Y.S. Tjang 0.4 12/08/2012 W. de Kraker Changes based on feedback from Mr. S. de Kaper 1.0 14/08/2012 W. de Kraker Final version Table 1: Version history iii Preface You are looking at the thesis for the graduation internship on the subject of "cross-platform mobile application development while retaining the native look and feel". -
Create an Uber Clone in 7 Days
Create an Uber Clone in 7 Days Shai Almog 2018-07-22 Contents Preface. 1 Audience. 1 Prerequisites . 2 What you don’t need to Know . 2 Get this Book for FREE! . 2 How to Read this Book? . 3 Software Prerequisites . 4 Getting Help. 4 Using the Code. 4 Important Notice About Cloning and Copyrights . 5 Thanks and Acknowledgments . 5 1. Hello World . 7 1.1. What’s Codename One?. 7 1.1.1. Build Cloud . 8 1.2. Getting Started. 8 1.2.1. New Project. 8 Running . 11 The Source Code . 12 1.2.2. Run on Device . 18 Signing . 18 Build and Install . 25 1.3. How Does it Work? . 26 1.3.1. Mobile is Different . 26 Density (DPI/PPI) . 27 1.3.2. Performance. 29 App Size . 29 Power Drain . 30 1.3.3. Sandbox and Permissions . 30 1.4. Summary . 31 2. Core Concepts . 33 2.1. The Todo App. 33 2.2. Layouts and Hierarchy . 35 2.2.1. Layout Managers. 44 Terse Syntax . 47 2.2.2. Styles . 47 Designer Tool . 50 2.2.3. Event Handling . 68 Observers and Event Types . 69 Event Dispatch Thread. 71 2.2.4. IO and Storage . 72 2.3. Summary . 74 3. Spring Boot Overview . 75 3.1. What’s Spring Boot? . 75 3.2. Why Spring Boot . 76 3.3. What will we Use? . 76 3.4. Summary . 77 4. Day 1: The Mockup. 79 4.1. Deconstructing Uber . 79 4.1.1. Portrait Only UI . 81 4.1.2. iOS and Android Look Almost Identical . -
Survey on Techniques for Cross Platform Mobile Application Development
International Journal of Advanced Research in Computer Engineering & Technology (IJARCET) Volume 3 Issue 10, October 2014 Survey on Techniques for Cross Platform Mobile Application Development Apurva P. Pawar, Vandana S. Jagtap, Mamta S. Bhamare Abstract— Smart phone is used by most of the population. Different internal architecture of Operating System Over thousands of applications are used daily and a new becomes a reason for redevelopment of application to make it application gets launched as per need. In order to do work on run on each Operating System which in turn incurs lot of cost phones itself many desktop applications are getting converted to mobile version by developers. And it’s real challenge to market in terms of time, money, efforts. Consider example of are these applications and reach to the maximum users. From document editor software like Adobe Reader and Kingsoft developer point of view for application to reach to most of the office. People are also doing work through their Smartphone end users it need to run on max platforms, this needs too. It‘s not necessary that everyone is using windows redevelopment of application, we can solve this problem to some operating system on their Smartphone. Each mobile operating extent by developing cross platform application without system uses different programming model, developer would additional investment. Several techniques are available which will help to make it happen. Survey of these techniques could require additional overhead and troubleshooting since help application developers to make a proper choice. developer might have good hands on particular single platform. Hence, making software as cross platform Index Terms— Cross Compiled Approach, Cross Platform application can be a good option. -
SAPUI5 & Fiori – Where ABAP-Er Meets Javascript
. SAPUI5 & Fiori – Where ABAP-er Meets JavaScript Igor Barbarić Content • Web@ABAP - History • SAPUI5 & Fiori – Key Features, Architecture • SAPUI5 vs Fiori • OpenUI5 vs SAPUI5 • Development Environments • Learning Content • Personal Experience: First Project Content • Web@ABAP - History • SAPUI5 & Fiori – Key Features, Architecture • SAPUI5 vs Fiori • OpenUI5 vs SAPUI5 • Development Environments • Learning Content • Personal Experience: First Project Web@ABAP – History 1. Business Server Pages (BSP, 2002) = • Not responsive HTML + ABAP-script • SAP Web Server only 2. WebDynpro (2003 Java, 2004 ABAP) = • ABAP/Java-only (no HTML, CSS, Script) SAP