C SC 483 Chess and AI: Computation and Cognition
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A Combinatorial Game Theoretic Analysis of Chess Endgames
A COMBINATORIAL GAME THEORETIC ANALYSIS OF CHESS ENDGAMES QINGYUN WU, FRANK YU,¨ MICHAEL LANDRY 1. Abstract In this paper, we attempt to analyze Chess endgames using combinatorial game theory. This is a challenge, because much of combinatorial game theory applies only to games under normal play, in which players move according to a set of rules that define the game, and the last player to move wins. A game of Chess ends either in a draw (as in the game above) or when one of the players achieves checkmate. As such, the game of chess does not immediately lend itself to this type of analysis. However, we found that when we redefined certain aspects of chess, there were useful applications of the theory. (Note: We assume the reader has a knowledge of the rules of Chess prior to reading. Also, we will associate Left with white and Right with black). We first look at positions of chess involving only pawns and no kings. We treat these as combinatorial games under normal play, but with the modification that creating a passed pawn is also a win; the assumption is that promoting a pawn will ultimately lead to checkmate. Just using pawns, we have found chess positions that are equal to the games 0, 1, 2, ?, ", #, and Tiny 1. Next, we bring kings onto the chessboard and construct positions that act as game sums of the numbers and infinitesimals we found. The point is that these carefully constructed positions are games of chess played according to the rules of chess that act like sums of combinatorial games under normal play. -
Little Chess Evaluation Compendium by Lyudmil Tsvetkov, Sofia, Bulgaria
Little Chess Evaluation Compendium By Lyudmil Tsvetkov, Sofia, Bulgaria Version from 2012, an update to an original version first released in 2010 The purpose will be to give a fairly precise evaluation for all the most important terms. Some authors might find some interesting ideas. For abbreviations, p will mean pawns, cp – centipawns, if the number is not indicated it will be centipawns, mps - millipawns; b – bishop, n – knight, k- king, q – queen and r –rook. Also b will mean black and w – white. We will assume that the bishop value is 3ps, knight value – 3ps, rook value – 4.5 ps and queen value – 9ps. In brackets I will be giving purely speculative numbers for possible Elo increase if a specific function is implemented (only for the functions that might not be generally implemented). The exposition will be split in 3 parts, reflecting that opening, middlegame and endgame are very different from one another. The essence of chess in two words Chess is a game of capturing. This is the single most important thing worth considering. But in order to be able to capture well, you should consider a variety of other specific rules. The more rules you consider, the better you will be able to capture. If you consider 10 rules, you will be able to capture. If you consider 100 rules, you will be able to capture in a sufficiently good way. If you consider 1000 rules, you will be able to capture in an excellent way. The philosophy of chess Chess is a game of correlation, and not a game of fixed values. -
Ebook Download Chess for Everyone: a Complete Guide for the Beginner
CHESS FOR EVERYONE: A COMPLETE GUIDE FOR THE BEGINNER PDF, EPUB, EBOOK Robert M Snyder | 205 pages | 30 Dec 2008 | iUniverse | 9780595482061 | English | Bloomington IN, United States Chess for Everyone: A Complete Guide for the Beginner PDF Book The antithesis of the defensive principle: strive to separate the King and Knight, know the winning maneuvers. White to play wins, whereas black to play is a draw This is in accordance to the principle of Rook passiveness. In some cases, on-site registration might not be offered at all! About Simon Pavlenko. Another complicated maneuver which requires white to make the best of his Knight-Bishop duo. Doubled pawns are a liability, but when your opponent has none, they can be a good thing. Balance action with reflection. Return to Book Page. Design Co. Once you learn the game you can move on to playing chess online. If you're buying a used kiln, check for obvious damage, such as cracks in the metal broken fire- bricks and damage to the heating elements. We list them for you and discuss their success. Before you move into those specialized techniques and strategies, however, you do need to have a complete understanding of the opening phase. You are basically trusting some anonymous VPN company not to impliment a man-in-the-middle attack on you. Kiln size is another consideration. How many other guides explain the actually playing environment? Not only does it give you the basic tactics and strategy but it also outlines the rules you need to win. Filed to: VPN Services. -
Assignment2 Grading Criteria
