2016 European Professional Qualification Tournament
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Ranka Yearbook 1994
The Bulletin ofthe International Go Federation RANKA YEARBOOK 1994 The International Go Federation 7- 2, Gobancho, Chiyoda-ku Tokyo 102, Japan Tel. (03) 3288- 8727 No. 10 1994 Ranka Yearbook On the Publication of the 1994 Yearbook. 2 Editor's Foreword. .. 3 Compiler's Foreword ................................................ 3 The 15th World Amateur Go Championship. .. 4 The 4th International Amateur Pair Go Championship .................. " 12 Go Around the World ............................................ " 14 ******************************** © Copyright March 1994 by the International Go Federation. Published by: The International Go Federation c/o The Nihon Ki-in 7-2, Gobancho, Chiyoda-ku Tokyo 102, Japan. Tel. (03) 3288-8727, fax. (03) 3262-1527. Edited by Oeda Yusuke. Compiled by John Power. Typeset by Chikara Shokuji. Printed by Sokosha Printing Co., Ltd. Note: In the main body of the Yearbook (page 4 on), Japanese, Chinese and Korean names are given with the family name first, but it has not been possible to be consistent with Asian players living in Western countries. On the Publication of the 1994 Yearbook The aim of this magazine, which was efforts to promote international cultural ex founded in 1985, is to present news about devel change and contribute to world peace by helping opments in international go to go fans around the to spread go around the world. world in order to popularize the game more widely and to strengthen the bonds of friendship On the occasion of the publication of this among all those who love the game. Thanks to issue, we would like to thank all members for the generous cooperation of the members of the your cooperation. -
October 2010
Issue 7 October 2010 The Editorial Dear Readers, This is a colourful issue, with more games than usual thanks to John Gibson's dilligence. Coming up soon (November the 3rd) will be the IGA's Annual General Meetin an event which I know is dear to all your hearts, but we will actually have some important things to talk about! Recently the IGA submitted a motion to the European Go Federation's Annual General Meeting asking for the rise in the minimum membership fee to 200 euros to be repealed. This motion was defeated by 12 votes to 6, with 3 abstentions. This brings to a head some serious financial issues for our organisation. The IGA absolutely cannot afford a 200 euro fee every year, which we will have no choice but to pay in 5 years time. This leaves us with a choice, remain in the EGF and raise more money, or leave the EGF and save money which we can spend on ourselves. Contents Online Interprovincials Review: LittleGolem server Game Review: Ian Davis Anthony Durity BGA League Report WAGC round up, 3 games from John Gibson, with review by Wei Wang Belfast Open Report Online Interprovincial Tournament September saw the return of the Interprovincials, with new longer time limits supposedly signalling an increase in the serious of the competition (Ed. You couldn't tell from my games.) Munster had given their entire team from last year the sack, and fielded an all new squad against Ulster. This fresh young talent performed well in their handicap games and won the day. -
Curriculum Guide for Go in Schools
Curriculum Guide 1 Curriculum Guide for Go In Schools by Gordon E. Castanza, Ed. D. October 19, 2011 Published By: Rittenberg Consulting Group 7806 108th St. NW Gig Harbor, WA 98332 253-853-4831 © 2005 by Gordon E. Castanza, Ed. D. Curriculum Guide 2 Table of Contents Acknowledgements ......................................................................................................................... 4 Purpose and Rationale..................................................................................................................... 5 About this curriculum guide ................................................................................................... 