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177331-Sample.Pdf Sample file Credits Table of Contents Written by: B Simon Smith Introducion ..... 2 Artwork: James Beihl , B Simon Smith Plants and Fungi of the Realms ..... 3 Addiional public domain stock images used under a Creaive Alcohols, Herbalism and Poisons ..... 25 Commons license. Open Game License ..... 30 Referenced Material: “A Dozen and One Adventures” by Steve Kurtz “City of Gold” by John Nephew and Jonathan Tweet “City of Splendors: Waterdeep” by Eric L. Boyd “Corsairs of the Great Sea” by Nicky Rea “Darkwalker on Moonshae” by Douglas Niles “Dungeon Master’s Guide (3rd ediion)” by Monte Cook, Jonathan Tweet, and Skip Williams “Elminster’s Ecologies (Explorer’s Manual)” by James Butler, Elizabeth T. Danforth, Jean Rabe “Elminster’s Ecologies Appendix I: The Battle of Bones / Hill of Lost Souls” by Donald J.Bingle “Eye on the Realms: Spellslayer Wine.” Dungeon #195, by Ed Greenwood “Forgotten Realms Campaign Seting (3rd ediion)” by Ed Greenwood, Sean K. Reynolds, Skip Williams, and Rob Heinsoo “Kara-Tur: The Eastern Realms (Volume II)” by Mike Pondsmith, Jay Baista, Rick Swan, John Nephew, Deborah Chrisian “Magic of Faerûn” by Sean K. Reynolds, Duane Maxwell, Angel McCoy “Shining South” by Thomas Reid “Silver Marches” by Ed Greenwood and Jason Carl “Swamp Dangers” Dungeon #126, by Jason Bulmahn “Unapproachable East” by Richard Baker, Matt Forbeck, Sean K. Reynolds “Volo’s Guide to All Things Magical” by Ed Greenwood, Eric L. Boyd “Volo’s Guide to Cormyr” by Ed Greenwood DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respecive logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2016 by B Simon Smith and published under the Community Content Agreement for Dungeon Masters Guild. Special Thanks to Gary Gygax and Dave Arneson for the game they created. SampleAdditional thanks to Ed Greenwood, and his amazing imagination file that gifted us all with the Forgotten Realms. 1 Introduction Identification When coming across an unusual plant or fungus for the fi rst The Realms are vast, and there are a plethora of interesing ime, a character may have no idea of the uses or dangers things that spring up from the soil. Bushes, lowers and associated with the paricular species. Unknowingly they trees are all around, covering the Realms in various shades may blunder into the arms of a dangerous tree, or they may of green. Even in the far north amidst the ice, and the most unwitingly eat a handful of berries that appear friendly, but inhospitable deserts, something grows. The Underdark even have disasterous efects upon their health. breeds strange things that grow far from the light of the sun. To idenify a paricular plant or fungus, the character must make an Intelligence (Nature) skill check, with the Difi culty Shamans and druids oten fi nd uses for the various parts determined by the plant or fungus. The Difi culty relects not of many plants, while alchemists grind up leaves and stems only scarcity, but also notoriety, as some much sought ater to add to their poions and powders. Vintners are always plants are well known. Success reveals all of the informaion looking for another sweet berry that makes an interesing about the lora in quesion, including what parts of it might wine, and cratsmen create works of art from the various be used for. woods that grow throughout Faerun. Addiionally, there are a variety of dangerous lora, not What soldier wouldn’t want his shield made of lightweight only those that physically lash out, but also those that bear Darkwood, as durable as steel, but much less heavy? And poisonous fruit or thorns. Before a character comes into what ship captain wouldn’t prefer his mainmast made of contact with such, the Dungeon Master should allow them a stronger wood? Wisdom (Survival) skill check, with the difi culty determined by the plant or fungus. Should they pass, they instantly What follows is a compilaion of various choice plants and realize that such is harmful, whether a tree seeks to strangle fungi throughout the Realms, from the Sword Coast to far of prey that ventures too close, or if the berries they are about Mazica and Kara-Tur. Not all of the various species could be to eat are poisonous. included in a single volume, as there are hundreds of species of plants and fungi that inhabit the world of Toril. Due to their familiarity with the wilderness, Rangers gain Advantage to such skill checks to idenify any plant within their Favored Terrain. Sample file 2 Plants and Fungi of the Realms Aadarna Angakara Tree Geography: Temperate swamps Geography: Kara-Tur Idenify Check: DC 13 Idenify Check: DC 9 Value: 2 gold pieces per root A broad oak that sprouts many branches and is oten covered A tough plant that grows on the edges of swamps, the stem by a mulitude of light green leaves. In previous ages, the tree grows symmetrical pairs of sif oval leaves. During warmer was favored for the construcion of bows. However, due to months the plant blossoms into violet lowers. increasing rarity, the naion has sought other sources of wood. The large roots of the plant can be ground into a powder, and is the main ingredient in a poion that allows people to see The tree once thrived in the area now occupied by the into other realms, oten referred to as Sight Beyond. Dragonwall. However, many of the trees were felled during the construcion of the Great Wall, and have never grown back. Those few trees that lay on the side of the Horse- Allathorne Plains have withered and perished, leaving behind ancient Geography: Icewind Dale, the Great Glacier, Icerim reminders of what once was. Mountains Idenify Check: DC 15 Value: 1 copper per berry Angel’s Cactus Growing in the cold north, this scraggly and thorny bush Geography: Calim Desert, Thay endures extreme hardships, and only blossoms for a few Idenify Check: DC 9 short weeks during the year. The sparse leaves of the plant Value: 5 silver for a bottle of cactus water are large and waxy, and point upward toward the sun. While This barrel shaped cactus sprouts a pair of symmetrical some of the bush remains above ground, the majority of the branches that are broad and lattened, giving an appearance plant is an extensive root system that spreads far and deep much like “wings”. The cactus is covered by tapered yellow beneath the earth. thorns, oten giving the cactus an appearance of having a golden aura. In the cooler months, the cactus sprouts clusters Brewing the dried berries into a strong and bitter tea creates of small white lowers. a drink that staves of the cold, and is a much sought ater drink in Neverwinter. Tapping the water contained within the cactus and disilling it over a period of months creates an interesing tasing wine. Those drinking it say that it tastes fruity, but with a touch of Alligator Teeth something they can’t quite place. This wine is oten called Geography: Thay, the Shaar Desolaion “Angel Wine”, and is sold by Thayan merchants throughout Idenify Check: DC 11 Faerun. Value: 2 coppers per bush A rough bush that primarily inhabits rocky regions, and grows to about the height of a man and similar in diameter. Azure Leaves The stalk of the plant is covered in sharp white thorns, Geography: Cormanthor, the Sword Coast, Wealdath providing the plant’s namesake. Villagers oten culivate Idenify Check: DC 11 rows of the plant as a measure of safety. Value: 1 silver per leaf These tenacious vines grow in the darkest parts of deep Spiders also seem overly attracted to the bush. It is rare to forests, winding and wrapping their way around tree trunks see such a bush without the glimmer of webbing in between and branches. While the vines are a deep shade of green, the the thorny branches. leaves are an odd shade of blue. Drying the leaves and then smoking them provides the smoker a sense of euphoria and calmness that lasts for several minutes. However, the leaves are fairly addicing, and in some ciies the possession of such leaves are a criminal Sampleofense. file 3.
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