backend only • Performance issues 3. SAP Web Client (2007) = BSP + Dev Worbkench + GenIL Model • No (difficult) theming / branding 4. SAPUI5 & Fiori (2013) = BSP + SAPUI5 + HTML5 + CSS + JavaScript Content • Web@ABAP - History • SAPUI5 & Fiori – Key Features, Architecture • SAPUI5 vs Fiori • OpenUI5 vs SAPUI5 • Development Environments • Learning Content • Personal Experience: First Project Fiori – SAP’s Strategic Direction • “Over time, we plan to move all SAP solutions in this direction.” (support.sap.com SAP Product Strategy) SAP Fiori – Design Award Winner gartner.com red-dot.sg SAPUI5 & Fiori – Key Features • HTML5 + JavaScript + CSS3 + jQuery • Models: JSON, XML, OData • Stateless • Extendable • Flexible design (Theming, Branding, Corporate Identity) • Client-side libs & rendering (server performance!) • Any web server (SAP ABAP, SAP HANA, Tomcat, Jetty...) • Any backend (also non-SAP) • Any device / client (responsiveness) • Open source (OpenUI5) • No need for SAP NW server to play with SAPUI5/Fiori Architecture Client (Web Browser): SAPUI5 Views with “sap.m” Views with lib “sap.ui.commons” lib Models (JSON, XML, Controllers OData) Server No SAP system! UI5 Fiori UI5 Fiori SAPUI5 BSP Fiori SAP Web BSP Lchpd XS Engine BSP Lchpd XS Engine Web Page Launchpad Gateway Server, e.g. -
Codename One and Phonegap, a Performance Comparison
Codename One and PhoneGap, a performance comparison Andreas Arnesson Faculty of Computing Blekinge Institute of Technology SE-371 79 Karlskrona Sweden 1 Contact Information: Author: Andreas Arnesson [email protected] University advisor: Nina Dzamashvili Fogelström Department of Software Engineering Faculty of Computing Internet : www.bth.se Blekinge Institute of Technology Phone : +46 455 38 50 00 SE-371 79 Karlskrona Sweden Fax : +46 455 38 50 57 2 ABSTRACT Creating smartphone applications for more than one operating system requires knowledge of several code languages, more code maintenance, higher development costs and longer development time. To make this easier cross-platform tools (CPTs) exist. But using a CPT can decrease performance of the application. Applications with low performance are more likely to get uninstalled and this makes developers lose income. There are four main CPT approaches hybrid, interpreter, web and cross-compiler. Each has different disadvantages .and advantages. This study will examine the performance difference between two CPTs, Codename One and PhoneGap. The performance measurements, CPU load, memory usage, energy consumption, time execution and application size will be made to compare the CPTs. If cross-compilers have better performance than other CPT approaches will also be investigated. An experiment where three applications are created with native Android, Codename One and PhoneGap will be made and performance measurements will be made. A literature study with research from IEEE and Engineering village will be conducted on different CPT approaches. PhoneGap performed best with shortest execution time, least energy consumption and least CPU usage while Codename One had smallest application size and least memory usage. -
Codename One
Codename One #codename one Table of Contents About 1 Chapter 1: Getting started with Codename One 2 Remarks 2 Examples 2 Installation & Setup 2 Installation 2 Installing Codename One In NetBeans 2 Installing Codename One In Eclipse 5 Installing Codename One In IntelliJ IDEA 6 What is Codename One & How Does it Work? 6 How Does Codename One Work? 7 Why Build Servers? 8 Why ParparVM 9 Windows Phone/UWP 9 JavaScript Port 10 Desktop, Android, RIM & J2ME 10 Lightweight Components 10 Lightweight Architecture Origin 10 In Codename One 10 Versions In Codename One 11 Credits 12 About You can share this PDF with anyone you feel could benefit from it, downloaded the latest version from: codename-one It is an unofficial and free Codename One ebook created for educational purposes. All the content is extracted from Stack Overflow Documentation, which is written by many hardworking individuals at Stack Overflow. It is neither affiliated with Stack Overflow nor official Codename One. The content is released under Creative Commons BY-SA, and the list of contributors to each chapter are provided in the credits section at the end of this book. Images may be copyright of their respective owners unless otherwise specified. All trademarks and registered trademarks are the property of their respective company owners. Use the content presented in this book at your own risk; it is not guaranteed to be correct nor accurate, please send your feedback and corrections to [email protected] https://riptutorial.com/ 1 Chapter 1: Getting started with Codename One Remarks This section provides an overview of what codenameone is, and why a developer might want to use it. -