7 Introduction ..................................................................................................................................... 8 Overview ................................................................................................................................. 9 Building Go Instructor Capacity ........................................................................................... 10 Developing Relationships and Communicating with the Community ................................. 10 Using Resources Effectively ................................................................................................. 11 Conclusion ............................................................................................................................ 11 Major Trends and Issues .......................................................................................................... -
Curriculum Vitae
Marc Oliver Rieger Curriculum Vitae Prof. Dr. Marc Oliver Rieger Date of Birth: 22 September 1974 Citizenship: German Marital Status: married, one child University of Trier University Department IV Email: [email protected] Universitätsring 15 http://www.banking-finance.uni-trier.de 54296 Trier, Germany Phone: +49-160-969242 Current Academic Positions University of Trier, Department IV, since April 2010 Business Administration Professor of Banking and Finance (W3), lectures on “Behavioral Finance”, “Financial Derivatives”, “Game and Decision Theory” and “Financial Economics”. Director of the Confucius Institute Trier since July 2018 Visiting professor at University of Zurich (Spring term 2019, fall term 2020) Adjunct professor at NCCU, Taipei (August 2018 – January 2019) Visiting professor at Xiamen University (September – December 2013) Previous Academic Positions and Education University of Zürich, ISB April 2007–March 2010 Assistant Professor (“Oberassistent”) in Financial Economics. Member of the NCCR Finrisk and of the University Priority Project “Finance and Financial Markets”. Lectures on “Advanced Microeconomics”, “Financial Economics” and “Banking: Structured Products”. University of Bielefeld Oct. 2008–March 2009 and June 2009 Visiting Professor (“Lehrstuhlvertretung”) in Mathematical Economics (former professorship of Prof. Reinhard Selten). Lectures within the QEM-Program (international master degree) on “Finance”, “Behavioral Decision Theory and Finance” and “Dynamic Financial Markets”. University of Zürich and ETH Zürich Sep. 2004–March 2007 Postdoctorial Associate and lecturer for “Numerics I” and “Advanced Microeconomics I+II” (game theory and decision theory) at the University of Zürich. Research visits at the University of Bonn, the Université de Savoie and the University of Bath. Scuola Normale Superiore, Pisa Sep. 2003–Aug. -
Curriculum Vitae
Marc Oliver Rieger Curriculum Vitae Prof. Dr. Marc Oliver Rieger Date of Birth: 22 September 1974 Citizenship: German Marital Status: married, one child University of Trier University Department IV Email: [email protected] Universitätsring 15 http://www.banking-finance.uni-trier.de 54286 Trier, Germany Current Academic Position University of Trier, Department IV, since April 2010 Business Administration Professor of Banking and Finance (W3), lectures on “Financial Economics”, “Financial Derivatives”, “Game and Decision Theory”, “Behavioral Finance”. Sabbatical at Xiamen University, China (September – December 2013) Previous Academic Positions University of Zürich, ISB April 2007–March 2010 Assistant Professor (“Oberassistent”) in Financial Economics. Member of the NCCR Finrisk and of the University Priority Project “Finance and Financial Markets”. Lectures on “Advanced Microeconomics”, “Financial Economics” and “Banking: Structured Products”. University of Bielefeld Oct. 2008–March 2009 and June 2009 Visiting Professor (“Lehrstuhlvertretung”) in Mathematical Economics (former professorship of Prof. Reinhard Selten). Lectures within the QEM-Program (international master degree) on “Finance”, “Behavioral Decision Theory and Finance” and “Dynamic