CONTENTS RESEARCH STATEMENT Research Statement I Am a Designer and Researcher of Wearable Technology
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CONTENTS RESEARCH STATEMENT Research Statement I am a designer and researcher of wearable technology. If you had asked me 10 years ago what I wanted to do with my life and where I would be now, I would have told you that I wanted Professional Employment to be a fashion designer on the cusp of having an empire of style. Things have changed, but some of the reasons why I love fashion are still the reasons why I feel fulfilled researching Educational Background human centered computing. My undergraduate degree in Industrial Design at Georgia Tech and my Master of Arts in Fashion Design at Domus Academy in Milan gave me the utmost Experience Summary respect for the user/consumer. My gravitation towards wearable computing doesn’t necessarily stem from my background in fashion, however both come from a desire to help people express Publications themselves. I find that body-worn technology, like fashion, provides a unique and powerful opportunity to be a part of how people decide to represent themselves within society. Whenev- Industry Relationships er a person decides to wear something they are overtly or unintentionally assigning himself/her- and Grants self to a tribe, even if it’s a tribe against tribes. Everything you decide to wear says something about you. It was very satisfying for me as a fashion designer to have people decide to Synergistic Activities express themselves by wearing my designs. This satisfaction does not solely come from a place of ego because sometimes as a designer you are researching trends and predicting In The Press cultural shifts and designing outcomes (which sometimes you yourself as a designer might not gravitate towards). The world of wearable computing builds on these experiences and this is why I am so drawn to the subject and community. There are a couple of distinct reasons why I have enjoyed working in this area. First, the field uses teams of people with diverse and disparate backgrounds working together in order to bring true innovation. My unique background in fashion, textiles, product design, and engineering help me act as translator when working with multidisciplinary teams. I love bringing people together, especially people who normally wouldn’t work along side each other. My favorite moments in life are those when I witness people realize they are more alike than they thought, and that their differences are valuable if they work together. Second, wearable technologies are worn, thus there is still an element of self-expression, which cannot be divorced from the design process (though I believe that today it is often ignored). Third, unlike fashion there is a need for usability and interfacing with the technology, which is paramount for a rewarding user experience. My background and interests explain the community I have picked to work within, now I will explain my approach. Burrel and Morgan [1] would probably call me an Interpretist. I would love for there to be rules and laws about nature and society that I could count on (order, rather than radical change) and often I look for them with my research. In the search for these laws I feel like I still am subjective. I believe that it’s the individual’s experience (be it of technology or fashion) that matters most. How one views the world is the world, in a manor of speaking. Conductive thread textile based knife pleat interface RESEARCH STATEMENT References Cited My methodologies have come from both this interpretist lean and my education. The best way [1] G. Burell and G. Morgan, “Social Paradigms and Organisational Analysis.” 1980. to understand the way I work is to follow the arc of one of my research projects. The Electronic Textile Interface Swatch Book ESwatchBook started as a small usability study on “Gropable [2] N. Komor and S. Gilliland, “Is It Gropable?–Assessing the Impact of Mobility on Textile Textiles” [2]. The research question in this initial study was to find out if embroidered textile Interfaces,” … , 2009. ISWC’09. …, pp. 71–74, 2009. interfaces were easier to use while walking than flat interfaces, and if multi-touch or single touch worked best. Here I was interested in finding out information and proving to myself [3] S. Gilliland and N. Komor, “The Textile Interface Swatchbook: Creating graphical user inter- quantitatively something worked the way I assumed it would. We ran a number of users on the face-like widgets with conductive embroidery,” Wearable Comput. ( …, no. Figure 1, 2010. system and looked at the data recorded by the technology to find out how the difference in performance between each task. The next evolution of this work was to use what we had learned to create a set of fabric interfaces. So here I am taking the quantitative information and [4] C. Zeagler and S. Gilliland, “Textile Interfaces: Embroidered Jog-Wheel, Beaded Tilt Sensor, using it to