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The Representation of a Multimedia Franchise As a Single Entity: Contrasting Existing Bibliographic Entities with Web-Based Superwork Portrayals
volume 28, issue 2, pages 40-57 (2018) The Representation of a Multimedia Franchise as a Single Entity: Contrasting Existing Bibliographic Entities With Web-Based Superwork Portrayals Senan Kiryakos and Shigeo Sugimoto Graduate School of Library, Information and Media Studies, University of Tsukuba, Japan [email protected]; [email protected] ABSTRACT Background. Multimedia franchises may have a single origin, but over time develop into a network of related creative works in various media formats such as film, novels, animation, and video games. A single entity to represent a whole franchise is often utilized on the Web, but the ability for existing bibliographic models to represent this entity, which we refer to as the Superwork, is unclear. Objective. This research sought to determine whether entities representing multimedia franchises and the relationships they contain can be accurately portrayed using current models and, if not, how a new entity can be differentiated from the entities in the existing models. It also examines the role of existing franchise-level concepts on the Web and their ability to define properties and boundaries. Methods. We contrasted the franchise-level concept against official documentation and past research into similar entities (i.e. FRBR Work and FRBROO Complex Work). A mapping and analysis of franchise articles on Wikipedia was performed to identify user-created boundaries and relationships between related instances. Results. The analysis revealed that the concept of a singular entity for a multimedia franchise was not the intended use for existing bibliographic entities, and that users will create such entities to collocate resources belonging to a single franchise. -
Japanese Media Cultures in Japan and Abroad Transnational Consumption of Manga, Anime, and Media-Mixes
Japanese Media Cultures in Japan and Abroad Transnational Consumption of Manga, Anime, and Media-Mixes Edited by Manuel Hernández-Pérez Printed Edition of the Special Issue Published in Arts www.mdpi.com/journal/arts Japanese Media Cultures in Japan and Abroad Japanese Media Cultures in Japan and Abroad Transnational Consumption of Manga, Anime, and Media-Mixes Special Issue Editor Manuel Hern´andez-P´erez MDPI • Basel • Beijing • Wuhan • Barcelona • Belgrade Special Issue Editor Manuel Hernandez-P´ erez´ University of Hull UK Editorial Office MDPI St. Alban-Anlage 66 4052 Basel, Switzerland This is a reprint of articles from the Special Issue published online in the open access journal Arts (ISSN 2076-0752) from 2018 to 2019 (available at: https://www.mdpi.com/journal/arts/special issues/japanese media consumption). For citation purposes, cite each article independently as indicated on the article page online and as indicated below: LastName, A.A.; LastName, B.B.; LastName, C.C. Article Title. Journal Name Year, Article Number, Page Range. ISBN 978-3-03921-008-4 (Pbk) ISBN 978-3-03921-009-1 (PDF) Cover image courtesy of Manuel Hernandez-P´ erez.´ c 2019 by the authors. Articles in this book are Open Access and distributed under the Creative Commons Attribution (CC BY) license, which allows users to download, copy and build upon published articles, as long as the author and publisher are properly credited, which ensures maximum dissemination and a wider impact of our publications. The book as a whole is distributed by MDPI under the terms and conditions of the Creative Commons license CC BY-NC-ND. -
A Theory of the Transmedia Franchise Character
A Theory of the Transmedia Franchise Character Thesis submitted in accordance with the requirements of the University of Liverpool for the degree of Doctor in Philosophy by Clare Elizabeth Parody September 2011 Abstract In contemporary media landscapes characterised by technological, industrial, and cultural convergence, transmedia fictional practice, that is, the generation of multiple texts, products and experiences across multiple media outlets cohered by a common narrative reality, cast of characters, or entertainment brand, is in the ascendancy. This thesis begins from the observation that although transmedia practice is coterminously beginning to receive more and more critical attention, there remains much work to be done theorising the “total entertainment” experiences (Grainge, 2008: 11) it produces in fictional terms. It identifies a particular need for further critical investigation of how transmedia fictional practice interacts with the design, development, and representation of character. It takes as its fundamental starting principle the assumption that transmediality can be defined and operationalised as a particular modality of fiction, producing particular orientations and operations of meaning and representation, and that the trans-textual, trans-medial extension of a fiction can be identified and delineated as a fictional practice. In dialogue with existing critical work organised by the concept of transmedia storytelling, and industrial discourses and practices of cross-platform production, I conceptualise and define the object of study of this thesis as the practice of transmedia franchising, of which transmedia storytelling is positioned as a sub-genre. The thesis comprises an original theory of the transmedia franchise character as a fictional object, situated in a poetics of transmedia franchising as a fictional practice. -
The Emergence of the Anime Media Mix: Character