Financial Markets”. University of Zürich and ETH Zürich Sep. 2004–March 2007 Postdoctorial Associate and lecturer for “Numerics I” and “Advanced Microeconomics I+II” (game theory and decision theory) at the University of Zürich. Research visits at the University of Bonn, the Université de Savoie and the University of Bath. Scuola Normale Superiore, Pisa Sep. 2003–Aug. 2004 Postdoctoral Researcher at the Scuola Normale Superiore. Research visit at the Instituto Superior Técnico, Lisbon. Carnegie Mellon University, Pittsburgh (USA) Sep. 2001–Aug. 2003 Research Scholar at the Center for Nonlinear Analysis. Research visits at the University of Bonn and at the California Institute of Technology. -
RAPORT PRZEMYSŁ SPOTKAŃ I WYDARZEŃ W POLSCE 2014
RAPORT PRZEMYSŁ SPOTKAŃ i WYDARZEŃ W POLSCE 2014 Poland Meetings & Events Industry Report 2014 Poland Convention Bureau Polska Organizacja Turystyczna / Polish Tourist Organisation ul. Chałubińskiego 8, 00-613 Warszawa, tel. +(48-22) 536 70 73, fax. +(48-22) 536 70 04, e-mail: [email protected] www.poland-convention.pl / www.pot.gov.pl SPOTKAŃ STOWARZYSZEŃ W POLSCE POTWIERDZONYCH DO 2021 ROKU 137 /ASSOCIATION MEETINGS CONFIRMED TILL 2021/ SPOTKAŃ STOWARZYSZEŃ W 2013 ROKU W POLSCE 198 /ASSOCIATION MEETINGS IN 2013 IN POLAND/ SZACOWANA WARTOŚĆ NOCLEGÓW 5,19 - OKOŁO 15,9% OGÓŁU NOCLEGÓW UDZIELONYCH W TYM ROKU W POLSCE. /ESTIMATED VALUE OF THE ACCOMMODATION - APPROXIMATELY 15.9% mln OF THE TOTAL ACCOMMODATION PROVIDED THIS YEAR IN POLAND/ (+/- 12,3%) PRZECIĘTNY DZIENNY WYDATEK NA NOCLEGI 86,8 (+/- 12,3%) AVERAGE DAILY EXPENDITURE ON ACCOMMODATION PLN (+/- 19,9%) DZIENNY WYDATEK NA USŁUGI GASTRONOMICZNE 25,6 (+/- 19,9%) DAILY EXPENSE ON CATERING SERVICES PLN PROFIL UCZESTNIKA (+/- 15,1%) DZIENNY WYDATEK NA KORZYSTANIE Z SAMOCHODÓW I TAKSÓWEK PROFILE PARTICIPANT 23,7 (+/- 15,1%) DAILY EXPENSE FOR THE USE OF CARS AND TAXIS PLN WIZJA PRZEMYSŁU SPOTKAŃ 2020 2020 THE VISION OF THE MEETINGS INDUSTRY IN 2020 4000 18000 27060 22300 18100 2009 2010 2011 2012 2013 LICZBA SPOTKAŃ I WYDARZEŃ W LATACH 2009 - 2013 NUMBER OF MEETINGS AND EVENTS IN 2009 - 2013 1062 4422 1986 1393 3413 KLUCZOWE MIASTA W 2013 ROKU TOP 5 CITIES IN 2013 RAPORT PRZEMYSŁ SPOTKAŃ I WYDARZEŃ W POLSCE 2014 POLAND MEETINGS AND EVENTS INDUSTRY REPORT 2014 Warszawa 2014 Autor/Author: dr Krzysztof Celuch Konsultacja naukowa raportu/Science consultant: prof. -
SEYGO Tour 2020 Goes Online!
Important announcement: SEYGO Tour 2020 goes online! After a very successful SEYGO Tour 2019, the International Organizing Team initially planned following events to be counted for SEYGO Grand Prix 2020: Stage 1: Grenoble, France Stage 2: Vatra Dornei, Romania EYGC 2020: Stubicke Toplice, Croatia Stage 3: Kamianets Podilskyi, Ukraine Stage 4: Zaostrog, Croatia Stage 5: Vienna, Austria Stage 6: EPFL, Switzerland The first three events were successfully held and then – the pandemics of COVID-19 spoiled the rest of our plans. The Stage 3 planned for July 2020, connected with European Go Congress 2020, had to be cancelled. The future of international face-to-face go tournaments heavily depends on safety of international travelling. Therefore, the International Organizing Team decided that the rest of the SEYGO Tour 2020 will be organized as a series of online tournaments using the “SEYGO Knock-Out System”: Stage 3: SEYGO Ukraine, July 2020 Stage 4: SEYGO Croatia, August 2020 Stage 5: SEYGO Austria, October 2020 Stage 6: SEYGO Switzerland, November 2020 Stage 7: SEYGO Masters, December 2020 NOTE: If the situation with international travelling within Europe is normalized, the Stage 4 will be held as a face-to-face tournament during the 2nd International Summer Go Camp in Zaostrog, 3-10 Aug 2020. Format of online tournaments – general rules 1) The games will be played on Online Go Server, Japanese rules, basic time: 60 minutes + 3x30 seconds Japanese byoyomi. A separate document “SEYGO Tour 2020 Guide” explains the handling of the Online Go Server in more detail. 2) Games will be played “one round per day”, generally from Tuesday to Sunday for a 6-rounds event, with a predefined starting time (generally at 20:00 CEST). -