Nativescript O Architecture O Developer Experience O Future Goals • Conclusions Hybrid Approaches
Runtime Based Hybrid Apps Ruben Smeets Kris Aerts ES&S 26/04/2016 Agenda • Hybrid Approaches • Runtime Based CPT Candidates • Comparison of Titanium / React Native / NativeScript o Architecture o Developer Experience o Future goals • Conclusions Hybrid Approaches WebView Based Runtime Based WebView Container JavaScript Runtime Web Code JavaScript HTML CSS JS Native UI + Device APIs Device APIs Hybrid Approaches WebView Based Web Code UI frameworks & libs DOM - based WebGL - based React Canvas Famo.us + Architectural frameworks Combined frameworks Hybrid Approaches WebView Based Web Code Pure Hybrid Apps Tools Properties UI frameworks & libs • Single WebView • Content & navigation DOM - based WebGL - based in HTML5 • Thin native wrapper React Canvas Famo.us + Architectural frameworks Combined frameworks Hybrid Approaches WebView Based Web Code Pure Hybrid Apps Tools Properties UI frameworks & libs • Single WebView • Content & navigation DOM - based WebGL - based in HTML5 • Thin native wrapper React Canvas Mixed hybrid Apps Pattern Tools Properties • Multiple WebViews Famo.us Blended • Native navigation • E.g.: Apple Store + • WebViews for later stages of Architectural Mullet user flow frameworks • E.g.: Walmart • WebViews for little used or frequently Combined frameworks Fallback changing content • E.g.: Instagram Hybrid Approaches Runtime Based WebView Based Runtime Based WebView Container JavaScript Runtime Web Code JavaScript HTML CSS JS Native UI + Device APIs Device APIs Hybrid Approaches Runtime Based – The “WHY” • Consistent with -
Mobile Application Development Approaches: a Comparative Analysis on the Use of Storage Space
XXIV Congreso Argentino de Ciencias de la Computación Tandil - 8 al 12 de octubre de 2018 Mobile Application Development Approaches: A Comparative Analysis on the Use of Storage Space Juan Fernández Sosa1, Pablo Thomas1, Lisandro Delía1, Germán Cáseres1, Leonardo Corbalán1, Fernando Tesone1, Alfonso Cuitiño1, Patricia Pesado1 1 Computer Science Research Institute LIDI (III-LIDI)* School of Computer Science, National University of La Plata, La Plata, Buenos Aires, Argentina *Partner Center of the Scientific Research Agency of the Province of Buenos Aires (CICPBA) { jfernandez, pthomas, ldelia, gcaseres, corbalan, ftesone, acuitino,ppesado}@lidi.info.unlp.edu.ar Summary. The purpose of software development is meeting both functional and non-functional requirements. In mobile device applications, non-functional requirements are more relevant due to the restrictions inherent to these devices. One of these restrictions is the availability of limited storage space. Therefore, the size of a mobile application affects user preference for use. In this article, we assess how the choice of a mobile application development approach affects the final size of the application; we focus our analysis on text-, audio- and video-based applications. Keywords: Mobile devices, multi-platform mobile applications, native mobile applications, application size. 1 Introduction Application development for mobile devices poses a number of challenges specific to this activity that were not present in traditional software development [1]. The diversity of platforms, programming languages, and development tools, as well as device heterogeneity as regards computation power, storage and battery life, are just some of the aspects that Software Engineers have to consider. In many cases, the success of an application for mobile devices depends on its popularity.