Assignment 2 - Grading Criteria 1. GUI (10 points) The GUI of the program has to contain the following elements: 1.1 Chess board and HelpÆAbout menu item (1 point) The GUI has to include a chess board and a HelpÆAbout menu item, which is used to show a window (form) with the version of the application and some additional information about the program (e.g. your name). Note: This dialog is used to test the responsiveness of the GUI for the multithreading task. 1.2 Area for captured pieces (1 point) The GUI has to include an area to display the captured pieces. 1.3 History list (1 point) The GUI has to include a history list that shows the moves of both players. These moves have to be represented in the algebraic notation. Note: Take a look at the link provided in assignment1.pdf to check the algebraic notation format. 1.4 Command buttons (1 point) The GUI has to include three buttons: Redo, Undo and Reset. 1.5 Menu item FileÆNew and Reset button (1 point) The FileÆNew command and the reset button have to set the board to the initial positions. I.e. to the standard starting position in chess. 1.6 Menu item FileÆLoad (1 point) This command displays an open-file dialog box for loading a Forsyth file. The program shall then calculate the next move of the black player and render the result on the board. Note: This command has the same purpose as the loading operation of the previous assignment. Instead of printing the result in a file, you have to render it on the board. -
I Make This Pledge to You Alone, the Castle Walls Protect Our Back That I Shall Serve Your Royal Throne
AMERA M. ANDERSEN Battlefield of Life “I make this pledge to you alone, The castle walls protect our back that I shall serve your royal throne. and Bishops plan for their attack; My silver sword, I gladly wield. a master plan that is concealed. Squares eight times eight the battlefield. Squares eight times eight the battlefield. With knights upon their mighty steed For chess is but a game of life the front line pawns have vowed to bleed and I your Queen, a loving wife and neither Queen shall ever yield. shall guard my liege and raise my shield Squares eight times eight the battlefield. Squares eight time eight the battlefield.” Apathy Checkmate I set my moves up strategically, enemy kings are taken easily Knights move four spaces, in place of bishops east of me Communicate with pawns on a telepathic frequency Smash knights with mics in militant mental fights, it seems to be An everlasting battle on the 64-block geometric metal battlefield The sword of my rook, will shatter your feeble battle shield I witness a bishop that’ll wield his mystic sword And slaughter every player who inhabits my chessboard Knight to Queen’s three, I slice through MCs Seize the rook’s towers and the bishop’s ministries VISWANATHAN ANAND “Confidence is very important—even pretending to be confident. If you make a mistake but do not let your opponent see what you are thinking, then he may overlook the mistake.” Public Enemy Rebel Without A Pause No matter what the name we’re all the same Pieces in one big chess game GERALD ABRAHAMS “One way of looking at chess development is to regard it as a fight for freedom. -
UIL Text 111212
UIL Chess Puzzle Solvin g— Fall/Winter District 2016-2017 —Grades 4 and 5 IMPORTANT INSTRUCTIONS: [Test-administrators, please read text in this box aloud.] This is the UIL Chess Puzzle Solving Fall/Winter District Test for grades four and five. There are 20 questions on this test. You have 30 minutes to complete it. All questions are multiple choice. Use the answer sheet to mark your answers. Multiple choice answers pur - posely do not indicate check, checkmate, or e.p. symbols. You will be awarded one point for each correct answer. No deductions will be made for incorrect answers on this test. Finishing early is not rewarded, even to break ties. So use all of your time. Some of the questions may be hard, but all of the puzzles are interesting! Good luck and have fun! If you don’t already know chess notation, reading and referring to the section below on this page will help you. How to read and answer questions on this test Piece Names Each chessman can • To answer the questions on this test, you’ll also be represented need to know how to read chess moves. It’s by a symbol, except for the pawn. simple to do. (Figurine Notation) K King Q • Every square on the board has an “address” Queen R made up of a letter and a number. Rook B Bishop N Knight Pawn a-h (We write the file it’s on.) • To make them easy to read, the questions on this test use the figurine piece symbols on the right, above. -
Parallel Chess Searching and Bitboards