inform the design process of an artifact for people to interact with, touch, feel, and Twisted Pair Ribbon, and Sound Sequins,” … (ISWC), 2012 16th …, pp. 76–85, 2012. wear. We then authored another paper about the design process of creating the fabric interfaces and how well they worked (repeatability of use within a lab setting) [3][4]. Finally [5] S. Greenberg and B. Buxton, “Usability evaluation considered harmful (some of the time),” after I work on the more lab based quantitative user study, design and function ability, I am Proceeding twentysixth Annu. CHI Conf. Hum. factors Comput. Syst. CHI 08, p. 111, 2008. interested in acceptability and perceived usefulness [5]. Our research team took the ESwatchBook and conducted a series of workshops organizing fashion designers and [6] C. Zeagler, S. Audy, and S. Pobiner, “The electronic textile interface workshop: Facilitating computer scientists onto teams to create projects after having discussions using the interdisciplinary collaboration,” … Soc. (ISTAS), …, pp. 60–63, 2013. ESwatchBook. Through observation, discussion, and surveys we tried to ascertain the experience and usefulness of having the ESwatchBook for a fashion/computer team trying to [7] C. Zeagler, S. Gilliland, S. Audy, and T. Starner, “Can I Wash It?: The Eect of Washing Conduc- work on a wearable technology project [6]. This more qualitative type of research has been the tive Materials Used in Making Textile Based Wearable Electronic Interfaces.,” in Proceedings of the most rewarding personally, if not the most fruitful in terms of academic papers. It is also the 17th annual international symposium on International symposium on wearable computers - ISWC hardest for me to write about. I believe in quantitative data, but I think it is easy to believe ’13, 2013, p. 143. numbers. I have found more difficult and challenging to write about qualitative data in a way I felt was as scientifically valid. After the past two years in human centered computing, and after [8] C. Zeagler, S. Gilliland, and L. Freil, “Going to the Dogs: Towards an Interactive Touchscreen taking the qualitative methods course, I now have new ways of organizing such data. I am Interface for Working Dogs,” pp. 497–507, 2014. excited about being able to use these new methods in my research. [9] H. Prota, J. Clawson, and S. Gilliland, “Don’t mind me touching my wrist: a case study of Moving forward I would have to say that the engineer in me is never going to give up on interacting with on-body technology in public,” Proc. 17th …, pp. 89–96, 2013. figuring out how and why things work. This means I will always be interested in knowing the parts and pieces of why something is useful, or how long it will work [7], or how to make it work better [8]. However I am starting to feel confident enough in the field of to become more interested in the experience of wearable technology [9] which inherently is more qualitative. If I had to draft a research plan for the next three years I would use this same arc. Does a technology work (user study), how can it be used in wearable technology (design and usability iterations), and how do people feel about the experience of using it (participatory design / qualitative technology probe). Meeting the Challenge: The Path Towards a Consumer Wearable Computer Wearable Computing Exhibition as shown in Berlin Professional Employment: Teaching / Research Research Scientist II, Interactive Media Technology Center / Program Manager, Wearable Computing Center, Georgia Tech (Atlanta, GA) 2014-present Research Scientist I, GVU Center / School of Industrial Design, Georgia Tech (Atlanta, GA) 2012-2014 Lecturer School of Industrial Design, Georgia Tech (Atlanta, GA) 2007-present Part Time Professor of Fashion Design, Savannah College of Art and Design (Atlanta, GA) 2008-2012 Professional Employment: Commercial Owner/Creative Director, Pecan Pie Couture (Atlanta GA) 2006-2013 Educational Background: Ph.D Prog Georgia Tech, Atlanta GA Human Centered Comp M.A. 2006 Domus Academy, Milan, Italy Fashion Design B.S. 2004 Georgia Tech, Atlanta GA Industrial Design Minor 2004 Georgia Tech, Atlanta GA Textile Manufacturing M.A. Projects: Cultural Diversity Inside Future Concept Lab Wear your Hybridization Antonio Berardi Video Killed the Radio Star Edit Meltn' Pot and Frankie Morello Pecan Pie Couture Spring 2006 Accessory Design Runes Daniela Puppa Metro Active Woman The Air is Free Nike and Victor Belaish Mens Wear Pulse Fields Antonio Manceielli and Mario Sorbo Master's Thesis Horizon Nike and Victor Belaish Experience Summary While teaching textiles and fashion design studio classes at Savannah College of Art & Design, Zeagler realized his true passion lies in bridging the gap between the disciplines of design and Human Centered Computing. A diverse background in fashion, industrial design and textiles drives his research on electronic textiles and on-body interfaces with the Contextual Computing Group of the GVU center of Georgia Tech.