Cognitive Reflection and Theory of Mind of Go Players Marc Oliver Rieger1and Mei Wang2
RESEARCH ARTICLE ADVANCES IN COGNITIVE PSYCHOLOGY Cognitive Reflection and Theory of Mind of Go Players Marc Oliver Rieger1and Mei Wang2 1 University of Trier 2 WHU – Otto Beisheim School of Management ABSTRACT Go is a classical Chinese mind game and a highly popular intellectual pursuit in East Asia. In a survey KEYWORDS at two Go tournaments (one of them the largest in Europe), we measured cognitive reflection and cognitive reflection test decision in strategic games (using the classical “beauty contest” game) (N = 327). We found that Go theory of mind players in our survey had outstanding average cognitive reflection test (CRT) scores: 2.51 among all patience participants and 2.80 among players of high master level (dan). This value easily outperforms previ- board games ous measurements, for example, of undergraduates at top universities. The CRT score was closely Go related to the playing strength, but not to the frequency of playing. On the other hand, frequent weiqi players tended to have higher theory of mind, regardless of their playing strengths. However, self- baduk reported patience was not statistically significantly correlated with Go strength or playing frequency. chess INTRODUCTION Human behavior is influenced by cognitive ability. Traditionally, these playing strategic games that require adopting the other person’s point abilities have been summarized in one dimension, intelligence, but of view, for example, the famous “beauty contest game or “Keynesian subsequent research focused on finding more and more facets of intel- beauty contest” (Nagel, 1995).1 The name of this game is inspired by ligence that are important for specific tasks. -
The Way to Go Is a Copyrighted Work
E R I C M A N A G F O O N How to U I O N D A T www.usgo.org www.agfgo.org play the Asian game of Go The Way to by Karl Baker American Go Association Box 397 Old Chelsea Station New York, NY 10113 GO Legal Note: The Way To Go is a copyrighted work. Permission is granted to make complete copies for personal use. Copies may be distributed freely to others either in print or electronic form, provided no fee is charged for distribution and all copies contain this copyright notice. The Way to Go by Karl Baker American Go Association Box 397 Old Chelsea Station New York, NY 10113 http://www.usgo.org Cover print: Two Immortals and the Woodcutter A watercolor by Seikan. Date unknown. How to play A scene from the Ranka tale: Immortals playing go as the the ancient/modern woodcutter looks on. From Japanese Prints and the World of Go by William Pinckard at: Asian Game of Go http://www.kiseido.com/printss/cover.htm Dedicated to Ann All in good time there will come a climax which will lift one to the heights, but first a foundation must be laid, INSPIRED BY HUNDREDS broad, deep and solid... OF BAFFLED STUDENTS Winfred Ernest Garrison © Copyright 1986, 2008 Preface American Go Association The game of GO is the essence of simplicity and the ultimate in complexity all at the same time. It is taught earnestly at military officer training schools in the Orient, as an exercise in military strategy. -
What Is the Project Title
Artificial Intelligence for Go CIS 499 Senior Design Project Final Report Kristen Ying Advisors: Dr. Badler and Dr. Likhachev University of Pennsylvania PROJECT ABSTRACT Go is an ancient board game, originating in China – where it is known as weiqi - before 600 B.C. It spread to Japan (where it is also known as Go), to Korea as baduk, and much more recently to Europe and America [American Go Association]. This game, in which players take turn placing stones on a 19x19 board in an attempt to capture territory, is polynomial-space hard [Reyzin]. Checkers is also polynomial-space hard, and is a solved problem [Schaeffer]. However, the sheer magnitude of options (and for intelligent algorithms, sheer number of possible