Parallel Chess Searching and Bitboards David Ravn Rasmussen August 2004 Abstract In order to make chess programs faster and thus stronger, the two approaches of parallelizing the search and of using clever data structures have been suc- cessful in the past. In this project it is examined how the use of a specific data structure called a bitboard affects the performance of parallel search. For this, a realistic bitboard chess program with important modern enhance- ments is implemented, and several experiments are done to evaluate the performance of the implementation. A maximum speedup of 9.2 on 22 pro- cessors is achieved in one experiment and a maximum speedup of 9.4 on 12 processors is achieved in another experiment. These results indicate that bitboards are a realistic choice of data structure in a parallel chess program, although the considerable difference in the two results suggests that more research could be done to clarify what factors affect such an implementation, and how. I II Contents 1 Introduction 1 2 The Game Of Chess 5 2.1 TheBoard............................. 6 2.2 TheArmies ............................ 6 2.3 TheMoves............................. 6 2.3.1 TheBishop ........................ 7 2.3.2 TheRook ......................... 7 2.3.3 TheQueen ........................ 8 2.3.4 TheKnight ........................ 8 2.3.5 TheKing ......................... 8 2.3.6 ThePawn ......................... 10 2.4 TheEnd.............................. 11 3 Game Trees and Searching 13 3.1 GameTrees ............................ 13 3.2 SearchAlgorithms ........................ 15 3.2.1 Minimax.......................... 16 3.2.2 Negamax ......................... 18 3.2.3 Evaluation......................... 18 3.2.4 Alpha-BetaSearch . 20 4 Search Algorithm Improvements 25 4.1 AspirationWindows . -
1 Najdorf Sicilian Focus on the Critical D5 Squar One the Most Common Openings in the Past 50 Years Is the Najdorf Variation Of
1 Najdorf Sicilian will try to keep full control over the d5 Focus on the Critical d5 Squar square, and try to maintain the possibility of placing and keeping a piece One the most common openings in the on d5. Fully controlling the d5 square past 50 years is the Najdorf variation of allows white to affect both sides of the the Sicilian Defense. The Najdorf offers board. In order to assure that control, many different possibilities, starting from white wants to trade off black pieces extremely sharp, poison pawn variation that can control d5. For example, he (1. e4, c5 2. nf3 d6 3. d4 cxd4 4. Nxd4 wants to play with Bg5, in order to trade Nf6 5. Nc3 a6 6. Bg5 e6 7. f4 Qb6 8. off the Knight on f6. He also will Qd2 Qxb2! ) to extremely positional lines increase the number of his own pieces (1. e4, c5 2. nf3 d6 3. d4 cxd4 4. Nxd4 that can control d5, with maneuvers like Nf6 5. Nc3 a6 6. Be2 e5 7. Nb3 ... ) bishop to c4, then b3, and the knight on Somewhere between those two lines is f3 going to d2-c4-e3. It seems that white the following position, which I will try to has full control of the situation. So why explain. 1.e4 c5 2.Nf3 d6 3.d4 cxd4 does black choose to create this pawn 4.Nxd4 Nf6 5.Nc3 a6 6.Be3 e5 7.Nf3 structure? The answer is because this is Diagram one of the rare Sicilian pawn structures abcdef gh that gives the black side a slight space advantage. -
Do First Mover Advantages Exist in Competitive Board Games: the Importance of Zugzwang
DO FIRST MOVER ADVANTAGES EXIST IN COMPETITIVE BOARD GAMES: THE IMPORTANCE OF ZUGZWANG Douglas L. Micklich Illinois State University [email protected] ABSTRACT to the other player(s) in the game (Zagal, et.al., 2006) Examples of such games are chess and Connect-Four. The players try to The ability to move first in competitive games is thought to be secure some sort of first-mover advantage in trying to attain the sole determinant on who wins the game. This study attempts some advantage of position from which a lethal attack can be to show other factors which contribute and have a non-linear mounted. The ability to move first in competitive board games effect on the game’s outcome. These factors, although shown to has thought to have resulted more often in a situation where that be not statistically significant, because of their non-linear player, the one moving first, being victorious. The person relationship have some positive correlations to helping moving first will normally try to take control from the outset and determine the winner of the game. force their opponent into making moves that they would not otherwise have made. This is a strategy which Allis refers to as “Zugzwang”, which is the principle of having to play a move INTRODUCTION one would rather not. To be able to ensure that victory through a gained advantage In Allis’s paper “A Knowledge-Based Approach of is attained, a position must first be determined. SunTzu in the Connect-Four: The Game is Solved: White Wins”, the author “Art of War” described position in this manner: “this position, a states that the player of the black pieces can follow strategic strategic position (hsing), is defined as ‘one that creates a rules by which they can at least draw the game provided that the situation where we can use ‘the individual whole to attack our player of the red pieces does not start in the middle column (the rival’s) one, and many to strike a few’ – that is, to win the (Allis, 1992). -
Fundamental Endings CYRUS LAKDAWALA
