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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
Considerations for a Study of a Musical Instrumentality in the Gameplay of Video Games
Playing in 7D: Considerations for a study of a musical instrumentality in the gameplay of video games Pedro Cardoso, Miguel Carvalhais ID+, Faculty of Fine Arts, University of Porto, Porto, Portugal [email protected] / [email protected] Abstract. The intersection between music and video games has been of increased interest in academic and in commercial grounds, with many video games classified as ‘musical’ having been released over the past years. The purpose of this paper is to explore some fundamental concerns regarding the instrumentality of video games, in the sense that the game player plays the game as a musical or sonic instrument, an act in which the game player becomes a musical performer. We define the relationship between the player and the game system (the musical instrument) to be action- based. We then propose that the seven discerned dimensions we found to govern that relationship to also be a source of instrumentality in video games. Something that not only will raise a deeper understanding of musical video games but also on how the actions of the player are actually embed in the generation and performance of music, which, in some cases, can be transposed to other interactive artefacts. In this paper we aim at setting up the grounds for discussing and further develop our studies of action in video games intersecting it with that of musical performance, an effort that asks for multidisciplinary research in musicology, sound studies and game design. Keywords: Action, Gameplay, Music, Sound, Video games. Introduction Music and games are no exception when it comes to the ubiquity of computational systems in contemporary society. -
Dragon Magazine #103
D RAGON 1 18 SPECIAL ATTRACTION 48 UNEARTHED ARCANA additions and corrections New pieces of type for those who have the book 35 26 Publisher Mike Cook Editor-in-Chief OTHER FEATURES Kim Mohan 8 The future of the game Gary Gygax Editorial staff How well tackle the task of a Second Edition AD&D® game Patrick Lucien Price Roger Moore 12 Arcana update, part 1 Kim Mohan Art director and graphics Explanations, answers, and some new rules Roger Raupp All about Krynns gnomes Roger E. Moore Subscriptions 18 Finishing our series on the demi-humans of the DRAGONLANCE world Georgia Moore Advertising 26 A dozen domestic dogs Stephen Inniss Mary Parkinson Twelve ways to classify mans best friend Contributing editors The role of books John C. Bunnell Ed Greenwood 31 Reviews of game-related fantasy and SF literature Katharine Kerr This issues contributing artists 35 The Centaur Papers Stephen Inniss and Kelly Adams Robert Pritchard Everything two authors could think of about the horse-folk Larry Elmore Bob Maurus 58 The Wages of Stress Christopher Gilbert Roger Raupp How to handle obnoxious people and make it pay Tom Centola Marvel Bullpen David Trampier Ted Goff Joseph Pillsbury DEPARTMENTS 3 Letters 88 Convention calendar 93 Dragonmirth 4 World Gamers Guide 86 Gamers Guide 94 Snarfquest 6 The forum 89 Wormy COVER Robert Pritchards first contribution to our cover is an interesting piece of artwork and thats always the main factor in deciding whether or not to accept a painting to use. But Roberts choice of a title didnt hurt a bit. -
Music Video Games in Live Performance