strategies) makes it infeasible to create even passable novice AI with an exhaustive pure brute-force approach on modern hardware. The board is 19 x19, which, barring illegal moves, allows for about 10171 possible ways to execute a game. This number is about 1081 times greater than the believed number of elementary particles contained in the known universe [Keim]. Previously investigated approaches to creating AI for Go include human-like models such as pattern recognizers and machine learning [Burmeister and Wiles]. There are a number of challenges to these approaches, however. Machine learning algorithms can be very sensitive to the data and style of play with which they are trained, and approaches modeling human thought can be very sensitive to the designer‟s perception of how one thinks during a game. Professional Go players seem to have a very intuitive sense of how to play, which is difficult to model. -
Syllabus & Study Pack Module A
Malaysia Weiqi Association Syllabus & Study Pack Module A 1 Malaysia Weiqi Association Table of Contents A.1 INTRODUCTION A.4 CAPTURING RACE A.1.1 Short historical introduction to the game pg. 03 A.4.1 Capturing Race Pg. 45 A.1.2 Game etiquette and manners pg. 05 A.4.2 Inside liberties vs. outside liberties Pg. 46 A.1.3 Go equipment pg. 06 A.4.3 One eye beats no eyes Pg. 47 A.4.4 Increasing liberties Pg. 48 A.2 GETTING STARTED A.5 ENDGAME A.2.1 How to start? Pg.09 A.2.2 The objective of the Game Pg. 10 A.5.1 How to end a game Pg. 50 A.2.3 How the game ends Pg. 11 A.5.2 Endgame tactics Pg. 53 A.2.4 Building territories Pg. 12 A.2.5 Liberties Pg. 16 A.2.6 Invalid moves Pg. 17 LIST OF BONUS MATERIALS A.2.7 Living and Dead groups Pg. 21 A.2.8 Multiple Eye Space Pg. 27 1. Various Names of Go Pg. 04 2. How to Hold a Go Stone Pg. 08 3. Hikaru No Go Pg. 20 A.3 BASIC TACTICS 4. Ranking and Handicap Pg. 49 5. Resources On the Internet Pg. 58 A.3.1 Connecting and Cutting Pg. 31 6. Three Tips on Improving Pg. 59 A.3.2 Double Atari Pg. 35 A.3.3 Ladders Pg. 36 AUTHOR’S NOTES Pg. 60 A.3.4 Nets Pg. 37 A.3.5 Snapback Pg. 38 A.3.6 Throw-In Pg. -
Go Population Survey
GO POPULATION SURVEY 2016 FEBRUARY Introduction This survey was designed to acquire a holistic view of worldwide Go populations and demographics. This information shall assist the IGF in making policy decisions in promoting the game in the future. All IGF members (national/territorial associations of Go) were asked to answer the questions using their data or best estimations. Some of the questions, such as “Estimated number of people who are aware of Go”, required a rough estimation based on each association’s experiences and knowledge since there was no data to suggest a specific number. Questions included in the survey were as follows: § Number of players who registered with your association at least once (ever) § Number of members who paid membership fee at least once (ever) § Number of members who paid membership fee at least once in last 3 years § Estimated number of people who know what "Go" is. (When they hear the name, do they know it's a board game, etc.?) § Estimated number of people who know at least basic rules of Go (Spent at least 1 hour in their life time to learn about Go) § Estimated number of people who play Go casually (online, with friends, in clubs, etc.) § Estimated number of people who play in Go tournaments play in Go tournaments at least once a year § Trend of number of new members in the last 5 years § Trend of number of players who paid membership fee in the last 5 years § Trend of number of players who played in tournaments in the last 5 years § Estimated percentage of female players among all Go players § Estimated percentage of players under 18 § Estimated percentage of players of 1 dan or stronger § Estimated percentage of players with profession or major in STEM (Science, Technology, Engineering, or Mathematics) § In which age group do you estimate to have the most players? *All questions were regarding each association’s geographical region including any immigration communities.