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Fictitious Commodities: a Theory of Intellectual Property Inspired by Karl Polanyi’S “Great Transformation”
Fordham Intellectual Property, Media and Entertainment Law Journal Volume 29 XXIX Number 4 Article 4 2019 Fictitious Commodities: A Theory of Intellectual Property Inspired by Karl Polanyi’s “Great Transformation” Alexander Peukert Goethe University, Frankfurt, [email protected] Follow this and additional works at: https://ir.lawnet.fordham.edu/iplj Part of the Intellectual Property Law Commons, International Law Commons, and the Science and Technology Law Commons Recommended Citation Alexander Peukert, Fictitious Commodities: A Theory of Intellectual Property Inspired by Karl Polanyi’s “Great Transformation”, 29 Fordham Intell. Prop. Media & Ent. L.J. 1151 (2019). Available at: https://ir.lawnet.fordham.edu/iplj/vol29/iss4/4 This Article is brought to you for free and open access by FLASH: The Fordham Law Archive of Scholarship and History. It has been accepted for inclusion in Fordham Intellectual Property, Media and Entertainment Law Journal by an authorized editor of FLASH: The Fordham Law Archive of Scholarship and History. For more information, please contact [email protected]. Fictitious Commodities: A Theory of Intellectual Property Inspired by Karl Polanyi’s “Great Transformation” Cover Page Footnote Professor Dr. iur., Goethe University, Frankfurt am Main, [email protected]. This article is available in Fordham Intellectual Property, Media and Entertainment Law Journal: https://ir.lawnet.fordham.edu/iplj/vol29/iss4/4 Fictitious Commodities: A Theory of Intellectual Property Inspired by Karl Polanyi’s “Great Transformation” Alexander Peukert* The puzzle this Article addresses is this: how can it be explained that intellectual property (IP) laws and IP rights (IPRs) have continuously grown in number and expanded in scope, territorial reach, and duration, while at the same time have been contested, much more so than other branches of property law? This Article offers an explanation for this peculiar dynamic by applying insights and concepts of Karl Polanyi’s book “The Great Transformation” to IP. -
Visualizing B Cell Development: Creating an Immunology Video Game
VISUALIZING B CELL DEVELOPMENT: CREATING AN IMMUNOLOGY VIDEO GAME By Emily Lunhui Ling A thesis submitted to Johns Hopkins University in conformity with the requirements for the degree of Master of Arts Baltimore, Maryland March, 2016 © 2016 Emily L. Ling All Rights Reserved ABSTRACT e foundational immunology concepts of lymphocyte development are important for beginning science students to comprehend. Video games oer the potential for a novel approach to teaching this complex subject matter by more eectively engaging students in this material. However, currently available educational video games intended to teach immunology have distinct limitations such as a lack of explicit demonstrations of the stages of lymphocyte development and clonal selection. is project identies the content focus and gameplay mechanics of currently available immunology video games. Using this as a basis, a novel approach for developing an immunology video game was outlined with the primary goal of improving integration of educational content. A proof of concept was developed for the B lymphocyte development portion of the game content and a partial prototype was developed in Unity 5 3D. e important contribution of this thesis was the development of a new approach to designing a more eective educational video game specically for immunology. Outcomes of this research will serve to inform future biomedical communicators on how to develop content for active learning games in immunology and provide a guide for designing full length educational video games featuring novel gameplay mechanics such as those identied through this project. Emily L. Ling ii CHAIRPERSONS OF THE SUPERVISORY COMMITTEE esis Preceptor Mark J. Soloski, Ph.D., Professor of Medicine Departments of Medicine, Pathology, Molecular Biology and Genetics, and Molecular Microbiology and Immunology Director, Immunology Training Program e Johns Hopkins University School of Medicine Departmental Advisor David A. -