Music Video Games in Live Performance: Catachresis or an emergent approach? Francisco Bernardo Research Centre for Science and Technology of the Arts (C.I.T.A.R.) Catholic University of Portugal, R. Diogo Botelho, 1327, 4169-005 Porto, Portugal [email protected] ABSTRACT broadly accessible. And games have been embraced by a This paper argues that music video games, given the public that has otherwise been unimpressed by much of characteristics of the genre, may constitute an alternative what passes for digital art’ [7]. and viable approach to music and audiovisual performance. In ‘Digital Art’, Christiane Paul provides a survey of digital Building on a music performance in 2013, in which the art from its inception in the 1980s until the present. author participated and used a video game as a musical According to the author, digital art is a genre that instrument, we analyze some of the aspects that have encompasses artistic works and practices that use digital emerged and support our argument. We contextualize video technology as part of the creative process, and/or as the games within new media art and provide a brief analysis of presentation medium, being “placed under the larger the music video game genre. We also identify some of the umbrella term ‘new media art’” [13]. New media art is in latest research efforts concerning conceptual and technical turn a general term that refers to artwork forms like film, approaches, design features and frameworks that may assist video, sound art and their hybrids, and that differentiates the analysis and development of music video games from cultural objects deriving from the traditional visual suitable for performance. -
Beta Clearance Player's Primer
Beta Clearance Player’s Primer ORIGINAL DESIGN TEAM Playtesting: Jimmy Macias, Michael Conn, Mythos and Game Design: Greg Gorden, Bill Damien Coltice, Michael Mingers, Michelle Slavicsek, & Douglas Kaufman, with Ed Stark, Greg Hensley, Ron Blessing, Veronica Blessing, Scott Farshtey, Stan!, Brian Schomburg, Christopher Sizemore, Golda Lloyd, Andrew Harvey, Dale Kubasik, Ray Winninger, and Paul Murphy Davies, Ed Rugolo, Scott Walker, Darrell Brooks, Melvin Willis, James Dawsey, Brad Rogers, Jamal Additional Concepts and Playtesting: Daniel Hassan, Jeremy Dawsey Scott Palter, Denise Palter, Jonatha Ariadne Caspian, Michael Stern, Richard Hawran, C.J. Tramontana, BETA CLEARANCE PLAYER’S PRIMER Martin Wixted Writing: Darrell Hayhurst Technical Assistance: Dr. Michael Fortner, Dr. Contributors: Deanna Gilbert, Shane Hensley George Exner Editing: Ron Blessing Original Logo Design: Tom Tomita Art Direction: Aaron Acevedo, Maik Schmidt Revised & Expanded Developers: Eric Gibson, Jim Ogle, Gareth Michael Skarka, Nikola Vrtis, Layout: Thomas Michalski, Thomas Shook Stephen Marsh, Talon Dunning Graphic Design: Aaron Acevedo, Jason Engle, Maik Schmidt TORG ETERNITY DESIGN TEAM Additional Graphic Design: Steffen Brand Writing and Design: Shane Lacy Hensley, Darrell Hayhurst, Markus Plötz, Deanna Gilbert, Ross Cover: Gunship Revolution Watson Interior Illustrations: Chris Bivins, Dennis Contributors: Greg Gorden, Jim Ogle, Steve Darmody, Talon Dunning, Bien Flores, Ross Grams, Kenson, Ed Stark, George Strayton, Henry Lopez, Deanna Gilbert, Gunship Revolution, Alida Saxon, Aaron Pavao, Angus Abranson, Steven Marsh, Scott Schomburg, Steve Wood Patrick Kapera, Bill Keyes, John Terra, James Knevitt, Jonathan Thompson, Andy Vetromile, Joseph Wolf, Jasyn Jones Art Director: Aaron Acevedo Graphic Design: Aaron Acevedo, Jason Engle Torg, The Possibility Wars, and all unique characters, concepts, locations, and creatures are trademarks and / or copyrights of Ulisses Spiele. -
Dragon Magazine #172
Issue # 172 SPECIAL ATTRACTIONS Vol. XVI, No. 3 August 1991 Welcome to the Underdark 9 Our special section on underground adventuring. Publisher Seeing the Sights in Skullport Ed Greenwood and Steven E. James M. Ward 10 Schend. Skullport: A great place to visit, if your insurance is paid up. Editor The Dragons Bestiary The readers Roger E. Moore 16 Caves have the nastiest things living in them, like these three fine fellows. Fiction editor Barbara G. Young The Ecology of the Galeb Duhr Robert Isaacson 20 Just because it looks like a rock doesnt mean it has to act like one. Assistant editor Dale A. Donovan REGULAR FEATURES Art director Larry W. Smith Role-playing Reviews Allen Varney 26 Where have all the miracles gone? A look at super-hero games and Production staff supplements. Gaye OKeefe Angelika Lokotz The Lay of Droone fiction by William B. Crump Tracey Zamagne 34 The lizards had taken the mountainbut, thanks to the dwarves, they wouldnt enjoy their victory. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 Alphatia and Thyatis face their doom, and the incredible powers of cinnabar are revealed! US. advertising Roseann Schnering The Role of Computers Hartley, Patricia, and Kirk Lesser 55 The gods are not kind in Darkspyre; if you fail them, humanity dies. U.K. correspondent Into the Spirit of Things Michael DeWolfe and U.K. advertising 66 Spirit and divine magic of the strangest kind for your RUNEQUEST* Bronwen Livermore game. Shining Armor Thomas M. Kane 68 When you care enough to send the very best, put an M1A1 Abrams tank in your TOP SECRETIS/S.I. -
Free Rpg Day Special
FREE RPG DAY SampleSPECIAL file 1 This special edition of Torg Eternity is intended for demonstration purposes only. Rules, concepts, characters, and content within may vary from the full game. This document may be printed for personal use. It may be distributed only with written permission of Ulisses Spiele. ORIGINAL DESIGN TEAM Mythos and Game Design: Greg Gorden, Bill Slavicsek, & Douglas Kaufman, with Ed Stark, Greg Farshtey, Stan!, Brian Schomburg, Christopher Kubasik, Ray Winninger, and Paul Murphy Additional Concepts and Playtesting: Daniel Scott Palter, Denise Palter, Jonatha Ariadne Caspian, Michael Stern, Richard Hawran, C.J. Tramontana, Martin Wixted Technical Assistance: Dr. Michael Fortner, Dr. George Exner Original Cover Illustration: Daniel Horne Playtesting and Advice: Eric Aldrich, Paul Balsamo, Jeff Brown, Laura Brown, Tim Brown, Gary Corbin, Troy Faraone, Mike Landsdaal, Letha Owens, Barbara Schlichting, John White Original Logo Design: Tom Tomita Revised & Expanded Developers: Eric Gibson, Jim Ogle, Gareth Michael Skarka, Nikola Vrtis, Stephen Marsh, Talon Dunning TORG ETERNITY DESIGN TEAM Game Design: Shane Lacy Hensley, Darrell Hayhurst, Ross Watson, Markus Plotz, Dean Gilbert Special Thanks: Greg Gorden and Jim Ogle Art Director: Aaron Acevedo Graphic Design: Aaron Acevedo, Jason Engle Cover: Gunship Revolution Interior Illustrations: Chris Bivins, Matheus Calza, Dennis Darmody, Talon Dunning, Bien Flores, Gunship Revolution, Alida Saxon, Andy Trabbold Torg, The Possibility Wars, and all unique characters, concepts, locations, and creatures are Sampletrademarks and ©2017 Ulissesfile Spiele. All rights reserved. 2 The invasion of Earth told in previous tales of Their cosms' influence must be supported by Torg took place on one version of our world. "stelae." These markers bind and support the The High Lords there were successful for many invaders' realities, slowly transforming Earth to years, but were eventually stopped by the planet's the host's environment and bleeding Earth of its valiant Storm Knights. -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
Electroplankton Revisited: a Meta-Review »Electroplankton Is
Vol. 1, Issue 1/2007 Electroplankton revisited: A Meta-Review Martin Pichlmair »Electroplankton is not a game in any sense of the word. It is art, plain and simple.« (Sellers, 2006) This is an untypical review. It does not highlight specifics of a game but instead focuses on aspects surrounding it. I believe that two years after a game was released, a review can and should reflect the game as well as its wider implications. In this case the game marks a turning point in console history. Not so much because the game was itself so remarkable, but because it was among the first games to break the dominance of hardcore games on game consoles. The game in question is Electroplankton, the first art game for the Nintendo DS. Can games be works of art? While this question is currently a focus of discussion concerning mainstream games, there are niche games so explicitly artful that no one is able to deny them