THE EMERGENCE OF THE ANIME MEDIA MIX: CHARACTER COMMUNICATION AND SERIAL CONSUMPTION BY MARC AARON STEINBERG B.A., MCGILL UNIVERSITY, 1999 M.A., MCGILL UNIVERSITY, 2002 A.M., BROWN UNIVERSITY, 2006 A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN THE DEPARTMENT OF MODERN CULTURE AND MEDIA AT BROWN UNIVERSITY PROVIDENCE, RHODE ISLAND MAY 2009 © Copyright 2009 by Marc Aaron Steinberg This dissertation by Marc Aaron Steinberg is accepted in its present form by the Department of Modern Culture and Media as satisfying the dissertation requirement for the degree of Doctor of Philosophy. Date___________________ _________________________________ Mary Ann Doane, Advisor Recommended to the Graduate Council Date___________________ _________________________________ Philip Rosen, Reader Date___________________ _________________________________ Thomas Lamarre, Reader Approved by the Graduate Council Date___________________ _________________________________ Sheila Bonde, Dean of the Graduate School ! """! VITA Marc Aaron Steinberg was born on July 27, 1977 in Montreal, Quebec, Canada. He attended McGill University where he received his B.A. in East Asian Studies in 1999, and his M.A. in East Asian Studies in 2002. He received his Ph.D. from Brown University in Modern Culture and Media in 2009. He has published articles on the subjects of contemporary art, architecture and Japanese animation! "$! !"#"$%&'(%! )*+,"'+-*./)*/0*'(#1+2$+34+*"#5/6-&#*"4%!6"3"*/7-#&,!&$'!8%(-#59/:&4'&#(/;/<-$+('5=/ ! "#! ACKNOWLEDGEMENTS This project reached completion thanks to the help, support, advice and contributions of family, friends and professors. I would like to extend particular thanks to Mary Ann Doane and Philip Rosen for their warm welcome to Brown, their intellectual guidance, encouragement and support over the years of graduate school, and their faith in this project. -
The Anime Industry, Networks of Participation, and Environments for the Management of Content in Japan
arts Article The Anime Industry, Networks of Participation, and Environments for the Management of Content in Japan Álvaro David Hernández Hernández Project Promotion Office, International Center for Japanese Studies, Kyoto 610-1192, Japan; [email protected]; Tel.: +81-075-335-2044 Received: 30 April 2018; Accepted: 15 August 2018; Published: 22 August 2018 Abstract: Video-sharing sites like YouTube and streaming services like Amazon Prime Video and Netflix, along with unlawful platforms such as Anitube, are environments of consumption enabled by increasing transnational consumption that are pushing for transformations in the Japanese animation industry. Among these platforms, the Kadokawa Dwango Corporation is known to rely on the integration of consumers’ practices and the needs of the animation industry in a changing and challenging era of transnational content flows. In this paper, I focus on the Kadokawa Dwango Corporation, a major player in the contemporary media mix, and its pushing forward of the creation of an environment that integrates two different stances on cultural content: one which represents the industry’s needs regarding cultural content as intellectual property, and another that represents consumers’ practices and which regards content as a common or free resource for enabling participation in digital networks. I argue that rather than the production of content, it is the production of value through the management of fictional worlds and user’s participation in media platforms that lies at the core of the Kadokawa Dwango Corporation’s self-proclaimed ‘ecosystem’. This case represents the transformations in the Japanese content industry to survive the increasing transnationalisation of consumption and production. -
Collective Creation in Contemporary Manga and Anime A
UNIVERSITY OF CALIFORNIA Los Angeles Inside the Media Mix: Collective Creation in Contemporary Manga and Anime A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Film and Television by Bryan Hikari Hartzheim 2015 © Copyright by Bryan Hikari Hartzheim 2015 ABSTRACT OF THE DISSERTATION Inside the Media Mix: Collective Creation in Contemporary Manga and Anime by Bryan Hikari Hartzheim Doctor of Philosophy in Film and Television University of California, Los Angeles, 2015 Professor John T. Caldwell, Chair Japanese creative media – particularly, its comics, animation, and video games – has found success globally, but it is primarily a product made for and by a domestic audience. What characterizes the success of its various creative industries on the domestic level, before they reach out to global spheres? This dissertation attempts to provide an answer to this question by examining the logics of franchise media production in Japan. I conduct ethnographic fieldwork into Japan’s manga and anime industries, as well as close analyses of concomitant transmedia texts, in order to demonstrate the collective authorship that surrounds the production of contemporary media in these industries today. By focusing on the production of texts in commercial outlets such as Shueisha’s Weekly Shōnen Jump and Toei Animation Studies, I show how large-scale, franchise media in Japanese production is organized, managed, and distributed through small networks of mangaka, ii assistants, editors, and readers, -
Comics Worlds and the World of Comics: Towards Scholarship on a Global Scale (Series Global Manga Studies, Vol
Comics Worlds and the World of Comics: Towards Scholarship on a Global Scale (series Global Manga Studies, vol. 1) ed: Jaqueline Berndt International Manga Research Center, Kyoto Seika University Table of contents authenticating discourse SAIKA Tadahiro Introduction: attempts at cross-cultural comics studies 1 8: Fieldwork in aesthetics: on comics’ social legitimaticy 111 Jaqueline BERNDT Thomas BECKER PART I: Examining Manga/Comics Studies 13 9: Dōjinshi research as a site of opportunity for manga studies 125 1: Challenges to international comics studies in the context of globalization 15 Nele NOPPE Thierry GROENSTEEN 10: Theorizing comics/manga genre as a productive forum: yaoi 145 2: Cultural recognition of comics and comics studies: comments on Thierry 27 and beyond Groensteen's keynote lecture MIZOGUCHI Akiko MORITA Naoko 11: When a ‘male‘ reads shōjo manga 171 3: Pictotext and panels: commonalities and differences in manga, comics, 37 ITŌ Kimio and BD NATSUME Fukanosuke 12: BD in young girl-oriented magazines in France 179 INOMATA Noriko 4: Manga truisms: on the insularity of Japanses manga discourse 53 ODAGIRI Hiroshi 13: Drawing the ideal modern woman: Ms. Lee Wai-Chung and her 193 Mr. 13-Dot 5: Manga/comics studies from the perspective of science fiction research: 67 Wendy WONG genre, transmedia, and transnationalism Shige (CJ) SUZUKI PART III: Manga/Comics as Media of Historical Memory 201 14: Lest we forget: the importance of history in Singapore and Malaysia 203 6: Researching comics on a global scale 85 comics studies Pascal