Free Transformer Video Games
Free transformer video games click here to download Help Optimus Prime on his quest to find a very important artifact. The Transformers can't do it without you! Check out the exciting Transformers games now. Transformers The Game, free and safe download. Transformers The Game latest version: A Fantastic Game Based On A Terrible Movie. Transformers The Game. Transformers Games: Step into giant machinery, control a dangerous Transformer, and defeat the Decepticons in one of our many free, online Transformers. Years after we left the Autobots in “Transformers Prime” Bumblebee is summoned by Optimus Prime to save Earth from a new faction of Decepticons. Love Transformers Prime? Play the latest Transformers Prime games for free at Cartoon Network. Visit us for more free online games to play. The Insecticons are everywhere and we need your help to defeat them! Take control of your favourite Transformers, collect energon, and unlock power modules. Transformers Games - Play Free Transformers Games Online - Transformers the entertainment franchise exist in comic books, animation, video games and. Download Transformers: Ruckus Reader and enjoy it on your iPhone, iPad, and From toys and games to television programming, motion pictures, video games and a My four-year old is very engaged with the free version. Transformers Video Games. by whittleboy | created - 10 Oct | updated - 1 week ago | Public. Transformers Video Games. Refine See titles to watch. www.doorway.ru: Transformers Prime: The Game - Nintendo Wii: Video Games. FREE Shipping. Details . Transformers: Revenge of the Fallen - Nintendo Wii. Despite the franchise being almost perfect for a line of video games, many of The gameplay is a 3D free- roam based action game where you. -
Download Working Paper 54
DIME Working Papers on INTELLECTUAL PROPERTY Sponsored by the Dynamics of Institutions and 6th Framework Programme Markets in Europe is a network RIGHTS of the European Union of excellence of social scientists in Europe, working on the eco- http://www.dime-eu.org/working-papers/wp14 nomic and social consequences of increasing globalization and the rise of the knowledge economy. http://www.dime-eu.org/ Emerging out of DIME Working Pack: ‘The Rules, Norms and Standards on Knowledge Exchange’ Further information on the DIME IPR research and activities: http://www.dime-eu.org/wp14 This working paper is submitted by: Ben O'Hara Music Industry (Business) Centre For Performing Arts, Box Hill Institute Email: b.o'[email protected] Technology, copyright law and the future: the Australian contemporary music industry This is Working Paper No 54 (April 2008) The Intellectual Property Rights (IPR) elements of the DIME Network currently focus on research in the area of patents, copy- rights and related rights. DIME’s IPR research is at the forefront as it addresses and debates current political and controversial IPR issues that affect businesses, nations and societies today. These issues challenge state of the art thinking and the existing analytical frameworks that dominate theoretical IPR literature in the fields of economics, management, politics, law and regula- tion- theory. Ben O'Hara Music Industry (Business) Centre For Performing Arts Box Hill Institute PO.Box 2014 Box Hill 3128 Tel: (+61 3) 9286-9657 Fax: (+61 3) 9286-9704 e-mail: b.o'[email protected] Technology, copyright law and the future: the Australian contemporary music industry. -
Sheepless - an Open-Source 2D Adventure Game in Unity Student: Robert Badronov Supervisor: Ing