the status of artworks. They are shown at exhibitions, presented in books, and generally reviewed as valuable contributions to culture. The games I am talking about are usually referred to as art games or Game Art (see Bittani 2006 for definitions of these two genres). Popular examples include fur's PainStation, Julian Oliver's Fijuu, and Cory Arcangel's (2006) Super Mario Clouds (more examples are discussed in Pichlmair, 2006). PainStation is a twisted reinterpretation of the game Pong. Fijuu is a music game and an electronic instrument. Super Mario Clouds is the appropriation of the original Nintendo Super Mario game based on a hacked Nintendo Entertainment System cartridge. -
Chapter 1 ROLE-PLAYING
PLAYING MASTERY PLAYING I MASTERY GARY Co-Creator of the DUNGEONS & DRAGON Game A PERIGEE BOOK Perigee Books are published by The Putnam Publishing Group 200 Madison Avenue New York. NY 10016 DUNGEONS & DRAGONS and ADVANCED DUNGEONS AND DRAGONS are federally registered trademarks of TSR, Inc. Use of TSR’s trademarks and the contents of this book have not been authorized by TSR, Inc. Copyright 1987 by Gary Gygax All rights reserved. This book, or parts thereof, may not be reproduced in any form without permission. Published simultaneously in Canada by General Publishing Co., Limited, Toronto LIBRARY OF CONGRESS CATALOGING-IN-PUBLICATION DATA Gygax, Gary. Role playing mastery. 1. Fantasy games. 2. Role playing. I. Title. GV1469.2.G94 1987 794 87-2415 ISBN O-399-51293-4 Book design by The Sarabande Press Printed in the United States of America 1 2 3 4 5 678 910 This work is dedicated to the players of the DUNGEONS & DRAGONS@ and ADVANCED DUNGEONS & DRAGONS@ games, and all other role- playing game enthusiasts who have brought so much to this new form of gaming. Live long and prosper! Acknowledgments The names of most of the games referred to in this work are federally registered trademarks and are the property of ei- ther the game publisher or a third party who has granted to the game publisher the right to manufacture a game using the name. The references to game titles in this book, with or without trademark labels, do not constitute a challenge by the publisher or the author to the ownership of the title in question. -
Strange Tales from the Nile Empire by Greg Gorden Strange Tales Nile Empire by Farshtey Greg
Read Ebook {PDF EPUB} Strange Tales From the Nile Empire by Greg Gorden Strange Tales Nile Empire by Farshtey Greg. Condition: Good. A+ Customer service! Satisfaction Guaranteed! Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. Strange Tales From the Nile Empire. Farshtey, Greg. Published by West End Books, 1992. Used - Softcover Condition: Near Fine. Mass Market Paperback. Condition: Near Fine. 1st Printing. A book in the Possibility Wars series. Daniel Horne cover art. STRANGE TALES FROM THE NILE EMPIRE - Torg: The Possibility Wars: Crocodilopolis; Storm Shift; The Strange Affair of the Spirit Cats; The Chekov Strain; Sharhazad; Face of Justice; Bill; The Land Below. Farshtey, Greg. Published by 1992-01-01, 1992. Used - Softcover Condition: Good. Paperback. Condition: Good. Item is in good condition. Some moderate creases and wear. This item may not come with CDs or additional parts including access codes for textbooks. Might be an ex-library copy and contain writing/highlighting. Photos are stock pictures and not of the actual item. STRANGE TALES FROM THE NILE EMPIRE ,"TORO" THE POSSIBILITY WARS. Farshtey,Greg; Gorden, Greg & Stark,Ed (editor) ; Created By Greg Gordan & Bill Slavicsek, ( Illustraed by Daniel R. Horne),(Stories by : Matt Forbeck,Douglas Kaufman, Christopher Kubasik, Kevin Stein, Ray Winninger & Stephen Wieck), Illustrated by Horne, Daniel R. Tales from the Empire. Star Wars: Tales from the Empire is an anthology about the Galactic Empire; the short stories were selected from the Star Wars Adventure Journal . -
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher.