Email [email protected]

Address #119 3467 Gislason Ave, Ian Sorensen Coquitlam BC, V3E 0H9 Phone (778)837-1996

Objective

For the last 20 years I have been an expert in the eld of 3D modelling for feature lms and video games. I enjoy using my experience to help productions run smoothly and to help guide artists towards their goals.

Experience

Modelling Supervisor/Head of Modelling Supervisor credits on Deadpool 2, Power Rangers, Allegient, Race, The Last Witch Hunter, Vacation, and San Andreas.

Department Help set guidelines, procedures and modelling workows for the studio Method Studios locally and globally. November-2013 - September-2019 Managed and provided mentorship to artists including performance reviews. Worked closely with Artist Management to crew projects with appropriate artists. Heavily involved with interviewing and hiring. Helped with bidding and scheduling asset builds. Managed a team of 70 people at one point.

Lead CG Modeller Lead credits on Night at the Museum, Maze Runner, White House Down, Cloud Atlas and J. Edgar Method Studios Vancouver BC Worked with show productions to schedule and assign tasks to artists. February-2011 - May-2014 Reviewed and provided feedback on artist's work. Filtered notes from clients and or production to artists. Worked closely with downstream departments to ensure asset quality.

Worked on Sleeping Dogs Character Artist I was brought in towards the end of production to improve the look of the Vancouver BC ambient world characters. November-2010 - February-2011

Worked on Tron Evolution. Senior Character Artist Created digital doubles of Olivia Wilde and Je Bridges Vancouver BC Created a digital double of Garret Hedlund for DLC August-2009 - October-2010 Created both cinematic and game resolution characters Provided feedback and art direction to external artists

Character Artist Worked on Need for Speed Undercover, Warhammer Online: Age of Reckoning, NBA Street Homecourt, FIFA Street 2, and FIFA Street. Burnaby BC Worked primarily as a character artist creating cinematic and in game July-2004 - January-2009 characters assets. Lead Character artist Worked as a lead character artist and concept artist on a title that was cancelled. Rockstar Games Vancouver May-2003 - June-2004

Character Artist Worked on 007: Everything or Nothing, MVP Baseball 2003, and 007: Nightre. Electronic Arts Burnaby BC Worked primarily as a character artist creating cinematic and in game September-2001 - September-2003 characters assets.

Lead Character Artist Worked on , MTV Sports: PureRide, and MTV Sports: Snowboarding. Vancouver BC Rigged characters to skeletons September-1999 - September-2001 Set up models for facial animation Created background and environment textures Worked primarily as a character artist creating cinematic and in game characters assets.

Education

Alias Level II - Certicate Vancouver Film School Vancouver BC 1998

Multimedia Production Certicate LCC Lethbridge AB 1997

Hobbies

Art Judo BJJ Watching Movies Playing videogames

Skills

Team Leadership Modelling/sculpting Texturing