ASSIGNMENT OF BACHELOR’S THESIS Title: Sheepless - An Open-source 2D Adventure Game in Unity Student: Robert Badronov Supervisor: Ing. Marek Skotnica Study Programme: Informatics Study Branch: Web and Software Engineering Department: Department of Software Engineering Validity: Until the end of summer semester 2020/21 Instructions Sheepless is an open-source art game about a Shepherdess from Prague. EbSynth is a state of the art image synthesis technology developed at DCGI FEL CTU. This technology is intended to make a hand drawing animation easier. A goal of this thesis is to explore how to take advantage of this technology to design a prototype of a 2D game in Unity. Steps to take: • Review the EbSynth technology and Unity. • Design game mechanics and game architecture. • Create an open-source proof-of-concept implementation. References Will be provided by the supervisor. Ing. Michal Valenta, Ph.D. doc. RNDr. Ing. Marcel Jiřina, Ph.D. Head of Department Dean Prague December 12, 2019 Bachelor’s thesis Sheepless - An Open-source 2D Adventure Game in Unity Robert Badronov Department of Software Engineering Supervisor: Ing. Marek Skotnica June 4, 2020 Acknowledgements I would like to thank my supervisor, Ing. Marek Skotnica, for his invaluable help, patience, and also for the opportunity to combine the topic of creating games that is interesting for me with the writing of this work. I would like to thank my family and friends for their moral support. I would also like to thank my colleagues with whom the work on the Sheepless project is being carried out. Declaration I hereby declare that the presented thesis is my own work and that I have cited all sources of information in accordance with the Guideline for adher- ing to ethical principles when elaborating an academic final thesis. -
SYNDICATION Partner with Future OUR PURPOSE
SYNDICATION Partner With Future OUR PURPOSE We change people’s lives through “sharing our knowledge and expertise with others, making it easy and fun for them to do what they want ” CONTENTS ● The Future Advantage ● Syndication ● Our Portfolio ● Company History THE FUTURE ADVANTAGE Syndication Our award-winning specialist content can be used to further enrich the experience of your audience. Whilst at the same time saving money on editorial costs. We have 4 million+ images and 670,000 articles available for reuse. And with the support of our dedicated in-house licensing team, this content can be seamlessly adapted into a range of formats such as newspapers, magazines, websites and apps. The Core Benefits: ● Internationally transferable content for a global audience ● Saving costs on editorial budget so improving profit margin ● Immediate, automated and hassle-free access to content via our dedicated content delivery system – FELIX – or custom XML feeds ● Friendly, dynamic and forward-thinking licensing team available to discuss editorial requirements #1 ● Rich and diverse range of material to choose from ● Access to exclusive content written by in-house expert editorial teams Monthly Bookazines Global monthly Social Media magazines users Fans 78 2000+ 148m 52m Source: Google Search 2018 SYNDICATION ACCESS the entire Future portfolio of market leading brands within one agreement. Our in context licence gives you the ability to publish any number of features, reviews or interviews to boost the coverage and quality of your publications. News Features Interviews License the latest news from all our Our brands speak to the moovers and area’s of interest from a single shakers within every subject we write column to a Double Page spread. -
Game Developers Conference Europe Wrap, New Women’S Group Forms, Licensed to Steal Super Genre Break Out, and More