First Steps : Fundamental Endings CYRUS LAKDAWALA www.everymanchess.com About the Author Cyrus Lakdawala is an International Master, a former National Open and American Open Cham- pion, and a six-time State Champion. He has been teaching chess for over 30 years, and coaches some of the top junior players in the U.S. Also by the Author: Play the London System A Ferocious Opening Repertoire The Slav: Move by Move 1...d6: Move by Move The Caro-Kann: Move by Move The Four Knights: Move by Move Capablanca: Move by Move The Modern Defence: Move by Move Kramnik: Move by Move The Colle: Move by Move The Scandinavian: Move by Move Botvinnik: Move by Move The Nimzo-Larsen Attack: Move by Move Korchnoi: Move by Move The Alekhine Defence: Move by Move The Trompowsky Attack: Move by Move Carlsen: Move by Move The Classical French: Move by Move Larsen: Move by Move 1...b6: Move by Move Bird’s Opening: Move by Move Petroff Defence: Move by Move Fischer: Move by Move Anti-Sicilians: Move by Move Opening Repertoire ... c6 First Steps: the Modern 3 Contents About the Author 3 Bibliography 5 Introduction 7 1 Essential Knowledge 9 2 Pawn Endings 23 3 Rook Endings 63 4 Queen Endings 119 5 Bishop Endings 144 6 Knight Endings 172 7 Minor Piece Endings 184 8 Rooks and Minor Pieces 206 9 Queen and Other Pieces 243 4 Introduction Why Study Chess at its Cellular Level? A chess battle is no less intense for its lack of brevity. Because my messianic mission in life is to make the chess board a safer place for students and readers, I break the seal of confessional and tell you that some students consider the idea of enjoyable endgame study an oxymoron. -
Aims: to Enable Participants to Teach Young and Gifted Players in Schools
FIDE Trainers’ Seminar for FIDE Trainer Titles 1. Objective: To educate and certify Trainers and Chess-Teachers on an international basis. This FIDE Trainers’ Seminar for FIDE Trainer Titles Diploma is approved by FIDE and the FIDE Trainers’ Commission (TRG). The seminar is co-organised by the FIDE, the European Chess Union (ECU), the FIDE Trainers’ Commission (TRG), the Russian Chess Federation and the Russian Chess Academy. 2. Dates: 8th October to 13th October 2013. 3. Location: Moscow, Russia. 4. Participants - Qualification / Professional Skills Requirements: FIDE/TRG will award the following titles, according to the approved TRG Guide: 1.2. Titles’ Descriptions / Requirements / Awards: 1.2.2. FIDE Trainer (FT) 1.2.2.1. Scope / Mission: a. Boost international level players in achieving playing strengths of up to FIDE ELO rating 2450. b. National examiner. 1.2.2.2. Qualification / Professional Skills Requirements: a. Proof of national trainer education and recommendation for participation by the national federation. b. Proof of at least 5 years activity as a trainer. c. Achieved a career top FIDE ELO rating of 2300 (strength). d. TRG seminar norm. 1.2.2.3. Title Award: a. By successful participation in a TRG Seminar. b. By failing to achieve the FST title (rejected application). 1.2.3. FIDE Instructor (FI) 1.2.3.1. Scope / Mission: a. Raised the competitive standard of national youth players to an international level. b. National examiner. c. Trained players with rating below 2000. FIDE Trainers’ Seminar - Moscow 2013 1 1.2.3.2. Qualification / Professional Skills Requirements: a. Proof of national trainer education and recommendation for participation by the national federation. -
Grandmaster Opening Preparation Jaan Ehlvest
Grandmaster Opening Preparation By Jaan Ehlvest Quality Chess www.qualitychess.co.uk Preface This book is about my thoughts concerning opening preparation. It is not a strict manual; instead it follows my personal experience on the subject of openings. There are many opening theory manuals available in the market with deep computer analysis – but the human part of the process is missing. This book aims to fill this gap. I tried to present the material which influenced me the most in my chess career. This is why a large chapter on the Isolated Queen’s Pawn is present. These types of opening positions boosted my chess understanding and helped me advance to the top. My method of explaining the evolution in thinking about the IQP is to trace the history of games with the Tarrasch Defence, from Siegbert Tarrasch himself to Garry Kasparov. The recommended theory moves may have changed in the 21st century, but there are many positional ideas that can best be understood by studying “ancient” games. Some readers may find this book answers their questions about which openings to play, how to properly use computer evaluations, and so on. However, the aim of this book is not to give readymade answers – I will not ask you to memorize that on move 23 of a certain line you must play ¤d5. In chess, the ability to analyse and arrive at the right conclusions yourself is the most valuable skill. I hope that every chess player and coach who reads this book will develop his or her understanding of opening preparation.