>> PRODUCT REVIEWS SPEEDTREE RT 1.7 * SPACEPILOT OCTOBER 2005 THE LEADING GAME INDUSTRY MAGAZINE >>POSTMORTEM >>WALKING THE PLANK >>INNER PRODUCT ART & ARTIFICE IN DANIEL JAMES ON DEBUG? RELEASE? RESIDENT EVIL 4 CASUAL MMO GOLD LET’S DEVELOP! Thanks to our publishers for helping us create a new world of video games. GameTapTM and many of the video game industry’s leading publishers have joined together to create a new world where you can play hundreds of the greatest games right from your broadband-connected PC. It’s gaming freedom like never before. START PLAYING AT GAMETAP.COM TM & © 2005 Turner Broadcasting System, Inc. A Time Warner Company. Patent Pending. All Rights Reserved. GTP1-05-116-104_mstrA_v2.indd 1 9/7/05 10:58:02 PM []CONTENTS OCTOBER 2005 VOLUME 12, NUMBER 9 FEATURES 11 TOP 20 PUBLISHERS Who’s the top dog on the publishing block? Ranked by their revenues, the quality of the games they release, developer ratings, and other factors pertinent to serious professionals, our annual Top 20 list calls attention to the definitive movers and shakers in the publishing world. 11 By Tristan Donovan 21 INTERVIEW: A PIRATE’S LIFE What do pirates, cowboys, and massively multiplayer online games have in common? They all have Daniel James on their side. CEO of Three Rings, James’ mission has been to create an addictive MMO (or two) that has the pick-up-put- down rhythm of a casual game. In this interview, James discusses the barriers to distributing and charging for such 21 games, the beauty of the web, and the trouble with executables. -
Barefoot Into Cyberspace Adventures in Search of Techno-Utopia
Barefoot into Cyberspace Adventures in search of techno-Utopia By Becky Hogge July 2011 http://www,barefootintocyberspace.com Barefoot into Cyberspace Becky Hogge Read This First This text is distributed by Barefoot Publishing Limited under a Creative Commons Attribution-ShareAlike 2.0 UK: England & Wales Licence. That means: You are free to copy, distribute, display, and perform the work to make derivative works to make commercial use of the work Under the following conditions Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar licence to this one. For any reuse or distribution, you must make clear to others the licence terms of this work. The best way to do this is with a link to http://barefootintocyberspace.com/book/hypertext Any of these conditions may be waived by seeking permission from Barefoot Publishing Limited. To contact Barefoot Publishing Limited, email barefootpublishing [AT] gmail [DOT] com. More information available at http://creativecommons.org/licenses/by- sa/2.0/uk/. See the end of this file for complete legalese 2 Barefoot into Cyberspace Becky Hogge Contents Prologue: Fierce Dancing ...................................................................................................................................... 5 Chapter 1: Digging the command line ............................................................................................................ -
Commodore 64 and VIC
'2.00 The INDEPENDENT Commodore Users' Magazine No. 26 JANUARY 1984 For the Commodore 64 and VIC TORPET'S FAMILY OF THE YEAR Gord and Marty Campbell with Lori, Bradley and Derick .ful (On'ilttailidl -W.:irdlPrr.-fil.. format. 1"Etr and DISK ~ well as aH the 61d SUndbys such as RENUI'1 and. SEARCH & MAlLPRO. SPELLPRQ 3n'd PAL are' REPLACi. lncl~s MorePower 64. ayailabl~ (or (:Gmmodore 8032 comJ)uters $4J.95- equi~ with jither 'CommOdore 4().4() or- TOOL BOX §4 8050 Disk Drives. further" inrormation on . Is the ultimate p!'Qgrammer's utility · reqoest. =(; package. I n()lu~s Pal 64 assembler Distributed in Canada by: and Power 64 BASIC soup· up kit all PACO ELECTRONICS LTO . .together in one fully integr3ted and to Steelcase Rd., West, UnIt 10 economical package. ' $19.9S· Markham. Ollt., L3R 182 4 16·4 7 S·07~ ;J.:~fex 06.?f,66SS U.,S. Dealer, Distributor: inC(LIiries i(lYl~ed : • are 1n U.S, Dtlllars, slightly Pri~e~ show .. higfier In Canaa;. -+ Coml)lOdOre 64.111d Col)1modore Ire trademarks of Commodorf B'Ullness • /'1achl~J~ . PAGF TABLE OF CONTENTS 2 letters to the Editor. ............................................_ 3 Contest Rules : . • • • • • . • . • • • • • • . • • • • • • • • • . • • • • • • • • • • • • • • • . • • • • • • • 3 TPUG Bulletin Board PASSWORD. ••••...•.•••••..•.•••••.•••••••.••.• 3 TPUG Calendar . .....•..•.....•.••.•.....•.....••.•....••.••....• 4 EDITORIAL In Praise of TPUG • • •••.••••••••....••••••••••••• Bruce Beach 5 TPUG'S President's Message. •••••...•••.•..••••••...• Michael Bonnycastle 6 Commodore's 25th Anniversary Bash. ....•••.••.•••••....•.••. Leslie Wood 9 Icing on the Commodore Birthday Cake. • ......•••...•••••..•••. Brian Lunt 15 Programming the Commodore 64 Function Keys . ... Paul Thompson and Ron Radko 19 Book Review- Wordpro for Commodores • . ••....•.••••••...•.••• G. -
(OR LESS!) Food & Cooking English One-Off (Inside) Interior Design
Publication Magazine Genre Frequency Language $10 DINNERS (OR LESS!) Food & Cooking English One-Off (inside) interior design review Art & Photo English Bimonthly . -
The Commodore 64 Survival Manual
THE COMMODORE 64 SURVIVAL MANUAL Bantam Books of Related Interest Ask your bookseller for the books you have missed THE COMPLETE BUYER’S GUIDE TO PERSONAL COMPUTERS by Tim Hartnell and Stan Veit THE FRIENDLY COMPUTER BOOK: A SIMPLE GUIDE FOR ADULTS by Gene Brown HOW TO GET THE MOST OUT OF COMPUSERVE by Charles Bowen and Dave Peyton THE ILLUSTRATED COMPUTER DICTIONARY by The Editors of Consumer Guide® MASTERING YOUR TIMEX SINCLAIR 1000/1500™ PERSONAL COMPUTER by Tim Hartnell and Dilwyn Jones THE COMMODORE 64 SURVIVAL MANUAL Winn L. Rosch Illustrations by Steve Henry A Hard/Soft Press Book BANTAM BOOKS TORONTO • NEW YORK • LONDON • SYDNEY • AUCKLAND THE COMMODORE 64 SURVIVAL MANUAL A Bantam Book I August 1984 Sprite and sound assistance: Michael Callery All rights reserved. Copyright © 1984 Hard!Soft Inc. Cover art copyright © 1984 by Bantam Books, Inc. This book may not be reproduced in whole or in part, by mimeograph or any other means, without permission. For information address: Bantam Books, Inc. ISBN 0-553-34127-8 Published simultaneously in the United States and Canada Bantam Books are published by Bantam Books, Inc. Its trademark, consisting of the words "Bantam Books” and the portrayal of a rooster, is Registered in U.S. Patent and Trademark Office and in other countries. Marca Registrada. Bantam Books, Inc., 666 Fifth Avenue, New York, New York 10103. PRINTED IN THE UNITED STATES OF AMERICA HL 0987654321 To Granny TABLEOFCONTENTS 1 INTRODUCING THE COMMODORE 64 1 Computer basics made easy. Peripherals, applications, shopping notes, and general hints and tips. 2 BEATING THE SYSTEM______________________ 16 What’s inside your C-64 and how does it work? A fasci nating look at monitors, printers, plotters, storage media, modems, paddles, joysticks, and other devices. -
FEMA Setting up Shop; Heart’S Some Remain Stranded in the Right Place Transplant Doesn’T Slow Baton Rouge Red Cross Worker
1A SUNDAY, JULY 8, 2012 | YOUR COMMUNITY NEWSPAPER SINCE 1874 | $1.00 Lake City Reporter LAKECITYREPORTER.COM Guarding against Sweet 16th SUNDAY EDITION mold and more a lifesaving after Debby. 1C celebration. 1D His FEMA setting up shop; heart’s some remain stranded in the right place Transplant doesn’t slow Baton Rouge Red Cross worker. By TONY BRITT [email protected] teve Landry is no stranger to working under emergency conditions at disaster relief shelters. He’s a seasoned vol- unteer, and he puts his heart Sinto his work. From the death, destruction and displacement brought by Hurricane Katrina to the flood- ing from Tropical Storm Debby, as an American Red Cross JASON MATTHEW WALKER/Lake City Reporter volunteer Sharon Phillips moved into a van in her neighbor’s yard with her two dogs while her home remains flooded. ‘I’m devastated, flat-out devastated,’ Landry said Phillips, who had been living in her home since 1986. ‘No one can afford what a flood costs. You’re broke before you start. I don’t know what has I can do.’ strived to be there for people trying to Recovery center opens Monday; no word TONY BRITT/Lake City Reporter recover Landry at work unload- from a yet on number of residents still isolated ing bottled water for local personal flood victims. tragedy in their lives. By RICK BURNHAM For the next few days, he will be in [email protected] Columbia County, helping residents who survived Tropical Storm Debby. The Federal Emergency Management Landry, a heart transplant recipient, Agency will open a Disaster Recovery is a survivor as well.